WALLS OF ROME

Troop Types

The Celts                       SP      WP      AR      AT      DF      VL
Celtic Archer                   50      SB      NO       8       2       6
Ecland Warrior                  45      LS      NO       7       3       4
Celtic Swordsman                45      LS      H/S      7       4       4
Celtic Warrior                  45      LN      H/S     10       4       4
Armored Warrior                 35      BS      CH       8       6       5
Celtic Javelin                  45      JV      NO       9       2       3
Cavalry Lance                   85      LN      H/S     12      11       5
Cavarly Sword                   85      LS      CM      11      12       6
Celtic Slinger                  55      SL       S       4       1       2


Iberians                        SP      WP      AR      AT      DF      VL
Balearic Slinger                50      SL      NO       4       2       2
Iberian                         45      SS      H/S      5       3       3
Heavy Iberian                   35      LS      CM       7       5       5
Iberian Cavalry                 85      LN      H/S     12      12       6
Iberian Spearman                45      SP      H/S      9       3       4


Phoenicians                     SP      WP      AR      AT      DF      VL
Phoenician Spearman             40      LN      PM      10       7       6
Phoenician Swordsman            40      LS      PM       7       6       5
Carthaginian Elephant           30      BF      NO      14      14       9


Numidians                       SP      WP      AR      AT      DF      VL
Numidian Slinger                45      SL       S       4       2       3
Numidian Archer                 45      LB       S       8       3       5
Numidian Cavalry                95      JV      NO       9      11       6
Numidian Javelin                45      JV       H       9       1       3

Parthians                       SP      WP      AR      AT      DF      VL
Cavalry Lance                   75      LN      PM      11      14       6
Cavalry Archer                  90      LB       H      12      13       5
Infantry Lance                  30      LN      PM      10      10       5
Infantry Swordsman              35      LS      PM       7       9       5

Romans                          SP      WP      AR      AT      DF      VL
Legionary Pilum                 45      LN      CM      10       8       5
Cavalry Lance                   85      LN      PM      14      13       5
Cavalry Gladius                 85      SS      PM      15      14       6
Legionary Swordsman             40      LS      PM       7       9       6
Roman Archer                    45      LB      CM       8       4       6
Roman Slinger                   45      SL       S       4       2       3
Roman Pilum                     45      SP      CM       9       5       5

Missile Weapons      Damage           Min Range Max Range
Short Bow                       8               1                      15
Long Bow                        8               1                      20
Javelin                         9               1                        9
Sling                           3               1                       12

Equipment                    Damage           Min Range Max Range
Ballista                        15              1                       80
Catapult                        11              1                       50
Greek Fire                     4 - 12           1                         1
Battering Ram                   15              1                         1

SP=Speed        
WP=Weapon                
AR=Amor 
AT=Attack Rating    
DF=Defense Rating                        
VL=Troop Value

Weapons:
SB=Short Bow    
LB=Long Bow     
SS=Short Sword  
LS=Long Sword   
LN=Lance        
JV=Javelin      
SL=Sling        
SP=Spear        
BF=Brute Force

Armor:
NO=None 
S=Shield        
H=Helmet        
CM=Chain Mail   
PM=Plate Mail

Walls of Rome - An Overview

This section outlines some of the main features of Walls of Rome, 
and briefly describes how they operate.  For complete details, see 
the appropriate sections of this manual as specifies below.

If you have previously played Siege and Dogs of War, you will no doubt 
be familiar with many of the command options and how they function.  
However, many new features have been added that you may wish to familiarize 
yourself with before beginning the game.  


Multiple Barracks

In Walls of Rome, the attacking army may have up to four separate 
barracks in various positions on the battlefield form which you may 
deploy your troops.  You can easily switch between barracks, deploying 
troops as you wish.  If you are playing the Attacker, you may move troops 
from one barracks to any other available barracks at the end of each day.  
All barracks are equipped with their own hospital, where injured troops 
will be sent to recuperate.  For more information about the Barracks, 
see page 37.


Engineering

In Walls of Rome, almost any type of troop can execute engineering 
commands, such as laying ladders, building bridges, and operating 
the various Siege Engines.  The only exceptions to this rule are 
cavalry troops and elephants.  (See the section "Engineering" 
beginning on page 40 for full details of engineering commands.



Mining

Troops with mining equipment can be ordered the tunnel under the walls of 
a castle, collapsing them and creating a permanent opening through which 
to send your troops.


Flaming Arrows

Archer troops equipped with Greek Fire will automatically shoot flaming 
arrows when given any of the available attack commands available to that 
group.


The Map Editor

Due to the many requests for a map editor, one has been included in Walls 
of Rome.  With it you may make modifications to the existing maps and 
castles to create your own unique scenarios.  For complete information 
about the Editors, see page 45.


Siege Towers

In Walls of Rome, Siege Towers can be constructed by the attacking army 
in any open location on the map and then pushed into place against the 
wall of the castle.  This feature allows you to construct the tower at 
a distance from the castle, where you will be relatively safe from attack.  
When the tower construction has been finished, your troops will push the 
tower to the location you specify.  As they move the tower, they will be 
somewhat shielded from the onslaught of arrows and other missile weapons 
by the tower itself.  See page 40 for more information on the construction 
and use of Siege Towers.


Building Ramparts

This feature allows you to build field defenses to protect your troops and 
equipment in the field.  By strategically building these defenses you can 
construct and almost impenetrable barrier, behind which your artillery 
troops can lay fire to the castle.


Victory Conditions


The victory condition for Walls of Rome center around strategically 
important regions in each castle, and involve the occupation and holding 
a majority of these areas within the time constraints of the scenario.  
Each of the 20 castles has its own strategically important areas, giving 
each scenario it's own unique set of victory conditions.

With the built-in scenario editior, you can easily define your own victory 
conditions, based on the placement and value of these regions.  This, in 
conjuinction with the Map Editor, gives you a virtually infinite number 
of possibilities to explore.  For more information on Victory Conditions, 
see page 19.

Getting Started

Starting the Game

Once Walls of Rome has been installed, switch to its directory and 
type Walls to start the game.  

	For Example type:

	C:
	CD/Walls
	Walls

Be sure the mouse driver has been loaded before starting Walls of Rome.

After you type Walls to start the game for the first time, the Sound 
Card Setup Menu will appear and will allow you to select the appropriate 
sound card for your computer (if no sound card is installed select 
"No Sound" or "PC Speaker.")  Factory default settings may then be 
displayed; if you are using other settings you will need to make 
the appropriate changes.  Next the Mindcraft logo will appear, followed 
by the Walls of Rome introduction screens.


Equipment Changes

If the sound equipment in your computer changes, run the SETD program 
from DOS and select the new sound card option.


HELP/PREVIEW Files

While in the Walls directory you can type the following:

Type HELP for help with memory problems, sound cards, and making a 
boot disk.  See the "Troubleshooting" section in this manual if you 
are still experiencing problems.

Type Preview to see the latest news about upcoming games, BBS service, 
new releases, etc.


Tutorial

This tutorial has been included with your game to introduce you to 
some of the features of game play.  By running the tutorial you will 
learn how to:  1) Deploy troops from the barracks,  2) Set up various 
types of equipment, such as ladders, bridges and siege towers,  
3)  Use the various siege engines, such as catapults, ballistae 
and bettering ram, and  4)  Execute various troop specific attack orders.  
Keep in mind while running this tutorial that it is not a true representation 
of game play, that is, the presence of the computer opponent will be 
extremely limited to give you the opportunity to execute orders with 
a minimum of hindrance.  During a real game you will not enjoy this luxury.


To run the tutorial, start up Walls of Rome and open the BATTLE MENU.  
Scroll through the list and highlight the item "Tutorial."  
A window will open, asking you if you want to play the Attacker or 
Defender.  Choose Attacker.  The game will load, and will place you 
in the game play screen.

When first entering this screen the game always begins in pause mode 
to allow you to get your bearings and decide on your initial strategies.  
This is a good time to familiarize yourself with some of the Map Commands.

When you first start up the game, the map is displayed in the "Area View".  
Click on the (Z)oom Icon.  The mouse cursor will change to a magnifying 
glass.  Position this cursor on the map above an area you wish to observe 
in more detail and click the left mouse button.  The view will change to 
a close up of the area you have selected.

In this view you are shown a great level of detail of a small area on 
the map.  You may now easily inspect any area of the map you wish, by 
simply placing the cursor on the edge of the screen in the direction 
your wish to move the map and holding down the right mouse button.  
The map will scroll until you release the mouse button, or reach the 
edge of the map.

Once you have familiarized yourself with scrolling the map, click on 
the (Z)oom Icon again.  Since you are currently in the most detailed 
view, the map will automatically switch to the "Strategic View", in 
which the entire map is displayed at once.  In this view you  can see 
at a glance the entire layout of the castle, as well as the elements of 
the surrounding terrain.  Notice at the bottom left and right of the map 
there are some tiny white blocks forming two white squares.  These are the 
two attackers barracks.  Different scenarios will have up to four such 
barracks, but for the purpose of this tutorial we'll just be using these 
two.

