King's Quest V -page 1,

This program is broke, all you have to do is copy KQ5FIX.COM
to KQ5 directory and start the game with this command KQ5FIX
and when the protections come up answer then with A,B,N and O
everytime they appear, ENJOY THE GAME|||
1. Cedric the owl takes you to wizard to get wand, go to
town.
2. Town-get silver coin and fish out of barrel, go to baker.
3. Give coin to baker, baker gives you pie, go to beehive.
4. Beehive-throw fish at bear, get honey, pick up stick.
5. Ant hill-throw stick to dog, ants owe you a favor.
6. Bad bar-go thru haystack, ants give you golden needle.
7. Town-give needle to tailor take cloak.
8. Desert-enter by Gypsy camp, follow rocks to temple and
drink water, hide by rocks on right side of water hole.
9. Desert-find skeleton take boot, here's a map to help you.
   _______(ROCKS)____TEMPLE______(ROCKS)__________GYPSY CAMP
   _|___|____|___|___|____|___|__|___|____|___|__|
   _|___|____|___|___|____|___|__|____WATER___|__|
   _|___|____|___|___|____|___|__|___|____|___|__|
   _|___|____WATER___|____BOOT___|___|____|___|__|FOREST
   _|___|____|___|___|____|___|__|___|____|___|__|
   _|___|____|___|___|____WATER__|___|____|___|__|
   _|____CAMP____|___|____|___|__|___|____|___|__|
10. Desert-bad camp, drink water, take septor don't step on
bandit sleeping, go back to temple and stop to drink water
at all water holes you come to or YOU WELL DIE.
11. Temple-use septor on temple door and take coin and vase
leave quickly, door wIll close and you can't get out.
12. Gypsy camp-give coin to Gypsy and get information and
amulet, put amulet on, go to dark forest.
13. Dark forest-give witch vase, Goto witches house and Goto
chest take spinning wheel, Goto lamp take key, and from
drawer take pouch, open pouch take out emeralds, leave house.
Goto tree open door with key take heart.
14. Dark forest-eyes looking at you, use honey and throw
emeralds at honey, catch elf, elf shows you the way out.
15. Weeping willow-give heart take harp.
16. Gnomes-give spinning wheel get marionette.
17. Front of bakers house-throw shoe at cat chasing rat, rat
owes you a favor.
18. Town-at toyshop give marionette get sled, at shoe shop
give shoes get hammer.
19. Bad bar-go in get caught, rat saves you, take rope, and
use hammer on door, Goto cupboard take leg of lamb, leave bar
20. Gypsy camp-get tambourine.
21. Goto snake-use tambourine and take path he was blocking.
22. Cold mountains-put on cloak and follow path, take rope
and throw it to rock, right side of tree limp, not on tree
limp, hungry, eat 1/2 of lamb leg, climb rope, jump from one
ledge to another, skip bad ledges, cross tree to Cedric.
23. Cold mountains-use sled to chase after Cedric, eagle feed
leg of lamb, eagle owes favor, move onto cave.
24. Ice queen-play harp.
25. Yeti-hurry hit yeti in face with pie, go in cave.
26. Yeti's cave-use hammer to get crystal, go back to ice
queen to get Cedric.
KING's QUEST V page 2

27. Ice queen-go with wolf, walk right side of wolf, climb
upward.
28. Big bird-big bird take you to nest, take locket from
nest, eagle well save you and take you to seashore, take iron
bar from ground.
29. Boat-fix boat with bees wax and push off, sail across
the sea, go down 1 screen and straight across to island.
30. Island-play harp, get hook, shell and Cedric, push off
boat, sail straight across the sea where you found boat don't
go up or down a screen or sea seaserpent well get you.
31. Old man's home-ring bell, give shell to old man, he'll
fix Cedric and get mermaid to take you to Mordack's castle.
32. Mordack castle-take fish and climb steps, use crystal on
serpents statue, Goto castle, don't walk over bridge, take
left side of ledge, at gate use bar to open and climb down.
33 Maze-walk around to you find monster, give tambourine take
pin, keep moving to you find door, it may take awhile, but
you well find it, use pin on door lock and open door and go
in.
34. In cupboard-take dried pees and Goto cleaning lady and
give locket, go into room go across room to dinning room and
get caught by monster.
35 Dungeon-watch rat, use hook in rat hole and get cheese,
lady helps you escape, follow her out of maze to door.
36. Castle door-go in and if monster comes throw pees.
If cat throw fish and pee sack.
37. Castle-go upstairs to Mordack laboratory and up spiral
stairs to globe, put wand in coals on side of globe.
38. Castle-go to library and read book, hide in corner to
Mordack goes to sleep and then take his wand to globe and put
in other side and put cheese in coals under globe.
39. Hurry-grab your wand and use it.
40. Wand-change to a tiger.
41. wand-change to a rabbit.
42. wand-change to a mongoose.
43. wand-change to a rain cloud.
44. Crispin the wizard comes ENJOY THE ENDING...
                                                                                                                                                                                                                                                                    