// GALACTIC CONQUEROR manual 
// Atari ST, Amiga, IBM PC
// (c) Titus 1988
// Transcript by -Chris
//
// Note: I edited out some typos and straightened the 
// orthography, but otherwise, the manual is in its 
// ORIGINAL STATE, grammar and all!


         ____             _               ____  _____   _   ____
        | ___|     /\    | |       /\    |  __||_   _| | | |  __|
        | |  _    /  \   | |      /  \   | |     | |   | | | |
        | | | |  / /\ \  | |     / /\ \  | |     | |   | | | |
        | |_| | / /__\ \ | |__  / /__\ \ | |__   | |   | | | |__
        |_____|/_/    \_\|____|/_/    \_\|____|  |_|   |_| |____|
      ____   _____   __    _   _____   ____   ____    _____   ____
     |  __| |  _  | |  \  | | |  _  | |  __| |  _ \  |  _  | |  _ \
     | |    | | | | |   \ | | | | | | | |__  | |_| | | | | | | |_| |
     | |    | | | | | |\ \| | | | | | |  __| |    /  | | | | |    /
     | |__  | |_| | | | \   | | |  \| | |__  | |\ \  | |_| | | |\ \
     |____| |_____| |_|  \__| |___\_\ |____| |_| \_\ |_____| |_| \_\


                            GALACTIC CONQUEROR
                                    BY
                                  TITUS

1 - GETTING STARTED:

   On PC/XT/AT/PS, turn on your monitor, then your computer. Insert the MS/-
   DOS disk into the internal drive of your computer,  it will read the DOS,
   then it will display A.

   Eject the  MS/DOS disk  and insert  the GALACTIC CONQUEROR  disk into the
   same drive, then type:  A:GC followed by a letter  indicating the type of
   graphic card of your computer:

   A:GC C for CGA card
   A:GC E for EGA card
   A:GC H for HERCULES/monochrome card
   A:GC T for TANDY 1000 computer

   On AMIGA 1000, turn on your monitor, then your computer. Insert the KICK-
   START disk (no less than 1.2 version) into the internal drive.  The AMIGA
   will read  the system from this disk,  then it will require the WORKBENCH
   disk. Now you are in the common sequence of all AMIGA models.

   On all  AMIGA 500,  2000 models insert  the GALACTIC CONQUEROR  disk into
   your disk drive (WORKBENCH not required).

   On ATARI 520 ST, 1040 ST, MEGA ST2 and MEGA ST4 (with the ROM TOS and one
   or more  3.5 inch disk drives),  verify that your computer is turned off,
   turn on your monitor, then your computer.  Insert your GALACTIC CONQUEROR
   disk into the disk drive.

   ATTENTION:

   You must never remove the GALACTIC CONQUEROR disk  (PC, AMIGA or ST) from
   the drive while it is being used.  The disk must never be write protected
   because the high scores are stored on it.

2 - COMMANDS

   PC/XT/AT/PS:

   The F1 key changes the colour (only if you have a colour monitor).
   The F2 key connects or disconnects the joystick.
   The F3 key turns the sound on or off.
   The F4 key allows  you to interrupt  the fight if desired  (return to the
              map).
   The F5 key allows you to stop the game if desired.
   The F6 key allows you to save the map of a conflict situation if desired.
   The F7 key brings back a map that has been saved.
   The F8 key gives a digitalized view of the fight as seen by the probe.
   The F10 key stops or starts the game (pause).

   To select the fight location,  the arrow keys on the keyboard or the joy-
   stick are used; use the space bar to validate your choice.

   The galactic fighter is  controlled either by joystick  or the arrow keys
   on the keyboard.

   Commands will be interpreted as follows:

      UP           lose altitude
      DOWN         gain altitude
      LEFT         turn left
      RIGHT        turn right
      SPACE BAR    FIRE
      INSERT       brake
      DELETE       accelerate

   At the end of the game,  you can put your name beside your score.  You do
   this by choosing the letters of your name one by one with the cursor. You
   move the cursor with the arrow keys on the keyboard.  Press the space bar
   to store each individual letter. When you have finished entering your na-
   me,  move the cursor  to the END display  and press the  space bar again.
   Your new score is now stored on the disk.


   AMIGA:

   If you press simultaneously on the CTRL key and on the two AMIGA keys the
   AMIGA breaks the game and restores the system.

