

INTRODUCTION

     The wizard, Anthrax, lit the last candle completing the circle 
around him. Thirteen flames burning above thirteen waxen heads flickered 
in an unfelt wind; a plume of colored smoke rising from each to form 
a churning cloud in mid-air.  Anthrax lifted his arms into the cloud 
and began to mutter an ancient spell, causing the smoke to swirl wildly, 
spitting forth flashes of light that filled the room with an evil 
energy.  As the wizard continued his incantation, an image began to 
materialize in the raging storm above, an evil twisted image, not 
that of a human but of a Demon long thought dead.

     The Demon spoke like thunder booming loudly in the wizard's ears, 
"Who disturbs the Demon's sleep?! What creature thinks himself so 
powerful as to risk the Demon's fury?!"

     Anthrax tried to scream over the torment building in the room, 
"It is I, Anthrax, court wizard to his Majesty the King, who summons 
you to perform my bidding!"

     The words were almost lost in the rushing wind, "I command you 
to destroy the King and make his realm mine!"

     The Demon laughed, the sound of thunder exploding over a mountain 
range, "Kill the King I shall and capture his domain i will, but not 
for you, insignificant worm!"

     Lightning errupted from the circling cloud striking the Wizard 
and reducing his body to a smouldering pile of ash.  The cloud began 
to grow, spilling from the tower's windows, flowing up into the sky.  It 
spread its tendrils, blotting out the sun to make the land as dark 
as death.  An evil rain poured down upon the earth and set the ground 
afire, spreading from dirt to rocks, rocks to trees, trees to man.  The 
Demon's minions leapt from each flame, springing forth as hideous 
monsters to devastate the inhabitants of the doomed Kingdom.  In an 
instant the entire realm, as far as the eye could see, was burning; 
the smoke from a hundred thousand dying souls rising up, lost on the 
blowing winds.  As quickly as it had begun the deadly storm receeded 
into the castle that had witnessed its birth.

     The once prosperous Kingdom lay ruined, nothing left alive but 
a single bird forgotten in the Demon's blind wrath.  Months turned 
to years, years to decades and the memory of the ruined Kingdom was 
lost like dust on the wind.  All that remained was a lone castle, 
the seat of power from where a King once ruled.

     After a time, men wandered into the wasteland and a new Kingdom 
arose ruled by another King.  All the while the Demon continued his 
sleep, waiting as he recovered the energy he had spent.  The land 
was his now and the Demon kept a watchful eye on these new inhabitants 
as they populated the land.  Within a few generations the Kingdom 
had grown as mighty as the one that had stood many years before.  And 
as it grew, so did the uneasiness of the Demon's sleep until finally 
the evil one sensed the time had come to once again wreak destruction.

     In the hollow of a tree, a good faery awoke from a terrible nightmare.
In her dream she had seen a vast horde of pillaging monsters moving across 
the land like an unstoppable plague.  The face of a powerful Demon 
reached the recesses of her mind, lingering long after the nightmare 
was over.  Fearing the dream a premonition of real danger, the faery 
began preparing magical potions and spells that might defend the realm 
against such an evil attack.  The King must be warned, she thought, 
and someone must find the Demon and destroy it.

     Even as the faery worked, the deadly hand of the Demon reached 
out from the castle delivering one of its minions to entrap the faery 
and keep her captive until the Demon could rise.  As the faery was 
being captured she sent out a mental plee for help to the King, that 
some brave warrior might be sent to rescue her.  The King received 
the message and did as the good faery requested, calling upon his 
most trusted messenger to relay a command to the honored knight the 
King had selected.

     The messenger sped into town with only one thought in mind -- 
to deliver the Royal Scroll he carried.  The Demon was watching though, 
and again released one of its monsters to kill the messenger before 
he could complete his mission.  The flying monster appeared above 
the roofs of the town and found the messenger running along a road.

     Nearby, a chance visitor strolled along the road in search of 
lodging for the night. Noticing a strange shadow pass along the ground, 
the stranger glanced up to see the Demon's minion fly past overhead.

     "That thing had blood in its eyes and death in its heart," he 
thought, "I must see what evil it might do."

     The stranger ran down an alley and stopped in the safety of the 
shadows at a corner between two buildings.  He crept back as the messenger 
came running, chased by the flying monster.  Too late to intervene, 
the would-be hero could only watch as the monster ripped at the other 
man's throat leaving him dead in the center of the road.  In the messenger's 
hand the stranger found the Royal Scroll depicting the Kingdom's plight.

