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 *M = Z}!!  !! !]!!  !",!P!J d q  a""""!"T"###$x##D#k#$;$#7#z$$$$H$m$"#%7%D%j%$%w%%%%%&&3&@&a&n&&&&I'x'''
'<'''& ';(l('.(((()y(()**7*j*))w**+)d)q))+,*"+,N,/+^+++**k++[,,,,--,---*-Q-^--,,(.I.-.V.y.Z/  ALL Printers - DEFAULT, No graphics AMT - Accel 500, Office Printer  240x 120  COL AMTCH   .PRD AMT - Accel 500, Office Printer  120x  60  COL AMTCL   .PRD AMT - Accel 500, Office Printer  120x 120  COL AMTCM   .PRD AMT - Accel 500, Office Printer  240x 240  COL AMTCVH  .PRD AMT - Accel 500, Office Printer   60x  60  COL AMTCVL  .PRD AMT - Accel 500, Office Printer  480x 240  COL AMTCVVH .PRD AMT - Accel 500, Office Printer  240x 120  B&W AMTH    .PRD AMT - Accel 500, Office Printer  120x  60  B&W AMTL    .PRD AMT - Accel 500, Office Printer  120x 120  B&W AMTM    .PRD AMT - Accel 500, Office Printer  240x 240  B&W AMTVH   .PRD AMT - Accel 500, Office Printer   60x  60  B&W AMTVL   .PRD AMT - Accel 500, Office Printer  480x 240  B&W AMTVVH  .PRD Anadex - DP Series  144x 144  B&W ANDXDPH .PRD Anadex - DP Series   72x  72  B&W ANDXDPL .PRD Anadex - WP Series  144x 144  COL ANDXWPCH.PRD Anadex - WP Series   72x  72  COL ANDXWPCL.PRD Anadex - WP Series  144x 144  B&W ANDXWPH .PRD Anadex - WP Series   72x  72  B&W ANDXWPL .PRD Apple - Imagewriter II   60x  72  COL APPLECL .PRD Apple - Imagewriter II  120x  72  COL APPLECM .PRD Apple - Imagewriter II   60x  72  B&W APPLEL  .PRD Apple - Imagewriter II  120x  72  B&W APPLEM  .PRD Brother - 24 Pin Models  180x 180  B&W BRO24H  .PRD Brother - 8/9 Pin Models  120x 216  B&W BRO9H   .PRD Brother - 8/9 Pin Models   60x  72  B&W BRO9L   .PRD Brother - 8/9 Pin Models  120x  72  B&W BRO9M   .PRD Brother - 8/9 Pin Models  240x 216  B&W BRO9VH  .PRD Brother - Twinriter  120x 216  B&W BROTWNH .PRD Brother - Twinriter   60x  72  B&W BROTWNL .PRD Brother - Twinriter  120x  72  B&W BROTWNM .PRD Brother - Twinriter  240x 216  B&W BROTWNVH.PRD Canon - BJ 130 Inkjet  180x 180  B&W CANONBJH.PRD Canon - BJ 130 Inkjet  360x 360  B&W CANONBJV.PRD Canon - LBP-8  150x 150  B&W CANONLH .PRD Canon - LBP-8   75x  75  B&W CANONLL .PRD Canon - LBP-8  100x 100  B&W CANONLM .PRD Canon - LBP-8  300x 300  B&W CANONLVH.PRD Canon - PJ1080A Inkjet   84x  84  COL CANONPJ .PRD Centronics - All Models   60x  60  B&W CENTRONL.PRD C.Itoh - 8510, 8600, Prowriter  160x  72  B&W CITOHH  .PRD C.Itoh - 8510, 8600, Prowriter   96x  72  B&W CITOHL  .PRD C.Itoh - 8510, 8600, Prowriter  136x  72  B&W CITOHM  .PRD C.Itoh - 8510, 8600, Prowriter  160x 144  B&W CITOHVH .PRD C.Itoh - 8510, 8600, Prowriter   80x  72  B&W CITOHVL .PRD Citizen - 24 Pin Models  180x 180  COL CITZ24CH.PRD Citizen - 24 Pin Models  360x 360  COL CITZ24CV.PRD Citizen - 24 Pin Models  180x 180  B&W CITZN24H.PRD Citizen - 24 Pin Models   60x  60  B&W CITZN24L.PRD Citizen - 24 Pin Models  120x  60  B&W CITZN24M.PRD Citizen - 24 Pin Models  360x 360  B&W CITZN24V.PRD Citizen - 8/9 Pin Models  120x 216  COL CITZN9CH.PRD Citizen - 8/9 Pin Models   60x  72  COL CITZN9CL.PRD Citizen - 8/9 Pin Models  120x  72  COL CITZN9CM.PRD Citizen - 8/9 Pin Models  240x 216  COL CITZN9CV.PRD Citizen - 8/9 Pin Models  120x 216  B&W CITZN9H .PRD Citizen - 8/9 Pin Models   60x  72  B&W CITZN9L .PRD Citizen - 8/9 Pin Models  120x  72  B&W CITZN9M .PRD Citizen - 8/9 Pin Models  240x 216  B&W CITZN9VH.PRD Dataproducts - 8050/8070  168x  84  COL DATAPCM .PRD Dataproducts - 8050/8070  168x  84  B&W DATAPM  .PRD Datasouth - All Models  144x 144  B&W DATASH  .PRD Datasouth - All Models   72x  72  B&W DATASL  .PRD DEC - LA50, LA100  180x  72  B&W DECLAH  .PRD DEC - LA50, LA100  144x  72  B&W DECLAL  .PRD Diablo - C-150 Inkjet  120x 120  COL DIABLCCM.PRD Diablo - S32   70x  70  B&W DIABLSL .PRD Epson - 24 Pin Models  180x 180  COL EPSON2CH.PRD Epson - 24 Pin Models  360x 360  COL EPSON2CV.PRD Epson - 24 Pin Models  180x 180  B&W EPSON2H .PRD Epson - 24 Pin Models   60x  60  B&W EPSON2L .PRD Epson - 24 Pin Models  120x  60  B&W EPSON2M .PRD Epson - 24 Pin Models  360x 360  B&W EPSON2VH.PRD Epson - EPL-6000  150x 150  B&W EPSON6H .PRD Epson - EPL-6000   75x  75  B&W EPSON6L .PRD Epson - EPL-6000  100x 100  B&W EPSON6M .PRD Epson - EPL-6000  300x 300  B&W EPSON6VH.PRD Epson - 8/9 Pin Models  120x 216  COL EPSON9CH.PRD Epson - 8/9 Pin Models   60x  72  COL EPSON9CL.PRD Epson - 8/9 Pin Models  120x  72  COL EPSON9CM.PRD Epson - 8/9 Pin Models  240x 216  COL EPSON9CV.PRD Epson - 8/9 Pin Models  120x 216  B&W EPSON9H .PRD Epson - 8/9 Pin Models   60x  72  B&W EPSON9L .PRD Epson - 8/9 Pin Models  120x  72  B&W EPSON9M .PRD Epson - 8/9 Pin Models  240x 216  B&W EPSON9VH.PRD Epson - GQ 3500 Native Mode  300x 300  B&W EPSONGQH.PRD Facit - 4528   60x  60  B&W FAC4528L.PRD Facit - 4542   70x  70  B&W FAC4542L.PRD Fujitsu - 24C  180x 180  COL FUJ24CCH.PRD Fujitsu - 24C  360x 180  COL FUJ24CCV.PRD Fujitsu - 24C  180x 180  B&W FUJI24CH.PRD Fujitsu - 24C  360x 180  B&W FUJI24CV.PRD Fujitsu - 24D  180x 180  B&W FUJI24DH.PRD Fujitsu - 24D   60x  60  B&W FUJI24DL.PRD Fujitsu - 24D   90x  90  B&W FUJI24DM.PRD GENICOM - 3180-3404 Series   72x  72  B&W GENICOML.PRD Gorilla - Banana   60x  63  B&W GORILLAM.PRD Hewlett-Packard - 7600 Model 355  406x 406  COL HP7600CH.PRD Hewlett-Packard - 7600 Model 355  102x 102  COL HP7600CM.PRD Hewlett-Packard - 7600 Model 355  406x 406  B&W HP7600H .PRD Hewlett-Packard - 7600 Model 355  102x 102  B&W HP7600M .PRD Hewlett-Packard - DeskJet 500C  150x 150  COL HPDSKCH .PRD Hewlett-Packard - DeskJet 500C   75x  75  COL HPDSKCL .PRD Hewlett-Packard - DeskJet 500C  100x 100  COL HPDSKCM .PRD Hewlett-Packard - DeskJet 500C  300x 300  COL HPDSKCVH.PRD Hewlett-Packard - LaserJet/DeskJet - All Mo  150x 150  B&W HPLSRH  .PRD Hewlett-Packard - LaserJet/DeskJet - All Mo   75x  75  B&W HPLSRL  .PRD Hewlett-Packard - LaserJet/DeskJet - All Mo  100x 100  B&W HPLSRM  .PRD Hewlett-Packard - LaserJet/DeskJet - All Mo  300x 300  B&W HPLSRVH .PRD Hewlett-Packard - LaserJet/DeskJet - All Mo  600x 600  B&W HPLSRVVH.PRD Hewlett-Packard - PaintJet - All Models  180x 180  COL HPPNTCH .PRD Hewlett-Packard - PaintJet - All Models   90x  90  COL HPPNTCM .PRD Hewlett-Packard - PaintJet - All Models   90x  90  COL HPPNTCMT.PRD Hewlett-Packard - PaintJet - All Models  180x 180  B&W HPPNTH  .PRD Hewlett-Packard - PaintJet - All Models   90x  90  B&W HPPNTM  .PRD Hewlett-Packard - QuietJet  192x 192  B&W HPQJTEH .PRD Hewlett-Packard - QuietJet   96x  96  B&W HPQJTEL .PRD Hewlett-Packard - QuietJet  192x  96  B&W HPQJTEM .PRD Hewlett-Packard - QuietJet  192x 192  B&W HPQJTH  .PRD Hewlett-Packard - QuietJet   96x  96  B&W HPQJTL  .PRD Hewlett-Packard - QuietJet  192x  96  B&W HPQJTM  .PRD Hewlett-Packard - ThinkJet  192x  96  B&W HPTNKEM .PRD Hewlett-Packard - ThinkJet  192x  96  B&W HPTNKM  .PRD IBM - 3852-1 Color Inkjet   84x  84  COL IBM381CM.PRD IBM - 3852-2 Color Inkjet  100x  96  COL IBM382CM.PRD IBM - 3852 Color Inkjet   