			  SEVEN CITIES OF GOLD
			  ====================

CONTENTS 
Installing the Game                              
Starting A Game                                  
Selecting Options                                
Getting Started: The Main Menu                   
Object of the Game                               
Game Levels                                      
Winning the Game                                 
The Game Options Menu                            
Saved Games                                      
In Spain                                        
     Movement                                   
     The King and Queen                         
     The Commissioner                           
     The Harbor Master                          
	  Ships, Men, Equipment                             
     Shove Off                                  
Under Sail                                      
     Movement                                   
     The Overhead View                          
     The Sea Exploration Options Screen          
The New World                                   
     Landfall, The Overhead View, Overland Speed, The Land 
     Exploration Options Screen, Mapping                                    
Settlements                                     
Equipment Caches                                
Exploring & Trading                             
     Native Villages, Native Encounter Menu, Talking to a Chief, 
     Trading with a Chief, Native Guides, Ambushes, Gold,
     Burial Grounds, Returning to the Ship                      
A Note About Food Consumption                   
Back to the Old World                           
Problems With The Game                     

  

INSTALLING THE GAME 

1.   Insert the CD in your CD-ROM drive, type D: (or your CD-ROM
     letter) and press Enter.  
2.   Change directory to 7CITIES. Type CD\7CITIES and press
     Enter.  
3.   Type INSTALL and press Enter.  
4.   Once the install program loads, the installation screen
     will appear.             

     There are a number of options listed at the bottom of the
     installation screen that are available prior to
     installation. Press the appropriate FUNCTION key to use an
     option:        

     F1 Help: This gives you the EA Customer Support phone
	      number.        
     F2 Visit DOS: Go to a DOS shell. Type EXIT to return to the
		   install program.         
     F3 System Summary: This will give you a hardware summary of
			your computer.      
     F4 Exit: Quit the installation program and return to DOS. 

     If you do not want to use any of the FUNCTION key options,
     you can begin to install 7COG onto your hard drive. The
     installation menu lists these three options:  

     Install Seven Cities of Gold - Commemorative Edition 
     Configure Sound     
     Exit
  
     To leave the installation program and return to the DOS screen,
     highlight "EXIT" and press ENTER. "Install Seven Cities of Gold
     Commemorative Edition" and press ENTER. You'll then be asked 
     what subdirectory you'd like to install the game to, and you
     will see a list of available hard drive partitions. Highlight 
     the drive you want and press Enter.
 
4.   Next, enter a name for the 7COG subdirectory. The default 
     name is 7CITIES. If you accept this name, press Enter to begin 
     installing the game. If you want to rename the subdirectory, 
     press backspace over the default name and type in a name of 
     your choice. Remember to use a valid 8-character DOS name for 
     the subdirectory. 

5.   Once the installation is complete, you can set up the game
     to run properly with your sound board.       

     Highlight CONFIGURE SOUND and press Enter. If you have the
     SET BLASTER variable in your AUTOEXEC.BAT file, the 
     installation will detect this and prompt you that it has 
     been found. You can then  run a test to verify that the 
     game will run properly with the current sound settings. If 
     you hear the digitized sound effect when you run the test, 
     then everything will be fine when you play Seven Cities.

     If the SET BLASTER variable isn't in your AUTOEXEC.BAT file, 
     you will have to manually select and configure the game for 
     your sound card, using the following steps:       

     * Highlight the sound board installed in your computer and
	 press Enter.   
     * Enter the Digital Audio Port that  your sound card is set 
	 to and press Enter. In most cases, this will be 220, the
	 default setting. If you have changed this setting, please
	 highlight and select the correct port address and press
	 Enter.    
     * Enter the IRQ number that your sound card is set to and
	 press Enter. Please highlight and select IRQ 5 for Sound
	 Blaster and press Enter.      
     * Finally, you can test the settings you have selected. Press
	 Y to execute the sound test. If you hear a digitized sound
	 effect, then everything is set up correctly and the game
	 will run properly with your sound card. If there is a
	 problem, a message will be displayed. You should then
	 re-enter the port and IRQ settings and run the test again.
	 Refer to the manual that came with your sound card for
	 assistance. 

6.   Once you have completed installation and sound configuration, 
     the program will return to the main menu. You can now quit 
     the installation and start a game. See the "Starting A Game" 
     section of this manual (immediately following) for information.  