   The F2 key allows you to save the map of a conflict situation if desired.
   The F3 key brings back a map that has been saved.
   The F4 key allows you  to interrupt the fight if  desired (return to  the
              map).
   The F5 key allows you to stop the game if desired.
   The F6 key allows you to break.
   The F7 key allows you to accelerate.
   The F8 key gives a digitalized view of the fight as seen by the probe.
   The F10 key stops or starts the game (pause)

   To select the fight location,  the arrow keys on the keyboard or the joy-
   stick are used; use the space bar to validate your choice.

   The galactic fighter is controlled by the joystick.

   Commands will be interpreted as follows:

      UP           lose altitude
      DOWN         gain altitude
      LEFT         turn left
      RIGHT        turn right
      FIRE BUTTON  FIRE

   At the end of the game,  you can put your name beside your score.  You do
   this by choosing  the letters of your name one by  one with the joystick.
   You move  the cursor with  the joystick.  Press the  FIRE button to store
   each individual letter.  When you have finished entering your name,  move
   the cursor to the  END display and press the FIRE button again.  Your new
   score is now stored on the disk.

   If you wish to play right away, without listening to the presentation mu-
   sic just keep the FIRE button pressed as soon as the music starts.


   ATARI ST:

   The F1 key changes the frequency of your screen (50 or 60 Hz)
   The F2 key allows you to save the map of a conflict situation if desired.
   The F3 key brings back a map that has been saved.
   The F4 key allows  you to interrupt  the fight if desired  (return to the
              map).
   The F5 key allows you to stop the fight if desired.
   The F8 key gives a digitalized view of the fight as seen by the probe.
   The F10 key stops or starts the game (pause)

   To select the fight location,  the arrow keys on the keyboard or the joy-
   stick are used; use the space bar to validate your choice.

   The galactic  fighter is controlled  either by the joystick  or the arrow
   keys on the keyboard.

   Commands will be interpreted as follows:

      UP           lose altitude
      DOWN         gain altitude
      LEFT         turn left
      RIGHT        turn right
      FIRE BUTTON  FIRE
      HELP         brake
      UNDO         accelerate

   At the end of the game,  you can put your name beside your score.  You do
   this by choosing the letters of your name one by one positioning yourself
   with the arrow keys on the keyboard or the joystick and storing each let-
   ter with the space bar or the FIRE button on the joystick.  When you have
   finished entering your name, move the cursor to the END display and press
   the space bar or the FIRE  button again.  Your new score is now stored on
   the disk.


3 - THE STORY

   After Peace on Earth  was finally achieved,  a rebel movement was formed;
   their goal: to take absolute power.
   The Government  was forced to engage in  galactic fights in order to pro-
   tect the interplanetary military base, GALLION.
   The Stellar League was created to protect GALLION. The League's technici-
   ans had just put the final touch to a breakthrough in modern development,
   the Galactic Fighter THUNDER CLOUD II,  with a firepower ten thousand ti-
   mes superior to its ancestor's, THUNDER CLOUD,  and a negative ionization
   ultra-sensoriel protection shield.

   One major problem remained: Finding a pilot.
   After searching for several months, the League's scientists realized that
   the champions of the  OFF SHORE Game,  who possessed technique,  stunning
   strategy and reflexes, were the most qualified to pilot THUNDER CLOUD II.

   Lake Baikal, Siberia - June 2080
   YOU,  the new champion of the OFF SHORE battle,  are offered a mission of
   extreme  importance:  annihilate  the  enemies of  Peace  throughout  the
   Galaxy.
   You will receive ten million dollars if you accept!
   In order to be part of the Galactic Squadron, you will have to go through
   extremely  intensive training.  Once you have passed all  the tests,  you
   will attain the  rank of Conqueror.  You will then have  to be capable of
   the highest strategy and skill to succeed.

   Your life  will be in danger  at all times  and also,  for each fight you
   will be engaged in, the lives of millions will be at stake!

   Never let the enemy come closer than ten light-years from GALLION,  where
   the Galaxy's defense weapons and top-secret research information are sto-
   red.  Any wrong decision on your part could mean destruction for GALLION,
   and the end of the era of Peace...


4 - YOUR MISSION

   A brand new Conqueror,  YOU enter the Mother-Ship which will  take you to
   GALLION where the best equipment will allow you to detect enemy positions
   throughout the Galaxy.  Through the surveillance probe,  you will get in-
   formation regarding the 416 planets of the interstellar group, as well as
   the names and codes of enemy ships.

   We advise you to select groups of planets which are under enemy dominati-
   on (red planets) or very far from ally planets (blue planets).

