                   CIRQUEARAT MAZE VIDEO                    
                                                            
     Cirquearat, pronounced "surk-a-rat", means "circular   
maze" from the French word "cirque".  The screen shows two  
views of a cylinder: a profile in the upper part of the     
screen, and a cross section of the disk.  Inside the cylin- 
der is a maze.  The object of Cirquearat Maze Video (CMV) is
to move the pin to the right until it exits from the cylin- 
der.                                  
                                      
                   MOVES              
                                      
     To move, simply press one of the 
arrow keys.  If you are using the ar- 
row keys on the "numeric pad" portion 
of your keyboard, the "NumLock" must  
be OFF.  A "lean and slide" motion is also possible.  Press 
the *, then an arrow for the lean direction, followed by an 
arrow for the slide direction.  The pin will slide until it 
finds a passage off in the lean direction, or comes to an   
end, then stop.  To escape from a puzzle, hold the CTRL key 
and press Q.  To escape from CMV, press ctrl-C or ESC.  To  
turn the tone off or on, press ctrl-T.  To turn the flash   
off or on, press ctrl-F.                                    
                                      
                 DODEK                
                                      
     Each disk is divided into 10     
spokes and 10 wedges between spokes.  
The spokes are labeled with Dodek     
("double decimal") symbols.  The one  
at the 9 o'clock position is Zot.  The
others, reading clockwise, are Esch, Naya, Baya, Waya, Tapa,
Weech, Stru, Vay, and Uym.                                  
                                                            
                    THE PUZZLES                             
                                                            
     The home disk is completely open.  The end disks each  
have only one open spoke.  Each puzzle is based on an Eng-  
lish word.  The true path consists of turning to find the   
open spoke in the left end, then mov- 
ing right to the first letter of the  
word, turning to some other spoke,    
moving to the next letter, and repeat-
ing.  After the last letter, make one 
more turn, and move right to exit.    
Each puzzle also contains loops and   
dead ends.  EASY puzzles have 5 or    
less of these false paths, CHALLENGING puzzles have 6 to 15.
                                                            
                     PLAY MODE                              
                                                            
     You are playing blind.  The disk letters and the spoke 
Dodek symbols are not shown.  Neither are the passageways.  
Play mode is timed but not scored, and the object is simply 
to find your way through the maze.  Watch now as Play mode  
is demonstrated for puzzle E100.      