STARTING THE GAME
To run the game: 
1.   Type C: and press Enter. (This assumes that your hard drive
     letter is C. If it isn't type the appropriate letter and
     press Enter.)
2.   Type CD\7CITIES and press Enter. If you gave the
     subdirectory a name other than 7CITIES, type the directory
     name after CD\ and press Enter.  
3.   Type 7COG and then press Enter to start playing Seven Cities
     of Gold. 


SELECTING OPTIONS 
In most cases, you select Options as described below. Any
exceptions to this are noted. (NOTE: There is no mouse support in
Seven Cities of Gold.)
 
With the Keyboard 
The Ctrl key is the main action key in the game. 

Use the up/down arrow keys, or 8 and 2 keys on the numeric key
pad to highlight Options. To select a highlighted option, press
Ctrl.  

Press Alt to execute the last Exploration option you selected.
For instance, if you recently highlighted and selected See Map,
press Alt to See Map again.  

With the Joystick 
Press the joystick up/down to highlight the Options. To select a
highlighted Option, press joystick button 1. 

Press joystick button 2 to execute the last Exploration option
you selected. For instance, if you recently highlighted and
selected See Map, press joystick button 2 to See Map again.


GETTING STARTED: THE MAIN MENU
There are five options from which to choose at the beginning of
the game.   

Start New Historical Game 
Begins the historical Seven Cities scenario. This scenario takes
place in North & South America.  

Start New Random World Game 
Sets up and begins a random game. Your computer will generate
land masses, populate them with Natives, and stock them with
Resources.  

Restore Saved Game 
Restarts a previously saved game. This option appears only if you
have a saved game.  

Use Joystick 
Switch from keyboard controls to joystick controls. After you
select this option, press button 1 on your joystick to activate
it, or press Esc to cancel the option.  

Use Keyboard 
Toggle keyboard controls on/off. This selection will appear only
if you select Use Joystick.  

Quit to DOS 
Return to the DOS screen and quit playing Seven Cities of Gold.  

Object of the Game 
The object of Seven Cities of Gold is to explore a New World,
find and gather resources, trade with Native peoples, and
establish Missions, Forts, and Settlements to spread the rule of
the King & Queen you serve.    

GAME LEVELS 
There are 3 difficulty levels in Seven Cities of Gold: Novice,
Journeyman, and Expert. The Level Selection requester will appear
immediately after you select the kind of game you want,
Historical or Random. Select the Game Level you want at this
time.  

Game Level determines the amount of gold you have at the
beginning of the game:

     Novice         2500 gold
     Journeyman     2000 gold      
     Expert         1500 gold  

You need gold to buy and equip your ships at the beginning. The
less gold you begin with, the more challenging it is to
successfully begin the game. See the Harbor Master section of
this manual for more information.  

WINNING THE GAME 
To win Seven Cities of Gold, you must establish the following
Settlements in the New World:      

     1 Colony  
     1 Mission      
     3 Forts  

You have 10 voyages to establish these settlements. On your
return visits to the Royal Court, you will be granted promotions
based on your progress. If you establish the required settlements
within the allotted time, you will be appointed Viceroy of the
New World and are free to continue your explorations. If you do
not meet the victory conditions within 10 voyages, you can
continue to explore the New World for as long as you wish, but
without royal patronage. You will no longer be granted audiences
with the King & Queen and no longer be awarded promotions.   

You can continue to explore the New World even after you've won
there is likely to be a lot of territory left to explore after
you've made 10 voyages and established the required settlements.

THE GAME OPTIONS MENU
Press Esc to call up the Game Options Menu. You can use this menu
while in Spain, at sea, or exploring the New World.  

Use Joystick 
Toggle joystick controls on/off.  

Use Keyboard 
Toggle keyboard controls on/off. This selection will appear only
if you select Use Joystick.  

Save Game 
Save the current game. See the Saved Games section of this manual
for more information.  

Main Menu 
Go to the Main Menu. A requester box offering the options Cancel
or Main Menu will appear. Select cancel to leave the Game Options
Menu, or select Main Menu if you are sure you want to go to the
Main Menu. Note: Going to the Main Menu during gameplay will quit
the current game without saving. Consider whether you want to
Save your current game before going to the Main Menu.  

Cancel 
Leave the Game Options Menu and continue playing.   

