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'<'''& ';(l('.(((()y(()**7*j*))w**+)d)q))+,*"+,N,/+^+++**k++[,,,,--,---*-Q-^--,,(.I.-.V.y..  ALL Printers - DEFAULT, No graphics AMT - Accel 500, Office Printer  240x 120  COL AMTCH   .PRD AMT - Accel 500, Office Printer  120x  60  COL AMTCL   .PRD AMT - Accel 500, Office Printer  120x 120  COL AMTCM   .PRD AMT - Accel 500, Office Printer  240x 240  COL AMTCVH  .PRD AMT - Accel 500, Office Printer   60x  60  COL AMTCVL  .PRD AMT - Accel 500, Office Printer  480x 240  COL AMTCVVH .PRD AMT - Accel 500, Office Printer  240x 120  B&W AMTH    .PRD AMT - Accel 500, Office Printer  120x  60  B&W AMTL    .PRD AMT - Accel 500, Office Printer  120x 120  B&W AMTM    .PRD AMT - Accel 500, Office Printer  240x 240  B&W AMTVH   .PRD AMT - Accel 500, Office Printer   60x  60  B&W AMTVL   .PRD AMT - Accel 500, Office Printer  480x 240  B&W AMTVVH  .PRD Anadex - DP Series  144x 144  B&W ANDXDPH .PRD Anadex - DP Series   72x  72  B&W ANDXDPL .PRD Anadex - WP Series  144x 144  COL ANDXWPCH.PRD Anadex - WP Series   72x  72  COL ANDXWPCL.PRD Anadex - WP Series  144x 144  B&W ANDXWPH .PRD Anadex - WP Series   72x  72  B&W ANDXWPL .PRD Apple - Imagewriter II   60x  72  COL APPLECL .PRD Apple - Imagewriter II  120x  72  COL APPLECM .PRD Apple - Imagewriter II   60x  72  B&W APPLEL  .PRD Apple - Imagewriter II  120x  72  B&W APPLEM  .PRD Brother - 24 Pin Models  180x 180  B&W BRO24H  .PRD Brother - 8/9 Pin Models  120x 216  B&W BRO9H   .PRD Brother - 8/9 Pin Models   60x  72  B&W BRO9L   .PRD Brother - 8/9 Pin Models  120x  72  B&W BRO9M   .PRD Brother - 8/9 Pin Models  240x 216  B&W BRO9VH  .PRD Brother - Twinriter  120x 216  B&W BROTWNH .PRD Brother - Twinriter   60x  72  B&W BROTWNL .PRD Brother - Twinriter  120x  72  B&W BROTWNM .PRD Brother - Twinriter  240x 216  B&W BROTWNVH.PRD Canon - BJ 130 Inkjet  180x 180  B&W CANONBJH.PRD Canon - BJ 130 Inkjet  360x 360  B&W CANONBJV.PRD Canon - LBP-8  150x 150  B&W CANONLH .PRD Canon - LBP-8   75x  75  B&W CANONLL .PRD Canon - LBP-8  100x 100  B&W CANONLM .PRD Canon - LBP-8  300x 300  B&W CANONLVH.PRD Canon - PJ1080A Inkjet   84x  84  COL CANONPJ .PRD Centronics - All Models   60x  60  B&W CENTRONL.PRD C.Itoh - 8510, 8600, Prowriter  160x  72  B&W CITOHH  .PRD C.Itoh - 8510, 8600, Prowriter   96x  72  B&W CITOHL  .PRD C.Itoh - 8510, 8600, Prowriter  136x  72  B&W CITOHM  .PRD C.Itoh - 8510, 8600, Prowriter  160x 144  B&W CITOHVH .PRD C.Itoh - 8510, 8600, Prowriter   80x  72  B&W CITOHVL .PRD Citizen - 24 Pin Models  180x 180  COL CITZ24CH.PRD Citizen - 24 Pin Models  360x 360  COL CITZ24CV.PRD Citizen - 24 Pin Models  180x 180  B&W CITZN24H.PRD Citizen - 24 Pin Models   60x  