Description of the 3D-Engine.

The EXE-file:

By pressing left Mouse-Botton you can move around in the world.
By pressing right Mouse-Button, you will select the polygon the mouse is
pointing at.
This gives you tree option's.
                1. Press 'r', for rotating the texture.
                2. Press 't', to change Texture.
		3. Press 'Middle MB' to stretch the Texture.

To add new textures,

                1. Remove the files 'text.bt' and 'shade.tab'.
                2. Place new 8-bits Bitmap files in the directory.
                3. make a text.ini file which should contain the names off the bitmap
		   files.
                        example:
                                TEXT000.BMP
                                TEXT001.BMP
                                TEXT002.BMP
                                TEXT003.BMP
                                TEXT004.BMP

The 3d-engine will now generate text.bt and shade.tab.

The bitmaps imported should be generated on the same palette. This can be done in Photoshop.

If you remove test.bin, you can add a new world made up in a dxf file
format.
The new dxf file can only contain square polygon's(no triangles).
(Make sure that you turn the normal vector's in the viewing direction.)
(The new world need's to be scaled up to a very large size).






The 3D-Engine project-file is in VC++4.1 format(.MDP).

To compile the project, you will need to put the included DPML.lib in you 'MSDEV\Lib\'
directory.

A look at the Main App '3dengine.cpp', should give a pretty clear picture
of how to load rotate, scale, translate and display objects.


Any questions can be send to andersbp@post5.tele.dk


 