SAVED GAMES 
You can save up to five games in Seven Cities of Gold  

Saving A Game 
1.   Press Esc to call up the Game Options Menu. Highlight and
     select Save Game.   

2.   Highlight & select the slot in which you want to save the
     game. (Remember, there are 5 Saved Game slots.)  

3.   When the name requester box appears, type in a name for the
     game you are saving. Default names for saved games are Game
     1 through Game 5. If you are satisfied with these names,
     press Enter to save the game and return to gameplay. If you
     want to name the saved game something else, press Back Space
     until you have erased the default name, enter the name you
     want, and press Enter.  

Loading A Saved Game 
1.   If you are loading a Saved Game immediately after Seven
     Cities of Gold starts, highlight and select Restore Saved
     Game from the Main Menu. Then highlight and select the game
     you want to load.    

2.   If you want to load a Saved Game while another game is in
     progress, press Esc to call up the Game Options Menu.
     Highlight and select Main Menu, and when the requester box
     appears, highlight and select Main Menu again. (Note: If you
     do not save a game in progress before going to the Main
     Menu, that game will be lost.) Select Restore Saved Game
     from the Main Menu; then highlight and select the game you
     want to load.  

3.   Note: If you have only one Saved Game, it will automatically
     load if you select Restore Saved Game.   


IN SPAIN

Movement  

Walking 
Keyboard 
When you're using the Keyboard, the Arrow Keys control where you
walk. To walk faster, press the Arrow Keys and Alt at the same
time.  

Joystick 
Push the joystick in the direction you want to go. Press joystick
button 2 at the same time to walk faster.  

Opening Doors 
To open a door, walk into it.   

The King & Queen 
Your voyage of discovery begins at the Spanish court. First, see
the King & Queen. They will give you your general orders and ask
your name. Press Ctrl to scroll through the Kings message. When
the name requester box appears, type in your name or the name of 
your adventurous sea captain, and then press Enter.  

After you select a name, you will leave the royal presence and
begin provisioning your expedition. (Note that you will not be
granted another royal audience until you made a voyage to the New
World.)  

The King & Queen are kept informed on the course of your
expedition in the New World. If your progress has been especially
great, they will bestow promotions upon you during audiences.
These promotions are honorary titles, adding to your prestige but
not to your wealth.  

The Commissioner 
Next, go see the Commissioner. He is the record keeper of your
expedition. There are several options to choose from in his
office:  

Return to Harbor: Leave the Commissioner's office.

View New World: Look at the map of your discoveries in the New
World. Before your first voyage, the map will be blank. Press
Ctrl to leave this map. 

View Log Book: Look at a written record of your voyages, called
the Captain's log. 

The first page of the Captain's log contains an overall record of
your journeys that includes:  

     Title: Your current rank and name, such as Captain Smith.  

     New World Discovered: The amount of the land mass of the New
     World you've discovered plus the ocean surface you've
     explored, given as a percentage.

     Gold Mines Discovered: The number of gold mines you've
     discovered in the New World, given as a percentage. 

     Colonies: The number of Colonies you've established.

     Missions: The number of Missions you've founded.

     Forts: The number of Forts you've built.  

     Profit To Date: The total profits earned by all your
     expeditions, given in gold pieces. If you haven't earned
     more gold than you spent, this will be given as a negative
     number.

     Profit Last Voyage: The total profits earned on your last
     expedition, given in gold pieces. If you didn't earn more
     gold than you spent, this will be given as a negative
     number.  

Each subsequent page in the Captain's log gives information about
a specific voyage. This information includes:   

     New World Discovered: The total land mass of the
     New World discovered during a voyage, given as a percentage.

     Voyage Profit: The profit turned by a voyage, given in gold
     pieces.  

     Ships Sunk: The number of ships lost on your last voyage.   

     Men Lost: The number of Men lost on your last voyage from
     Native attacks, starvation, Ships lost, etc.  

     Forts, Colonies, Missions Established: The number of each of
     these you've established in the New World.

The Harbor Master 
The Harbor Master is the man to see for Ships, Men, and
Equipment; the first of three Provision menus will automatically
appear when you walk up to the Master himself. The amount of gold
you'll have to spend depends on the Game Level you chose.

There are three Provision Menus: Ships, Men, and Equipment. To
page through them, highlight the category at the top of the
screen and press the Left or Right Arrow Key or push the Joystick
left/right to move or browse through them.   

