2 ROCKS-DIAMONDS, GAMES, X11 game (like Boulderdash)  &    R O C K S   ' N '   D I A M O N D S&    -----------------------------------  B A game for Unix/X11 by Holger Schemel, (c) 1995 by Holger Schemel.   Introduction ============A This is a nice little game with color graphics and sound for your F Unix system with color X11. You need an 8-Bit color display or better.C It is not recommended on black&white systems, and maybe not on gray  scale systems.  D If you know the game "Boulderdash" (Commodore C64) or "Emerald Mine"3 (Amiga), you know what "ROCKS'N'DIAMONDS" is about.   H Rocks'n'Diamonds V 0.9B port under OpenVMS                 December 1997+ ==========================================-   
 Installation:  ------------  D ROCKS_N_DIAMOND rooted logical is needed. You can define it onto theK distribution running SETUP_VMS procedure (which also defines the DCL symbol  rocksn to run the game).   $ @SETUP_VMS  / To install on a system-wide basis, you need to:   O 1) copy [.LEVELS...], [.GRAPHICS] and [.SOUNDS] directories to another location D 2) define ROCKS_N_DIR rooted logical in Systartup_vms.com procedure:7    $ define/sys/trans=conc rocks_n_dir disk:[location.] 3 3) copy rocks_n_diamond executable to this location E    $ copy rocks_n_diamonds.exe(_vax) rocks_n_dir:rocks_n_diamonds.exe 7 4) redefine rocksn symbol in the sylogin.com procedure: :    $ rocksn*diamonds :== $rocks_n_dir:rocks_n_diamonds.exe   Rebuild: ------- M You can rebuild using COMPILE_DECC.COM procedure to compile with DEC C 5.0 or M higher (tested for 5.0 and 5.2) and LINK_DECC.COM (for VAX)/LINK_AXP.COM (for C Alpha) to relink. Object files are provided into ALPHA_OBJS.ZIP and D VAX_OBJS.ZIP files. XPM libraries are also provided for VAX & Alpha.   Exes:  ----C Executables provided were built under VAX/VMS 6.1 and Alpha/VMS 6.2    WARNING (VAX VMS): ----------------- M The VAX/VMS X server doesn't like very much rocks'n'diamonds : fatal loop ... ) You need to display on another system ...    Porting notes:
 ------------- H It was necessary to rename "Joystick" function to "Thejoystick" to avoid' collision with the "joystick" variable.   O The sound driver is not ported (the sound samples provided are low quality 8khz I 8 bit samples and if you have a fast enough Alpha you'd better play  Hifi ? music during the game via decsound, timidity or mpeg3play ...).   = No joystick support. You can use the keyboard arrows instead.    Enjoy !!   Patrick Moreau5 pmoreau@cena.dgac.fr (or moreau_patrick@cena.dgac.fr)  moreau_p@decus.fr * http://www2.cenaath.cena.dgac.fr/~pmoreau/