.0 text for first screen  (No tabs allwed in this file!)
    Go has been played in the Orient for thousands of years.  Its
simple rules make it easy to learn, but its complex strategy can
provide years of enjoyment.

    The Many Faces of Go is ideal for the beginning Go player since
it provides an opponent who is always patient and willing to explain
its moves.  With its many playing levels, handicapping facility, and
Joseki tutor, the program can provide a challenge to the expert
player.  Go problems and professional games are also included.

.1
Portions copyright Ishi Press International, San Jose, Ca.

    You may copy this program for your own use only.  Please do not
make illegal copies for other people.  This program represents over
ten years of effort and your support makes it possible to advance
the state of the art in computer Go programming.
.2 configuration help screen

         Use this screen to set up the configuration for the game.
.3

    Use "Previous Choice" (F2), "Next Choice" (F3), left arrow, right
arrow, or the left and right mouse buttons to select values.  Use up or 
down arrow or the mouse to move between lines.

    "Graphics type" specifies your graphics hardware.
    "Board size" can be any odd number of lines from 9 to 19.
    "Handicap" is the number of stones black starts with.
    "Computer plays" lets you select which color the computer will play.
    "Playing level" controls how many moves the computer examines and the
size of tactical searches.  Higher numbers are stronger but slower (1-20).
    You can make the program beep for atari or to ask for a move.
    "Highlight last move" shows the last move played with either a box or
the move number.
    "Randomize moves" causes the computer to play with more variety.
    Japanese and Chinese rules differ slightly in the scoring.  With
Chinese (Taiwanese) rules you can put your handicap stones anywhere you
like, and you are allowed to capture your own stones.
    "Joseki Tutor" allows you to play through standard corner sequences.
.4

                Press any key for next page of help.
.5 second page of help

    "Archive games" directs the program to save every game you play with
file name ARMMDDNN.GO where MM is the month and DD is the day.
    "Skip intro screens" will skip the introductory screens next time
you play provided you save the setup.
    "Show lookahead" allows you to watch the computer think.

    "Two Player by Modem" allows you to play go over a modem with a friend.
    "Modem Port/IRQ" allows you to set the serial port and interrupt to
use.  If you have an internal modem on COM3 or COM4 and you didn't set the
interrupt, use IRQ4 for COM3 and IRQ3 for COM4.
    "Baud Rate" sets the speed of your modem.  Both modems must be set
to the same baud rate.

.6
    Use "Save Setup" (F4) to save this setup for the next time you play.
    Use "Restore Game" (F5) to restore a game from a file.
    Use "View Game" (F6) to play through a game from a file.
    Use "Problems" (F7) to play through Go problems.
    Use "Go Tutorial" (F8) to learn or review the rules of Go.
    Use "Play Go" (F9) to start a new game.
    F10 can be used from any menu to Quit the program.
.7
    Use "Save Setup" (F4) to save this setup to disk for use next time
you play.
    Use "Go Tutorial" (F8) to learn or review the rules of Go.
    Use "Continue Game" (F9) to return to your game.
    F10 can be used from any menu to Quit the program.
.8

             Hit any key to return to setup screen.
.9

                   Help For The Many Faces of Go

.10


    You can use the arrow keys or a mouse to move the cursor around the Go
board.  To make a move, put the cursor on an empty point and hit Enter.

    Function keys are used for other actions.  F1 (Help/Rules) is what
got you to this help screen.  In general, F1 will give help from any menu.
While playing, hit any key to show the function key menu.

    F2 (Pass) allows you to Pass.  After two passes (three under chinese
rules) the computer will stop playing and the you will see the score.
                                 -More-
.11

    F3 (Retract Move) allows you to take back your last move.  If the
computer is playing, its last move will also be removed from the board.

    F4 (Why?) will tell you why the computer was considering moving to the
point the cursor is on.  It also highlights the other moves the computer
was considering.   You can use F4 after a hint as well.

    F5 (Hint) will give you a hint for your move.  It will put an A
where it thinks your best move is.  If there are other moves that are
nearly as good they will be highlighted.  If you have the cursor on
the selected move or any of the highlighted moves pressing F4 (Why?)
will give you the reasons to make that move.

                                 -More-
.12

   F6 (Joseki) will show you the joseki moves.  Joseki are fixed corner
sequences (like openings in chess) that have been worked out by
professional players.  Boxes show good moves and X's show bad moves.  If
you have turned on the joseki tutor, the F6 key will put you into joseki
tutor mode to allow you to examine joseki in the corner the cursor is in.

    F7 (Change Setup) takes you to the setup screen without losing the.
current game.  You must use F8 (New game) to change handicap and restart.

    F8 (New Game) will start a new game or take you back to the setup
screen for a new game.  The current game will be lost.  If you want to
save the current game, use F9 (Score/File), then select F3 (Save Game).

                                 -More-
.13

    F9 (Score/File) will take you to a new menu where there are functions
for scoring, saving, and replaying games.  This menu has its own help.