84x  63  B&W IBM38M  .PRD IBM - Color Printer   60x  72  B&W IBMCLRL .PRD IBM - Color Printer  120x  72  B&W IBMCLRM .PRD IBM - Graphics Printer, Proprin  120x 216  B&W IBMGRH  .PRD IBM - Graphics Printer, Proprin   60x  72  B&W IBMGRL  .PRD IBM - Graphics Printer, Proprin  120x  72  B&W IBMGRM  .PRD IBM - Graphics Printer, Proprin  120x 216  B&W IBMGRVH .PRD IDS - 440   64x  64  B&W IDS440L .PRD IDS - Prism   84x  84  COL IDSCM   .PRD IDS - Prism   84x  84  B&W IDSM    .PRD Integrex - Colour Jet 132   60x  60  B&W INTE132L.PRD JDL - 750  180x 180  COL JDL750CH.PRD JDL - 750   60x  60  COL JDL750CL.PRD JDL - 750   90x  90  COL JDL750CM.PRD JDL - 750  180x 180  B&W JDL750H .PRD JDL - 750   60x  60  B&W JDL750L .PRD JDL - 750   90x  90  B&W JDL750M .PRD Malibu - All Models   60x  60  B&W MALIBUL .PRD Mannesmann Tally - 160  133x  64  B&W MAN160H .PRD Mannesmann Tally - 160   50x  64  B&W MAN160L .PRD Mannesmann Tally - 160  100x  64  B&W MAN160M .PRD Mannesmann Tally - 420   60x  60  B&W MAN420L .PRD Mannesmann Tally - Spirit  160x 216  B&W MANSPRTH.PRD Mannesmann Tally - Spirit   80x  72  B&W MANSPRTL.PRD Mannesmann Tally - Spirit  160x  72  B&W MANSPRTM.PRD MPI - All Models  120x 144  B&W MPIH    .PRD MPI - All Models   60x  72  B&W MPIL    .PRD MPI - All Models  120x  72  B&W MPIM    .PRD NEC - 24 Pin Models  180x 180  COL NEC24CH .PRD NEC - 24 Pin Models  360x 360  COL NEC24CVH.PRD NEC - 24 Pin Models  180x 180  B&W NEC24H  .PRD NEC - 24 Pin Models   60x  60  B&W NEC24L  .PRD NEC - 24 Pin Models  120x  60  B&W NEC24M  .PRD NEC - 24 Pin Models  360x 360  B&W NEC24VH .PRD NEC - 8023   72x  72  B&W NEC8023L.PRD NEC - 8027A   80x  72  B&W NEC8027L.PRD NEC - 8/9 Pin Models  120x 120  COL NEC9CH  .PRD NEC - 8/9 Pin Models   60x  60  COL NEC9CL  .PRD NEC - 8/9 Pin Models  120x  60  COL NEC9CM  .PRD NEC - 8/9 Pin Models  240x 240  COL NEC9CVH .PRD NEC - 8/9 Pin Models  120x 120  B&W NEC9H   .PRD NEC - 8/9 Pin Models   60x  60  B&W NEC9L   .PRD NEC - 8/9 Pin Models  120x  60  B&W NEC9M   .PRD NEC - 8/9 Pin Models  240x 240  B&W NEC9VH  .PRD North Atlantic Quantex - All Models  144x  72  B&W NORTHH  .PRD North Atlantic Quantex - All Models   72x  72  B&W NORTHL  .PRD North Atlantic Quantex - All Models  120x  72  B&W NORTHM  .PRD Okidata - Okimate 20   60x  72  COL OKI20L  .PRD Okidata - 2410 & 2350   72x  72  B&W OKI2410L.PRD Okidata - 24 Pin Models  180x 180  COL OKI24CH .PRD Okidata - 24 Pin Models  180x 180  B&W OKI24H  .PRD Okidata - 24 Pin Models   60x  60  B&W OKI24L  .PRD Okidata - 24 Pin Models  120x  60  B&W OKI24M  .PRD Okidata - 24 Pin Models  363x 363  B&W OKI24VH .PRD Okidata - Most Models  144x 144  B&W OKI9H   .PRD Okidata - Most Models   72x  72  B&W OKI9L   .PRD Okidata - Most Models  144x  72  B&W OKI9M   .PRD Panasonic - All Models  120x 216  B&W PANASH  .PRD Panasonic - All Models   60x  72  B&W PANASL  .PRD Panasonic - All Models  120x  72  B&W PANASM  .PRD Panasonic - All Models  240x 216  B&W PANASVH .PRD POSTSCRIPT - All Models   72x  72  B&W PS      .PRD Postscript - All Models   72x  72  COL PSC     .PRD Quadram - Quadjet   70x  72  COL QUADRCL .PRD Quadram - Quadjet   80x  80  B&W QUADRL  .PRD Seikosha - All Models   60x  63  B&W SEIKOL  .PRD Sharp - JX 720   60x  63  B&W SHARPCM .PRD Star Micronics - SB-10, 24 Pin Models  180x 240  B&W STAR24H .PRD Star Micronics - 8/9 Pin Models  120x 144  B&W STAR9H  .PRD Star Micronics - 8/9 Pin Models   60x  72  B&W STAR9L  .PRD Star Micronics - 8/9 Pin Models  120x  72  B&W STAR9M  .PRD Star Micronics - 8/9 Pin Models  240x 144  B&W STAR9VH .PRD Tandy (Radio Shack) - 2100 Series  180x 180  B&W TAN2100H.PRD Tandy (Radio Shack) - 2100 Series   60x  60  B&W TAN2100L.PRD Tandy (Radio Shack) - DMP-430/440  120x 144  B&W TAN430M .PRD Tandy (Radio Shack) - CGP-220   70x  72  COL TANCGPCL.PRD Tandy (Radio Shack) - CGP-220   80x  80  B&W TANCGPL .PRD Tandy (Radio Shack) - Most Tandy Printers   60x  72  B&W TANDYL  .PRD Tandy (Radio Shack) - Most Tandy Printers   60x 144  B&W TANDYM  .PRD Tandy (Radio Shack) - IBM Emulation  120x 216  B&W TANIBMH .PRD Tandy (Radio Shack) - IBM Emulation   60x  72  B&W TANIBML .PRD Tandy (Radio Shack) - IBM Emulation  120x  72  B&W TANIBMM .PRD Tandy (Radio Shack) - IBM Emulation  240x 216  B&W TANIBMVH.PRD Texas Instruments - 855/857/865  120x 144  COL TI855CH .PRD Texas Instruments - 855/857/865   60x  72  COL TI855CL .PRD Texas Instruments - 855/857/865  120x  72  COL TI855CM .PRD Texas Instruments - 855/857/865  120x 144  COL TI855CVH.PRD Texas Instruments - 855/857/865  120x 144  B&W TI855H  .PRD Texas Instruments - 855/857/865   60x  72  B&W TI855L  .PRD Texas Instruments - 855/857/865  120x  72  B&W TI855M  .PRD Texas Instruments - 855/857/865  144x 144  B&W TI855VH .PRD Toshiba - 1350  180x 180  B&W TOSH1350.PRD Toshiba - 24 Pin Models  360x 360  COL TOSH24CE.PRD Toshiba - 24 Pin Models  180x 180  COL TOSH24CH.PRD Toshiba - 24 Pin Models  360x 180  COL TOSH24CV.PRD Toshiba - 24 Pin Models  360x 360  B&W TOSH24EH.PRD Toshiba - 24 Pin Models  180x 180  B&W TOSH24H .PRD Toshiba - 24 Pin Models  360x 180  B&W TOSH24VH.PRD Xerox - 2700/4045  154x 154  B&W XER2700H.PRD Xerox - 2700/4045   77x  77  B&W XER2700L.PRD Xerox - 4020 Inkjet  120x 120  COL XER4020C.PRD Dataproducts - 8052/8072  165x  82  COL DP80X2CH.PRD Dataproducts - 8052/8072   82x  82  COL DP80X2CL.PRD Dataproducts - 8052/8072  165x  82  COL DP80X2CM.PRD Dataproducts - 8052/8072  330x  82  COL DP80X2CV.PRD ( P   ^         2Kd  }  8  USING MEGAPAK SINGLES When using the system, you can either click on the button you want to select; or use the keyboard, typing the highlighted or underlined letter. OPENING SCREEN The main screen has six buttons: |s00,249,00|m020|bP|blay Game |s00,249,00|m020|bR|bead Manual |s00,249,00|m020|bC|batalog |s00,249,00|m020|bD|bemo |s00,249,00|m020|bH|belp |s00,249,00|m020E|bx|bit To select a button, either click on it with your mouse or type the highlighted letter for the button of your choice. Each button has its own section in this help file, which explains the function of the button.  
