@ OpenVMS VAX & AXP port of Flying V 6.18              August 1995' =======================================      Building on VAX: --------------- E Use COMPILE.COM and LINK.COM procedures if you want to rebuild Flying E on VAX architecture. You need GCC compiler (tested with GCC V 2.5.8). ? LINK.COM automagically tests if you have Motif 1.1 or Motif 1.2    Building on AXP: --------------- M Use COMPILE_AXP.COM and LINK_AXP.COM procedures if you want to rebuild Flying K on AXP architecture. You need DEC C++ compiler (tested with DEC C++ V 1.3A)      Executables provided:  --------------------  ' linked on VAX VMS 5.5-2 and AXP VMS 6.1    Using: -----   I You can define FLYING_DIR logical name to point the directory where balls L pixmaps for deluxe pool are stored (if not, they are calculated at run time, but it may be long ....).   ) A VMS help file (FLYING.HLP) is provided.     2 You can run FLYING via FREEWARE_DEMO.COM procedure  C Sources are available under [.SRC] directory in FLYING-618.ZIP file  Patrick Moreau   Command-line options:    usage: flying <options>  options:     select game:,        -snooker      Snooker      (xsnooker))        -pool         Pool-Billard (xpool)          -pool9        9-ball Pool+        -cannon       Karambolage  (xcannon) +        -carrom       Carrom       (xcarrom) +        -hockey       Air-Hockey   (xhockey) ,        -curling      Curling      (xcurling)/        -ft <n>       table size in feet [6...9] 6        -deluxe       special version of pool (default)9        -tv           normal version of pool with TV-balls 3        -[red|green|blue] select billard table color )        -nohints      turn off hint arrows /        -demo         demonstration (no pockets) *        -presets      show preset variables     X11 options:         -size <n>     window size*        -root         full screen (default)E        -no_override  don't let the pseudo-root be of OverrideRedirect *        -no_grabs     never grab the server2        -display      ouput-display (def: $DISPLAY):        -in1          input-display (def: = output-display),        -in2          alternate input-display<        -mode <n>     select update mode 1/2/3 with default 2<        -chkmode      run a benchmark with the 3 update modes.        -sound        clicks when hitting balls     for time measurements:I        -frames <n>   limit update to <n> frames per sec (def: full speed) )        -time <n>     stop after n seconds D        -maxspeed     jump from collision to collision (asynchronous)      pmoreau@cena.dgac.fr moreau_P@decus.decus.fr 