In Walls of Rome, your main objective is occupying and holding the various 
strategically important locations of the castle.  To view these areas, 
click on the OPTIONS menu and select the item "SHOW REGIONS".  The 
important locations will then be displayed, outlined in yellow.  
It will be your goal in this mission to lay siege to the castle, 
enter, and take control of these areas.  Each of the 20 castles in 
the game are different, and each has different strategic locations 
over which you must seize control.  For a detailed explanation of 
this subject, read the section Victory Conditions on page 19 of this 
manual.

To make things relatively simply for this tutorial, you will note that 
there are only three such locations, two comprising the areas of each of 
the castles main gate towers, and one inside the castle.  Click on the 
"?" Icon.  The mouse cursor will change to a small eye.  Using this 
command you can get information about any area of the map, by simple 
placing the eye over the area you wish to inspect and clicking the 
left mouse button.  You may also use the "?" to get information about 
any of the Icons, Buttons, or Troops you may have a question about during 
the game.

Move the eye cursor inside the large yellow rectangle lying within 
the castle and click the left mouse button now.  A small window will 
open, displaying information about the area you have selected.  
In this case the window will inform you that the area you are inspecting 
is the Defenders Barracks, with a value of 750 points.  You may repeat 
this procedure to get information about the other two important locations 
if you wish.

Now that you know your objectives, you can begin deploying troops to 
accomplish your goals.  To view the troops you have available for battle, 
click on the (B)arracks Icon.  The screen will then change to the Barracks 
Screen.  Visible on this screen are the armies and equipment inside your 
West barracks.  Under each troop and piece of equipment is a number 
signifying how many of each is available.

To inspect your troops and equipment, simply click on them once to 
highlight, then click again.  A window will then open, informing you 
about the selected item.  By doing this with every item you will note 
that in this barracks you have available Celtic Archers, Heavy Celts, 
and Ecland Warriors.  Your available equipment for this scenario includes 
ladders, bridges, catapults, ballistae and Greek fire.

Select the troop Heavy Celts by clicking on that icon.  The troop 
will be outlined in yellow to show that it is the selected item.  
Now click on the "+" arrow.  Ten Heavy Celts will move to the top of 
the screen, into the Deployment Window.  Next, select Ladders.  
Again, click on the "+" arrow to move ten ladders to the deployment 
window.  Now click on the Deploy button.  The Barracks screen will 
close and you will be returned to the previous view of the battlefield.  
Notice the group of small yellow squares next to your West barracks.  
These are the troops you have just deployed.

In their normal state, the attacking army's troops appear highlighted 
in red, defending troops as blue.  When a group is highlighted in yellow, 
it means that it is the "selected" group, ready to accept orders.  
When groups are first deployed they always become the highlighted group.  
When several groups are on the field, simply click on the group you wish 
to command.  That group will be highlighted in yellow and await your 
command.

Now that your troops are on the battlefield, you will need to give them 
some orders to get things going.  Since the group you deployed are already 
the selected group, all you must do is choose the command you wish them to 
perform.  In this case we wish them to place the ladders against the castle 
wall so that we might gain access.  To accomplish this, it will be best to 
change to the close up view.  Click on the (Z)oom Icon, then move the cursor 
above the deployed troops and click the mouse.  You will be placed in the 
Area View.  Repeat this procedure and you will be in the Local View, and 
able to see your troops, who are all holding ladders.

Now click on the (E)ngineer Icon.  A menu will appear, presenting you 
with the currently available command this group can accept.  Choose the 
item Place Ladders.  The Cursor will change to a feather.  Move this 

cursor off the map to the top edge of your screen and hold down the 
right mouse button to scroll the map to the castle wall.  Now position 
the cursor at a point directly outside the wall in an area that contains 
crennels (small openings on the wall).  Hold down the left mouse button 
and move the mouse down and to the right.  A rectangle will form along 
the wall, defining the area in which you wish to place the ladders.  
When you have outlined an area that includes at least one or two crennels, 
release the mouse button.  Your troops have now been ordered to lay ladders 
in  the area you have specified. If you make a mistake and outline an 
inappropriate area, simply click the (E)ngineering Icon again and outline 
a new area.

Now that your troops have their orders, you will need to take the game off 
Pause Mode so they can execute them.  Click on the (P)ause Icon.  After a 
moment for the computer to plan its defense, your troops will begin 
marching towards their destination.  You may wish at this point to switch 
to the Strategic View, or you can simply scroll the map to follow their 
progress.

If this were a real battle, sending an unprotected group to the castle 
would end in their certain demise, but in this tutorial the computer has 
an extremely limited number of troops, so you will not meet with much 
resistance.  Your troops should reach the wall and set up their ladders, 
then wait for additional orders.

Most of the commands you will be issuing during gameplay operate in 
this way; that is, by selecting the group you wish to give a command 
by clicking on it, choosing a command from the Icons, Command Menu, 
or Hot Keys, and then specifying the area in which to execute the 
command.

Now, let's deploy some archers and have them attack the castle.  
Click on the (B)arracks Icon.  You will remember that you have two 
different barracks in this scenario, East and West.  For the archers 
assault, we'll be using the East Barracks.

To switch Barracks, click on the (N)ext button.  You will note from 
the message at the top of your screen that you are now in the East 
Barracks.  Click on the Celtic Archer troops, then click on the "+" 
arrow to send 10 archers to the deployment window.  Now click DEPLOY 
to send these troops to the battlefield.

If you are not already, switch to the Strategic View so you can see the 
entire map.  You will notice that the archer group is now the selected 
group, highlighted in yellow, while the first group you deployed has 
changed to red.

To order your archers to attack, click on the (R)egion Icon.  The mouse 
cursor will change to a feather.  Position this cursor near one of the 
enemy groups on the castle wall and hold down the left mouse button to 
outline the area you wish to attack, in the same way you did when ordering 
the first troop to place ladders.  Your archers will automatically march 
to an area near the selected group and begin their barrage when they are 
within range.  You may wish to switch to the close up view now to watch 
their progress.

Now, lets set up and fire a ballistae.  Go back in the to Barracks and 
select the Ecland Warriors, then add ten to the deployment window.  
Next, select the Ballistae, and add one to the deployment window.  
Note that only one Ballistae may be deployed per group.  When you 
are ready, click on DEPLOY to send these troops onto the battlefield.

The Ballistae must be constructed before it can be used for it is too 
large and heavy to be moved as a single unit.  To accomplish this, click 
on the (E)ngineer Icon.  A window will open, showing you the current 
engineering commands these troops can accept.  Choose the item Build 
Ballistae.  You will then be prompted to specify the location you wish 
the Ballistae to be build, and the direction it should face.  
Your troops will then proceed to that location, and begin construction.  
Once complete, you may order your troops to fire the Ballistae, in 
the same way you ordered the Archers, by clicking on the (R)egion Icon, 
and outlining the exact area you wish to barrage.  If you do not issue 
any specific orders, troops equipped with a Ballistae will automatically 
fire at will at any troops within range.

This tutorial is a good place to experiment with the various commands and 
options available to you, as enemy resistance will be light.  In the 
same manner detailed above, you can order men to place bridges across 
rivers, send troops to various locations to engage the enemy forces, 
fire catapults and use battering rams.  When you have experimented 
sufficiently and feel comfortable with the working of gameplay, quit 
out of the tutorial and begin one of the real  scenarios by choosing 
from the list in the battle menu.  Note that for the most part, the 
battles are in order of their difficulty levels, the first scenario 
being the easiest and progressing to more and more difficult confrontations.  

It is recommended, but certainly not a necessity, that you play though at 
least a few of the stand alone missions before attempting one of the 
extended campaigns.


Victory Conditions

The Victory Conditions in Walls of Rome center around the Strategically 
Important Regions defined in each castle, and involve occupying and 
controlling a majority of the most valuable locations, within the time 
constraints of the game.  When you first begin a battle, these regions 
are hidden from view, but they can easily be displayed by selecting the 
"Show Regions" command located in the Options Menu.  To see the value of 
a particular region, click on the "?" Icon.  The mouse cursor will change 
to a small eye.  Move this cursor within the boundaries of a region and 
click the left mouse button.  A small message window will appear, showing 
you the name of the region and its value.

At any time during gameplay, you may view a report of how well you are 
doing by choosing the item "Progress Report" from the Reports Menu.  
A window will open, showing your army's current status.  For more 
information about this report see page 31.

Please note that while playing the Defenders of a castle, you own all 
the regions at the beginning of the battle, and therefore receive all 
the pints available in the mission until the attacking army manages to 
break through your defense and begins occupying those regions.

Following are the "rules" which are used to determine victory and 
defeat.

1)  The attacking army wins if it is able to occupy more than 50% of 
the total region's value for a period of 10% of the battle's length or 
1 day, whichever is longer.

2)  If the progress report displays green bars, and the attacker 
outnumbers the defender 3 to 1 the attacker wins.

3)  If the progress report displays yellow, and the attacker outnumbers 
the defender 6 to 1, the attacker wins.

4)  If yellow, and the defender outnumbers the attacker 2 to 1 the 
defender wins.

5)  If red, and the battle is a least half over the defender wins if 
he outnumbers the attacker.