To buy something, highlight it and then press the left arrow key,
or press the joystick left. If you change your mind, use the
Right Arrow key or move the joystick right to take it out of your
inventory. When buying, stock up on Food (or you'll starve) and
Equipment (or you'll have nothing to trade with the Native
Chiefs).

Keep an eye on the Ship Record in the upper left of the screen.
This will tell you how full your ships are, how much gold you
have left, and how many days of food you have.   

Ships 
Buy as many ships as you think you'll need for your Expedition. 
The more ships you have, the more Men & Equipment you be able to
transport to the New World, and the more riches yoube able to
bring back to Europe.   

Men 
You need Men both to explore the New World and establish the
settlements required to win the game. There are three types of
Men available at the Harbor Master's: Explorers, Soldiers, and
Clergy. Each type has their own purpose in the New World.  

*    Explorers      
     You can explore effectively without Explorers. You can't map
     what you explore, nor can you even set sail for the New World,
     without at least one Explorer among your men.  

*    Soldiers  
     To build Forts, or bigger settlements, in the New World, you
     have to station Soldiers in the settlements you establish.
     They also give an edge in combat.  

*    Clergy    
     You need to put Clergy in New World settlements in order for
     the settlements to become Missions.  

*    Horses    
     Horses are not Men, of course, but they are almost as
     important, and you buy them at the same time you sign on
     Explorers, Soldiers, and Clergy. Horses can carry a great
     deal more equipment than Men can. And Men riding Horses 
     consume food at a slower rate than Men on foot do.

Equipment 
*    Food      
     The most necessary item is Food. Without Food, your men will
     starve and your expedition will fail. And you not only need
     to buy enough food to supply your Men while at sea, you must
     also adequately provision any settlements you establish.
     Expeditions that explore the lands of the New World can
     often find local Food during their explorations, but you
     should make sure they have enough food from your shiptores
     as well. Food can also be used as trade goods.  

*    Old World Plants    
     Old World Plants are used to trade with Natives in the New
     World. It does not take the place of Food. If your Men have
     no Food but are well stocked with New World Plants,
     they'll still starve.  

*    Animals   
     Like Old World Plants, Animals are also used to trade with
     New World Natives and cannot be used as Food.  

*    Arms      
     If you are attacked by Natives, you'll need Arms to protect
     yourself. Arms can also be traded with Natives.   

To leave the Harbor Master, press Ctrl.


Shove Off 
Once you've stocked up, go to your ship (walk left and you can't
miss it), move toward the ladder, and you will embark and head out 
to sea.  

Under Sail 

Movement 
Use the Arrow Keys or Joystick to control the movement of your
ship. Look out for Storms and Reefs as both will severely damage
even the stoutest ship. Storms can occur anywhere, but Reefs are
always near the shore. 

The Overhead View 
The Overhead View will always be on screen unless you call up the
Sea Exploration Options Screen (see below). No matter how many
ships you have, only one ship will appear on the Overhead Map.

The Overhead View provides a great deal of vital information: 

Season: The current season appears in a box in the upper left of
the screen. The box changes as the seasons do: Snowflakes
indicate winter, falling leaves indicate autumn, a field of
flowers means spring, and a sunny pasture means summer.

Landscape: The type of terrain you're in appears in a box at the 
top center of the screen. While you are at sea, this box will 
display only water, of course. But it will change as you approach 
land.

Date: The current date appears in the upper right of the screen.

Food: Your Days of Food appears in the lower left of the screen.

Manpower: The number of Men in your expedition is in the lower
right of the screen. Explorers, Clergy, and Soldiers are combined
in the upper number in this box; the number of Natives appears as
the lower number.  

The Sea Exploration Options Screen 

There are several options available while sailing. Press Ctrl to
call up the Sailing Options screen. To use an Option, highlight
it and press Ctrl or joystick button 1. To recall the last Option
you used, press Alt or joystick button 2. To leave an option,
press Ctrl or joystick button 2 again, or move your ship:  

See Map: Look at the map of your explorations. This is a map of
nearby areas, not an all-inclusive New World map.  

See Inventory: Look at your current supply levels and number of
Men.  

Inspect Ship: Check the integrity of your shipull. Integrity is
measured by a line of "ticks" -  50 ticks indicates a perfect hull. 
As a ship's hull is damaged by storms and reefs, its integrity and
its number of ticks decreases.  When all a ship's ticks are gone,
the ship will sink.  You have 1 line of ticks for every ship in
your fleet.

