                      OpenGL Hockey Simulator (mHockey)
                           Version 0.50
			Copyright (C) 1998-1999
                           By Mike Johns
                      
                          mike@linuxgames.com
     	             http://www.linuxgames.com/mhockey
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This is a preview of the eventually-coming Hockey simulator that I'm
writing.

The following keys will manipulate the camera:

 1   - TV style side view
 2   - Arcade style top view
 3   - Puck view  (!)
 4   - Direct, stationary overhead view
 5   - The view from the home goalie's perspective
 6   - Directly overhead, but zoomed in from (4).  Like WGH...

 More cameras, and improvements on the current ones, are forthcoming.

 Also, to take control (puck hog mode only) of the
 players, hit '0' and then use 'l' to change players until you see a
 green circle under one of them...

 For non hardware-accelerator owners, turning the ice textures off will
 substantially improve the speed of the game.  This can be done with the
 '-' and '=' keys to turn off ice and player textures, respectively...

 If the sound acts funny or drives you nuts, add --nosound or -s to the
 command line to turn it off...

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Version History (since 0.28)

0.50  Long time, many new things.  A sound effects system has been put
      in (Unix only so far), and the effects themselves are coming together...
      more/improvements to the current ones will be coming 
      eventually...Thanks to Jeff Hill for most of
      the current ones. Also, a keyframe animation system was put in, so
      shooting looks a lot better, and the players no longer stand like
      they're expecting to be um...examined.  The textures now use
      libtiff, so it's no longer necessary to use something that exports a
      particular flavor of bmp to modify them.  As a result, jersey
      numbers have temporarily disappeared while I figure out a good way
      to generate texture coordinates (anyone?).  Finally, I switched to
      AC3D as a modeler (from well, graph paper...), so the 
      detail/appearance of the players has been pretty significantly
      enhanced.  Umm...probably some other stuff in there too, but I can't
      think of it now.

0.49  Now using persistent players!  Finally merged in Rich Reybok's
      code, and the game now uses files to store its players.  We're an
      editor away from representing actual people...Also several bugfixes
      snuck in, I think.

0.48  Added ice sprays and tweaked the models a little bit.  Started
      the very beginnings of integrating some of Rich Reybok's code
      for using a database instead of random players.

0.47  Many bugfixes.  Hopefully got rid of the last "fallen and can't get
      up" bug, fixed the fact that the puck would sometimes bounce off of
      the _front_ of the home goal, among other things.  Also started
      using bilinear filtering on the textures, and revamped the actual
      textures being used.

0.46  Some skating bugs fixed, a new camera view added, and interactivity
      added to the Unix version

0.45  Did a few little things, and I think I fixed some bugs.  Who knows?
      It's been months...Initial Unix release.

0.43  Finally nailed the bug that caused visiting defenders to smack
      into the wall when playing man-to-man.  Probably about
      20 extraneous characters of code...

0.42  Fixed some embarassing AI glitches, including one
      that caused defensemen to set up outside of the blueline in the
      offensive zone, putting a major damper on offensive plays...As a
      result, shot totals are a little skewed at the moment...

0.41  Increased the size of the players, and finally implemented
      icing and offsides (not quite correctly yet, though).  Also,
      the computer coaches will use three different offensive formations:
      The funnel, the diamond, and the 2-1-2.

0.40  This is what I turned in as my graphics project.  This includes
      a substantial improvent in graphics from the previous releases,
      now featuring fairly complete skeletal animation for the players
      (unfortunately the goalies are no different from the players yet),
      and texture mapping to help identify each player as unique.

0.29  Moved the camera back in TV view, and incorporated AI
      enhancements from regular version.

0.28  Initial release

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