6)  If the progress report has ever been green, but then degrades back 
to yellow for over 25% of the total battle length, the defender wins.



The Interface

The Mouse Cursor

The cursor is used to point to and select the various options available 
in the game.  In its normal state, the cursor appears as an arrowhead.  
You select options by placing this cursor over the desired Icon, Menu 
or Command and clicking the left mouse button.  In many cases, when you 
have selected an option, the cursor will change into a small 
representation of the particular command you have chosen.,  
For instance, upon clicking on the (A)dvance Icon, the cursor 
will change into a smaller arrowhead next to a marching soldier.  
In this way you can easily see which command is currently underway.  
At times, the cursor will change into an hourglass, indicating the 
computer is busy working on some time-consuming task or accessing 
your hard drive.  No new orders can be processed until the cursor has 
changed back to its normal state.



Keyboard Selection

Most of the options available in Walls of Rome can be accessed from your 
keyboard, by pressing the "Hot Key" associated with the command you wish 
to select.  On each Icon is a letter, representing that Icon's keyboard 
equivalent.  In the command menu, the number or letter appearing alongside 
the command list are the Hot Keys for the listed commands.  To select 
commands, you may use either these Hot Keys or the mouse, in any 
combination which is most comfortable for you.  For a listing of 
Hot Key commands, see the back cover of this manual.


Menu Items

Along the top of the screen is a menu bar that contains a wide variety 
of system and gameplay options.  To access these menus, left click on the 
appropriate menu you wish to view.  A window will then open, showing you 
the available options contained in the particular menu you've opened.  
At this point you simply click on the option you wish to activate, and 
that option will either take effect immediately, or prompt you for 
additional information.  You may also use the keyboard to access the 
Menus, by holding down the ALT key and pressing the first letter of 
the menu simultaneously.  For instance, to open the Command Menu, hold 
down the ALT key and press "C".  You may use the UP and DOWN arrows on 
your keyboard to highlight the particular option you wish, then press 
ENTER to select.

Selecting Troops

In Walls of Rome, you will be commanding many different groups of 
soldiers simultaneously.  In order to specify for which group a 
particular order is meant, you highlight the group prior to issuing 
them orders by simply moving the mouse cursor over the group you wish 
and  licking the left mouse button.  The group chosen becomes the Active 
group, and will be highlighted in yellow.  This group will remain active 
until a different group is selected.


Issuing Commands

To issue commands to a group of troops, first select that group by 
positioning the cursor on them and clicking the left mouse button.  
The group will then be highlighted in yellow, indicating they are the 
active group.  You may now select the order you wish to give them, either 
from the Icon Bar, the Command Menu, or by using the Hot Keys.


Other Commands

Some of the options available to you during gameplay are global commands, 
and either affect all your groups simultaneously, such as Full Retreat, 
or are not troop specific commands, such as Zoom, which changes your view 
of the map.  For a full description of all available commands, see the 
appropriate sections of this manual.


Scrolling the Map

Scrolling the map allows you to easily view locations which are not 
currently on the screen.  This option is only available to you in the 
two lowest zoom modes, the Area View and the Local View.  In the Strategic 
View, the entire map is displayed, making this option unnecessary.  
To scroll the map, move the cursor to the edge of the screen in the 
direction you wish the map to move, then press and hold the right mouse 
button.  The map will continue to scroll until either the button is 
released or you reach the edge of the map.


The Opening Screen

The Opening Screen is the first screen to be displayed after the 
Mindcraft Logo animation and opening sequence has ended.  
It is from this screen that you  can choose to start or continue 
a battle or campaign, receive information on past or current battles, 
or edit a Battle, campaign or map.

The Menu bar across the top of your screen has four options:  
"System," "Battle," "Campaign," and "Edit".  Under each of these 
selections are sub-menus relating to the main heading.  To choose 
an item, simply place your mouse cursor over the item you wish to 
choose and click the left button.  The sub menu will then be displayed, 
showing you the options available under that heading.  Select the option 
you wish from this menu, or press Escape to cancel this menu and return 
to the Opening Screen.

Outlined below are the various options you have form the Opening Screen:

Battle

Clicking on the Battle Menu will present you with the following options:


Start a Battle

Click on this option to begin a New stand alone battle.  A menu will appear, 
listing the battles available from which to choose.  Simply left click on 
the battle you wish and gameplay will proceed.  Please note that the battles 
in this list are separate from the missions contained in the Campaigns, and 
range in difficulty from easy to extremely difficult.

Continue a Battle

This Option allows you to continue playing one of your previously saved 
games.  Left clicking on the battle you wish to continue will load that 
battle and allow gameplay to proceed.


Back to Main

Choosing this Option simply cancels the current Menu and returns you to 
the Main Screen.  Alternatively, you may press the Escape Key to close 
the current Menu and return to the Opening screen.



Campaign

Clicking on this item will open a menu of Options relating to Campaign 
Play which are detailed below:


Start Campaign

Choose this Option to begin a NEW Campaign.  Upon left clicking this 
item, the Legion Map will appear, showing the continent of Europe.  
On this map are various Icons, depicting the armies of Rome, Carthage, 
Parthia, and the Celts.  To choose an army to command, place your mouse 
cursor over the Icon representing the army you wish and left click.  
See the section "The Great Sieges of the Roman Empire" on pages 4-8 for 
more information on the different nations and their armies.

After you have made you selection, the Campaign Map will appear, showing 
the specific locations of the castles included in that campaign.

If you wish to continue, and begin the campaign you have chosen, simply 
left click on the button labeled OK and the campaign will begin.  If you 
decide not to play this campaign, a left click on the button labeled EXIT 
will return you to the Legion Map and allow you to choose one of the other 
available Campaigns.


Continue Campaign

This Option allows you to re-start a Campaign in progress, from a list of 
your saved games.  Simply left click on the Campaign you wish to continue 
and gameplay will proceed.


Back to Main

Clicking on this Option, (or pressing the Escape key), closed the current 
menu and returns you to the Opening Screen.


Edit

This Option allows you to chose between the two editors included with Walls 
of Rome, the Battle Editor and the Map Editor.


Edit Battle

Choosing this option starts the Battle Editor.  In this editor you have 
many options, with which you can create your own battles.  You can pick 
the specific location for the battle (either a castle included with the 
game or one of your own creation) assemble the armies that will fight it, 
equip them how you wish, and decide on the length of the battle, daylight 
hours and so on.  All the features that are available in the Missions and 
Campaigns which come included with Walls of Rome can be adjusted in the 
Battle Editor.  See the section "Editing an Battle" beginning on page 45 
for complete details on creating your own battles.


Edit Map

Choosing this option will start up the Map Editor, which allows you to make 
changes to the maps included in the game, or to create your own maps from 
scratch.  See the section "Using the Map Editor", beginning on page 45 for 
complete details on editing or creating your own maps.


Back to Main

Choosing this Opton (or pressing the Escape Key) closes the current menu 
and returns you to the Opening Screen.


The Main Screen



The Main Screen is where you'll probably be spending most of your time.  
It is from this screen that gameplay takes place, where battles are won or 
lost, where commanders are either revered or humiliated.

Along the top of your screen is a Menu Bar, and running down the left edge 
of your screen is a column of Icons.  All of the optons on this screen may 
be accessed by means of the mouse; by left clicking on the particular item 
you wish, and also by using the keyboard equivalents,  (Hot Keys) which 
exist for each item and are described in detail in the sectons "The Command 
Icons", and "The Menu Bar" which follow.


The Command Icons

The Icons provide quick access to the most frequently used order and optons 
during gameplay.  All of these commands are also available as Hot Keys, 
accessed by pressing the letter shown on the Icons.  Once you have become 
familiar with the commands available, you might find that using the mouse 
to select Groups and Areas and using the Hot Keys to choose Commands is 
the fastest way to play the game.

The following secton shows each Icon, with it's associated Hot Key, and 
a descripton of the acton that it performs.


(ESC)

The Escape Icon is used to cancel the acton currently underway.  
If, for instance, you have selected a group of soldiers and then clicked 
on "Advance," and then decide you wish to issue a different command 
instead, left click on the Escape Icon (or press the Escape Key on your 
keyboard) to cancel the command in progress.  The mouse cursor will change 
back to an arrow, allowing you to choose your next course of acton.


(A)dvance 

The Advance Command chooses the locaton to which the currently selected 
(highlighted) group will travel.  Upon arriving at their destinaton, your 
troops will automatically attack, (if the locaton is occupied with enemy 
troops,) or they will simply wait there for additonal orders.  Click on 
the group you wish to issue this command to select them, then left click on 
the Advance Icon, or press "A": on your keyboard.  The Mouse Cursor will 
change to a smaller arrow and a soldier.  Move this cursor to the desired 
locaton and click the left button again to issue the order.  Please note 
that the locaton selected must be a valid locaton, i.e., choosing an area 
that is unwalkable (water or wall), or an area which is unreachable 
(inside the walls of a castle when no ladders or other means of egress 
exist) will result in the order being canceled.  The order must then 
be re-issued and give a legal destinaton.