   ^          Mh  |bP|bLAY GAME BUTTON Selecting this button will bring up the Game Information screen, which lists the hardware requirements, the exit key(s), and other miscellaneous information. At the bottom of the screen there are two additional buttons: |s00,249,00|m020|uR|uun Game |m020Here you will find instructions on how to run the game. |s00,249,00|m020|uC|uancel |m020This will take you out of the |bP|blay Game area and back to the main |m020screen. f 2   l   t   $v  G  q   Oh  Y  ,^!  'HN|B  |bR|bEAD MANUAL BUTTON|u |u|uOnce you select this button, there will be four buttons at the bottom of the screen: |s00,249,00|m020|bP|brint |m020Choose this button if you would like to print the manual.  To print the |m020entire manual, select |bM|banual; to print only the section you are |m020viewing, select Current |bS|bection.  Select |bC|bancel when you want to get |m020back to the main screen. |s00,249,00|m020|bU |b|b|m020Each time you select this button, it will move you |bup|b one section of the |m020manual.  You can also move from section to section by clicking your |m020mouse on the section of your choice. |s00,249,00|m020|bD |b|b|m020Each time you select this button, it will move you |bdown|b one section of |m020the manual. You can also move from section to section by clicking |m020your mouse on the section of your choice. |s00,249,00|m020E|bx|bit |m020This will take you out of the print area and back to the main screen. SCROLL AREA FUNCTIONS The arrow keys and the slide bar connecting the arrow keys (located just to the right of the text) are known as the scroll bar.  The scroll bar allows you to move through the text.  Once you are inside a section of the manual, you can scroll through that section by: |s00,249,00|m020Using the Keyboard: |m020 |m020|bPage Up|b - Moves up one page of text. |m020|bPage Down|b - Moves down one page of text. |m020|bHome|b - Moves to the beginning of the text. |m020|bEnd|b - Moves to the end of the text. |m020|bUp Arrow|b - Moves up one line of text. |m020|bDown Arrow|b - Moves down one line of text. |m020 |s00,249,00|m020Using the Mouse: |m020 |m020|bUp Arrow Button|b - Moves up one line. |m020|bDown Arrow Button|b - Moves down one line. |m020|bSlide Bar Button|b (button between the two arrows) - Moves up and |m020down in the scroll bar by holding the left mouse button down over the |m020button and moving the button.  When the button is in the desired |m020location, release the mouse. |m020|bInside the Slide Bar|b - Moves one page toward where the mouse was |m020clicked. |m020  ^   a       #  |bC|bATALOG BUTTON|u |u|uThis section will show you screen shots of other SelectWare products. You can move forward or backward by clicking the left and right arrow key buttons, or by using the arrows on the keyboard. The |bI|bNFO button will give you more information about each product. The E|bX|bIT button will take you back to the main screen.      Q       +  s    |bD|bEMO BUTTON There may be demos on the system.  If so, you can view them by selecting the |bD|bemo button.  Once you have selected this button, you will see the Demo Information screen. At the bottom of the Demo Information screen there are two additional buttons: |s00,249,00|m020|uR|uun Demo |m020Here you will find instructions on how to take to run the demo(s). |s00,249,00|m020|uC|uancel |m020This will take you out of the Demo area and back to the main screen. If there are no demos, the |bD|bemo button will be inactive.  T      |bH|bELP BUTTON|u |u|uSelecting the |bH|belp Button will bring up this help file.  k    c   |bE|bXIT BUTTON|u |u|uThe E|bx|bit button will take you out of Megapak Singles and back to a DOS prompt.  Z  =   a   o     +m  1  _  q  c    8    =  Wl  
  ?    <  Vp&Tu    		!	3	I	y			
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4z  How to find out what your system's Conventional Memory is? At a DOS prompt type the following:  mem [return] Read the third line from the bottom, Largest Executable Program Size. This is the amount of free Conventional Memory. It is strongly advised that before making any changes to your system, you read your DOS User Guide (Optimizing Your System), for a good understanding of what is happening to your computer. If you have DOS 6.0 or better first try using MEMMAKER.  This is a DOS program that will optimize your system and is very easy to use.  To use MEMMAKER, at a DOS prompt type the following: memmaker [return] and follow the directions. If the memory needs are large (over 15-20K) your best bet is to create a system disk. This is a real good idea because it will not disturb your original system setup on your hard drive.  To create a system disk use the format command with the /s switch.  For example, the following command  formats the disk in drive A and makes it a system disk: format a: /s Once this is done you can copy over the autoexec.bat and config.sys files from the hard drive to the floppy drive by typing the following: copy c:\autoexec.bat  a: copy c:\config.sys  a: These are the files that you need to edit to streamline your system.  By editing these files you can customize your Configuration.  To modify them, type the following: edit a:\autoexec.bat edit a:\config.sys The crucial lines that you want to leave are the drivers for the CD-ROM drive, the sound card, the mouse and the memory manager.  Anything else is excess or fat and can be remarked out (rem). Go to the noncrucial lines of the autoexec.bat and\or config.sys and rem (short for Remark) them out. This will remove any of the "fat" from these files.  See the Before and After examples below. NOTE: Changes in the after are marked with asteriks (*). Before Editing CONFIG.SYS   DEVICE=C:\DOS\HIMEM.SYS   DEVICE=C:\DOS\EMM386.EXE RAM HIGHSCAN   BUFFERS=40,0   FILES=60   LASTDRIVE=Z   FCBS=8,0   STACKS=9,256   SHELL=C:\DOS\COMMAND.COM C:\DOS /E:512 /p   REM ***** CD-ROM DRIVER *****   DEVICE=C:\CDROM\SBPCD.SYS /D:MSCD001 /P:220   REM ***** SCANNER DRIVER *****   DEVICE=C:\MSCSI.SYS After Editing CONFIG.SYS   DEVICE=C:\DOS\HIMEM.SYS   DEVICE=C:\DOS\EMM386.EXE RAM HIGHSCAN *  BUFFERS=20,0 *  FILES=20 *  DOS=HIGH,UMB *  LASTDRIVE=E *  rem   FCBS=8,0 *  rem   STACKS=9,256   SHELL=C:\DOS\COMMAND.COM C:\SYS\DOS /E:512 /p   REM ***** CD-ROM DRIVER *****   DEVICEHIGH=C:\CDROM\SBPCD.SYS /D:MSCD001 /P:220   REM ***** SCANNER DRIVER *****       driver is not needed *  rem   DEVICE=C:\MSCSI.SYS Change these files one line at a time and then warm boot your system (CTRL-ALT-DEL).  If your computer cannot boot after the changes you have made, remove the diskette from the drive and warm boot your system again.  When you return to a DOS prompt you can edit the files on the diskette and undo your last changes.  If the computer can boot from the diskette, at the DOS prompt type MEM to check the Conventional Memory again.  Continue to do this until you get the Conventional Memory needed. h 3   A g    1  g        :  u  7gW<I  }  4i  ~    |bPRODUCT ORDER FORM |b=====================================|b |bSelectWare Technologies, Inc. (STI) |b29200 Vassar  Suite 200  Livonia  MI  48152 |b |b|bTo order any of the products listed, please either MAIL this form with your payment to the address above, or for |ucharge card orders only|u CALL |b |b(810)477-7340|b, or send via FAX |b(810)477-6488|b. Name ______________________________________________ Company ___________________________________________ Address ____________________________________________ City ________________________________________________ State/Prov __________________   Zip/Postal _______________ Daytime Phone (______)________________________________ |bPRODUCT|b|m310|bQty.