Collaborating Across Cultures

Level: Secondary --- Content: Social studies

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Mrs. Brown and Mr. Wright teach world history and geography, respectively, in an urban secondary school. They register their classes to participate in an iEARN (International Education and Resource Network) global online network project to support the 21st Century goal of working effectively in diverse teams and assuming shared responsibility for collaborative work. The collaborative project management experience, and technology and expository writing skills developed through such projects, are highly valued by both colleges and employers. iEarn projects bring six to eight teachers and their classes together in a virtual electronic classroom to collaborate on a 14-week, subject matter-specific project, which culminates in published examples of student work. Classes participate from countries around the world. Students produce their published projects in English and final project papers in their native languages. Country coordinators with translation and curriculum skills from Russia, Colombia, Viet Nam, Nigeria, and 94 other countries are available via email. Project text can be translated through Google Translator and 31 iEarn native language forums exist, which support project development, where students can discuss projects in their native languages.

The essential question for the unit is, “How do culture and language influence thought and behavior?” This question will be answered individually by each student at the end of the quarter in a written expository report that incorporates evidence and examples from the project experience.

Since the students will be working independently and the project involves multiple phases, individual student and class progress is tracked and monitored through an online project management tool called Teamness used by both students and teachers. In addition, students in each class must post their progress, questions and concerns to a daily online blog.

Prior to the first class meeting, the six teachers meet online to discuss their curricular preferences from among the 75-100 Learning Circle projects. When the students from the six classes meet virtually to launch the project, their first collaborative task is to come to consensus on 2 to 3 projects from the teachers’ preferred list of 10-15 selections. Examples of possible project topics include:

World We Live In (reflects on how we interact with others and integrate into a global society)

Local History Project (Research history of their town and learn from peers)

My Identify – Your Identity (Traditional celebrations, famous monuments and landmarks from their countries)

Tagging My World (Aspects of teen life across cultures)

Using the online Intel Visual Ranking tool, each class determines the order of preference and rationale for their choices. The six class rankings and accompanying logic are compared using the tool. Questions of evidence and cause and effect are resolved through virtual-class formal debates structured by online critical thinking tools. The first tool, Intel Seeing Reason has students working on cause and effect relationships. The Intel Showing Evidence tool helps students construct well-reasoned arguments supported by evidence, using a visual framework. A final vote on the preferred project is conducted using an online survey tool, such as Survey Monkey, and the results are displayed in real time.

Once the project is determined, students must complete a series of assignments that scaffold a published project and culminating paper. The published project will be a contribution to a virtual poster fair highlighting interactive posters and presentations created with a suite of online presentation tools. These tools allow students to include music, text, audio, video, and still images to create an interactive poster that seizes the imagination and captures the essence of the project topic. Teams assemble elements of their posters online and meet weekly via telephone (Skype) to establish processes and resolve creative and content differences.

The posters voted “Top Three” will be displayed at assemblies at the participating schools and will be submitted to a contest where the winners compete to attend the live, face-to-face iEarn conference held annually in locations around the world.

The tasks that must be completed before the end of the 14-week period include:

Developing a rubric for evaluating the interactive poster for content and technical skill (sample rubrics reviewed in small groups followed by whole group voting on poster criteria)

Producing an interactive poster that illustrates the essence of the project topic (small group teams)

Daily blogging and monthly eZines (small group and independent work)

Culminating written paper answering the essential question from evidence gathered during student project interactions

Resources used in this scenario:
iEARN (International Education & Resource Network: http://www.iearn.org/circles

Tools used in this scenario:
Project management tool: http://www.teamness.com
Visual ranking, Seeing Reason, and Showing Evidence tools: http://www.intel.com/education/tools
http://www.surveymoney.com or www.questionpro.com
http://www.skype.com
http://www.uwstout.edu/soe/profdev/rubrics.shtml
http://edu.glogster.com or http://www.prezi.com