     Here your quest begins.  After travelling to the palace, the 
King instructs you to ride forth and defend the realm.  The King promises 
you the hand of the Princess in marriage should you succeed in your 
mission.  Even now the evil horde is crossing the land and will try 
to end your journey.  The King calls out as you prepare to leave, 
"Only you can save my Kingdom from the horde! Only you can deliver 
us from the grasp of the Demon!"  And so you gallop towards the horizon 
where a black, evil cloud has begun to spread across the darkening 
sky...




GAME INSTRUCTIONS


     It is important to realize that you can still use the keyboard 
when you have selected joystick.  If you are using the joystick and 
finding it impossible to make the correct moves (after verifying you 
are making the correct moves using the keyboard with the joystick 
not selected), it is possible that your joystick is improperly adjusted 
to your game controller card.  You should adjust the joystick to a 
point where, when the joystick option is selected but the joystick 
is not being touched, it does not interfere with the moves made by 
the keyboard.  This will enable you to use the joystick and make the 
correct moves.

Loading Tips

     If the ReadySoft logo does not appear within 15 seconds of typeing in
wrath, then there may be a problem with your 
computer system. Check your computer connections and make sure that 
the above instructions have been followed correctly. If you are sure 
that your computer is functioning (i.e. other software loads correctly) 
and you are still unable to load Wrath of the Demon, then you may 
have a faulty disk. 

Starting The Game

     After the game has loaded, the intro will automatically begin.
You can skip it (after you've admired it at least once...) 
by pressing the FIRE button at any time. You will then returned to 
the title page. Pressing the FIRE button again will skip the scrolling 
text and start the game right away.

Controlling The Hero

     Use the joystick to control the Hero's movements.  The controls 
of the Hero are divided into two parts:  the Action Scenes and the 
Fighting Scenes.  The numbers beside the movement descriptions are 
the keyboard controls for PC owners.

CONTROLS FOR THE ACTION SCENES

     Pressing the FIRE button (SPACE BAR on the IBM keyboard) will 
PUNCH. If you have a special weapon in your possession, pressing FIRE 
will use the weapon rather than punching.

     Moving the joystick up or down will normally cause the hero to 
jump or crouch.  If you are standing in front or against a door, however, 
moving the joystick up or down will make the hero enter these doors.

CONTROLS FOR THE FIGHTING SCENES

     You can use the joystick to jump or move the hero. Holding the 
FIRE button (SPACE on the IBM keyboard) will give you access to the 
sword movements.

Keyboard Functions

     Press the F1 key to use a Shield potion; the F2 key to use a 
Zap potion; and the F3 key to use a Healing potion.

     You can pause the game at any time by pressing the `P' key on 
the keyboard.  To continue to play, press the `P' key again and the 
game will resume.

Energy Symbol And Potions

     During the game you will notice a circular symbol around a face 
on the top left of the screen. This represents the energy of the hero. 
When the twelve circles around the face become empty, the hero will 
die.

     On the bottom right hand side of the screen, there are three 
different symbols with numbers under each. The first one represents 
your Shield potions; the second one, your Zap potions; and the third 
one, your Healing potions. The numbers under them represent the number 
of potions that you are carrying. Please note that you can't carry 
more than three potions of each kind.

SHIELD POTIONS: The hero will become immortal for three seconds.

ZAP POTIONS: Every monster around the hero will die or 
lose some energy. Unfortunately some monsters won't be affected by 
these potions due to their constitutions.

HEALING POTIONS: The healing potions will cure all your 
wounds and restore your energy to its maximum.

Keys And Additional Weapons

     At some points during the game, you will find keys and additional 
weapons. To use the keys, punch in the locks or push the joystick 
in the direction of the door. The door will automatically swing open. 
The additional weapons will become active only when needed. You can 
use them by pressing the FIRE button (SPACE BAR on the IBM keyboard).

Saving Your Position

     To save your position press CTRL-S when there is scrolling text 
being displayed on the pictures between each of the scenes.  You will 
then be prompted to insert a Save Disk.


     You can save up to ten different games on your Save Disk. If 
a save location is already used, the position where you saved will 
be shown, otherwise `EMPTY' will be displayed. If all of your save 
locations are used, you can save over an existing one or use another 
Save Disk. After selecting your location, press RETURN. You will then 
be prompted to insert a Wrath disk. Insert any of the Wrath of the 
Demon disks and press RETURN.  Pressing ESC when prompted for Save 
location will cancel the save process.