(S)top

The Stop Icon (or the letter "S" on your keyboard) is used to make a 
group halt and wait for further orders.  Groups which have been given 
the Stop command will wait in their current locaton until they are issued 
new orders or until a situaton develops which forces them to engage an enemy 
group or retreat to their barracks.


(D)ivide

A left click on the Divide Icon will split the currently highlighted group 
in half, allowing you to give new orders to the split off group.  
This command differs from the "Split" order in the "Commands" menu 
as "Divide" automatically splits the group in half, whereas "Split" 
allows you to designate precisely which troops will for the secondary 
group.  See "Split" under the secton "Commands": for full informaton on 
this item.


(M)erge

The Merge command allows you to join two groups together, forming one larger 
group.  To issue this command, highlight the group you wish to join to 
another group.  Now click on the (M)erge Icon.  the Mouse Cursor will 
change into two arrows.  Finally, click on the group you wish the first 
group to join.  The two groups will become one, their orders remaining 
the order of the first group.  Please note that if the two groups are 
not capable of following the same orders, i.e., a missile group joining 
with a melee group, the second group may become ineffective.  When merging 
two group of troops it is therefore recommended that you keep in mind the 
limitatons of the troops you're dealing with.  For instance, merging an 
archer groups (as the first group) with a group of swordsman (the secondary 
group), and then commanding "Fire at Will" would obviously render the 
swordsman useless.


(E)ngineer

The Engineer Icon places the currently selected group in engineer mode.  
After issuing this command you will be presented with a list of the 
commands currently available for that particular group.  For complete 
informaton about the various engineering commands, see page 40.


(?)

The Informaton Icon allows you to identify various elements on the map 
and of the interface during gameplay.  To use, simply left click on the 
"?" Icon, (or the ? key on your keyboard).  The mouse cursor will change 
to an eye.  Move the eye to the area on the map you wish to inspect, and 
click the left mouse button.  A window will appear, providing you with 
informaton on the area in queston.  The command can be used on terrain 
and troops, as well as the Icons and Command Buttons.




(B)arracks

A left click on the Barracks Icon, (or hitting the "B" key on your 
keyboard), will pause the game and bring up the Barracks Screen, from 
which you can choose and deploy troops and equipment.  In Walls of Rome, 
there can be up to four Barracks per Battle, each with it's own Hospital.  
See the secton "Barracks" on page 37, for complete informaton on troop and 
equipment deployment for the barracks.


(R)egion

Regon allows you to specify a locaton for your catapult, ballistae, archers 
and spearmen to attack.  When the proper group is highlighted, simply click 
on the Regon Icon (or hit "R" on the keyboard).  The mouse cursor will 
change to a small feather.  Bring the cursor the upper right hand corner 
of the area you wish to specify.  Hold down the left mouse button and drag 
the mouse to outline the area you wish to be affected by this command.  
Release the mouse button and the order will take effect.


(P)ause

Pauses the game, allowing you to access the situaton, devise new strategies, 
and/or issue new orders to your troops on the field or within the barracks.  
All features in the game can be accessed while in pause mode, including 
Optons, Reports, Commands and Icons.


(H)ealth

A left click on the Health Icon (or typing "H" on your keyboard), changes 
to "Histogram Mode" allowing you to view the health and fatigue levels of 
all troops presently on the field.  The Histogram appears as two colored 
bars, side to side.  The bar on the left indicates that troops overall 
health.  The bar on the right displays the troops fatigue level.  As 
troops are injured or become fatigued, their effectiveness decreases, 
and their ability to ward off attacks diminishes proportonally.  
Groups showing very low levels on the histogram should be ordered 
to return to barracks, and fresh groups deployed to take their place.  
Injured troops are automatically sent to the hospital upon reaching 
the barracks, and will be discharged when their health levels return 
to normal.  A listing of all troops currently in the hospital can be 
accessed by choosing "Hospital" from the reports menu.  For complete 
details of the working of the Hospital, see the secton "Hospital" 
on page 33.


(Z)oom, (F1), (F2), (F3)

This functon allows you to view the battlefield in three different 
levels of precison: "Local View", "Area View" and "Strategic View".  
The Local View, (F1), shows the battlefield in a close u-p view, 
allowing you to see individual troops and their actons.  The Area 
View, (F2), shows a less detailed view but covers a larger area, 
allowing you to watch representatons of individual troops as they 
carry out their orders.  The Strategic View, (F3), displays the entire 
map, allowing you to see all of the components currently involved on 
the battlefield and their relatonship to one another.  To use this 
functon from the Icon Bar, simple left click on the "Zoom" Icon.  
if you are currently in either the Area or Strategic views, the 
cursor will change into a small magnifying glass.  Move this cursor 
to the place you wish to view in more detail and click the left mouse 
button.  If you are currently in the Local View, clicking on the Zoom 
Icon will automatically change to the 'Strategic View".


The Menu Bar

The Main Screen Menu Bar has three Items from which to choose, Optons, 
Reports, and Orders.


Options

Back to BattleCancels the current Menu and returns to battle.  
The Escape key on your keyboard can be used to perform the same 
functon.

Save Battle

This Option Saves the current game in its present conditon  You may 
issue this command at may time during gameplay while in the Main Screen.  
The first time a battle is saved a window will open, and prompt you for 
a name to save the battle under.  You may then type in up to eight 
characters.  It is suggested that you use meaningful names when saving 
your games, otherwise it will become hard to remember which battle is 
which when you have accumulated many saved games.  Please note that no 
file extenson is needed (or allowed) in your saved game names.  
The program will automatically assign the extenson .MCI to the filename 
you give.  If at some point you wish to delete some or all of your saved 
games, you may do so from the DOS prompt.  Simply change to your Walls of 
Rome directory and type the following:


DIR*.MCI

You will now see a listing of all your saved games, and can easily choose 
the ones you wish to delete.


Toggle Sound

Allows you to turn the Digitized Sound effects on and off.  You must have 
previously set up your sound card by using the SETD program to access this 
feature.


Toggle Music

Allows you to turn the Music on and off.  You must have previously set up 
your sound card by using the SETD program to access this feature.




Adjust Speed

This option allows you to lower the speed of the game if it plays too fast 
on your machine.  By default, the game is set to play at maximum speed.  
If the gameplays too fast on your system, you may lower the speed by 
selecting the Adjust Speed option from the menu.  A window will open and 
allow you to select the amount by which you wish the speed reduced in a 
range from 0 to 9.  After making your selecton, this setting will be saved, 
and gameplay will proceed at the slower rate until it is changed.



Show Regions

This command is a toggle which allows you to view the strategically 
important locatons for the particular battle you are currently playing.  
When ON, the important areas will be highlighted by a yellow box.  
Initially, you may wish to view Regions in the Strategic View, (F3) 
then zoom in on the specific locatons you are interest in.  
The overall goal of gameplay is to overtake and hold control of 
these strategic areas on the map.  For complete informaton regarding 
the workings of Regons and how they relate to gameplay, see the secton 
"Victory Conditons" on page 19.


Range Display

This option allows you to view the ranges of your various missile groups 
by outlining their effective ranges with a white circle.  You may choose 
to show all your unit's ranges concurrently, or choose any combinaton from 
the sub menu.


Quit

Ends the game in progress and returns to the Opening Screen.  Please note 
that this option does not save the current game; if you wish to save your 
game you must do so before quitting, by choosing the "Save Game" Option 
from the menu.

Reports
Progress

Choosing the Progress Report option will display a graph showing the 
current status of the Attacking army's troops.  Using a complicated 
system of weighted percentages, the computer will determine the percentage 
of the total regons held by the attacker, bearing in mind the point value 
of each regon held by the attacker.  The important thing to keep in mind 
are the values associated with the regons in the current scenario you are 
playing, and try to occupy the majority of the most valuable areas.

At the top right corner of this report is a legend which explains the color 
key used in the graph.  Yellow is used to signify that less than 10% of the 
total points are held by the attacker.  Red signifies that the attacker 
holds from 10% to 50% of the total points.  Green indicates the attackers 
are holding more than 50% of the total points.

The height of the graph will change from day to day based on the overall 
values associated with each troop type the army possesses.  Each troop 
type has been given a value and the total value of all your troops are 
weighed against the opposing army's to determine the Troop %.  If the 
graph grows higher and higher each day, it shows that the attacking army 
is overpowering the defender.  If the defender is ahead, the graph will 
become shorter as each day passes.  You may check the value of a specific 
troop type by first clicking on the troop to highlight it, then clicking 
on it a second time to bring up the Troop Informaton Window.  Clicking on 
the More button on this screen will open another window, with a detailed 
descripton of the unit.  Alternately, you may use the "?" Icon to view 
your troops informaton.  Click on the "?" Icon.  The cursor will change 
to an eye.  Move this cursor above the troop you are interested in and 
click the left mouse button.


Totals

This report displays a listing of all of the troops you currently possess.  
Under each troop are two numbers; the number on the left are the total 
troops presently on the battlefield, the number on the right displays 
how many are still within the barracks or are in recovering in a hospital.


Groups

The Groups Report Option allows you to view all the different groups of 
friendly troops that are currently on the battlefield.  Also displayed is 
the number of men in each group and their current orders.  This report is 
very useful for getting a general overview of all individual groups on the 
field.  You may also select a specific group from this report, by simply 
clicking on the Icon of the troop you wish.  That group will then become 
the Active group, and will be highlighted when you exit this screen and 
return to the map.  In this way you may easily select the next group you 
wish to issue a command.