60  B&W CITZN24L.PRD Citizen - 24 Pin Models  120x  60  B&W CITZN24M.PRD Citizen - 24 Pin Models  360x 360  B&W CITZN24V.PRD Citizen - 8/9 Pin Models  120x 216  COL CITZN9CH.PRD Citizen - 8/9 Pin Models   60x  72  COL CITZN9CL.PRD Citizen - 8/9 Pin Models  120x  72  COL CITZN9CM.PRD Citizen - 8/9 Pin Models  240x 216  COL CITZN9CV.PRD Citizen - 8/9 Pin Models  120x 216  B&W CITZN9H .PRD Citizen - 8/9 Pin Models   60x  72  B&W CITZN9L .PRD Citizen - 8/9 Pin Models  120x  72  B&W CITZN9M .PRD Citizen - 8/9 Pin Models  240x 216  B&W CITZN9VH.PRD Dataproducts - 8050/8070  168x  84  COL DATAPCM .PRD Dataproducts - 8050/8070  168x  84  B&W DATAPM  .PRD Datasouth - All Models  144x 144  B&W DATASH  .PRD Datasouth - All Models   72x  72  B&W DATASL  .PRD DEC - LA50, LA100  180x  72  B&W DECLAH  .PRD DEC - LA50, LA100  144x  72  B&W DECLAL  .PRD Diablo - C-150 Inkjet  120x 120  COL DIABLCCM.PRD Diablo - S32   70x  70  B&W DIABLSL .PRD Epson - 24 Pin Models  180x 180  COL EPSON2CH.PRD Epson - 24 Pin Models  360x 360  COL EPSON2CV.PRD Epson - 24 Pin Models  180x 180  B&W EPSON2H .PRD Epson - 24 Pin Models   60x  60  B&W EPSON2L .PRD Epson - 24 Pin Models  120x  60  B&W EPSON2M .PRD Epson - 24 Pin Models  360x 360  B&W EPSON2VH.PRD Epson - EPL-6000  150x 150  B&W EPSON6H .PRD Epson - EPL-6000   75x  75  B&W EPSON6L .PRD Epson - EPL-6000  100x 100  B&W EPSON6M .PRD Epson - EPL-6000  300x 300  B&W EPSON6VH.PRD Epson - 8/9 Pin Models  120x 216  COL EPSON9CH.PRD Epson - 8/9 Pin Models   60x  72  COL EPSON9CL.PRD Epson - 8/9 Pin Models  120x  72  COL EPSON9CM.PRD Epson - 8/9 Pin Models  240x 216  COL EPSON9CV.PRD Epson - 8/9 Pin Models  120x 216  B&W EPSON9H .PRD Epson - 8/9 Pin Models   60x  72  B&W EPSON9L .PRD Epson - 8/9 Pin Models  120x  72  B&W EPSON9M .PRD Epson - 8/9 Pin Models  240x 216  B&W EPSON9VH.PRD Epson - GQ 3500 Native Mode  300x 300  B&W EPSONGQH.PRD Facit - 4528   60x  60  B&W FAC4528L.PRD Facit - 4542   70x  70  B&W FAC4542L.PRD Fujitsu - 24C  180x 180  COL FUJ24CCH.PRD Fujitsu - 24C  360x 180  COL FUJ24CCV.PRD Fujitsu - 24C  180x 180  B&W FUJI24CH.PRD Fujitsu - 24C  360x 180  B&W FUJI24CV.PRD Fujitsu - 24D  180x 180  B&W FUJI24DH.PRD Fujitsu - 24D   60x  60  B&W FUJI24DL.PRD Fujitsu - 24D   90x  90  B&W FUJI24DM.PRD GENICOM - 3180-3404 Series   72x  72  B&W GENICOML.PRD Gorilla - Banana   60x  63  B&W GORILLAM.PRD Hewlett-Packard - 7600 Model 355  406x 406  COL HP7600CH.PRD Hewlett-Packard - 7600 Model 355  102x 102  COL HP7600CM.PRD Hewlett-Packard - 7600 Model 355  406x 406  B&W HP7600H .PRD Hewlett-Packard - 7600 Model 355  102x 102  B&W HP7600M .PRD Hewlett-Packard - DeskJet 500C  150x 150  COL HPDSKCH .PRD Hewlett-Packard - DeskJet 500C   