Drop Off Men/Equipment: Drop off some of your Men & Equipment when
you reach land to explore the area.  You cannot drop off Men or 
Equipment while at sea.

Change Weapon Stance: Toggle between weapons equipped and weapons
unequipped.  You don't need to use this option while at sea.

Change Movement Mode: Change from Walking to Riding Horseback.
There must be at least one Horse for every Man in the expedition.
Usable only on land.

Resume Movement: Leave the Options Screen and begin exploring again.


THE NEW WORLD

Land Exploration

Landfall
To begin to explore the New World, you need to make landfall. When
you land you want to explore, sail right up to it and press Ctrl
to call up the Options Screen.

Overhead View
The Overhead View in the New World is identical to the Overhead
View at sea. You see the short range surroundings of your
Expedition in the middle of the screen; the Season, Landscape, and
Date at the top of the screen; and your Days of food and Manpower
at the bottom of the screen.

Overland  Speed
Once you are ashore, your movement rate will be affected by the
local terrain. You'll work quickest over open plains, desert of
beach; less quickly through forests/jungles; and most slowly 
when you're crossing mountains.

The Land Exploration Optins Screen

See Map: Bring up the map of the immediate vicinity.  Areas you
have not explored will appear grayish-brown on the map. See the 
Mapping The New World section of this manual for more information.

See Inventory: Bring up an inventory of your Expedition's current
personnel and equipment.

Drop Off Men/Equipment: Leave Men and Equipment to start a settle-
ment, or leave Equipment only in a Cache.  See the Settlements and
Caches sections of this manual for more information.

Change Weapon Stance: Take out swords, or put them away.  The Weapon
Stance Indicator is onlower left side of the screen. When the
indicator shows a sword, the Expedition has its weapons at the
ready; when the indicator shows a sheathed sword, weapons are put
away.

Change Movement Mode: Change back and forth from travel on foot to 
travel on horseback.  The Movement Mode Indicator is on the lower 
right side of the screen.  When the indicator shows a rider on
horseback, the Expedition is riding; when it shows a standing man
the Expedition is on foot.

Resume Movement: Leave the Land Exploration Menu.

When you reach land in the New World, press Ctrl to call up the 
Exploration Menu. Then highlight and select Drop Off Men/Equipment
to call up the Expeditions Menus.  Now you can begin to set up
an Expedition. (To leave the Exploration Menus at any time, press
Ctrl again.)

1.   The Men Menu will appear first. Highlight the type of Men you
     want in your Expedition. Men aboard ship appear on the right
     side of the Menu, and Men in your Expedition appear on the
     left side.

     Use the left/right arrow keys to transfer Men back and forth
     if you're using keyboard controls; if you're using a joystick,
     press left/right to transfer men. You also transfer Horses
     from this Menu, the same way you transfer men.

     Highlight Men and press the right arrow key, or press the
     joystick right, to go to the Equipment Menu.

2.   From the Equipment Menu, transfer Food,Old World Plants,
     Animals, and Arms from aboard ship to your Expedition the 
     same way you transferred men.  Make sure you take plenty of
     Food, especially if you plan to establish any settlements.

     Keep an eye on "% Full" indicator in the upper left side of 
     the screen. This shows how full your expedition is. An 
     expedition is completely full and can carry nothing more 
     when % Full reaches 100.  

3.   There is also a New World Items Menu among the Expedition
     Menus. You will not need to use the New World Items Menu to
     set up an Expedition.  

If you plan to start a settlement, be sure to keep on an eye on
the Ship Record in the upper right and Party Record in the upper
left to make sure everyone has enough Food. And remember,
including Horses in your expedition can increase its carry
capacity and overland speed.   

After you've set out on land, keep an eye on your Days' supply 
of Food by the Food icon in the lower left hand side of the 
screen. If you run out of Food, your Men will immediately begin 
to starve.   

Mapping 
Your Expedition will map the area they explore if there is at
least one Explorer along. The Map will show all the different
type of terrain and bodies of water you encounter, as well as
your current latitude and longitude. It will also show
Settlements, Native Villages, and other important locations. Each
type of location will be marked by a specific icon: 

   Ships                       Red and Gold flag with anchor
   Settlements & Caches        Red and Gold flag     
   Native Villages             Red dot
   Gold Mines                  Red X

An Expedition will appear on the map as a flashing blue dot in a
square white border. 

