SABRE Fighter Plane Simulator
Copyright (c) 1997 by Dan Hammer 
Version 0.2.3a July, 1998
Windows NT/95

Send comments and bug-reports to:
dan@cobite.com
SABRE Web Site:
http://sabre.cobite.com


QUICK TIPS
"Q" or "q" at any time will exit the game.

When flying a mission, click on the RIGHT
mouse button to pause the game and get your
mouse pointer back.


When the game first comes up, it is in "demo" mode.
F-86 SabreJets, F-51 Mustangs, F-84 ThunderJets are
engaged with North Korean MiG-15s and Yak-09s. The demo
switches viewpoint from plane to plane, giving you a
"God's-Eye" view of the action. You can select from several
demos under the "demos" pull-down menu.

To fly a mission yourself, select one from the
"flights" pull-down menu on the left. When you start a mission,
the mouse pointer will dissapear. Your mouse is now
being used as the "stick". The stick position is indicated
by a green circle which moves about the screen. For
example, if you have the stick pushed all the way forward
and to the left, the green circle will be in the upper left
corner of the screen.  

Clicking on the RIGHT mouse button will pause the game,
returning the mouse pointer and allowing you to select a
menu item. 
   
Clicking on the LEFT mouse, if you're guns are armed,
will fire them.


SOURCE CODE
SABRE Fighter Plane Simulator is made available under the
GNU General Public License. See doc/copying.txt for the
terms and conditions with respect to copying, distributing
and modifying this software. Complete source code, along
with a MSD 5.0 project, is provided in the dev
directory.  


SABREWIN.INI
This is an initialization file. By editing this file, you can
have SABRE come up in different-sized windows. The "screen_height"
and "screen_width" parameters can be edited as desired. Note that
the larger the window, the slower the game will run due to the
increased number of pixels which must be generated.
 

KEYS
Below is a key-reference. Many of the functions are available
from the pull-down menus, but of course, in the heat of battle
it is more convenient to invoke them via a key-stoke.



	Key Reference

04/11/98

 
I. A very useful key
   "Q" or "q"........... Ends the game, returns you to your console
			 For now, consider this the "eject" key. 
II. Flight control keys
    "*" ................. 100% throttle, needed for taking off
    "/" or "0"...........   0% throttle
    "+" or "="........... increase throttle
    "-" or "_"........... decrease throttle
    "W" or "w"........... engage/disengage wheel brakes  
    "G" or "g"........... engage/disengage landing gear
    "B" or "b"........... engage/disengage speed brakes
    "A" or "a"........... engage/disengage autopilot
    ">".................. raise flaps +5 degrees
    "<".................. lower flags -5 degrees
    "`".................. flaps 0 degrees
    ";" or ":"........... trim up
    "\" or """........... trim down  
    "L" or "l"........... neutral trim
    The following rudder keys would be superseded
    if you designate a second joystick as a rudder control
    "[".................. left rudder  
    "]".................. right rudder
    "\".................. center rudder

III. View keys
    Cockpit views:
    "1".................. front
    "2".................. left
    "3".................. right
    "4".................. rear
    Outside views:
    "6".................. outside view. Places you outside, looking at
			  your plane. Kind of an out-of-body experience.
			  Can be modified by:
       "I" or "i".........zoom in
       "U" or "u"........ zoom out
       "Y" or "y"........ horizontal clockwise rotation
       "M" or "m"........ horizontal counter-clockwise rotation
       "Z" or "z"........ vertical clockwise rotation
       "O" or "o"........ vertical counter-clockwise rotation
    Track views:
    "7".................. Track view. Places you outside your
			  plane, oriented so that your opponent is in
			  the center of the screen. Very useful for seeing
			  your relationship to your adversary. 
    "8".................. Opponent track view. Like above, except the
			  positions are reversed so you are looking at
			  yourself from your opponent's view point.
     The <ENTER> key works with the above two views by selecting the
     next aircraft for viewing. In multi-plane situtations, use the
     <ENTER> key combined with the '8' or '7' key to select a target.
     Both friendly and hostile aircraft can be selected via the
     <ENTER> key.
     
    "9".................. Flyby view. Produces a very dramatic view.

IV. Cockpit and hud keys
    "C" or "c"........... show/hide cockpit bitmap and instruments
    "S" or "s"........... show/hide hud
    "{" or <BACKSPACE>... show/hide external 
    "&".................. show/hide centerpoint, yoke & rudder indicators
    "V" or "v"........... show/hide velocity vector indicator
    "|".................. show/hide frame_rate display. 

V.  Weapons
    "X" or "x"........... arm/disarm selected weapon
    "N" or "n"........... select next weapon
    <ENTER>.............. select next target. Works with the Track Views
			  described above.
    <SPACEBAR>........... fire weapon. 

VI. Miscellaneous
    "P" or "p"........... Pause/unpause game. While the game is paused,
			  you can actually wander around the world (what
			  little of it may be left) with the following keys:
      "U" or "u"......... up
      "D" or "d"......... down
      "1" or "Y"......... move forward
      "0" or "N"......... move backwards
      "<" or ","......... rotate in horizontal
      ">" or "."......... rotate in vertical
      "?" or "z"......... tilt right/left
      "+"................ increase amount to move
      "-"................ decrease amount to move

   <TAB> or "~".......... Moves your virtual body to the next available
			  aircraft, where you can assume control.

			  A very useful key. Is your opponent about to 
			  wax your fanny? No problem! First, engage your
			  autopilot ('A'). Then, TAB or "~" puts you in
			  your opponent's plane. Disengage the autopilot
			  ('A'), and point straight into the ground. Now, 
			  return to your own plane ('TAB' or '~')
			  and watch your opponent go down to his doom! Chuck
			  Yeager, eat your heart out!

    "F".................. Apple II display mode on/off. 
			  To heck with texture-mapped graphics, real
			  men fight with wire-frames.

    "e".................. Screen snapshot. Saves the current frame buffer
			  to "sbrnnnn.ppm" (PBM/PGM/PPM ascii format). 