75x  75  COL HPDSKCL .PRD Hewlett-Packard - DeskJet 500C  100x 100  COL HPDSKCM .PRD Hewlett-Packard - DeskJet 500C  300x 300  COL HPDSKCVH.PRD Hewlett-Packard - LaserJet/DeskJet - All Mo  150x 150  B&W HPLSRH  .PRD Hewlett-Packard - LaserJet/DeskJet - All Mo   75x  75  B&W HPLSRL  .PRD Hewlett-Packard - LaserJet/DeskJet - All Mo  100x 100  B&W HPLSRM  .PRD Hewlett-Packard - LaserJet/DeskJet - All Mo  300x 300  B&W HPLSRVH .PRD Hewlett-Packard - LaserJet/DeskJet - All Mo  600x 600  B&W HPLSRVVH.PRD Hewlett-Packard - PaintJet - All Models  180x 180  COL HPPNTCH .PRD Hewlett-Packard - PaintJet - All Models   90x  90  COL HPPNTCM .PRD Hewlett-Packard - PaintJet - All Models   90x  90  COL HPPNTCMT.PRD Hewlett-Packard - PaintJet - All Models  180x 180  B&W HPPNTH  .PRD Hewlett-Packard - PaintJet - All Models   90x  90  B&W HPPNTM  .PRD Hewlett-Packard - QuietJet  192x 192  B&W HPQJTEH .PRD Hewlett-Packard - QuietJet   96x  96  B&W HPQJTEL .PRD Hewlett-Packard - QuietJet  192x  96  B&W HPQJTEM .PRD Hewlett-Packard - QuietJet  192x 192  B&W HPQJTH  .PRD Hewlett-Packard - QuietJet   96x  96  B&W HPQJTL  .PRD Hewlett-Packard - QuietJet  192x  96  B&W HPQJTM  .PRD Hewlett-Packard - ThinkJet  192x  96  B&W HPTNKEM .PRD Hewlett-Packard - ThinkJet  192x  96  B&W HPTNKM  .PRD IBM - 3852-1 Color Inkjet   84x  84  COL IBM381CM.PRD IBM - 3852-2 Color Inkjet  100x  96  COL IBM382CM.PRD IBM - 3852 Color Inkjet   84x  63  B&W IBM38M  .PRD IBM - Color Printer   60x  72  B&W IBMCLRL .PRD IBM - Color Printer  120x  72  B&W IBMCLRM .PRD IBM - Graphics Printer, Proprin  120x 216  B&W IBMGRH  .PRD IBM - Graphics Printer, Proprin   60x  72  B&W IBMGRL  .PRD IBM - Graphics Printer, Proprin  120x  72  B&W IBMGRM  .PRD IBM - Graphics Printer, Proprin  120x 216  B&W IBMGRVH .PRD IDS - 440   64x  64  B&W IDS440L .PRD IDS - Prism   84x  84  COL IDSCM   .PRD IDS - Prism   84x  84  B&W IDSM    .PRD Integrex - Colour Jet 132   60x  60  B&W INTE132L.PRD JDL - 750  180x 180  COL JDL750CH.PRD JDL - 750   60x  60  COL JDL750CL.PRD JDL - 750   90x  90  COL JDL750CM.PRD JDL - 750  180x 180  B&W JDL750H .PRD JDL - 750   60x  60  B&W JDL750L .PRD JDL - 750   90x  90  B&W JDL750M .PRD Malibu - All Models   60x  60  B&W MALIBUL .PRD Mannesmann Tally - 160  133x  64  B&W MAN160H .PRD Mannesmann Tally - 160   50x  64  B&W MAN160L .PRD Mannesmann Tally - 160  100x  64  B&W MAN160M .PRD Mannesmann Tally - 420   60x  60  B&W MAN420L .PRD Mannesmann Tally - Spirit  160x 216  B&W MANSPRTH.PRD Mannesmann Tally - Spirit   80x  72  B&W MANSPRTL.PRD Mannesmann Tally - Spirit  160x  72  B&W MANSPRTM.PRD MPI - All Models  120x 144  B&W MPIH    .PRD MPI - All Models   60x  72  B&W MPIL    .PRD MPI - All