                          mHockey for Windows
                           Version 0.48 (3D)
                           By Mike Johns
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The following keys will manipulate the camera:

 1   - TV style side view
 2   - Arcade style top view
 3   - Puck view  (!)
 4   - Direct, stationary overhead view
 5   - The view from the home goalie's perspective
 6   - Like (4), but zoomed in.  Like WGH

 More cameras, and improvements on the current ones, are forthcoming.

 Also, a shortcut to take control (puck hog mode only) of the players
 is to hit '0' and then use 'l' to change players until you see a
 green circle under one of them...

 For 3DFX card owners, downloading the Mesa libaries will allow the
 game to take advantage of your hardware.  Unfortunately, this sort
 of kills all of the windows interface stuff...

 For non 3DFX owners, or those who still want to coach, turning
 the ice textures off will substantially improve the speed of the
 game.  It's a little disorienting, though, but I'll be working on
 putting the bluelines and stuff on with ways other than texturing
 to help out those with slower machines (including myself, but I have
 a Monster 3D to fix that...)

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Version History (since 0.28)

0.48  Added ice sprays, and messed with the models a little bit.

0.46  The Unix version now uses GTK+.  Also fixed some long-standing
      issues with players falling down and never really recovering...

0.45  Did a few little things, and I think I fixed some bugs.  Who knows?
      It's been months...

0.43  Finally nailed the bug that caused visiting defenders to smack
      into the wall when playing man-to-man.  Probably about
      20 extraneous characters of code...

0.42  Fixed some embarassing AI glitches, including one
      that caused defensemen to set up outside of the blueline in the
      offensive zone, putting a major damper on offensive plays...As a
      result, shot totals are a little skewed at the moment...

0.41  Increased the size of the players, and finally implemented
      icing and offsides (not quite correctly yet, though).  Also,
      the computer coaches will use three different offensive formations:
      The funnel, the diamond, and the 2-1-2.

0.40  This is what I turned in as my graphics project.  This includes
      a substantial improvent in graphics from the previous releases,
      now featuring fairly complete skeletal animation for the players
      (unfortunately the goalies are no different from the players yet),
      and texture mapping to help identify each player as unique.

0.29  Moved the camera back in TV view, and incorporated AI
      enhancements from regular version.

0.28  Initial release

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