NOTE: If, for some reason, all the Explorers in an expedition
die, not only will you not be able to map more territory, you
will not able to see the territory previously mapped.

Settlements 
There are several different kinds of settlement. The nature of a
Settlement is determined by how many and what kind of Men you put
there. Soldiers build Forts and Clergy found Missions; large
numbers of any kind of Men turn a Fort or Mission into a Colony.
You usually need some Explorers to round out  most settlements. 

There are six classifications of settlement:      

     Camp      
     Garrison (only if Soldiers are present)      
     Station   
     Fort (only if Soldiers are present)     
     Mission (only if Clergy are present)    
     Colony  

To create a Settlement:  
1.   First create an Expedition (see previous section).  

2.   Include the sort of Men you want in the Expedition
     (depending on the sort of Settlement you want to start) and
     take along a lot of Food.  

3.   Find a likely spot for the Settlement. The location of the
     Settlement is up to you. Things you might consider when
     selecting a Settlement site are proximity to the coast or
     the nearness of Gold Mines.  

4.   Press Ctrl to call up the Land Exploration Menu. Select Drop
     Off Men/Equipment. 

5.   When the Men and Equipment Menus appear, you can begin to
     transfer them to the Settlement you have created. Transfer
     Men & Equipment to the Settlement the same way you transfer
     them to and from Ships.  

6.   The upper right-hand side of the screen will show you the
     type of Settlement you've created and the Days of Food
     you've given it. Again, make sure you leave plenty of Food; 
     settlers won't go out to forage the way Expeditions do.  

7.   Most importantly, make a careful note of the latitude and
     longitude of every settlement you create. It makes them much
     easier to find on return voyages. 

Resupplying A Settlement      
You can resupply a Settlement with Food the same way you supply it 
when you first establish it, by transferring Food from an 
Expedition to the Settlement.  


EQUIPMENT CACHES
You can leave Equipment behind in a Cache during your  
explorations on land and it will still be there when you    
return. There are several possible reasons for leaving a    
Cache, such as leaving behind less valuable items to pick up more
valuable items, to establish landmarks in the wilderness, etc.
  
To create a Cache: 
1.   Press Ctrl to call up the Exploration Menu, highlight Drop
     Off Men/Equipment, and press Ctrl again. The Men and
     Equipment Menus will appear.   

2.   Transfer items from the Expedition to the cache in the usual
     way. If you are leaving Food, keep an eye on your
     Expedition's food indicator to make sure you don't leave too
     much. Caches don't have a maximum capacity, so you can leave 
     as much in a Cache as you want to. (Note: If you leave Men, 
     you will create a Settlement and not a Cache.)  

3.   To retrieve items from a Cache, walk or ride up to it. When
     the Men and Equipment Menus appear, transfer the items from
     the Cache back to your Expedition in the usual way.  

4.   On the Overhead View, Caches appear as rounded mounds of
     earth. On the map, they appear as flag Icons. When a Cache
     has been emptied, it will no longer appear on the Overhead
     View or Map.  


EXPLORATION & TRADING 

Native Villages 
There are several different kinds of Native villages: Hunting,
Farming, Warrior, Advanced, and Cultured. Each type of village
has a distinct appearance on the map. 

Walk into a village to make contact with its inhabitants. As soon
as possible, find the village Chief (he has a spear and stands
near the center of the settlement) and try to avoid bumping into
anyone else since this sometimes makes them hostile.  

Some settlements react in a hostile manner from the moment you
enter: The inhabitants will attack you on sight. The flash of
clashing weapons will tell you combat has begun. Other natives
are curious and will gather around you to gawk. And some are
actually friendly. But even friendly Natives don't like it if you
bump into them repeatedly; it can even make them hostile. If you
bump into them with your weapons drawn, they will become hostile
even more quickly.  

Native Encounter Menu 

When you are in a Native Village, press Ctrl or joystick button 1
to call up the Native Encounter Menu. To select an option on this
menu, use the up/down Arrow Keys or Joystick to highlight it, and
press Ctrl or joystick button 1 to select it.  

Change Weapon Stance: Toggle between weapons equipped and weapons
unequipped. Equip your weapons if yougoing to fight. Drawing your
weapons after you've entered a Native Village can sometimes
antagonize the inhabitants.  