|b|m335|bCOST |b|bMusicROM Blues|m185$29.95|m310___|m335$__________ MusicROM Jazz|m185$29.95|m310___|m335$__________ MusicROM R&B|m185$29.95|m310___|m335$__________ Virtual Reality StarterKit|m185$59.95|m310___|m335$__________ SelectWare System (4 issues)|m185Special Price $39.95|m310___|m335$__________ |b |b|b|m220|bSubTotal|b|m335|b$_________ |b|bSales Tax 6% (Michigan Residents Only)|m335$_________ Shipping/Handling (Continental U.S. $5.00 USD;|m335$_________ |b  |bAK, HI, PR $12.00 USD)|b |b|b|m220|bTOTAL|b|m335|b$_________ |b |b|b|b|uTHIS OFFER AVAILABLE IN THE U.S. ONLY|b|u|b |b |b|b____ Check Enclosed (U.S. funds only) ____ VISA/MC     Card # ______________________ Expires _________     Signature _____________________________________ |iWe cannot accept C.O.D.'s.  Void where prohibited by law. |iOffer good while supplies last.  Please allow 4-6 weeks for delivery |i|i================================================ SELECTWARE USE ONLY: DATE REC _________  CHK/AUTH # ____________________ ADMIN:   SENT_________  ENTER DB _________   |bMEGAPAK|b ================================================  2   p5   P7  % ?  - 6A  2 oC  7 C  < DD  X Q  n   Introduction Play Game Read Manual Catalog Demo Help Exit Freeing Conventional Memory Ordering STI Products 8   C W f      Ih}Uf]  |bProject Director, Terrain Graphics and Ball Dynamics Routines: |b|b|m025Vance Cook |bProgrammers: |b|b|m025Vance Cook, Kevin Homer, Roger Carver |bAdditional Programming: |b|b|m025David Curtin |bGraphics: |b|b|m025Bruce Carver, John Berven |bCourse Construction: |b|b|m025John Berven, Bruce Carver, Zeke McCabe, Chris Carver |bPhotography & Aerial Photos: |b|b|m025Zeke McCabe |bRealSound: |b|b|m025Jon Clark, Steve Witzel |bSound Routines: |b|b|m025Brent Erickson |bTitle Sequence: |b|b|m025David Curtin, Bruce Carver |bPlay Testing: |b|b|m025John Berven, Jim Slade, Guy Carver, Chris Carver |bDocumentation: |b|b|m025Bruce Carver, Steve Johnson, Doug Vandegrift |bSpecial Thanks to: |b|b|m025Mike Bicker, PGA Professional, whose beautiful swing was digitized |m025for |bLINKS|b. |m025John Walters,|b |bCourse Director at Torrey Pines Golf Course, for his |m025great hospitality and cooperation. :    Y   /  O  [Px  d    |bMEMORY USAGE|b |bLINKS|b requires at least 640k to operate.  If you have extended or expanded memory, |bLINKS|b can use this memory to pre-load course data, graphics and sound.  This will save loading time and can significantly increase drawing speed and speed of play.  See the section on |bSystem |bSetup|b for more information. |bImportant Note:  LINKS|b requires 530k of free memory at runtime to operate properly. |bUSING A KEYBOARD OR JOYSTICK|b |bLINKS|b can be played with a joystick or with keyboard only.  If a mouse is not detected, the keyboard is setup to imitate the mouse as follows: 1.|m020Move the mouse cursor using the cursor keys or I,J,L,M. 2.|m020Simulate Left Button using ENTER, 5 or K. 3.|m020Simulate Right Button using SPACE or INSERT(Ins). If a mouse is not detected but a joystick is detected, the joystick will be set up to imitate the mouse as follows: 1.|m020Moving the stick will move the cursor arrow. 2.|m020Joystick Left Button=Mouse Left Button. 3.|m020Joystick Right Button=Mouse Right Button. |bUSING A MOUSE |b|bA mouse is strongly recommended for use with |bLINKS|b.  Your mouse driver must be installed before you start |bLINKS|b. |bImportant Note:  |bMouse driver must be compatible with Microsoft 6.00 mouse driver. A  k      +n{':  S  u$cf~	R  W'r    :	X		  	
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 8        !9!!!"  [""  "#B#z###  #$U$$$*%  f%%%E&&&  &'L''  '''H(((  ((A)  h)o))	*Z***5++  ++  ?,I,,  ,,  --  @-I--  --:.../  7/}//  //  00  [0e000G1112  T2222263|33
4V4  a444  55m555C6  w6  667b77  78W88889^9  999  :`:::8;  ;  ;;.<  v<<<*=o=  ===">  K>n>>  >+?r?  ???5@q@  @@A  JA^AA  |bMAIN SELECTION SCREEN|b After the Title, you will automatically come to the |bMain Selection Screen|b. This is essentially your Home Base, and you have several options available: |bSTART |b- Begin a round of golf.  See below. |bPRACTICE |b- Head to the practice area.  See |bPractice Section|b. |bRESUME |b- Resume playing a previously saved game.  See |bResume |bSection|b. |bPLAYERS |b- Add a new player or modify an existing player's preferences.  See |bPlayers Section|b. |bSYSTEM |b- Modify your equipment setup specifications.  See |bSystem |bSetup Section|b. |bINFO |b- Review Update Information on this version of |bLINKS|b. See |bInfo |bSection|b. |bEXIT |b- Exit |bLINKS|b and return to the |bDOS|b prompt.  See |bExit Section|b. |bBEGINNING A ROUND OF GOLF |b|bWhile in the |bMain Selection Screen|b, move the cursor over the |bSTART|b box and click on the left button. |bSelecting the Course |b|bChoose a course from the COURSE LIST, then click (OK).  |bLINKS|b comes with one Championship Course, |bTorrey Pines|b.  Additional courses will be available.  See Championship Course Disks for list and prices. |b |bSelecting the Players |b|bOnly players whose names are on the GAME LIST will participate in the round about to be played.  Players are added to the GAME LIST by choosing (clicking on) names from the PLAYER FILE.  With this system, it is only necessary to enter a player's name and preferences once.  You can have as many players as you wish in the PLAYER FILE and then select up to 8 to participate in the upcoming round. If your name is not in the PLAYER FILE, click on the ADD box.  This will bring up the ADD PLAYER screen.  Simply type your name and press ENTER.  Notice that your preferences have been highlighted in yellow. If you wish to change them, you can do so by clicking on the appropriate box.  (Refer to the |bPlayers Section|b for more information on ADDING and MODIFYING players and prefs.)  When your GAME LIST is complete, click on (OK). |bNote:|b Names can be removed from the GAME LIST by clicking on them. |bSelecting Number of Holes, Tees and Play Levels |b|bThe last screen to appear before you tee off is called the READY TO PLAY screen.  Here you can choose to play 18 holes or the Front or Back 9.  You are also given the opportunity to temporarily change your preferences.  You can have a different playing level and different tees for this round if you choose.  Simply click on the appropriate boxes and when all is READY, click on (OK). |bNote:|b LEVEL refers to either PROfessional, AMateur, or BEGinner.  On the PRO level, swing timing is very critical, but you can obtain the greatest distance.  AMateur is not as demanding on timing, but your distance is decreased approximately 10%.  The BEGinner level is the most forgiving for bad timing, but is about 20% short of the PRO level on distance.  The beginners level, which also has no wind effect, was designed for children.  Serious golfers should use Amateur or Pro levels. Please refer to the |bPlayers Section|b for instructions on how to make permanent preference changes. |bOn the Tee |b|bThe course is in great shape, fairways lush and green.  