Casualties

Choosing this option opens a sub-menu offering you two choices, Today's 
Casualties, or Overall Casualties.  Selecting Today's Casualties will 
display a breakdown by troop type of all the troops (attackers and 
defenders) that have died during the current day of gameplay.  Overall 
Casualties will give you the total numbers of soldiers that have died 
since the beginning of the current battle.


Hospital

When injured troops return to the barracks, they are automatically sent 
to the Hospital until they have recovered.  Clicking on the Hospital 
Report option allows you  to view those troops currently recuperating 
in the hospital and the day on which they will be released.  Each barracks 
has it's own separate hospital.  If more than one barrack exists in the 
particular battle you are fighting, a "Next" button will appear on the 
bottom of this report.  Clicking on the Next button switches between the 
hospitals associated with the available barracks.


Commands

This secton explains the various options in the Command Menu.  To Access 
this menu, simply click on the word command on the Menu Bar, or hold down 
the ALT key and press "C".  A menu will appear, listing the commands 
available.  A left click on the option you wish will execute that command.


Fire at Will

A standard order issued to archers and other missile groups, the fire at 
will command orders the currently highlighted group to attack any enemy 
groups within their range.  They will then hold that area after it has 
been cleared.  To give a Fire at Will Order, first select the group you 
wish to command.  Click on the Fire at Will command, or press (W) on your 
keyboard.  Upon releasing the mouse button, your missile group will begin 
to fire into that area until it is cleared, and will resume firing if any 
other enemies move into that area.


Patrol

This command, which is only effective for melee troops, places the currently 
highlighted group on Extended Patrol.  To use this command highlight the 
group you wish to affect and choose Patrol from the Command Menu, or press 
(X) on your keyboard.  The cursor will change into a soldier and a sword.  
Move this cursor to the enemy group you wish to target first and click the 
left mouse button.  Your highlighted melee group will then approach and 
attack the enemy group you have selected.  If your troops are successful 
in defeating the enemy, they will automatically search out the next 
closest enemy troop, move to that locaton, and attack them.  While under 
this command, your troops will continue in this fashon until they are 
destroyed or until no enemy troops exist on the battlefield, at which 
point they will hold positon until given further order.


Relieve

This command allows you to replace one group with another group of fresh 
troops.  To use this command, highlight the group you wish to relieve, 
then choose Relieve from the Command Menu.  Next, click on the group you 
wish to use for their replacements.  (Please note that both groups must 
be of the same general type, i.e., melee troops cannot replace missile 
troops and visa versa).  The replacements will then march to the area 
where the first group is located and take on the orders of this group.  
The first group will then return to their barracks for reassignment.


Split Group

Functoning much like the Divide Command on the Icon Bar, the Split Group 
option differs in that it allows you to specify the exact number of troops 
you wish to split off from the main group.  To use, highlight the group you 
wish to divide and then choose Split Group from the Command Menu.  
The cursor will change into a feather.  Move this cursor to the a point 
near the group where you wish to begin the divison; then click and hold 
down the left mouse button.  As you drag the mouse, a rectangle will form 
over the group, showing which of your troops will be affected by this order.  When you have the number of troops within this rectangle that you wish, release the mouse button.  The selected troops will then break off from their previous group and wait for new orders.


Follow

The Follow Command is used to make one group follow another friendly group.  
To execute this command, simply highlight the group you wish to be the 
followers and choose Follow from the Command Menu.  The mouse cursor will 
change into a red arrow.  Now click on the group you wish the first group 
to follow.  The first group will now follow the second group to their 
destinaton.  Once they have arrived, the follower's orders will be changed 
to "Hold Positon".  Subsequent "Advance" orders to the second group will 
issue the Follow Command each time you wish to have one group follow another.

Release

The "Release" command orders the selected group to return to the barracks.  
It's primary uses are to allow wounded or weakened troops to retreat from 
the battlefield before they are killed, and for troops that have finished 
their specific tasks.


Double Time

This command orders the selected group to travel to a locaton at twice 
their normal speed.  Although useful for emergency situatons, it should 
be noted that troops given this command will use more energy while under 
this command compared to a normal "Advance" command, and will therefore be 
less effective and more prone to injury when they reach their destinaton.



Full Retreat

Used in the event of disastrous circumstances, Full Retreat orders ALL of 
your troops currently on the battlefield to return to the Barracks, 
allowing you the opportunity to re-think your strategies and begin anew.



Chase

Functioning much like the "Follow" command, Chase differs in that it allows 
the currently highlighted melee group to follow an enemy group.  To use, 
simply highlight the group you wish to chase another group and choose Chase 
from the Command Menu.  The Cursor will then change to a Sword.  Place this 
cursor on the enemy group you wish to chase and  click the left mouse button.  Your troops will then follow the enemy group, automatically attacking them when within range.



Chase

Functoning much like the "Follow" command, Chase differs in that it allows 
the currently highlighted melee group to follow an enemy group.  
To use, simply highlight the group you wish to chase another group 
and choose Chase from the Command Menu.  The Cursor will then change 
to a Sword.  Place this cursor on the enemy group you wish to chase 
and click the left mouse button.  Your troops will then follow the 
enemy group, automatically attacking them when within range.


Target

The Target Command allows you to select an area for a missile group to 
concentrate its fire.  Your group, be it archers, spearsmen, slingers, 
or a catapult or ballistae crew, will fire into the targeted area until 
ordered to stop or issued a new command.


Fight Group

The Fight Group command simply allows you to choose which of the enemy 
groups you currently highlighted melee group should attack.  Upon 
selecting this command, the mouse cursor will change to a sword.  
Simply click on the enemy troop you wish to attack and your troops 
will move to the selected enemy's positon and engage them.  If they 
are successful and defeat the enemy group, your troops will hold positon 
until they either receive new orders, or a situaton develops which demand's 
their attenton.


Shoot Group

Similar to the Fight Group Command, but effective only with missile groups, 
the Shoot Group Command allows you to choose a specific group on which to 
lay fire.  To issue this command, choose Shoot Group for the Command Menu.  
The cursor will change to a bow.  Next, click on the enemy group you wish 
to attack.  If the enemy group you select is out of range, your troops will 
automatically advance to a closer positon and then begin firing.


The Barracks

The Barracks are used to house your troops when they are not on the 
battlefield.  The screen consists of a Control Panel, located on the 
far left of the screen, the Troop Roster Area, located in the middle, 
the Equipment Roster, on the right, and the Deployment Window, located 
along the top.  In Walls of Rome, the attacking army is allowed to possess 
up to four barracks, the exact number depending upon which scenario you are 
currently playing.


Barracks Options

Detailed below are the options and commands available to you while in the 
barracks:


Assembling Forces

Before you can deploy troops and equipment onto the battlefield, 
you must first select the items you wish deployed, and place them 
in the deployment window.  To do this, select the troop type you 
wish by clicking on it.  That troop will become highlighted, signifying 
that it is the "Active" troop.  At the top of the control panel is a 
button labeled "X".  This is the multiplier button.  It is used to 
determine how many individual troops and equipment will be affected 
in subsequent commands.  Initially, the multiplier is set to ten.  
You may change this by clicking on one of the buttons containing the 
Roman Numeral (I = One, V = FIVE, X = 10, XX = 20, M = 50)  Set the 
multiplier to the number of troops or equipment you wish to affect in 
the troop roster window.  The yellow arrows near the top of your screen 
add or remove troops in the Troop Deployment Window.  Each time you click 
on the "+" arrow, the number of troops you have set in the multiplier will 
be added to the Troop Deployment window.  At any time you may select a 
different troop type or piece of equipment by clicking on it.  The "-" 
arrows work in the opposite way, returning the highlighted troop in the 
deployment window back to its appropriate positon in the roster.


Deploy

Once you have selected your troops and equipment and moved them to the 
Deployment Window, simply click on the DEPLOY button.  The barracks window 
will close, and your troops will be placed on the battlefield, outside the 
appropriate barracks.


Move

The MOVE command allows you to move troops and/or equipment from one 
barracks to another during the pause at the end of each day.  To move 
your troops, first select them and add them to the Deployment Window in 
exactly the same way you would if you were going to deploy them to the 
battlefield.  Now click on the Move button, or press "M" on your keyboard.  
A window will open with a listing of all the barracks you have available.  
Simply select the barracks you wish and the troops in the deployment window 
will be transferred to that barracks.  Note that this command is only 
available to you when playing "Attacker", as the Defender is allowed only 
one barracks.


Next

The "NEXT" button allows you to switch between the various barracks, 
so that you may easily deploy groups to different locatons on the 
battlefield.  Simply click on the NEXT button to cycle between the  
different barracks you have available.  The heading at the top of your 
screen will indicate which barracks you are currently in.  Note that this 
command is only available to the attacking army.




Recall

The Recall command removes all of the groups from the Troop Deployment 
Window and returns them to their original positon in the roster area.  
If you wish to remove only a single group or piece of equipment, use the 
"-" arrow.


