|bFLIGHT CONTROLS|b
Following  are  the keys you need to  control  your  F-16's 
flight:

   J or <-     Bank left           L or ->   Bank right
   I or        Nose down           M or      Pull up
        
These control keys are duplicated on the numeric keypad  as 
well with the 4, 6, 8 and 2 keys.

The following keys control your acceleration:

   + Increase throttle             - Decrease throttle
   / Afterburner/Military power    > Increase afterburner
   < Decrease afterburner stage      stage

It's  to  your advantage not to fly  in  afterburner  while 
dogfighting  because  of  the tendency  to  overshoot  your 
target.   Use afterburner only to increase to combat  speed 
or to evade an enemy plane.

|bWEAPON SELECTION AND FIRING|b
Following are the keys to select and fire your weapons:

   Enter       Select air-to-air weapons
   Backspace   Select air-to-ground weapons
   Spacebar    Fire selected weapon
   T           Select new target (air-to-air/air-to-ground)

On  the joystick, one button controls weapons firing  while 
the  other  button toggles through the  various  air-to-air 
weapons.

In  the demo version of Falcon 3.0, you have  an  unlimited 
amount of weapons.

|bCOUNTERMEASURES|b
If  you see the LCK light (on the front view) or  hear  the 
missile  lock  tone,  it means that an enemy  plane  has  a 
missile lock on your F-16.  There are three things you  can 
do  to avoid being shot down:  drop flares, drop  chaff  or 
execute  sharp maneuvers.  You can drop flares or chaff  by 
pressing the Ins or Del keys respectively.

|bVIEWS|b
These keys (on the top row of the keyboard) manipulate  how 
you can view the action:

1  Satellite view.  From here, you can view your F-16 as if 
   looking down from a satellite.
2  Ground view.  This view is the opposite of the Satellite 
   view.   Here,  you  are looking at your  F-16  from  the 
   ground.
3  Front  view.   This view accesses your  Head-Up  Display 
   (HUD) and many other important instruments.
4  Left view.  This view shows some secondary instruments.
5  Right view.  This view shows your caution lights and  an 
   actual clock!  
6  Rear  view.  This view gives you access to the  rear  of 
   your plane (your "six").
8  Padlock view.  This view gives you 360 degree  targeting 
   in  a  combat situation.  See the FALCON3.DOC  file  for 
   more info.
9  Track  view.   This outside view shows your  plane  from 
   directly behind as if you were holding the plane out  on 
   a stick.  The plane itself will not change direction  or 
   move, while the horizon and landscape will.
0  Chase  plane  view.   This  outside  view  is  from  the 
   perspective of another plane "chasing" your F-16.

The following keys are used in the Satellite, Ground, Track 
and Chase plane views:

   F1     Zoom in             F2   Zoom out
   F3     Rotate X axis       F4   Rotate Y axis

If  you  hold down the Shift key with either the F3  or  F4 
key, you will rotate the opposite direction.  None of these 
views  are  very good for dogfighting because you  will  be 
unable to tell if you have achieved a missile lock on  your 
enemy.




