You select your driver (ignoring your buddy's wise crack)...take a practice swing...and drive one |uright down the middle|u! |bThe Swing Panel |b |b|b|gswing_pl.pcc,370,16,0,0,13,|b |gswing_pl.pcc,370,16,16,0,13, |gswing_pl.pcc,370,16,32,0,13, |gswing_pl.pcc,370,16,48,0,13, |gswing_pl.pcc,370,16,64,0,13, |gswing_pl.pcc,370,16,80,0,13, |gswing_pl.pcc,370,16,96,0,13, |gswing_pl.pcc,370,16,112,0,13, |gswing_pl.pcc,370,16,128,0,13, |gswing_pl.pcc,370,16,144,0,13, |gswing_pl.pcc,370,16,160,0,13, |gswing_pl.pcc,370,16,176,0,13, |gswing_pl.pcc,370,16,192,0,13, |gswing_pl.pcc,370,16,208,0,13, |gswing_pl.pcc,370,16,224,0,13, |gswing_pl.pcc,370,16,240,0,13, |gswing_pl.pcc,370,2,256,0,13, |b|b|gswing_pr.pcc,350,16,0,0,13,|b |gswing_pr.pcc,350,16,16,0,13, |gswing_pr.pcc,350,16,32,0,13, |gswing_pr.pcc,350,16,48,0,13, |gswing_pr.pcc,350,16,64,0,13, |gswing_pr.pcc,350,16,80,0,13, |gswing_pr.pcc,350,16,96,0,13, |gswing_pr.pcc,350,16,112,0,13, |gswing_pr.pcc,350,16,128,0,13, |gswing_pr.pcc,350,16,144,0,13, |gswing_pr.pcc,350,16,160,0,13, |gswing_pr.pcc,350,16,176,0,13, |gswing_pr.pcc,350,16,192,0,13, |gswing_pr.pcc,350,14,208,0,13, |b|b The panel at the lower part of the screen is called the |bSwing Panel |band its various features are defined below: SWING |gswing_i.pcc,407,16,0,0,13, |gswing_i.pcc,407,16,16,0,13, |gswing_i.pcc,407,16,32,0,13, |gswing_i.pcc,407,16,48,0,13, |gswing_i.pcc,407,16,64,0,13, |gswing_i.pcc,407,16,80,0,13, |gswing_i.pcc,407,16,96,0,13, |gswing_i.pcc,407,16,112,0,13, |gswing_i.pcc,407,16,128,0,13, |gswing_i.pcc,407,16,144,0,13, |gswing_i.pcc,407,16,160,0,13, |gswing_i.pcc,407,16,176,0,13, |gswing_i.pcc,407,16,192,0,13, |gswing_i.pcc,407,16,208,0,13, |gswing_i.pcc,407,13,224,0,13, Clicking on the |bSWING|b button will swing the club.  The swing must be performed in the following manner to produce a good stroke: Step 1. Move the cursor over the word |bSWING|b. Step 2. |bPress and hold|b the left mouse button.  |bThis starts the swing. |b|b Step 3. |bRelease|b the button when the indicator reaches the top.  |bThis sets |bthe power level for the stroke.|b (A yellow line will mark the point of release.) Step 4.|b Press |bthe left button again when the indicator reaches the bottom green mark.  |bThis is called the snap.|b  If the snap occurs exactly at the green mark, you have hit a perfectly timed shot.  (A yellow line will mark the point of your snap.) |bThe swing sequence is PRESS & HOLD - RELEASE - PRESS |b|b ADDRESS The Address feature lets you back away from the ball to take practice swings.  Click on the left arrow to move away from the ball.  Click on the right arrow to address the ball. |bNote:|b If you are just beginning to play for the first time, back away and take a few practice swings. MISSING THE MARK If you miss the mark on the Snap, an error is introduced.  The further you miss, the greater the error and the worse the shot.  On Beginner and Amateur levels, the errors are less severe than on Professional. OVERSWING During the backswing, power level continues to increase until it reaches it's maximum just before the indicator starts back down. If you release the button at this point, you will achieve maximum power and therefore maximum distance.  There is a catch, however.  The |bRed Zone |bat the top of the indicator is called the |bOverswing|b area.  If you release in this area, be prepared to pay a heavier price if you miss the green mark at the bottom.  The higher you reach for that extra power, the more severe the error if you miss the mark. CLUB Selection You are allowed 13 clubs plus the putter in your bag.  The small window above the word CLUB indicates your current club selection.  Click on the left or right arrows to change clubs. |bNote:|b Changing clubs has no effect when you are putting. CLUB Distances |m025DRIVER 1 |m140(D1) |m180275 yds (Low loft - 9.5 degree loft) |m025DRIVER 2 |m140(D2) |m180275 yds (High loft - 12 degree loft) |m0252 WOOD |m140(2W) |m180260 yds |m0253 WOOD |m140(3W) |m180250 yds |m0254 WOOD |m140(4W) |m180235 yds |m0255 WOOD |m140(5W) |m180215 yds |m0256 WOOD |m140(6W) |m180200 yds |m0257 WOOD |m140(7W) |m180190 yds |m0251 IRON |m140(1I) |m180235 yds |m0252 IRON |m140(2I) |m180220 yds |m0253 IRON |m140(3I) |m180205 yds |m0254 IRON |m140(4I) |m180195 yds |m0255 IRON |m140(5I) |m180185 yds |m0256 IRON |m140(6I) |m180172 yds |m0257 IRON |m140(7I) |m180160 yds |m0258 IRON |m140(8I) |m180148 yds |m0259 IRON |m140(9I) |m180135 yds |m025Pitching Wedge |m140(PW) |m180120 yds |m025Sand Wedge |m140(SW) |m18090 yds |m025Loft Wedge |m140(LW) |m18070 yds Distances are based on the following: |m025Ball hit from a tee, landing and rolling on fairway, no wind, normal |m025power (Top green mark), perfect Snap, Pro Level. |bAiming Your Shot |bLINKS|b automatically aligns you to 2 degrees left of the pin.  Even if you have a blind shot (where you can't see the pin) you can be certain that the green is straight in front of you.  The DIRECTION you are aiming is indicated by a red and white pole called the |bMarker|b. You may control the |bMarker|b as follows: |m025|bTo turn the Marker on and off|b, move the cursor into the viewing |m025windows and press right button. |m025|bTo re-position the Marker|b, move the cursor arrow to a new location |m025and press the left button. |bType of Swings (D, S, F, 1, 2, CHIP) |b|bYou can have up to 6 different types of swings for each club in your bag except the putter.  Although the swing types have been pre-defined, you can change any of them at any time during play or practice.  You should only make changes if you know what you are doing.  (Refer to SETUP.) Below is a description of the various types of swings.  The swing type is selected by clicking on the appropriate box on the |bSwing Panel|b. |b(D)|b Draw - A slight hook (ball moves to the left) |b(S)|b Straight - A straight shot |b(F)|b Fade - A slight slice (Ball moves to the right) |b(1)|b Custom shot to be setup by the player.  Currently set to Straight. |b(2)|b Same as 1 |b(CHIP)|b Chip Shot - Straight |bChipping & Putting|b When you are close enough to CHIP, |bLINKS|b will give you that option automatically.  Chipping gives you a shorter, more controlled shot. The SWING INDICATOR for the CHIP is different than for FULL SWING.  First time players should practice chipping on the Driving Range or Practice Green or use the Mulligan option to practice on the course. Once you are on the green, |bLINKS|b will select your putter automatically. The putter swing is different than other swings.  It is not necessary to press the button the second time (at the snap point).  First time players should go to the Practice Green or use the Mulligan option to practice putting. Use the GRID option to lay a non-obtrusive grid on the green to help you determine an accurate read. |bGRID |b|bWhen you click on the GRID box, a light green grid will be placed over the ground to assist in reading the terrain.  