Drop Gift: Drop some equipment to distract or placate the
hostiles. You can drop 1 of any equipment type you're carrying (1
Animal, 1 Arm, etc.) each time you use this option. So if you had
30 Animals and highlighted Animals when you chose Drop Gift, 
you'd have 29 left afterwards. An inventory list will appear when
you select this option; use the up/down Arrow Keys or Joystick to
highlight the type of equipment you want to drop and then press
Ctrl or the Joystick button 1 to drop it.  

Amaze the Natives: Use a scientific trick to amaze the Natives.
This will make them scatter (usually).  

Cancel: Leave the Native Encounter Menu.  

Talking To A Chief 

Walk up to the Chief to begin a conversation. Pay attention to the 
Chief's expression and the description of his attitude. These 
factors can be important clues about how to approach him. 

If the Chief feels like talking, you'll have several options:

Want Trade: Open Hand Icon. Offer to trade with the Chief. You
will typically need to give a Chief gifts before you can Trade
with him.  

Threaten: Hand With Sword Icon. Try to intimidate the Chief. His
reaction can be unpredictable: He may give in, he may threaten
you in return, or he may angrily throw you out of the village.
(If a Chief decides to expel you, there is nothing you can do to
stop it; you find yourself outside his village almost
immediately.) If your Threat is successful, you can trade with
the Chief.  

Give Gift: Hand Holding Objects. Try to get on the Chief's good 
side by offering him gifts. Then choose what to give him by
highlighting an item with the cursor keys or joystick, and press
Ctrl or the joystick button 1. The goal is to make him agreeable
to Trading. Different Chiefs want different things; something one
Chief likes might disgust another. The type of village a Chief
controls might give you a hint what to offer him. Experiment to
find out what they want. Keep in mind that a Chief might not want
to Trade with you no matter what you give him.   

Amaze Chief: Hands Holding Fire. Astound, impress, and possibly
intimidate the Chief with the wonders of 15th Century science.
But keep in mind that some Chiefs are more sophisticated than
others and may react angrily if they see through your trickery,
or you might just bore them.  

Beg: Clasped Hands. Beg the Chief for help; he may feel sorry for
you and offer you Food. Or he may not.  

Leaving: Waving Hand. Leave encounter with Chief.  

Trading With A Chief 
Trading with a Chief is similar to acquiring goods from a Harbor 
Master. Different Chiefs have different trade goods available, 
depending on the type of village they control and their village's 
relative wealth.

Once a Chief responds positively to a Want Trade command, press
Ctrl or the Joystick button 1 to go to the Trading menu.   

To move between the 3 categories - Men (Natives), Food, and New 
World Items - in the Chief Inventory, highlight the category and 
press the left/right Arrow Key or push the Joystick left/right.   

To take something, use the Up/Down Arrow Keys or Joystick to
highlight it; then Use the Left Arrow key or push the Joystick
left to indicate the amount or number of that item you want to
acquire. If you change your mind, use the Right Arrow key or move
the Joystick right to take it out of your inventory. Note that
New World Items World Plants, Spice, Artifacts, and Gold be very
valuable (especially the Gold). Take as much of it as you can
carry without stinting on food.   

When you are through trading, press Ctrl or the Joystick button 2
to leave the trading menu.  

Native Guides 
You can also get information from the Natives you have added to
your party through Trading. They can give you important
information about local points of interest, such as where there
are food sources, mines, bison, etc. To get information from a
Guide, call up the Exploration option screen by pressing Ctrl or
the Joystick button 1 and select Talk to Native Guide. He will
either say "I see nothing" if there's nothing around, or let you
know if you're near or very near something.  They can also warn
you about places where you shouldn't go.

If you have Native Guides in your party, they will automatically
help you forage for food.  This will decrease your food consump-
tion.

When you return to Europe with Natives, they will leave your
party as soon as you land.

Ambushes
Sometimes you'll run into hostile natives from settlements who 
will try to Ambush you. Again, flashing weapons will let you
know you're in a fight. You can try to run in these situations,
but that is not always possible. If you can't escape, press
Ctrl or the Joystick button 1 to call up the Native Encounter
Menu.

Gold
You can find gold in mines or creeks as well as in Native
Villages.