Models  120x  72  B&W MPIM    .PRD NEC - 24 Pin Models  180x 180  COL NEC24CH .PRD NEC - 24 Pin Models  360x 360  COL NEC24CVH.PRD NEC - 24 Pin Models  180x 180  B&W NEC24H  .PRD NEC - 24 Pin Models   60x  60  B&W NEC24L  .PRD NEC - 24 Pin Models  120x  60  B&W NEC24M  .PRD NEC - 24 Pin Models  360x 360  B&W NEC24VH .PRD NEC - 8023   72x  72  B&W NEC8023L.PRD NEC - 8027A   80x  72  B&W NEC8027L.PRD NEC - 8/9 Pin Models  120x 120  COL NEC9CH  .PRD NEC - 8/9 Pin Models   60x  60  COL NEC9CL  .PRD NEC - 8/9 Pin Models  120x  60  COL NEC9CM  .PRD NEC - 8/9 Pin Models  240x 240  COL NEC9CVH .PRD NEC - 8/9 Pin Models  120x 120  B&W NEC9H   .PRD NEC - 8/9 Pin Models   60x  60  B&W NEC9L   .PRD NEC - 8/9 Pin Models  120x  60  B&W NEC9M   .PRD NEC - 8/9 Pin Models  240x 240  B&W NEC9VH  .PRD North Atlantic Quantex - All Models  144x  72  B&W NORTHH  .PRD North Atlantic Quantex - All Models   72x  72  B&W NORTHL  .PRD North Atlantic Quantex - All Models  120x  72  B&W NORTHM  .PRD Okidata - Okimate 20   60x  72  COL OKI20L  .PRD Okidata - 2410 & 2350   72x  72  B&W OKI2410L.PRD Okidata - 24 Pin Models  180x 180  COL OKI24CH .PRD Okidata - 24 Pin Models  180x 180  B&W OKI24H  .PRD Okidata - 24 Pin Models   60x  60  B&W OKI24L  .PRD Okidata - 24 Pin Models  120x  60  B&W OKI24M  .PRD Okidata - 24 Pin Models  363x 363  B&W OKI24VH .PRD Okidata - Most Models  144x 144  B&W OKI9H   .PRD Okidata - Most Models   72x  72  B&W OKI9L   .PRD Okidata - Most Models  144x  72  B&W OKI9M   .PRD Panasonic - All Models  120x 216  B&W PANASH  .PRD Panasonic - All Models   60x  72  B&W PANASL  .PRD Panasonic - All Models  120x  72  B&W PANASM  .PRD Panasonic - All Models  240x 216  B&W PANASVH .PRD POSTSCRIPT - All Models   72x  72  B&W PS      .PRD Postscript - All Models   72x  72  COL PSC     .PRD Quadram - Quadjet   70x  72  COL QUADRCL .PRD Quadram - Quadjet   80x  80  B&W QUADRL  .PRD Seikosha - All Models   60x  63  B&W SEIKOL  .PRD Sharp - JX 720   60x  63  B&W SHARPCM .PRD Star Micronics - SB-10, 24 Pin Models  180x 240  B&W STAR24H .PRD Star Micronics - 8/9 Pin Models  120x 144  B&W STAR9H  .PRD Star Micronics - 8/9 Pin Models   60x  72  B&W STAR9L  .PRD Star Micronics - 8/9 Pin Models  120x  72  B&W STAR9M  .PRD Star Micronics - 8/9 Pin Models  240x 144  B&W STAR9VH .PRD Tandy (Radio Shack) - 2100 Series  180x 180  B&W TAN2100H.PRD Tandy (Radio Shack) - 2100 Series   60x  60  B&W TAN2100L.PRD Tandy (Radio Shack) - DMP-430/440  120x 144  B&W TAN430M .PRD Tandy (Radio Shack) - CGP-220   70x  72  COL TANCGPCL.PRD Tandy (Radio Shack) - CGP-220   80x  80  B&W TANCGPL .PRD Tandy (Radio Shack) - Most Tandy Printers   60x  72  B&W TANDYL  .PRD Tandy (Radio Shack) - Most Tandy