0 XBLOCKBUSTER, GAMES, Break out type game under X  L     XBlockbuster is a variation of the break-out type games, only a bit moreL     complex in the type of bricks it has and effects the bricks have.  It is     X11 based.   F     The object of the game is to collect as many points as possible byJ     busting through blocks of various types with a ball that reflects from>     the blocks and from a pallet controlled by mouse movement.  M     The ball must be seen as a high-energy particle that penetrates the block      before being repelled.N     If it gets repelled into another block it will find its own way out again.I     This process, which often leads to surprises, is known as tunnelling.   L     (By design, tunnelling only occurs along a horizontal connection betweenL     blocks or along the vertical sides, so never vertically between blocks.)  A     As the game progresses, balls are launched faster and faster. C     When the speed has reached it maximum, the pallet is gradually,       though cumulatively, shrunk.7     Be aware that the maximum launch speed (see below), 8     and hence the point from which the pallet is shrunk,N     is only 2/3 of the speed limit, and the effect is much larger than that of=     hitting a speeder (but of course you may hit them often).        The pallet is convex. E     Hence reflection is a function of both the incoming angle and the (     excentricity of the point of impact.K     If the pallet is sufficiently convex (differs from stage to stage), the      ball may even rebound.  )     The mouse buttons control the pallet: E     LEFT moves it up one row, MIDDLE moves it all the way down again. 6     Each ball is launched with the RIGHT mouse button.  0     A stage can be halted by closing the window.N     Be advised however, that the game will resume immediately upon opening the     window.      If no-pause has not 5     been selected (see below), moving the pointer out 9     of the XBlockBuster window will also stop the action.   H     During a game, the score, number of balls left and speeds are shown.I     The speeds are represented by up to 3 thin lines (one for each ball), 4     above a thick line representing the speed limit.5     The short vertical bar indicates the launch speed E     (black upon reaching the maximum launch speed, white below that). J     If, during a stage, you have busted a 'double' or 'triple' brick, your7     bonus multiplier will also be displayed at the top.   >     A game can be saved in between stages with the Escape key.K     At this point, as well as at the end of the game, your score is logged. M     The score board shows scores, number of balls left between parentheses if      any and user name.E     Finally, an indication of your current pallet shrinkage is given.   J     At any time, 'q' or 'Q' may be pressed to quit the present game.  This	     quits L     the game immediately, so may be useful if your boss is closing in.  AlsoO     useful if you mess up on the first stage, and thus, continuing play of that      game is no longer worth it.   L     'P' or 'p' may be pressed during the game to toggle the no-pause option.O     When no-pause is active, the game will continue even when the mouse pointer K     is outside the window.  With it turned off, action stops once the mouse "     pointer is outside the window.   