   At all times, you will have to  be aware of the way the i nvasion is pro-
   gressing,  in order not to leave the  blue planets which are bear GALLION
   without protection, in front of a large number of assailants.

   While in mission,  you will be followed  by the surveillance  probe which
   will allow you to be teleported at once if you need it, and will give you
   a digitalized view of the fight (F8 key).

   THUNDER CLOUD II is equipped with a protection shield which gets reinfor-
   ced after each conflict.  You will be kept  informed on the  condition of
   your shield which is  displayed in the  top right of the screen.  As your
   shield is  depleted the  blue coating  recedes towards the  centre of the
   shield,  and once the coating has gone your shield has been destroyed and
   the next hit will  destroy your space fighter!  A bright halo surrounding
   the fighter will indicate that the  shield has received a violent impact;
   in case of  destruction of the shield,  the pilots are teleported at once
   to the Mother-Ship  before THUNDER CLOUD II explodes.  Since an unlimited
   number of  fighters is available to you,  you can select a less dangerous
   planet and go back immediately.

   Each mission includes the 3 following stages:

   1 - The ground fight:
       You will be confronted with mines,  probes-robots,  missiles and also
       meteorites.  At the end of the ground fight you will be automatically
       brought  back to the  Mother-Ship to  have your  shield reloaded  and
       THUNDER CLOUD II repaired.

   2 - The aerial fight:
       Doing tail-pins,  you will encounter the  Enemy Space Army,  missiles
       and meteorites.

       Attention!
       Your shield will be damaged according to your enemy's firepower.

       Once rid of all your aerial enemies,  you will go back to the Mother-
       Ship to have your shield reinforced and THUNDER CLOUD II repaired be-
       fore the third stage.

   3 - The space fight:
       You will fight  the last of the space enemy troop and then  be trans-
       ported back to the Mother-Ship.

       Attention!
       During  the space  fight you  may encounter the  Imperial Enemy Ship,
       going from planet to planet,  delivering troops.  It is impossible to
       detect,  you will not  be warned before  it appears.  Because of  the
       threat it presents,  the League will offer an extra bonus for its de-
       struction.

       After the  space flight you will be brought  back to the Mother-Ship,
       examine the map  of the Galaxy to evaluate enemy  progression and se-
       lect a new planet to defend according to priority.  For each new mis-
       sion you will have to win the 3 fight stages.

   Remember that Gallion is constantly threatened;  a wrong strategic choice
   could be fatal to it.


5 - TECHNICAL INFORMATION

   THUNDER CLOUD II

   Description:
      Galactic Fighter.
      Built in 2077 on GALLION.
      Firepower:  1000 000 000  GW/second  (10000 times  more powerful  than
      THUNDER CLOUD)
      Equipped with a  negative ionization ultra-sensoriel protection shield
      which can be reinforced after each fight stage.

   MOTHER-SHIP

   Description:
      Built in 2060 on GALLION.
      Firepower: - 200 lasers which give a total power of one billion GW/se-
                   cond.
                 - 500 photon cannons of 500 00 GW/second each.
      Same type of shield as THUNDER CLOUD II, but with positive ionization.
   Role:
      Transportation of  ally troops throughout  the Galaxy.  Team of expert
      technicians on board who can repair the ships at all times.

   ARTIFICIAL PLANETS:

   GALLION:

   Description:
      Large artificial  satellite located in the heart of the Galaxy.  Built
      in 2050.
   Role:
      Strategic point; most important space station.
      Contains  highest technical information,  space research projects  and
      team of most competent technicians.
      Residence of the Stellar League.

   4 MOONS. GALLION SATELLITES:

   Description:
      Built in 2055.
      Contain the Stellar League's best defense training centers.
   Role:
      Fuel stations for the League's ships.

   4 MOONS. LOCATED IN THE CORNERS OD THE GALAXY.

   Description:
      Same type of satellite as the ones above.
      Built in 2055.
      Contain the surveillance probes which will warn of all enemy attacks.
   Role: Limit the League's space territory.

   IMPERIAL ENEMY SHIPS:

   Description:
      Built in 2075; place unknown
      Only 4 ships detected so far.
      Can transport 8000 enemy space ships and 1000 probe-robots.
      Firepower: -500 photon cannons with a power of 200 000 GW/second each.
                 -250 photon cannons with a power of 400 000 GW/second each.
   Role:
      Transportation of enemy troops throughout the Galaxy.