Exit

Clicking on EXIT closes the Barracks screen and returns you to the 
battlefield without deploying any troops.  All troops that currently 
reside in the Troop Deployment Window will remain there, and can be 
deployed upon your next visit to the barracks if you wish.


Engineering


Mining

An often used strategy of siege warfare, mining was a highly effective, 
though laborious method of breaking down a castles defenses.  Attacking 
troops would tunnel under the castle walls, collapsing them, and allowing 
them access to the interior.  In Walls of Rome, your tunnels will appear 
as green squares, each one indicating the presence on a similar length of 
tunnel existing beneath it.

To issue this command, elect some troops from your barracks, each equipped 
with a set of mining tools, and deploy them onto the battlefield.  Now, 
issue the (E)ngineering command.  A window will open, listing the commands 
available to that group.  Choose Undermine Wall.  You will then be prompted 
to specify the locaton in which to begin digging, and the area of wall you 
wish collapsed.  Your troops will then proceed to the specified area and 
begin to mine.


Using Siege Towers

A siege tower, when properly constructed and placed against the wall of a 
castle wall provides a means of quick access to large number of troops.  
Although initially harder to erect the ladders, siege towers are preferred 
for their durability in battle and the increased measure of safety they 
provide.  Note that only one siege tower may be deployed per group.

Before a tower can be utilized, it must first be constructed, and then 
pushed into the desired locaton.  The constructon of siege towers should 
normally be done at some distance from the castle, out of range of the 
enemies archers, catapults and ballistae.  Once completed, the tower 
itself acts as a shield to the soldiers who push it into place.


To construct a siege tower, enter the barracks and select at least 16 
troops (the minimum number required to build and move a tower) and a 
set of siege tower materials, and deploy them to the battlefield.  In 
Walls of Rome, any type of soldier is capable of building the towers 
except for cavalry units.  Once your team is deployed, issue the (
E)ngineer command.  A window will open, listing the current commands 
available for that group.  Select Build Siege Tower.  You will be 
prompted to select the area in which you wish the tower built, and 
the locaton you wish it to be placed.  As the tower will be pushed 
into locaton after it is built, choose a building site in an area 
that will give you fairly clear access to the towers final destinaton.

If your troops are meeting with too much resistance, you may issue the 
(S)top Command.  Your troops will then hold positon until once again 
ordered to Engineer.


Placing Ladders

Ladders are the quickest and perhaps the most dangerous way to attempt a 
breach of the castle walls.  Troops carrying ladders are quite vulnerable 
to attack, for they are unable to defend themselves adequately, and their 
ability to maneuver is restricted by the bulky load they must carry.  
Another problem with using ladders is that enemy troops will constantly 
be destroying the ladders you have so carefully placed, by pushing them 
off the castle walls.

Used properly, ladders can be a valuable additon to any attacking army.  
They can be placed by any type of troop except cavalry, and, once placed, 
the troops that carried them can enter the castle and begin an assault.  

Please note that ladders can only be placed on a wall under a crennel, 
(an opening in the top of the wall), unless the wall is low enough to 
gain access without the need of a crennel.  In some castles this might 
require a bit of experimentaton, however, no harm is done by ordering the 
placement of ladders in an  inappropriate locaton.  Your troops will simply 
wait in or near the area you have specified until you give them further 
orders.

To place ladders, enter the barracks and choose some troops.  It is a good 
idea to deploy more troops than you actually need for the task, due to the 
high mortality rate of most ladder carriers.  Once selected, click on the 
ladders, and add a similar number of these to the deployment window.  
(Each troop can carry a single ladder).

Next, Deploy your troops on to the battlefield and click on the 
(E)ngineering Icon.  A window will open, listing the current commands 
available for that group.  Choose the item Raise Ladders.  
The mouse cursor will change to a feather.  Use this cursor to carefully 
define the exact area where you wish to have the ladders erected by holding 
down the left mouse button and outlining a rectangle around the placement 
site.  Release the button and your troops will proceed to that locaton and 
set the ladders against the wall.


Destroying Ladders

When you are playing as the Defender, you will need to be on the alert for 
ladders placed against the walls of your castle so you may order your troops 
to destroy them.  To issue this command, select a nearby group and click on 
the (E)ngineering Icon.  Choose Destroy Ladders from the list of available 
commands.  The mouse cursor will change to a feather.  Use this cursor to 
outline the area containing the ladders you wish destroyed by holding down 
the left mouse button as you drag the mouse to create a rectangle around the 
desired area.  Your troops will then advance and destroy all ladders at this 
locaton.


Building Bridges

Bridge building is carried out in a manner similar to that of other 
engineering equipment, that is, by deploying a sufficient quantity of 
troops and bridge pieces, selecting the (E)ngineering Icon, choosing Lay 
Bridges from the list of available commands and then highlighting the area 
in which you desire the building to take place.  Your troops will proceed to 
the specified locaton and begin their work.  As with other engineering 
commands, try to be as accurate as possible when defining the area in which 
constructon should take place.  In the case of bridges, the area you define 
should contain an area of riverbank along each side; otherwise, building may 
cease before the bridge spans the entire area desired.



Battering Rams

Battering rams are used by the attacking army to crash through the castle 
gates(s), providing a permanent opening through which your troops may enter.  A battering ram requires a minimum of eight soldiers to carry, construct and operate.  You may, of course, deploy more troops to aid in the defense of the group.  These extra troops will automatically replace any soldiers who may be killed along the way.

To issue this command, deploy some troops and a battering ram onto the 
battlefield.  Click on the (E)ngineering Icon and select Build Battering 
Ram from the list of commands.  Next choose a locaton to construct the ram.  
You will then be prompted to specify the locaton to use the ram.  
Your troops will proceed to assemble the battering ram, and then begin 
their assault.  Please note that the battering ram can only be used against 
a gate, and not upon the thick, fortified walls of the castle.


Using Ballistae

Unlike its medieval counterpart, which fired spears, the ancient ballistae 
fired heavy rocks and other large projectiles upon the enemy.  It is a 
weapon of extraordinary power and capable of almost pin-point accuracy.

The ballistae, being a large and heavy weapon is constructed on-site, not 
simply rolled into locaton like it's cousin the catapult.  Once assembled, 
the ballistae may not be moved to another locaton, so plan your building 
site carefully.

The constructon and operaton of a ballistae requires at least six troops, 
although there is a definite advantage to deploying more than this, for the 
additonal troopers will stand ready to replace a killed or injured troop.  
The additonal troops can also be used to carry pots of Greek fire, which 
they will use to coat the rocks before they are fired, a tactic which can 
be devastating, as the burning pitch will spread fire across a wide area, 
killing all in its path.


Using Catapults

Catapults are used to fire large spears, which may, like the projectiles of 
the ballistae, be set aflame before they are released.  The catapult, being 
much smaller than a ballistae, can easily be moved from place to place 
during the course of a battle.

A minimum of four troops are required to operate the catapult, however, 
groups of twenty are not uncommon, the additonal troops normally carrying 
pots of Greek fire.

To operate this weapon, Deploy some troops equipped with a catapult.  
Use the (A)dvance Icon to select the area you wish to launch your attack.  
When your troops arrive at their locaton, click on the (R)egion Icon.  
The mouse cursor will change to a feather.  Move the cursor to the area 
you wish attacked, and click and hold the left mouse button.  Drag the 
mouse to outline a rectangle around this area, then release the mouse 
button.  Your catapult crew will begin its attack of the specified area.  
Not that catapult and ballistae crews, if not given specific orders, will 
automatically "Fire at Will" at any enemy within range.


Dropping Equipment

Troops that are carrying equipment are more vulnerable to enemy attacks 
as they are restricted from defending themselves by their heavy loads.  
If your troops are taking too much damage as they  are transporting 
equipment, you may order them to drop the items they are carrying to 
allow your troops to defend themselves.  To issue this order, click on 
the group to select them and then click the (E)ngineering Icon.  Choose 
Drop Equipment for the option list that is displayed.  Your troops will 
immediately drop the equipment they are carrying and wait for further 
orders.




Gathering Equipment


Equipment that has been dropped on the field, or left behind by troops 
that have died may be recovered by using the Gather Command.  To issue 
this command, select a group and click on the (E)ngineering Icon.  From 
the option list choose the item Gather Equipment.  The mouse cursor will 
change to a feather.  Use this cursor to outline the area containing the 
equipment you wish to recover.  Your troops will then proceed to the 
specified locaton, collect the equipment, and return it to the barracks.


Using the Editors

Editing a Battle

With the build in Battle Editor, you can easily create or modify battles 
to you own specificatons.

To edit a battle, choose EDIT for the Menu Bar on the Opening Screen.  
Click on the option "Edit a Battle".  A window will open displaying a 
listing of all the battles that currently exist.  Scroll through the 
list until you've highlighted the battle you wish to edit, then press 
(Enter).  If you wish to create a brand new battle, choose "NEW", which 
will be the last item on the list.  Another window will open, from which 
you can select the map you wish to use for the siege.

