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* This file is a part of the EVERYDAY ADVENTURE. Deleting it will      *

* warrant the adventure itself unusable, so please copy with adventure *

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This is a Public domain release. That means it's free, and can be copied

as much as you like. You should not, however, modify the program or this

text file in any way. It is only fair that others can see the system as 

it was intended. Thank you for your cooperation!



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The Everyday adventure has been my second adventure release written with

my adventure authoring system - the C Adventure Toolkit. It was originally

intended to be a one weekend wonder, but... I became increasingly addicted

to the plot as it began to form - until it became what you are just about

to experience. Everyday changes in subtle ways between games, so a proven

solution CANNOT be written with ease. I have tried to make the game amusing

with the dozen characters who run around the land, and indeed provide links

for several puzzles which you will have to solve. You are about to enter the

friendly town of Larbiton, but things are not currently as friendly as they

might be. I hope you have as much fun playing as I did creating. Enjoy!



Forewarning : A strong factor in this game is time (or lack of)



I would be very interested to hear your views on this game. Thankyou.



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All adventures created with CAT provide a high level command parser.

All of the following commands are perfectly valid in EVERYDAY:



       I                  INVENT                   INVENTORY

       L                  LOOK

       EX SETTEE          EXAMINE SETTEE

       GET TORCH	  TAKE TORCH

       OPEN THE TALL BOX, EXAMINE IT.

       TAKE THE COMPASS AND THE CARD FROM THE BOX.

       GET ALL

       DROP EVERYTHING EXCEPT THE THIN BOOK

       GET EVERYTHING. PUT THEM IN THE ALCOVE.

       GET THE HAT AND THE GLOVES AND WEAR THEM!

       ENTER DOOR         GO THROUGH DOOR

       KIRM, GIVE THE BATTERY TO ME

       KIRM, DROP THE BATTERY

       ....and many many more!



Movement can be achieved with NORTH, NORTHEAST, EAST, SOUTHEAST, SOUTH,

SOUTHWEST, WEST, NORTHWEST, UP, DOWN and LEAVE. 



You can examine the 'obvious' exits with X, or EXITS.



You can save your games position to disk with SAVE, or to memory with

RAMSAVE (or RS). You can restore a previously saved position from disk with

LOAD or from memory with RAMLOAD (or RL).



The command VOCAB will give you a list of all available verbs.



The commands SCRIPT or SCRIPT ON and SCRIPT OFF or UNSCRIPT allow you to 

control whether all text should be sent to the printer as well as the screen.



The command VERBOSE and BRIEF control the level of descriptions you will

recieve upon entering a room. VERBOSE (the default) will give you a long

description on your first entry of the room. BRIEF will always give you 

the short description. The LOOK command will always display the long 

description for the room.



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For the power user, several keyboard macros have been defined as follows:



        Ctrl-A - Last Verb

        Ctrl-B - Last Noun

        Ctrl-C - Last compound verb

        Ctrl-D - Last compound noun

        Ctrl-E - Examine

        Ctrl-F - Drop 

        Ctrl-G - Get

        Ctrl-I - Inventory

        Ctrl-J - Jump             Movement via numeric keypad

        Ctrl-K - Kill

        Ctrl-L - Look                       7  8  9

        Ctrl-N - No                          \ | /

        Ctrl-O - Open                       4--5--6

        Ctrl-P - Close                       / | \

        Ctrl-Q - Quit                       1  2  3

        Ctrl-R - Restore 

        Ctrl-S - Save

        Ctrl-T - Lock 

        Ctrl-U - Unlock 

        Ctrl-V - Vocabulary 

        Ctrl-W - Whoami 

        Ctrl-X - Exits 

        Ctrl-Y - Yes

        Ctrl-Z - Copyright line

             [ - Repeat last command line 

             ] - Delete entire command line

             * - Delete one word from command line



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I would like to thank the following people:



  Andrea Harrison for providing the inspiration, and the character.



  The players on the Federation II MUG, with whom I have shared a great

      many evenings of friendship and fun. 



  Martyn Dryden of the SouthWest Software Library, for providing support

  and encouragement when it was needed, during the early development days

  of The C Adventure Toolkit.



  All of the users of CAT who have been kind enough to register.



  All adventurers over the globe, for continuing to support the media

  of text adventures. I wouldn't be here now, were it not for you.



  Finally, I must thank the producers of Sozobon C, for selflessly

  providing a means for every Atari ST user to experience the delights

  of programming in C.



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I wrote the CAT system to end my eternal frustration that there wasn't an 

existing system that REALLY gave me what I wanted. I believe the end result

provides all of the best features of each of the other creators, whilst

giving the creator control to do whatever they like.



CAT allows unlimited objects, player objects, rooms etc. All references

are made by NAME, not number. CAT produces machine independant C source

code, which can then be compiled with your favourite compiler, it is 

therefore only suitable for people with at least a working knowledge of

a C compiler. Because of it's strong links with C, the system itself

is extremely expandable, and full control is placed in the creators 

hands. When designing CAT, my main aim was to produce a system that 

performed all the dirty work automatically, thereby enabling the

creator to produce stable and bug free adventures with minimum effort,

whilst still providing full control to the creator where they needed it.



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The CAT system is a shareware product and is available for both the 

IBM PC and the Atari ST. CAT will work on an ST with 1/2M memory, but

1M is strongly advised for your C compilations. A double sided disk 

drive, or hard disk is required.



CAT is available from Tony Stiles, or your local P.D. distributor.

The registration fee of 12 UK pounds will entitle you to support, and

updates when available.



Tony Stiles can be contacted at:

103a Ludlow Road

Itchen

SOUTHAMPTON

Hants

SO2 7ER



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All names and events portrayed in this production are entirely fictional.

They are not based on any form of reality. Any similarity with real names or

events is purely coincidental. You should NOT try these stunts at home.



"The innocent shall remain anonymous, to protect the guilty".



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