   ENEMY SPACE FIGHTERS:

   Description:
      Built in 2076 on the Imperial Enemy Ship.
      Destroyed by any laser impact from THUNDER CLOUD II.
   Role:
      Invade the Stellar League's planets.
      Concentrate on trying to take GALLION and seize top-secret informati-
      on.
   4 types of fighters:
      Type 1: 2 proton cannons. 250 000 GW/second each.
              Deliver space mines.
      Type 2: 1 photon cannon. 300 000 GW/second each.
              Deliver automatic robots.
      Type 3: 2 proton cannons. 100 000 GW/second each.
              Deliver probe-robots.
      Type 4: 2 photon cannons. 300 000 GS/second each.
              Extremely fast, the most powerful of all enemy space fighters.

   THINGS YOU WILL NEED TO DESTROY:

   PROBE ROBOTS:
      Built in 2077.
      Send information directly to the Imperial Enemy Ship. 

   SPACE MINES:
      Built in 2077.
      Disturb circulation of ally ships in space.
      Spread out in the Galaxy.
      Explode at any metallic contact.

   METEORITES:
      Planet residues which move about in space.
      Exist in different sizes; larger ones damage protection shields.

   AUTOMATIC ROBOTS:
      Built in 2077.
      Transmit information to the Imperial Enemy Ship.

   MISSILE LAUNCHER CRATES:
      Built in 2077.
      Present on  planet surfaces;  you will  encounter them  during  ground
      fights only.
      Launch 2 different types of missiles:

      Missiles 1:
         Built in 2077.
         Firepower: 100 000 GW/second.
         Explode at each impact.

      Missiles 2:
         Built in 2077.
         Firepower: 200 000 GW/second.
         Explode at each impact.


6 - SCORE AND BONUS

   SCORE:

         Imperial Enemy Ship           1000 points
         Enemy Space Fighter 1         2500 points
         Enemy Space Fighter 2         2000 points
         Enemy Space Fighter 3         2500 points
         Enemy Space Fighter 4         3000 points
         Probe-robot                   1000 points
         Mine                          1500 points
         Meteorite 1                    500 points
         Meteorite 2                    200 points
         Meteorite 3                    500 points
         Crater                         200 points
         Missile 1                      500 points
         Missile 2                      500 points
         Automatic robot               1000 points

   BONUS:

         Imperial Enemy Ship         100000 points
         Enemy Space Fighter 1         1500 points
         Enemy Space Fighter 2         2500 points
         Enemy Space Fighter 3         3500 points
         Enemy Space Fighter 4         4500 points
         Sucessful fight stage 1      10000 points
         Sucessful fight stage 2      15000 points
         Sucessful fight stage 3      20000 points
         Sucessful fight stage 4      30000 points
         Pacified planet              40000 points
         1 of the 8 moons pacified    50000 points


7 - STRATEGY PLANS

   Priorities:

   When presented with  several conflict situations,  select your priorities
   in the following order:

   - 1 - One of the 4 moons around GALLION has been invaded
   - 2 - A red planet near GALLION has been invaded
   - 3 - One of the 4 planets in the corners of the Galaxy has been invaded
   - 4 - An ally (blue) planet is surrounded by enemy planets
   - 5 - Presence of a larger group of enemy planets
   - 6 - Presence of the Imperial Enemy Ship

   If two conflict  situations happen at the same time,  choose the conflict
   closest to GALLION.

   EXAMPLES OF SITUATIONS YOU MAY ENCOUNTER - EXPLANATIONS -
   PROPOSED SOLUTIONS:

   * One of the 4 moons around Gallion has been invaded:

         ..............................................
         .............................................
         ...............................................a...
         ................................................
         ........................@..c....................
         ...............b.................................
         .................................................
         ................................................
         ..............................................

    Ally planet  Enemy planet  Ally moon  Enemy Moon @ GALLION

   Choice a: Watch the moons in the corners of the Galaxy
             Upper right: One enemy planet is close to a moon
             Upper left: Watch the enemy planet: slight risk of invasion
   Choice b: Watch ally  planets in the Galaxy:  one is surrounded  by enemy
             planets; danger.
   Choice c: One of the moons close to GALLION has been invaded: very impor-
             tant threat for GALLION.

   According  to the order of priorities,  we recommend choice c in order to
   avoid the invasion of GALLION at all costs.


   * A planet near GALLION has been invaded:

         ................................................
         ....a..................e........................
         .................................................
         ...............................................
         ..........................@...................c....
         .............................d..................
         .............b..................................
         ..............................................
         ...............................................