After these selectons you will be placed in the Editor Screen.  You will 
note that there are two Icons on this screen that are not available during 
gameplay.  These are the Define Regons Icon and the Items Icon.  Define 
Regons is used to specify the locaton of the Defenders Barracks and other 
areas you choose as the Important Regons.  The Item icon is used to place 
the Attackers Barracks, as well as equipment, such as ladders and bridges, 
that you wish to have on the map at the beginning of gameplay, as well as 
allowing you to remove unwanted items previously placed on the map.

To set up the various items associated with each scenario, click on EDIT 
on the Menu Bar.  A window will open, displaying the various options:


Battle Data

Selecting this option allows you to set the overall parameters of the game;  
Locaton of Battle, Attacking Army, Defending Army, Days Allowed for Siege, 
Troop Ratio and the Daylight Hours.  Each data option will appear 
sequentially, allowing you to enter your preferences.  For the first 
three items, you may type in anything you wish; there are no specific 
names that are required here, they are just included as reference items.  
The last three items are more important, for they will affect game play.  
When setting the option Days Allowed for Siege, keep in mind that the number 
you enter here will be used as part of the victory conditons.  You cannot 
win a Siege if you have not satisfied the victory conditons before this 
time runs out.  After this parameter has been set, press the (Enter) key to 
cycle to the next item.

The next item to set are the Daylight Hours for the scenario.  
You may set the hours in a range of 8-18 hours per day.  Keep in mind 
that the shorter the length of days, the less actual time you will have 
for battle.

The final item to set is the Troop Ratios.  This option sets a ratio 
between the number of troops allowed on the field at any one time for 
the Attacker and Defender.  Increasing this ratio in favor of opposing 
army, for instance, will decrease the number of troops you will be allowed 
to deploy proportonally.

When you have finished setting the program parameters, click on the EDIT 
option again, and choose Create Armies.  The Army Configuraton screen will 
open.

The left half of your screen will now be divided into two sectons, 
representing the barracks of the two armies.  If you are creating a 
new battle the two areas will be empty, as no troops have yet been defined.  
If you are editing an existing battle, these two areas will contain the 
troops and equipment each army currently possesses.  At the right edge of 
each of these screens are two arrows, a plus and minus.  By clicking on 
these you will add or remove troops to or from the barracks.

On the top right of your screen is a control panel, containing several 
buttons.  The "X" button is the muliplier, used to select how many troops 
will be affected by each click on an  arrow.  Its initial  value is 10, 
but may be set to 20, 50, or 100 by clicking on the X button.

The area at the  bottom left of the screen is the Roster Area, which 
contains the troops and equipment currently available to place into the 
armies.  If you are crating a New Battle, the Roster Area will only contain 
equipment, otherwise it will also contain the troop types of both armies.  
To bring new troops into the roster, click on the New Unit Type button 
located on the control panel.  You will be presented a list, from which 
you may choose the troop type you wish to add to the roster by simply 
clicking on the desired troop.

Once you have selected the troops for both armies, you can begin to assign 
them to their appropriate barracks.  This is accomplished by simply clicking 
on the troop type to highlight it, and then clicking o the appropriate "+" 
arrow to add those units to their barracks.

When you have finished with the troops, you may add equipment in the same 
way, by highlighting the specific item desired and clicking onto "+" arrow 
of the barracks in which you wish to place it.  If at any time during this 
process you make a mistake or change your mind, simple click on the "-" 
arrow to remove the selected troops from the barracks.

If you wish to remove all the troops of a specific kind from the barracks 
and/or the Roster Area, highlight the group you wish to remove and click on 
the Kill Unite Type button, located on the control panel.  That unit will 
then be removed from the Roster and from either of the armies that contains 
it, if any.  At any time in this screen, you may click on the selected troop 
type or piece of equipment to display informaton about it.

When you have finished creating the two armies, click on the SAVE button, 
to return to the Editor Screen.

Now you will need to define an area for the Defenders Barracks, and other 
important locatons on the map.  To define the Defenders barracks, click on 
the Region Button.  The mouse cursor will be replaced by a feather, which 
you will use to outline the area you have chosen.  Decide on the locaton 
for the Defenders Barracks, and place the cursor on the upper right hand 
corner of that area.  Hold down the left mouse button and begin dragging 
the mouse down and to the right to draw a rectangle around that area. When 
you've finished, release the mouse button.  The Region Window will open, 
prompting you to specify the name of the area.  Choose Defenders Barracks 
by clicking on it, or by highlighting it and pressing (Enter).  Next the 
Value Window will appear, allowing you to specify the pint value that will 
be associated with occupying this Region.  You may choose any value from 
0 to 1000.  press (Enter) to save the value you've selected.

You may now add other Regions to the map in the same manner by licking 
on the Region Icon and outlining the areas you wish the program to use 
as the important locatons during gameplay, and choosing NEW in the Region 
Window.  Type in the name for the new Region and assign in a point value.  
The name may be anything you wish, up to eight characters.  The areas you 
select, and the values associated with them will be important during 
gameplay, as occupying these Regions will determine the victory conditons.  
There is a maximum of 40 Regions that can be specified for any one battle.  
For a full descripton of Victory Conditons, see page 19.

At this pint, the only other requirement is to place the Attackers 
Barracks.  This is not done with the Region command, but with the Items 
Icon, located at the bottom of the Icon Bar, or by pressing the letter 
(S) on your keyboard.  Selecting this option will bring up a listing of 
the items available to be placed.  Click on the item "Barracks Tent".  
The mouse cursor will change into a small pick and shovel, indicating 
that the tent is ready to be placed.  Move this cursor to the area you 
wish to place the Attackers Barracks and left click.  The barracks tent 
will appear on the map.  You may place up to four barrack tents for the 
attackers in this fashon, one in each of the four quadrants on the map, 
represented diagonally, i.e., imagine an X drawn upon the map form corner 
to corner, dividing the map into four Regions, North, East, South, and 
West.  One barracks may be placed in each of these Regions.  If you try 
to place a barracks in a Region already containing one, the existing one 
will be replaced by the new one.  When you have finished placing the 
Attackers Barracks, press the Escape Key to exit this functon.

At this pint, all necessary conditons are in place, and you may save the 
battle, and exit to the Main Menu to begin gameplay.  there are however, 
additonal options which you can set up beforehand if you so desire, such 
as adding other items to map, or deploying troops which you wish to have 
available at the beginning of the game.


To add items to the map, simply click on the Items Icon, select the item 
you wish from the list, and then click again on the map where you wish 
this item to be placed.  If you make a mistake, or place an item in the 
wrong spot, you may choose "Remove Item" for the Item List, and click on 
the item you wish to remove.

To place Troops on the map, Click on the Barracks Icon, (or press "B") 
Select the troops from the Barracks and deploy them as you would during 
normal gameplay.  Once deployed, they will appear outside their appropriate 
barracks, and the mouse cursor will change to a small arrow and a soldier.  
Move this cursor to the area you wish to place the troops and left click.  
The troops will appear in the locaton you have selected.  If you wish to 
change the locaton of troops that you have previously placed, first highlight 
that group, and select Place Group from the Edit Menu.  You may then 
Choose their new locaton.

Note that since you are in the editor, you have access to both the 
attackers and defenders barracks.  To switch between them, click on 
the Next button in the Barracks Screen.  This will cycle you through 
the barracks of both the attacking and defending armies.


Editing a Map

Included in Walls of Rome is an editor which allows you to edit one of 
the existing maps.  To use this feature, select EDIT form the Main Screen, 
and choose the item EDIT A MAP.  A window will open, lifting the currently 
existing maps.  Select the map you wish to edit from the list.  The map you 
have chosen will then be loaded.

At the bottom of the Icon Bar is the TILE ICON, representing one of the 
tiles used in making the maps.  Left click on this icon to display a 
selecton of tiles which you may choose from to begin creating or editing 
the map.  Each map will have several screens of available tiles to select 
from.  To view all of the different tiles, click on the MORE button at the 
top of the Tile Window.

To place tiles, first select the tile you wish to place by left clicking 
on it.  That tile now becomes the "active tile"; the Tile Window will close, 
and the moue cursor will change to a pick hammer.  Move this cursor to the 
area you wish to drop the tile and click the left mouse button.  The tile 
will then appear on the map.  Note that by clicking and holding down the 
left mouse button you can "paint" with the tile, by dragging the mouse over 
the entire area you wish filled with this tile.

When you have finished editing the map to your satisfacton, click of OPTIONS 
on the Menu Bar  and choose Save Map.  You will be prompted to enter a 
filename for your new map.  In most cases you will want to save the map 
under a new name of up to eight characters.  No file extenson should be 
used in this name, it will be added automatically by the program.  Note 
that saving the map under its original name permanently changes the map.

Troubleshooting

Walls of Rome fails to load or run properly...

You may not have enough free memory or enough total memory.  Walls of 
Rome requires approximately 590K of available memory to load and run.  
Walls of Rome requires and additonal 1 MB of XMS extended memory for 
playing digitized sound effects.  XMS memory is not the same as EMS and 
does not use the EMM386.EXE driver to load.  XMS memory requires the 
HIMEM.SYS driver, (which is located in your DOS and/or Windows directories), 
or other upper-memory manage (QEMM, 386MAX for example) to be loaded when 
you first boot up your computer.

