                        
                                       
                     ܱ  
 Ŀ
      INTERNATIONAL NETWORK OF CRACKERS DOCUMENTATION DIVISION Presents:     
 
 Ŀ Ŀ
  Game     Terminator 2029            Supplier    Rifleman               
  Company  Bethesda Softworks         Typist      Rifleman               
  Date     11/03/92                   Packager    Rifleman               
  
 Ŀ
                   Docmentation Information / General Notes                  
 
  This is a solve / hint / location guide, or whatever. The TDT trainer
  doesn't work for me.  If it works for you, it still doesn't protect you,
  so this might be useful.  If it does, cool, if not, tough.  Use it anyway.

Greets:  Patch, Speed Demon, Alan Flynn, Lestat, Dorain Hawkmoon, Rambone
         Night Ranger(s), Butcher, Black Spyrit, VenoM

Big Farewell to Slavelord.  Hasta la vista, baby.  (hehe, get it?)

P.S. Yo INC guys!  What's goin on?  I havn't heard anything for a few months!



                      Hints / Solve for Terminator 2029
                                 By Rifleman



Ok, after playing this game for about a week, I finally got past it.
This game definitely needs a trainer, but I don't think one is gonna be made.
I guess there is anti-Soft Ice protection, so it'll be a tough one to do.
Anyway, since this game IS hard, this file might help ya out.

With all the locations that I've provided, you can pretty much just go run
all over the place instead of fighting your way through everything trying to
find whatever you're looking for.

I'm pretty certain the locations are the same for each game.  I've tested it
out, and it works fine for me, but if it doesn't work for you, then don't
come bangin' on me.  I'm just trying to help ya out.  Ok, enough of my yappin.


Mission 1
~~~~~~~~~
[15,16] - Relay station; Protect
[25,48] - Entrance to underground lab
[82,64] - Telemetry; Retrieve
[25,2]  - Extraction point

Suggested Weapons:
2 - 40 Watt PPCs
4 - Fusion Grenades

Notes: I tried repairing without an autodoc, and it worked.  I don't know if
it's a bug or supposta do that, but I don't think it's any faster with or
without the autodoc, so just put an extra grenade in it's spot. Repair just
as you enter the elevator.  This is way faster than repairing on the battle
field.  


Mission 2
~~~~~~~~~
[6,109]  - Relay tower 1; Destroy
[44,108] - Relay tower 2; Destroy
[25,111] - Communications grid; Destroy
[25,1]   - Extraction point

Suggested Weapons:
2 - 40 Watt PPCs
4 - Fusion Grenades

Notes:  Go south and cross the boarder into Epsilon sector.  No go east
and south to Relay Tower 1 and use a proximity mine from your 'i'nventory.
Now go to the Comm Grid and then Relay Tower 2 and blow both up.  Now run
like hell to your extraction point.

Promotion: Sergeant Major

Mission 3
~~~~~~~~~
[10,41]  - Sgt. Hendrick, gives password:  OMEGA-1; Use Rescue beacon
[16,47]  - Underground Entrance
[16,110] - Elevator to Level 2
[108,67] - Elevator to Level 3
[81,25]  - Time Distortion Device, use EC & Diatomic Scanner, Locator Beacon

Suggested Weapons:
2 - 60 Watt PPCs
1 - Neurolink Autofire  (fun!)
3 - Armor Plates

Notes: There are a lot of T-800 generators around in the underground.  I don't
think it makes a difference if you destroy them or leave em.  You get more
weapons.  Missiles are useless,  kinda fun to use once, but since we're just
cruising to each point, armor is very useful so you can keep running and take
the hits.

Promotion: 2nd Lieutenant


Mission 4
~~~~~~~~~
Time Limit: 18:00

[40,9]   - Gate 1
[25,19]  - Gate 2
[45,29]  - Gate 3
[25,39]  - Gate 4
[40,63]  - Gate 5
[25,72]  - Gate 6
[45,82]  - Gate 7
[30,92]  - Gate 8
[25,111] - Underground Entrance; Password: 38473-ENABLE
[9,168]  - Defense Network; Destroy with Proximity Mine
[25,140] - Elevator up to top
                             
Suggested Weapons:
1 - 80 Watt PPC
5 - Armor Plates

Notes:  You only have 18 minutes for this mission so you gotta run like a
fuck.  Take as much armor as you can, cuz you'll need it.  There are guard
towers in front of each gate and can be taken out with 3-5 shots with your 80
Watt PPC.