    Finally, F10 is for exiting the program.  It can be used from any one
of the menus.  You will be asked if you really want to quit and you must
hit F10 again to exit.

    If you press Esc while the computer is thinking it will make the best
move it has found so far, but may continue to think for a short while.

                         END of HELP
.14 score screen help
    Under Japanese rules, the score is surrounded territory plus
prisoners.  Under Chinese rules, the score is surrounded territory
plus live stones.
    Dead groups are marked.  Sometimes the program may make a mistake
in life and death.  Put the cursor on a group and hit Enter and that
group will change from alive to dead or vice versa.
    F1 (Help) gets you this help screen.
    F2 (Score) will output the score again.
    F3 (Black Territory) and F4 (White Territory) will show the Black
or White territory respectivly.
    F5 (Group status) describes a selected group
    F6 (Save Game) will save the game in a file you specify.
    F7 (Replay Game) will save, then replay the game on the screen.
    F8 (New Game) starts a new game or returns to the setup screen.  
The current game will be lost.
    F9 (Continue Game) clears the score information and returns to the
main playing menu.
.15 joseki tutor help

    Joseki are standard corner sequences worked out over the centuries
by professional Go players.  The joseki tutor can help you learn the
joseki in The Many Faces of Go's 33,000 move library.

    The boxed intersections show the possible joseki moves.  F3 (Next
move) will select one or you can use the cursor and Enter to make a
move.  Use F4 (Back up) to go back to the previous position.  If there
was a choice of moves you can use F2 (Alternate) to see one of the other
moves.  F6 (Start) returns you to the position you started at.

    The X'ed intersections are bad moves.  You can only select them
with the cursor and Enter.  If The Many Faces of Go knows the response,
you can see how to handle the bad move.

    F5 (Pass) allows you to change the color that moves next

    The joseki tutor will show you joseki in the corner where the
cursor is when you select Joseki on the main menu.
.16 Modem phone book help

                           Modem Phone Book

    You are about to play a game by modem with someone else who owns this
program.  Both players should have set their modems to the same baud rate.
You can type in names and phone numbers; use the arrow keys to move between
fields.  Changes to names or phone numbers are saved unless you Quit.

    Call (F2) will dial the selected number and connect to another
copy of this program, or any other that supports the modem protocol.
    Answer (F3) will wait for the other program to call.  One player
should select Call and the other should select Answer.  The handicap
and board size selected by the person who calls will be used.
    Connected (F4) indicates that the two player's modems are already
connected.  The program will just use the connection already set up.
    Reset Modem (F5) resets the modem (use if F2 or F3 doesn't work).
    Delete Name (F6) deletes a name from the phone book.
    Previous Menu (F9) returns to the setup screen.

    Modem play allows either player to play moves of either color or
take moves back, and any text typed will be echoed to both players
so they can discuss the game.
.17

    You are doing a problem.  Use Page Up and Page Down to see more text.
You can set stones on the board using the mouse, or arrow keys and "Enter".
Use "Back Up" (F4) to take back a move.  When you think you have the
solution, use "Solve" (F2) to see possible solutions.  Select an answer
and use "Next Move" (F5) to see the continuation.  "Start" (F3) goes back
to the start of the current problem.  "Explore" (F2) allows you to put
stones on the board again.

    Select Problem (F6) allows you to specify the next problem.
    Prev Problem (F7) allows you to go back to the previous problem.
    Next Problem (F8) allows you to skip to a new problem.
    Setup Screen (F9) returns to the setup screen.
.18

    You are viewing a game.  Use Page Up and Page Down to see more text.
Next move (F5) will show you the next move from the game.  Variations are
marked by letters.  You can move the cursor and press Enter (or click the
mouse) to try and guess the next move.

    Start (F2) goes to the beginning of the game or current variation.
    End (F3) goes to the end of the game or current variation.
    Prev Move (F4) takes back a move, and Next Move (F5) goes ahead a move.
    Next Comment (F6) moves you ahead to the next comment.
    Ten Moves (F6) takes you ahead 10 moves in a game with no comments.
    Variation (F7) goes to an alternate to the current move.
    Next Var (F7) backs up to a branch and shows the next variation.
    Go To Move (F8) takes you to any move in the main line.
    Main Line (F8) restores the main line when you are looking at a 
variation.
    Stop (F9) will stop the replay.  You can play from this point or go
to the setup screen and select another game to view.
.19 restore game help

    Use this screen to select a file.  File names are displayed in the
upper box in alphabetical order.  Use the cursor keys or the mouse to 
change the highlighted file, and click on the highlighted file or hit 
Enter to select the highlighted file.

    Use Directory (F2) to change directories.  A list of directories is
displayed.  Select one with the cursor keys and Enter, or by clicking 
with the mouse.  Select `.' to remain in the current directory, or `..' 
to go up to the parent directory.

    Use Delete File (F4) to remove a file.  You will be asked to confirm
that you want to delete it.

    Use Previous Menu (F9) to return to the previous menu without 
selecting a file.
.end