You may have a memory-resident TSR program that conflicts with the game.  
See the "TSR programs/Device drivers" secton for informaton on what TSRs 
are and what conflicts may arise.  Check the Config.sys and Autoexec.bat 
file samples below to see if you may need to edit these files to stop 
programs from being loaded that can cause a conflict with the game.  
Creating a boot disk, using the Boot Disk instructons below or the HELP 
program that comes with the game, will allow you to boot the machine from 
a floppy.

Depending on your specific configuraton, some had disk compresson programs, 
like Stacker of DOS 6.0 Doublespace, may not always be compatible with Walls 
of Rome.

To remedy, try installing the game to a non-compressed porton of the hard 
drive and then create a boot disk that boots without disk compresson drivers 
being loaded into memory.

Walls of Rome displays Insufficient Memory Messages...

You may not have enough free memory in the 640K porton of DOS.  Walls of 
Rome requires approximately 590K to run.  Use DOS "MEM" or "CHKDSK" 
commands to check "largest executable program size"  fro the amount of 
available free memory before gameplay.  Remember, bytes shown must be 
divided by 1024 to calculate the actual amount in K (kilobytes) available.  
You may have to alter your Config.sys and/or Autoexec.bat files or create 
a boot disk to free up enough memory.  See "Sample Config.sys" and "Boot 
Disk" sectons below.

Sound Effects do not work or stop working after playing for a while...

You may have chosen an incorrect IRQ or I/O setting  during installaton.  
Run the SETD program again and be sure that correct options are chosen for 
sound board and its settings.  You may want to consult your sound card manual or test software to determine the correct settings for your board.


A common mistake, for example, would be a Sound Blaster Pro sound card 
set to IRQ 5 but the Sound Blaster Pro driver in Walls of Rome expects 
it to be on IRQ7.  The SETD program in this case would need to be set to 
IRQ5.

Be sure that the SETD options match your sound card settings.  
Check your sound card test program or manual for further informaton.  


The mouse cursor appears but DOS not functon correctly or at all...

Your mouse driver may not be a 100% Microsoft or Logitech compatible 
driver.  make sure that the Microsoft or Logitech name and verson number 
is displayed when the mouse driver is initially loaded.  

Consult your mouse user's guide or package to verify that it is 100% 
Microsoft or Logitech compatible.  If not, you may check with the mouse 
manufacturer to see if an updated verson of the mouse driver is available 
from them that will correctly work with Walls of Rome.


The game runs too slow or slowly...

Your hard drive may be fragmented.

Run an optimizaton program to de fragment the hard drive.  
Check your DOS manual to see if one is included with your verson of DOS.  
If you do not have a separate optimizaton program, check with your retailer 
about the optimizaton programs available.

Your computer may not be fast enough to run the game effectively.  
Check the Walls or Rome box and the Machine Requirements secton of 
this manual for minimum and recommended system configuraton.  
Required options are the lowest settings possible for the game to be 
"playable" but a bit slow nonetheless, recommended options are the 
settings at which the game would functon at the "comfortable" speed.


Still having problems...

Have you tried the HELP program that comes with Walls of Rome?  
Walls of Rome comes with a separate HELP program that gives further 
technical assistance with memory, sound card problems, etc., and also 
contains a Boot Disk creator.


Contacting our Customer Service Department...

Check the "Questons or Problems" page in the back of this manual for 
informaton on contacting Mindcraft Software's Technical Support department.  
We can be reached directly by phone  and also by modem on the Mindcraft 
Software BBS, as well as other on-line services, such as CompuServe and 
Genie..


Equipment Changes...

If the sound equipment in your computer changes, run the SETD program 
from the DOS prompt and choose the new options.

If you replace your existing mouse with a new one, no changes need to 
be made to your configuraton.  Make sure, however, that the new mouse 
driver ids loaded and 100% Microsoft compatible before starting Walls 
of Rome.



TSR programs/Device Drivers...

TSR (Terminate & Stay Resident) programs, once loaded, remain in memory 
and may create memory conflicts with the Walls of Rome installaton program, 
the game program itself, or even the sound drivers.  it is possible for 
these programs to use up memory necessary for the game or for them to cause 
lockups and other strange occurrences.  It is recommended that you not run 
any such program if having problems either installing or playing Walls of 
Rome.

Some sample TSRs are: DEVICE DRIVERS (such as CD-ROM Drivers, Scanner 
Drivers, special Video Drivers, etc.), SHELLS (such as DOSSHELL), and 
UTILITY PROGRAMS (Such as DOS Share).

TSR programs are normally loaded upon system boot up in your Autoexec.bat 
file.  Device drivers and DOS shells are also loaded automatically and are 
generally installed in the Config.sys file.

See sectons below for informaton on editing your Config.sys and Autoexec.bat 
files to remove TSRs, or for creating a boot disk without TSRs being loaded.



Config.sys and Autoexec.bat...

These files allow you to control how memory is used and therefore set the 
amount of free memory that is configured as EMS memory, XMS memory, or 
both.

Sample DOS 5.0 or 6.0 CONFIG.SYS and AUTOEXEC files:

CONFIG.SYS

DEVICE=C:\DOS\HIMEM.SYS
DOS=HIGH,UMB
FILES=15
BUFFERS=15

AUTOEXEC.BAT

@ECHO OFF
PATH=C:\DOS
PROMPT $P$G
MOUSE

You can use the DOS 5.0 or 6.0 EDIT functon or other Text Editor program 
to edit our existing Config.sys or Autoexec.bat files.  They will be in 
the root directory (c:\)) of the hard drive.  If you don't want to edit 
had drive files, see creating a Boot Disk below.


Creating a Boot Disk...

If you need to free up more memory or increase the amount of available 
XMS memory without altering the Config.sys and Autoexec.bat files on the 
hard drive, you will want to create a boot disk.  You can use the commands 
below or the Create Boot Disk option that comes with the Walls of Rome 
game.  To run the HELP Program, simply type: HELP at the DOS Prompt while 
in the Walls Directory.


Creating a DOS 5.0 Walls of Rome Boot disk:

1)  Place a blank disk into drive A:.

2)  At the C> prompt type:

    FORMAT A: /S

3)  Use the DOS "Edit" utility to create a Config.sys file: Type:

     EDIT A:CONFIG.SYS

If you have problems with the DOS EDIT functon, please refer to your DOS 
manual.

4)  Enter the commands.
     Type:

DEVICE=C:\DIOS\HIMEM.SYS
DOS=HIGH,UMB
FILES=15
BUFFERS=15

NOTE:  If you are loading a Mouse.sys type mouse driver, you will need to 
type it here.  Otherwise, mouse commands would be put into the Autoexec.bat 
file.

To load, Type:

DEVICE=C:\MOUSE.SYS

5.  To save this Config.sys file, hold down the [ALT] key and press [F].  
The file menu will be displayed.  Press the [X] key and the press the 
[ENTER] key twice to Save the file and Exit to DOS.

6.  Next you will want to sue DOS "Edit" to edit the batch file Autoexec.bat.

     Type:

     EDIT A:AUTOEXEC.BAT

7)  Now enter the commands.
     Type:

     PROMPT $P$g
     PATH=C:\DOS

8)  Next you will want to type in your mouse command.  For example:  
MOUSE for a Microsoft mouse.  You may need to look at the Autoexec.bat 
file on the hard drive or look up the command in your Mouse documentaton.


Example:

C:|MOUSE.COM

The command shown above is just a sample, you must type in the appropriate 
command for your specific mouse driver.

NOTE:  If you are loading a Mouse.sys type mouse driver, you will want 
to put that mouse command in the Config.sys file and not in this Autoexec.bat 
file.  Consult your mouse documentaton and/or DOS manual for informaton on 
loading Mouse.sys drivers.

9)  To save this file, hold down to [ALT] key and press [F].  The file 
menu will be displayed.  Press the [X] key and then press the [ENTER] 
key twice to Save the file and Exit back to DOS>

10)  Reboot your computer by using the Reset button or by pressing and 
holding down the [CTRL], [ALT], and [DEL] keys at the same time.  This 
will boot the computer from boot disk and not the hard drive.

Command Reference



     Melee Troops                                             Missile Troops

Split                   1                       Split                   1
Follow                  2                       Follow                  2
Double Time             3                       Double Time             3
Relieve                 5                       Relieve                 5
Release                 5                       Release                 5
Full Retreat            6                       Full Retreat            6
Extended Patrol         X                       Fire At Will            W
Chase                   C                       Target                  T
Fight Group             F                       Shoot at Group          G



   Command Icons                                         Quick View

Escape                  ESC                     Local View              F1
Advance                 A                       Area View               F2
Stop                    S                       Strategic View          F3
Merge                   M                       View Troops             V
Divide                  D
Barracks                B                             Opening Menus
Zoom                    Z
Info                    ?                       System Menu             ALT-S
Engineer                E                       Battle Menu             ALT-B
Region                  R                       Campaign Menu           ALT-C
Pause                   P                       Edit Menu               ALT-E
Health                  H                       
							  Game Menus
						Options                 ALT-O
						Reports                 ALT-R
						Commands                ALT-C
{PAGE|41}