Mission 5
~~~~~~~~~
Time Limit: 10:00

[111,48] - Comm Base Gamma Entrance
[48,48]  - Elevator to level 2
[27,85]  - Major Altorrez; use medpack, pick him up
[25,28]  - Elevator to level 1
[64,1]   - Extraction point

Suggested Weapons:
1 - 100 Watt PPC
5 - Armor Plates

Notes: In this mission, all I did was run like the wind.  I hardly fired my
gun unless someone was in my way and I couldn't get past him.  There are like
10 Terminators in the room with the Major, just run in, hit 'i' and use the
medpack on him, and grab him.  You'll take a bunch of fire, but it's pretty
weak, so don't sweat it.  There are a few Eradicators rolling around, so
steer clear of those fucks.  They hurt.

Promotion: Captain

Mission 6
~~~~~~~~~
[10,13]  - CD Cartridge; retrieve
[37,13]  - CD Cartridge; retrieve
[37,34]  - CD Cartridge; retrieve
[10,41]  - Access Card to Gamma Base; retrieve
[10,47]  - Gamma Base Entrance; use Access Card
[16,100] - Elevator down to level 2
[108,67] - Elevator down to level 3
[69,36]  - Time Distortion Equipment; Destroy with Proximity Mine
[88,38]  - Elevator up to level 2
[48,102] - Exit to Surface

Suggested Weapons:
1 - 100 Watt PPC
1 - Fusion Grenade
4 - Armor Plates

Notes: This is another runner.  Just cruise to all the spots and get the
cards.  Use your grenades to destroy the satellite uplinks.  Enter the base
and destroy the T.D.E.

Special Note!:  Make sure you get the Gamma Access card first because it will
be number 6 in your inventory.  You need it in the top 5 to use it, so you'll
need to either, use a repair, repack, or a mine.


Mission 7:
~~~~~~~~~~

[173,47] - Launch Complex Entrance
[142,82] - Nexus Control; Destroy with mine
[142,84] - Nexus Control; Destroy with mine
[141,83] - Launch Control; Use Viral-X

Suggested Weapons:
1 - 100 Watt PPC
1 - Thermolite
4 - Armor Plates

Notes: Go south till you hit the wall, and then go east till you reach the
Launch Control Entrance.

Promotion: Major


Mission 8:
~~~~~~~~~~

[28,94]   - Alpha Section Access Card
[99,3]    - Beta Section Access Card
[176,104] - Gamma Section Access Card
[105,169] - Delta Section Access Card

[94,85]   - Alpha Section Access Door
[74,64]   - Alpha Reactor Core
[74,64]   - Alpha Section Exit Card

[99,85]   - Beta Section Access Door
[121,64]  - Beta Reactor Core
[121,64]  - Beta Section Exit Card

[121,111]  - Gamma Section Access Door
[121,111]  - Gamma Reactor Core
[121,111]  - Gamma Section Exit Card

[95,88]   - Delta Section Access Door
[74,111]  - Delta Reactor Core
[74,111]  - Delta Section Exit Card

[53,152]  - Main Reactor Core

Suggested Weapons:
1 - 100 Watt PPC
1 - Thermolite
4 - Armor

Notes: Ok, this one's a bitch.  It takes a long time, and is quite frustrating
when you almost finish it, like I have done too many times.  I haven't
completed the game yet, but these are all the locations.  After about playing
this level about 30 times, I remembered a trick that I noticed a few weeks
ago.  You can abort the mission about half way, usually I'm real fucked up
and my heath is blinking red.  After you abort, you get all your health back,
you can pick new weapons, (I stick with the same) and start from the Shuttle
Bay 18 level.  If you have any access cards, I noticed you lose them if you
abort and re-enter the battle area.  Bug in the game, along with about 10
others I have found.  (I tell ya, these companies should have pirates beta
test for them.  We know how it should be, cuz we see EVERYTHING!)
        Anyway, the best way to go about the whole level is to go destroy the
ceiling shooters that surround the main reactor core.  This way if you loose
any heath, you can start over and not have to re-do much.  Then with perfect
health still, go get all the access cards.  Put these about 2 squares away
from each of the access doors.  You might wanna put them in different
squares, just to be safe.  It might only recognize one item.  Also, don't put
them next to the doors.
        Depending on how much health you have left; you should still have
some, enter one of the doors.  You might have to use up your repair kit, and
repack, and maybe drop a couple mines.  Again, another bug.  You can't scroll
through your inventory, so you need an access card in the #5 slot.  Go blow
up a reactor core, and pick up the exit access card. Exit and you can drop
the enter and exit access card for that level.  Don't lose them though cuz
you might need them again.
        Ok, go do another area and by this time you should be pretty fucked
up.  Abort and get your health back.  Now go do the last 2 areas.  You'll
need to drop some more stuff, but make SURE you have 2 mines and the
detonator.  This is where I keep dying, and haven't blown up the Main Reactor
Core, but my guess is that you go blow it up, and run like hell to your ship
and it shows you a nice happy ending.

        I'm almost positive that there will be more missions.  When you load
the game up it says: 1. The Skynet Computers.  So it sounds like this is
episode 1.  Anyway, that's about it.  I don't guarantee that the same
coordinates will work for you, but I created 2 characters and played them and
it worked.