Mines
Sometimes Native Guides will tell you about nearby gold mines,
and sometimes you'll have to stumble upon gold mines on your
own. They are always associated with mountain ranges. There
will usually be some gold in a mine when you find it, and you
can set up a mining operation to get more. (However, any mine
will eventually run out of gold.)

When you find a mine, the Equipment Requester will come up. To
pick up the gold in a mine, highlight Gold on the right side of
the screen and transfer it to the Expedition with the left arrow
key or by pressing your joystick left.

To work a mine, you must leave Men (Explorers, Soldiers, Clergy,
or Native) there. Make sure you leave them plenty of food, too.
To transfer Men to a mine, highlight them with the up/down
arrow keys or joystick, and transfer them to the mine using the
right arrow key or by pressing your joystick right. Mines don't
have a maximum capacity for Men or Equipment so you can leave
as many there as you want.

Rivers
You can also find gold in rivers. If your native guides tell you
about "yellow rocks" nearby, they mean gold. When the Gold
requester box appears on screen, eureka, you've struck it rich. To
pick up this Gold, press the left Arrow key or push the Joystick
left.  

When you find gold in a certain spot in a river, that's it. You
shouldn't post Men to "mine" for more, because they won't find
any.

Burial Grounds
Burial Grounds are scattered throughout the New World. Native
Guides will always give you strong warnings to stay away from
these "Sacred Grounds". And local Natives will get very angry if
you disturb nearby Burial Grounds and will thereafter usually
attack you on sight. However, the Artifacts that Burial Mounds
contain are quite valuable. 

When you find a Burial Mound, you'll be asked if you want to
examine it, Y/N? Select Y if you do want to examine it, or select 
N if you want to leave it alone. If you select N, you immediately
leave the Burial Mound screen.  

If you select Y, you can transfer Artifacts from the Burial Mound
to your Expedition. Press the left arrow key, or press the
joystick left, to pick up Burial Mound Artifacts.   

Returning to the Ship 
To re-embark, walk your party directly up to your Ship. The Men &
Equipment Menus will automatically appear.  

Transfer Men & Equipment back on board ship the same way you took
them off: Highlight who or what you want to go back on ship and
use the right arrow keys or press the joystick right to transfer
them from the Expedition to the Ship. You can transfer all Men
and Equipment back onboard ship and return to sea, or you can
transfer trade goods you've acquired from the Natives from the
Expedition.  

Keep in mind that Horses carry Equipment and Men. You'll need to
transfer Equipment onto the ship first, and change your
Men's movement mode from horseback to walking, before the Horses
can go back on your ships.   

At least one Explorer will remain on shore to supervise loading
all Equipment and other Men. IT IS IMPORTANT that you don't
forget to put him on board, too, after everything else is loaded.   

Note About Food Consumption 
Food Consumption varies. It is slower when you are on board ship
than when you are traveling overland. Terrain and weather can
also make it slower or faster.  

Back To The Old World 
When you return to Spain (sail East and you'll find it almost
without trying), you must see the King & Queen first. They will 
assess your progress, decide if you deserve to be promoted to a 
higher rank, and give you suggestions about what you should do 
next.

Your goods are automatically cashed in when you return to Spain,
so go see the Harbor Master to buy more stuff for your next
voyage.  


PROBLEMS WITH THE GAME 

To free up additional memory refer to the Problems with the Game/
Product Support/Limited Warranty readme file for information on 
creating a DOS boot disk. DOS 6.0 users can alternately set up a 
multi-boot configuration. Refer to your DOS manual for information.  

When creating a DOS boot disk or a multi-boot setup, make sure
the following lines appear in your CONFIG.SYS file:
     DEVICE=C:\DOS\HIMEM.SYS 
     DEVICE=C:\DOS\EMM386.EXE NOEMS 
     DOS=HIGH,UMB  

     DOS 6.0 Doublespace users should also have the first two
     lines above, plus: 
     DOS=UMB 
     DEVICEHIGH=C:\DOS\DBLSPACE.SYS/MOVE 
     DOS=HIGH  

Don't forget to include the SET SOUND= and SET BLASTER= lines in
your AUTOEXEC.BAT file so you will hear sound while playing Seven
Cities of Gold. 



Seven Cities of Gold is a trademark of Electronic Arts. Software
Copyright 1993 Ozark Softscape and Electronic Arts. All Rights
Reserved. Copyright 1993 Electronic Arts. All Rights Reserved.  

