                              C O N T R O L S
                             -===============-
    LOSE A LIFE          F1
    GAME OVER            F2
    STATUS SCREEN        F4
    MUSIC ON/OFF         F5
    SOUND EFFECTS ON/OFF F6
    SOUND FILTER ON/OFF  F7
    PAUSE                P

                       |       JOYSTICK        |          KEYBOARD           |
.----------------------+-----------------------+-----------------------------+
|GO UP / JUMP          |   UP                  |   UP ARROW / Q              |
|GO DOWN / DUCK        |   DOWN                |   DOWN ARROW / A            |
|GO LEFT               |   LEFT                |   LEFT ARROW / L            |
|GO RIGHT              |   RIGHT               |   RIGHT ARROW / M           |
|THROW AN OBJECT       |   FIRE BUTTON         |   SPACE BAR / ENTER         |
|PIK UP AN OBJECT /    |   DOWN + FIRE BUTTON  |   DOWN ARROW + SPACE / ENTER|
|PLACE AN OBJECT       |                       |                             |
|ENTER SECRET PASSAGES |   DOWN                |   DOWN ARROW                |
|                      |   (AFTER A FEW SEC.)  |   (AFTER A FEW SEC.)        |
`----------------------------------------------------------------------------'

 DEPENDING ON THE SITUATION IN THE GAME, THE ABOVE INSTRUCTIONS MAY HAVE OTHER
 FUNCTIONS. THE FUNCTION KEY F10 DIVIDES THE GAME SPEED BY 2. THIS MAKES THE
 GAME EASIER AT CERTAIN POINTS. TO RETURN TO NORMAL SPEED, PRESS THE F10 KEY A
 SECOND TIME. THE KEYS 4 & 6 (NUMERIC KEYPAD) ADJUST THE SCROLLING, ENABLING
 YOU HAVE A TOTAL OVERVIEW OF THE SITUATION.

 LIVES
 -----
 THE FUNCTION KEY F4 CALLS UP A SCREEN INDICATING THE NUMBER OF LIVES YOU HAVE
 (SEE THE QUICK START CARD FOR MORE DETAILS). EACH GAME IS PLAYING WITH 3 LIVES
 (2 PLUS THE ONE IN PLAY). THIS SCREEN ALSO INDICATES YOUR EXTRA BONUSES. TO
 RETURN TO THE GAME PRESS THE F4 KEY A SECOND TIME
                               
                               C O M M A N D S
 TITUS THE FOX FOLLOWS THE JOYSTICK COMMANDS (LEFT, RIGHT, UP, DOWN). TO SQUAT
 DOWN, MOVE THE JOYSTICK DOWNWARDS. YOU CAN ALSO MAKE HIM CRAWL BY HOLDING THE
 JOYSTICK DOWNWARDS AND PUSHING IN EITHER DIRECTION (LEFT OR RIGHT). TO JUMP
 OVER AN OBSTACLE, PUSH THE JOYSTICK DIAGONALY (UP/LEFT OR IP/RIGHT) THUS
 JUMPING IN THE CORRESPONDING DIRECTION. IT IS ALSO POSSIBLE TO CHANGE
 DIRECTION WHILE JUMPING. BOTH THE HEIGHT AND LENGHT OF THE JUMP ARE
 PROPORTIONAL TO THE TIMELENGHT OF THE JOYSTICK MOVEMENT. TO ENTER ROOMS OR
 SECRET PASSAGES, PLACE TITUS THE FOX IN FRONT OF THE ENTRANCE, MOVE THE
 JOYSTICK DOWNWARDS AND WAIT A MOMENT. YOU SHOULD NOTE THAT EACH LEVEL HAS
 MANY HIDDEN ROOMS WITH EXTRA BONUSES ONLY ACCESSIBLE THROUGHT SECRET PASSAGES
 - AND IT'S UP TO YOU TO DISCOVER THESE.

                               -=============-
                                O B J E C T S
                               -=============-

 THROWNING OBJECTS
 TITUS THE FOX CAN ALSO THROW OBJECTS TO BUMP-OFF HIS ENEMIES. IN ORDER TO DO
 THIS, PLACE YOURSELF IN FRONT OF AN ENEMY AND PRESS THE FIRE BUTTON. THE
 OBJECT IS FIRED IN THE DIRECTION OF ITS TARGET. WITH FEW EXCEPTIONS, IT IS
 DIFFICULT TO RETRIEVE OBJECTS ONCE THEY HAVE BEEN THROW. NOTE THAT, IN THE
 INTEREST OF YOUR HEALTH, IT IS SOMETIMES DANGEROUS TO THROW OBJECTS UPWARDS.