   Choice a: Check the moons in the corners of the Galaxy:  all are surroun-
             ded by allies planets; no danger.
   Choice b: An ally planet is surrounded by enemy planets:  great danger of
             invasion.
   Choice c: Presence  of a group of  enemy planets:  danger of invasion for
             the ally planets which are close by.
   Choice d: Watch the moons surrounding GALLION: no visible danger.
   Choice e: An enemy planet is very close to GALLION.

   According to the order of priorities, we recommend choice e, then b, then
   c.


* One of the 4 moons in the corner of the Galaxy has been invaded:

         ...............................................
         ....d..........................................
         ................................................
         ................................................
         .......................a..@..............b........
         .................................................
         .................................................
         ......c........................................
         ..............................................

   Choice a: Check the moons around GALLION: they are all surrounded by ally
             planets; no danger.
   Choice b: Presence of a group of enemy planets.
   Choice c: Check ally planets in the Galaxy: no danger.
   Choice d: Check  the moons  in the  corners of  the Galaxy.  In the upper
             left, a few planets and a moon have been invaded.

   Since GALLION is not being threatened, the first priority should be d be-
   cause a moon is under enemy domination.


   * An ally planet is surrounded by enemy planets:

         ...........................................a...
         ...........c.....................................
         .........................b......................
         ................................................
         ........................@........................
         ................................................
         ..................................d...........
         .................................................
         ...............................................

   Choice a: Check the moons in the corners of the Galaxy: they are surroun-
             ded by ally planets; no danger.
   Choice b: Check the moons surrounding GALLION:  many allies are close by;
             no danger.
   Choice c: An ally planet is surrounded by enemy planets.
   Choice d: Another ally planet close to GALLION is in danger.

   Two similar situations are happening at the same time (2 ally planets be-
   ing surrounded by enemy planets).
   We recommend choice d because of the threat to GALLION.
   To protect the endangered planet, click one of the surrounding planets.


   * Presence of a large group of enemy planets:

         ................................................
         .......................................d.......
         .................................................
         ...............................................
         .........................@..a.....................
         .................................................
         ................................................
         .................................................
         .....b.........................c................

   Choice a: Check the moons around GALLION: no visible danger.
   Choice b: Check the moons in the corners of the Galaxy:  no enemy planets
             close to any of them.
   Choice c: Check ally planets in the Galaxy: none seems threatened.
   Choice d: Many enemy planets present a threat to ally planets nearby.

   a, b and c show no danger to GALLION; we recommend choice d.

   To reduce the group of enemy planets, click one of them any try to pacify
   as many as possible.
   Don't forget  to watch the conflicts that could be  more important to the
   protection of GALLION.


   * Presence of the Imperial Enemy Ship:

         ..............................................
         .b...............................................
         .................................................
         ...............................................
         ..........................@........................
         ...........................a....................
         .......................................d........
         ....c............................................
         ..............................................

   Choice a: Check the moons surrounding GALLION: no danger.
   Choice b: Check the moons in the corners of the Galaxy:  no enemy planets
             close by.
   Choice c: Check ally planets in the Galaxy:  no visible danger for any of
             them.
   Choice d: Presence of a group of enemy planets and  presence of the Impe-
             rial Enemy Ship.

   If no  threatening situation  is happening  when you notice  the Imperial
   Enemy Ship on the map,  click the planet it is in orbit around, eliminate
   it during a space fight and earn a large bonus when you return.


8 - THANKS:

   A. Fernandes, D. Fernandes, V. Berthelot, E. Zmiro, J.M. Masson, F. More-
   au, Grabuge, P. Pateau, V. Gourland, I. Reigle, G. Espeche, M. Vulpillat,
   O. Corviole, P. Saintin, P. Saintin, E. Caen, H. Caen.


9 - COPYRIGHTS

   MS/DOS is a trademark of Microsoft Corp.
   PC/XT/AT/PS are trademarks of International Business Machine Corp.

   AMIGA, KICKSTART and WORKBENCH are trademarks of Commodore Business Mach-
   ines Corp.
   ATARI ST, MEGA ST, 520 ST and 1040 ST are trademarks of Atari Corp.
   GALACTIC CONQUEROR, OFF SHORE WARRIOR, FIRE & FORGET,  CRAZY CARS and TI-
   TUS are trademarks of TITUS SOFTWARE CORP.

   Reproductions strictly forbidden.
   All rights:  reproduction, translation,  adaptation and location reserved
   for all countries.

   Copyright TITUS 1988