The GRID can be used anywhere on the course. |bROTATE |b|bIf you find yourself directly behind a tree or other obstruction, you can turn left or right using the ROTATE function.  Click on the left or right arrows in the ROTATE Box.  The window displays the degrees of rotation relative to the pin direction.  When you reach the desired angle, click on the REDRAW Box. |bTOP VIEW |b|bActivating this option will show you a top-view of the current hole and indicate the positions of all players. |bDROP |b|bClicking on this box will allow you to pick up your ball and move it to a new location.  This is called a drop and |byou will be penalized one stroke |bunless your ball is on the cart path.  LINKS|b will allow you to move the ball anywhere you choose, but the USGA Rules of Gulf state that you must "drop" it within two club lengths of the original shot (but no closer to the hole) or you can back up (straight away from the pin) as far as you want. In the case of the cart path, you must drop within one club length of the edge of the cart path, no closer to the hole. |bNote: |bIf you hit your ball into a hazard, you will automatically receive a stroke penalty and be given the option to rehit or to take a drop. |bOPTIONS |b|bClicking on the OPTIONS box brings up the |bGame Options Panel|b.  The following options are available: |bQuit Game|b Click here to end the game and return to the |bMain Selection Screen|b. |bSave Game|b Click here to SAVE a game in progress. |bSounds |b|bClick on the sound boxes to switch various sounds on or off.  If you have a slow machine, turning the sounds off may help the game play better. |bDrawing Detail |b|bClicking on these boxes will change the level of detail for drawing the terrain.  MAXIMUM detail requires the longest drawing time, but looks the best.  We suggest you experiment with the various combinations to find which ones work best for your speed of machine.  We suggest MAX, MED, MIN for Close, Mid, Far respectively. If your machine is quite slow, you may try MAX, MIN, MIN or MED, MIN, MIN.  If you have a real fast machine, you may want to try MAX, MAX, MED or even MAX, MAX, MAX. |bExit |b|bClick here to return to the |bSwing Panel.|b |bLIE |b|bClicking on this box will show the current lie of the ball. |bSETUP|b Clicking on this box brings up the |bSwing Setup Panel|b.  Here you are able to adjust swing plane, stance, ball position, and club face. Every club (except the putter) has six swing types (setups) assigned to it (D, S, F, 1, 2 & CHIP).  An explanation of the physics of hitting the ball and ball flight dynamics is outside the scope of this game or manual.  We have included these parameters to allow the advanced golfer to make changes that may more closely approximately his own "real" game. |bIF YOU DO NOT KNOW WHAT YOU ARE DOING, DO NOT|b |bCHANGE |bTHESE SETTINGS. |b|b If you want to experiment, set up a separate player and go to the driving range.  There you will be able to make changes and see their effects. When you're finished, you can delete the experimental player from the Player File.  Changing every setup is a significant effort since there are 20 clubs with 6 swing types for each, or 120 settings.  (Refer to the heading |bTypes of Swings|b for more information on the standard default settings.) |bNote:|b  Stance has no real effect on the ball in |bLINKS|b.  Open or closed stance was included to help give the player the look and feel of his/her actual setup. |bWind Indicators |b|bThe Wind Direction Indicator is the yellow arrow at the far left edge of the |b |bSwing Panel|b.  When the arrow is pointing down, the wind is blowing towards you.  Just to the right is the Wind Strength Indicator.  A full yellow bar represents a wind velocity of approximately 30 mph.  Window fluctuations affect the ball while it is in flight. |bNote:|b  Beginner Level players are unaffected by wind. |bInstant Replay & Mulligans|b After you have made a shot, the |bPost Shot Panel|b will appear.  The panel displays information about the shot just made, where the ball came to rest, and who's next to hit.  From this point you can choose one of the following options: 1.|m020|bCONTINUE|b - Continue on to your next shot or to be the next player. 2.|m020|bMULLIGAN|b - Play another shot from the same location.  (Mulligans |m020are recorded and displayed on the scorecard.) 3.|m020|bREPLAY|b |m025|bFORWARD |b- View an instant replay of your last shot from above and |m025to the right of the normal position. |m025|bREVERSE|b - View an instant replay of your last shot from the reverse |m025angle (looking back towards your hitting position). |bBall in Hazard|b If you hit your ball into a hazard, you will be penalized one stroke and will be given two options - REHIT or DROP. |m025|bREHIT|b - Places your ball at the point of your last shot. |m025|bDROP|b - Places your ball at the point where it crossed into the |m025hazard.  |bLINKS |bwill then allow you to move the ball anywhere you |m025choose.  However, the USGA Rules state that you can back up from |m025this point as far as you wish, but it must be a straight line with the pin. |bNote:|b All brown areas and all water on the course are hazards. |bBall Out of Bounds |b|bIf your ball lands O.B. (over fences, off the course, etc.), you will be penalized one stroke and will have to REHIT from the original position. |bHitting From Rough or Sand |b|bShots hit from the rough or sand will require approximately one extra club to achieve the same distance as those hit from the fairway.  Shots from the rough will also have reduced backspin.  Shots from the sand have somewhat greater backspin. |bNext Player |bLINKS|b shows which player is up next before the scene is drawn so the player can get ready.  |bLINKS|b uses the Honor System and Who's Farthest Out for tee-off and shot order. |bScorecard and Scorecard Printout |b|bAt the completion of a hole, all players having finished, |bLINKS|b will display the Scorecard for your review. After you've finished playing a round, you'll be given an opportunity to print out your Scorecard.  Make sure your printer is plugged into LPT1 and that it is on line. |bSaving A Game In Progress |b|bYou can save a game in progress and resume playing at a later time. Simply click on the OPTIONS box in the |bSwing Panel|b and then select SAVE GAME.  To resume a game, choose RESUME from the |bMain |bSelection Screen|b. |bNote:|b  If you wish to continue play on another machine, you will have to copy the GAME FILE (.GAM) as well as the appropriate PLAYER FILES (.PLR) and COURSE FILE (.CRS) to the other machine. |bQuitting A Game|b You can terminate play at anytime by clicking on OPTIONS at the |bSwing |bPanel |band then selecting QUIT GAME. ^ b.  I   {   BP  3  Pf       a  AU  9~      ,  |bLINKS|b contains a practice area where you can work on your driving, chipping and putting.  