 TITUS THE FOX ALSO USED THE *COYOTE APPROACH*, NAMELY DROPPING OBJECTS ON TOP
 OF ENEMIES. TO ACHIEVE THIS, PLACE YOURSELF ON AN UPPER LEVEL WITH AN OBJECT
 AND RELEASE IT.
                        -============================-
                         S P E C I A L  O B J E C T S
                        -============================-

 THE BALL, SPRING, SKATEBOARD ETC. ARE SPECIAL OBJECTS WHICH ENABLE YOU TO
 REACH POINTS ON THE MAPS WHICH WOULD OTHERWISE BE IN ACCESSIBLE.
 THE ANVIL, SAFE AND OTHER HEAVY INSTRUMENTS; IF YOU DROP THEM FROM A HEIGHT
 THEY PASS BEYOND CERTAIN BOUNDARIES. IT'S UP TO YOU TO FIND THE HIDDEN
 BENEFITS.
 THE BOWLING BALL; WHEN THROWN, THIS OBJECT CROSSES THE SCREEN ELIMINATING ALL
 ENEMIES IN ITS PATH.
                          G E T T I N G  A R O U N D
                         -==========================-
 THE 3 FOLLOWING FORMS OF TRANSPORT ARE AVAILABLE ON VARIOUS LEVELS
 THE GOLDEN SCOOTER ALLOWS YOU TO ADVANCE QUICKLY TO YOUR NEXT DESTINATION.
 HOWEVER, FAST REFLEXES ARE NEEDED IF YOU WANT TO AVOID COSTLY ACCIDENTS.
 THE SKATEBOARD WILL TURN YOU INTO A PUBLIC-ENEMY-NUMBER-1. IT WILL PUT YOUR
 ENEMIES OFF THEIR GUARD AND IT SPEEDS THING UP JUST ALL THE RIGHT MOMENT.
 THE MAGIC CARPET ENABLES YOU TO GLIDE OVER ENEMIES, BUILDINGS AND ALL
 OBSTACLES THAT MIGHT BLOCK YOUR PATH. ALL YOU DO IS THROW IT FROM A HEIGHT
 AND JUMP ON.
                                  B O N U S
                                 -=========-
 YOU WILL FIND BONUS POINTS SCATTERED AROUND THE DIFFERENT LEVELS OF THE GAME
 AND IF YOU GO EXPLORING, YOU MAY FIND HIDDEN ROOMS FULL OF EXTRA POINTS ....
 1 BONUS IS WORTH 1 POINT ON THE ENERGY BAR. ONCE YOUR ENERGY BAR IS FULL,
 ADDITIONAL BONUSES ARE STILL CLOCKED UP ON A SECOND COUNTER. AT THE END OF
 EACH LEVEL, YOU GAIN 1 LIFE FOR EVERY 10 EXTRA BONUSES. BY PRESSING THE F4
 KEY, YOU CAN SEE THE NUMBER OF BONUSES ON THE SECOND COUNTER. NOTE THAT,
 WITHIN THE SAME LEVEL, THE NUMBER OF EXTRA BONUSES NEVER DECRASES.
 ANOTHER TYPE OF BONUS EXISTS IN THE FORM OF AN OIL LAMP (FOR DETAILS SEE
 *START & PASSWORDS*).
 YOU WILL ALSO FIND PADLOCK BONUSES ON EACH LEVEL. THESE DEFINE SECTIONS
 WITHIN EACH LEVEL. PICKING UP A PADLOCK IS THE SAME COMPLETING ITS
 CORRESPONDING SECTION. IF TITUS THE FOX LOSE A LIFE, THE GAME RESTART AT THE
 LAST PADLOCK AND NOT THE BEGINNING OF THE LEVEL.
                                 E N E M I E S
                                -=============-
 TIRUS THE FOX OFFERS YOU MORE THAN 50 ENEMIES. EACH HAS ITS OWN PARTICULAR
 CHARACTERISTICS AND WILL RESPOND ACCORDINGLY AS YOU APPROACH. YOU ARE ADVISED
 TO OBSERVE THESE FOES SO THAT YOU MAY AVOID THEIR ATTACKS.
 THERE ARE SEVERAL DIFFERENT WAYS TO BUMP OFF YOUR ENEMIES. THE SIMPLEST IS TO
 HIT HIM WITH AN OBJECT (SEE SECTION OBJECTS). WITH THE *COYOTE APPROACH*, YOU
 CAN GET RID OF THESE EVIL BEINGS WITHOUT TOO MUCH RISK (AGAIN SEE SECTION
 OBJECTS). IF YOU PREFER A DEFENSIVE APPROACH, THE BEST SOLUTION IS TO JUMP
 OVER YOUR ADVERSY. THIS IS OFTEN THE QUICKEST METHOD BUT YOU MUST BE A FAST
 MOVER TO SUCCEED. FOR THOSE OF YOU WHO ARE BRAVE, AN INTERESTING ALTERNATIVE
 IS TO SNEAK UP ON HIM AN PICK HIM UP LIKE A RUSSIAN WEIGHT LIFTER. YOU THEN
 KNOCK YOU CATCH INTO OBLIVION OR BUMP HIM OFF ANOTHER ENEMY TO KILL TWO BIRDS
 WITH THE ONE STONE.