NOTE: Any data on your Save Disk will be ERASED. Be sure to use a blank
disk or one that you will use only to save your positions 
onto. It is necessary for the disks to be previously formatted.

Loading A Saved Game

     To Load your position press CTRL-L while the text is scrolling 
on the King picture (the picture following the title screen).

     Next, you will be prompted to insert your Save Disk. Remove the 
Wrath Disk from the internal drive, insert the Save Disk and press 
RETURN.

     A menu will then appear showing you the name of your previously 
saved positions and asking you to select the letter corresponding 
to the position to Load from. If a save location is already used, 
the position from where you saved will be shown, otherwise `EMPTY' 
will be shown.

     Select a location and you will be prompted to insert a Wrath 
disk. Insert any Wrath of the Demon disk and press RETURN.

Note: By pressing ESC when prompted for a Load location, the loading 
process will be cancelled.

Restarting The Scene

     If the hero dies in one of the scenes, you can restart the same 
scene by pressing the FIRE button (SPACE on the IBM keyboard) when the 
text is scrolling on the Death picture.  You will restart the scene 
with the same number of potions as you had when you originally began 
the scene. If you don't press the FIRE button, you will return to 
the beginning of the game.

Ending The Game

     PC owners should press CTRL-ALT-DEL at the same time and when 
the screen is blank, remove the disk from the drive. Alternately press 
CTRL-BREAK during an intermediate scene when text is scrolling.

GENERAL HINTS ABOUT THE GAME

1.  Try to keep your potions, you'll probably need them badly 
    as you progress.

2.  To defeat the various monsters, you will find that you must 
    develop different strategies for each of them.

3.  Try to stay as far away as possible from the monsters.

4.  Never let a monster push you in a corner.

5.  At certain points during the game,  it is recommended that 
    you make a map of the surroundings.

6.  Some monsters carry potions that can be collected by killing 
    them.

7.  Sometimes it's better to try to avoid a monster rather than 
    trying to kill it.

8.  Most of the time, switches activates mechanisms.

9.  Save between each of the scenes.

10. When in the castle, you always view the North and East walls.

About the Development Team

     Abstrax is the team who programmed Wrath of the Demon for the 
Amiga and made all of the original graphics.  Abstrax are Pierre Proulx, 
Claude Pelletier and Martin Ross who live and work in Quebec, Canada. 
Wrath of the Demon is their first game but probably not their last.

     Wrath of the Demon is the result of over ten months of non-stop 
work. When Wrath was first started, Abstrax was determined to create 
a game that pushed the hardware to its limits and in doing so produce 
a game that set new standards. The idea was to create a game that 
not only included smooth parallax scrolling with more levels than 
any previous game, but also to include fight scenes with large, intelligent 
monters and exploration scenes that require more than just manual 
dexterity. Equally important to the game was to produce very smooth 
animations and highly detailed graphics.  And finally, the game would 
not have been complete without the nine outstanding musical pieces 
from the reknown composer David Whittaker.

     The entire Wrath development team really enjoys writing computer 
games and looks forward to producing many more quality games in the 
future -- let's hope that piracy doesn't change their minds. Another 
game is already on the drawing boards, so look forward to a game that 
includes not only the techniques found in Wrath of the Demon but also 
many new ones.


Copyright

"Wrath of the Demon" is a trademark owned by ReadySoft Incorporated.-- 
Copyright 1990-93 ReadySoft Incorporated.  ALL RIGHTS RESERVED.

Disclaimer

Although ReadySoft Incorporated believes this program performs 
the functions described in this guide, the program is provided "as 
is" without performance warranties of any kind, either expressed or 
implied, including, but not limited to, the implied warranties of 
merchantability and fitness for a particular purpose.  The entire 
risk as to the quality and performance of this program is with you.

Limited Warranty

ReadySoft Incorporated warrants the magnetic media from manufacturing 
defects for a period of 90 days from the date of purchase.  Should 
any disk fail in the course of normal use within this 90 day period, 
ReadySoft will replace the disk(s).  It is the responsibility of the 
purchaser to bear the cost of shipping these items to ReadySoft and 
to provide proof of purchase verifying the purchase is within the 
90 day warranty period.