Simply follow these steps: 1.|m020Select PRACTICE from the |bMain Selection Screen|b. 2.|m020Select the PLAYER that is practicing.  (The program needs to know |m020which PLAYER FILE to update in case changes are made to swing |m020setups.) 3.|m020Select DRIVING RANGE or PUTTING AND CHIPPING GREEN. |bDRIVING RANGE |b|bWhile at the Range, you have access to all normal swing parameters (i.e. |bCLUB|b, |bADDRESS|b, |bSETUP|b, |bSWING|b types).  In addition there are options to do the following: |bGo to Chip and Putt |b|bMove to the PUTTING AND CHIPPING GREEN. |bSelect Player |b|bChange the Player that is practicing. |bCancel|b Return to the |bMain Selection Screen.|b |bPUTTING AND CHIPPING GREEN |b|bAt the practice green, you also have access to all normal swing parameters.  In addition you have the ability to change the pin (hole) position and your practice position.  The following options are available: |bChange Position|b - Change the position of the pin or the golfer.  Clicking on this box will bring up a |bTOP VIEW|b of the practice area with both positions shown as flashing white dots.  You can choose CHANGE PIN POSITION or CHANGE PRACTICE POSITION.  In either case, a small icon will appear.  Simply move the mouse until the icon is in the desired position and press the left button. When you're happy with the new position(s), click on (OK).  Click (CANCEL) if you decide not to make any changes. |bMove To Last Ball|b - Moves you up to the last ball hit and makes that your practice position. Otherwise, you will continue to hit from the same position until you select Change Position as described above. |bGo To Driving Range|b - Move to the Practice Range. |bSelect Player|b - Change the Player that is practicing. |bCancel|b - Return to the |bMain Selection Screen|b.    C      $f  This option allows you to resume a game that has been previously saved.  (See |bSaving a Game in Progress|b.)  Clicking on RESUME brings up a list of GAMES ON FILE.  Simply select the game you want and click (OK). |bNote:|b If you wish to continue play on another machine, you will have to copy the GAME FILE (.GAM) as well as the appropriate PLAYER FILES (.PLR) and COURSE FILE (.CRS) to the other machine. H #  N     .=Q    3y    Ib  >    This option lets you build and modify your list of potential Players.  When a name is added to the list, a file is created for that Player that contains his or her preferences for Level, Tees, and Clubs.  Clicking on PLAYERS brings up the |bAdd/Modify Screen|b.  The following options are available: |bADD PLAYER|b Add a Player to the PLAYER LIST.  Click here, then type the name of the new Player and press (ENTER).  Notice the standard default preferences that are displayed in yellow. To change these preferences, simply click on the desired box.  If you wish to change your selection of clubs, first de-select the ones you don't want, then add the new clubs. |bImportant Note:|b Only 13 Clubs can be selected at one time. |bMODIFY PLAYER|b To modify and existing Player's preferences, simply highlight (click on) the name in the PLAYER LIST.  The current preferences for that Player will be shown in yellow.  You can make changes as described in ADD PLAYER. |bDELETE PLAYER|b To delete an existing Player from the list, highlight the players name (click on it), then click on DELETE PLAYER. |bUSE DEFAULT SETTINGS|b Click on this box to restore all preferences to the default values. |bNote:|b This will not return club setups to the default values.  If you want to do this, simply delete your current player and create a new player of the same name.  Standard club setups are installed when a new player is added. |bEXIT (ESC)|b Click here when you're done adding or modifying Players.  All changes will be saved to disk when you EXIT. l 	5  D      b  i  _  $g:zD  1a      .w  #f  2	  This option allows you to set up your system to use various sound boards and to use extended or expanded memory if it is available. |bSOUND BOARDS|b If you have one of the listed boards or adapters installed on your system, you can play digitized sound through your board.  Simply highlight the appropriate box.  Highlight |bRealSound|b if you have no board. |bNote:|b If your Sound Blaster doesn't work, refer to the |bTrouble Shooting |bSection|b of this manual for instructions on changing the Sound Blaster setup. |bSOUND OPTIONS|b If you have a slow machine, you may find that the graphics slow down excessively when sound is playing.  If so, you can use SOUND OPTIONS to turn off some or all of the sounds. |bEXTRA MEMORY|b |bLINKS|b is designed to use extended or expanded memory (if available) for preloading date, graphics, and sound.  This will significantly decrease the time it takes to draw the scene.  If memory is available for preloading, the memory box will display YES. Otherwise the memory box will display NO.  Just because memory is installed in your machine does not mean it is available.  If you have extended memory for example, you must have a memory manager.  One such manager is called HIMEM.SYS which should be installed in your CONFIG.SYS file. HIMEM is a program from Microsoft and we have included it along with |b |bLINKS|b.  If you do not currently have a memory manager, but have more that 640k of memory in your machine, you may want to use HIMEM to manage it.  Copy HIMEM.SYS from the |bLINKS|b directory to the root directory of your hard drive. Add the following line to your CONFIG.SYS file: |m025DEVICE=C:\HIMEM.SYS (C: is the harddrive letter designation) Now re-boot your computer (CNTRL-ALT-DEL). |bImportant Note:|b HIMEM requires DOS 3.0 or higher. EMS must be LIM 4.0 and XMS must XMS 2.0. |bWARNING:|b If you are unsure how to modify your CONFIG.SYS file, refer to your DOS manual or obtain some help from someone who knows how to modify the CONFIG.SYS file, otherwise you might mess up your machine's configuration. |bDISK CACHING|b If you have Disk Caching software installed on your system, it may already be some or all of your extra memory.  In such a case, |bLINKS |b would not be able to use the memory already set up as a cache. You may want to reduce the amount allocated to the cache system and leave it as free memory.  |bLINKS|b will then be able to use it for pre-loading.  l   K   Select this option to review current program update information that may not be contained in this manual.       EXIT and return to DOS.  a  I   b  k?Y    :    ;    `    !f>  P  	  W		  	  
^

