- Net3D V 0.08 port under OpenVMS    March 1995  ===============================   1 You can run NET3D via FREEWARE_DEMO.COM procedure   G Controls for the vehicle you are piloting will be displayed before the  0 game starts, and are by default something like :  C rotate left              - left    rotate right             - right B accellerate              - up      decellerate              - down? climb                    - a       dive                     - z  halt                     - s? gun left                 - o       gun right                - p ? gun up                   - j       gun down                 - i ? fire                     - return  lock on                  - l  eject                    - j quit                     - q? wireframe toggle         - w       build menu toggle        - b   B long range view              - 1  view from stationary point   - 2B view from behind vehicle     - 3  inside view                  - 4B above view                   - 5  turret view                  - 6B short range view             - 7  missile view                 - 8  interesting thing view       - 9  E Not all controls will be appropriate for all vehicles. For example, a F vehicle like a tank (in tank.v) cannot fly, so the climb and dive keysD have no effect. Similarly, in a vehicle with no separate gun turret,5 the keys for contolling the turret won't do anything.   B Using the controls, you can fly or drive a vehicle around the gameG world. Most objects in the game, including the hills, will cause damage G if your vehicle hits them. Also, other computer controlled vehicles may 2 open fire on you or accidentally collide with you.      B Sources are available under [.SRC] directory in NET3D-008.ZIP file      L Under OpenVMS, vehicules and scenery files are not pre-processed at run time but once with:    $ CC/DECC/PREPROC=FILE.I  FILE.V  2 command. The .I files generated are used by eitherM client or server at run time, without using pipe and fork mechanisms but by a  direct read.  K Warning: you need to delete all comment lines generated by CC/DECC/PREPROC, ! net3d's parser don't like them !!   M NOTA: Preprocessed file are provided in this kit, with all the .V and .DEF_V   files.  I You need to define NET3D_DIR logical pointing on the location of .I files   K The client runs well in single user mode (without server) or in client mode L with a pre-launched server. However, under VMS the server can only run with K a fixed number of clients (you can define this number at compile time with   VMS_PLAYERS define).    ' You need DEC C to compile this program.    Example of single-user run:    $ net3d map.i tank.i   Enjoy,  ) Patrick Moreau - CENA/Athis-Mons - France    pmoreau@cena.dgac.fr moreau_P@decus.decus.fr 