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Mi      /v    3s  The following are answers to commonly asked questions about |bLINKS|b. If you are experiencing problems not covered in this section, please review the manual thoroughly.  Also check the Program Update Information File by selecting INFO from the |bMain Selection|b |bScreen|b.  Hints and other information may be added to this file after this manual is printed. |b1.|b|m025|bHow can I reduce the time it takes to draw the screen? |b|b |m025a) The most beneficial effect will be to add extended memory to |m025your system.  Even if you have 250k of free extended memory, you |m025will see a dramatic increase in drawing speed due primarily to |m025preloading of objects, data and sound.  One meg of extended |m025memory is relatively inexpensive.  Check with your favorite dealer |m025for help in adding memory to your computer.  (|bNote:|b Refer to the |b |b|m025System Setup Section|b for more information.) |m025b) The next beneficial thing you can do is to change the drawing |m025detail.  Refer to the DRAWING DETAIL section under OPTIONS on |m025page 12 for more information. |m025c) Get a faster machine.  A 386SX with 2 or 3 meg of memory (1.3 free |m025extended memory) is a great configuration.  Screen redraws should |m025be in the range of 10 seconds. |b2.|b|m025|bMy game slows down when sound is playing, what should I do?|b |m025a) Turn off some of the sounds (Select OPTIONS in |bSwing Panel|b or |m025SYSTEM in |bMain Selection Screen|b).  Options changes are |m025temporary, SYSTEM changes are permanent. |m025b) Get a faster computer. |b3.|b|m025|bI want to change my player so that I can play from the Blue Tees |b|m025rather than the Whites.|b |m025a) When the Ready To Play Screen appears click on the Blue Tee |m025Box for your player.  This change will be in effect during the current |m025game only. |m025b) To make  permanent change to your player preferences, select |m025PLAYERS from the |bMain Selection Screen|b.  Then select your player |m025from the Player List and click on the Blue Tee box.  Then click on |m025Exit.  The Blue Tee preference will be entered in your permanent |m025Player file. |b4.|b|m025|bWhen I try to add more than 13 clubs to my bag in the|b |bPlayer Setup |b|m025Screen, it won't allow me to do so.|b |m02513 clubs plus putter are the maximum allowed.  You must de-select a |m025club (by clicking on it) before you can select another. |b5.|b|m025|bMy shots seem to always go to the right (or left) even though I hit the |b|m025bottom mark on the swing indicator perfectly.|b |m025a) Make sure you've selected S for straight shot. |m025b) Choose SETUP from the |bSwing Panel|b and adjust your swing |m025plane to straight and your club face to square.  Do this by clicking on |m025the word SWINGPLANE and on the word CLUBFACE. |m025|bNote:|b Club Setup is for the advanced player that is familiar with the |m025physics of golf.  Refer to the section on SETUP, for more information. |b6.|b|m025|bMy player sometimes stands for a long time after the ball is hit, |b|m025without moving.  What is wrong?|b |m025Some of the terrain in LINKS is quite steep and often the ball will |m025continue to roll until it reaches a level spot.  The player will stand in |m025the follow-thru position until the ball comes to rest. |b7.|b|m025|bMy SOUND BLASTER doesn't work.|b |m025|bLINKS|b assumes the normal default base address and interrupt |m025number for the Sound Blaster setup.  (Base address = 220H and |m025interrupt #3).  If your Sound Blaster does not work with |bLINKS|b, you |m025may have different settings.  Refer to your Sound Blaster |m025documentation to determine what your settings are.  You may have |m025to run a program called TEST-SBC.EXE which comes with your |m025Sound Blaster.  If your settings are different than those shown above, |m025run the utility program called SETBLAST.EXE which comes with |b |b|m025LINKS|b.  You will be asked to enter the Base Address and Interrupt |m025Number for your card. |m025|bNote:|b If you delete your LINKS.CFG file or anytime you install LINKS, |m025you will have to re-run SETBLAST.EXE. |b8.|b|m025|bI don't have any sound.  Why not?|b |m025Select OPTIONS from the |bSwing Panel|b or SYSTEM from the |bMain |b|m025Selection Screen|b and turn the sounds ON.  (Changes made in the |b |b|m025Options Panel|b are for the current round only.) |b9.|b|m025|bMy program keeps crashing.  What is wrong?|b |m025You may have memory problems.  Please refer to the Program |m025Update Information in the |bInfo Section |bof|b LINKS|b for more help. b 0    = |     7Rq  )ht  "a  
  U  (8Uo    The following Championship Course disks are now available: |bCourses for use with Links 386 Pro, Links and Microsoft Golf |bSVGA 3.5|b 1207|m040Bountiful|m220$ 9.95 1169|m040Barton Creek (use only w/386)|m220$19.95 1165|m040Mauna Kea|m220$29.95 1183|m040Pinehurst|m220$29.95 1185|m040Bauff Springs|m220$29.95 1190|m040Belfry|m220$29.95 1192|m040Innisbrook|m220$29.95 1198|m040Firestone|m220$29.95 1202|m040Pebble Beach|m220$39.95 1208|m040Castle Pines|m220$29.95 1209|m040Bighorn|m220$29.95 1225|m040Prairie Dunes|m220$29.95 |m040Due out November '94 |bCourses for use with Links 386 Pro, Links and Microsoft Golf |bVGA3.5L|b 1119L|m040Bay Hill CC|m220$19.95 1135l|m040Dorado Beach CC|m220$19.95 1137L|m040Bartou Creek CC|m220$19.95 1159L|m040Troon North CC|m220$19.95 |bSPECIAL OFFER ON SVGA ONLY|b Purchase 2 or more courses and pay only $19.95 each (excluding Pebble Beach, which would be $29.95 -- $10 off suggested retail price). Any 4 or more courses, just $15 each. Shipping and Handling charges are as follows: U.S. - $4.00 Canada - $5.00 Foreign - $10.00 for one piece, $5.00 each additional piece We accept Visa, MasterCard and American Express.  Please include complete account and expiration date.  We also accept personal checks and money orders payable in US Funds only.  No Eurocheques please. Mail to: Access Software 4910 W. Amelia Earhart Drive Salt Lake City, UT  84116 or call 800-800-4880 to place your order. Look for these Championship Courses at the software dealer nearest you.     P   $pM  P  |bLimited Warranty:|b  SelectWare Technologies, Inc. (STI), warrants that the CD-ROM disc is free of manufacturing defects for a period of 90 days from date of receipt.  Any implied warranties are limited to 90 days. Some states do not allow limitations on duration or implied warranty, so the above limitation may not apply to you.  STI's entire liability and your exclusive remedy, at our option, is replacement of defective product or return of price paid.  This limited warranty is void if product failure is due to accident, abuse, or misapplication.  |bNo Other Warranties:|b  STI disclaims all other warranties, either expressed or implied.  STI in no event shall be liable for any consequential damage whatsoever.  This agreement is covered by state and local laws. This on-line manual may be reproduced for use with this disc only.  Any copying, photographing, reproducing, selling or distribution of such manual is prohibited by law.  ?Y  
  ]   .b  $   5 ޮ  D   T   i   v J   l      :     Credits Using LINKS Start Section Practice Section Resume Section Players Section System Setup Section Info Section Exit Section Trouble Shooting Championship Course Disks Warranty Information 