Printers   60x 144  B&W TANDYM  .PRD Tandy (Radio Shack) - IBM Emulation  120x 216  B&W TANIBMH .PRD Tandy (Radio Shack) - IBM Emulation   60x  72  B&W TANIBML .PRD Tandy (Radio Shack) - IBM Emulation  120x  72  B&W TANIBMM .PRD Tandy (Radio Shack) - IBM Emulation  240x 216  B&W TANIBMVH.PRD Texas Instruments - 855/857/865  120x 144  COL TI855CH .PRD Texas Instruments - 855/857/865   60x  72  COL TI855CL .PRD Texas Instruments - 855/857/865  120x  72  COL TI855CM .PRD Texas Instruments - 855/857/865  120x 144  COL TI855CVH.PRD Texas Instruments - 855/857/865  120x 144  B&W TI855H  .PRD Texas Instruments - 855/857/865   60x  72  B&W TI855L  .PRD Texas Instruments - 855/857/865  120x  72  B&W TI855M  .PRD Texas Instruments - 855/857/865  144x 144  B&W TI855VH .PRD Toshiba - 1350  180x 180  B&W TOSH1350.PRD Toshiba - 24 Pin Models  360x 360  COL TOSH24CE.PRD Toshiba - 24 Pin Models  180x 180  COL TOSH24CH.PRD Toshiba - 24 Pin Models  360x 180  COL TOSH24CV.PRD Toshiba - 24 Pin Models  360x 360  B&W TOSH24EH.PRD Toshiba - 24 Pin Models  180x 180  B&W TOSH24H .PRD Toshiba - 24 Pin Models  360x 180  B&W TOSH24VH.PRD Xerox - 2700/4045  154x 154  B&W XER2700H.PRD Xerox - 2700/4045   77x  77  B&W XER2700L.PRD Xerox - 4020 Inkjet  120x 120  COL XER4020C.PRD 4 	    ?     V        $nO  3|    |bINTRODUCTION |b |b|b|m120The SelectWare Classic Collection |m160Adventure/Fantasy This guide provides information on the features of The Classic Collection. THE OPENING SCREEN  (The Classic Collection main product screen) The featured products are showcased in boxes in the middle of the screen.  Each product has three control buttons immediately below it.  To play a product, simply click your mouse on the PLA|b|uY|b|u button under the desired game.  Click on READ |b|uM|b|uANUAL for the appropriate manual.  Or, if you don't have a mouse, you must depress the corresponding function key (|b|uF#|b|u) to activate the desired product's keyboard control; then simply press '|bY|b' to play the selected product; or '|bM|b' for the manual. The lower left corner of the screen contains the E|b|uX|b|uIT icon (Mercury winged foot).  To exit, click with your mouse or press '|bX|b' from your keyboard. The lower right corner contains the DEMO |b|uA|b|uRENA icon.  To enter, click with your mouse or press '|bA|b' from your keyboard.  >  
  \   5  |bOVERVIEW |b |b|bThe Classic Collection was designed to offer superior product value and to keep you abreast of the latest and greatest developments in related fields.  Its features allow you to access full versions of world-renowned software, and look at current and future product releases to review and compare. t t	9    Y         .l    5  2v  /  c4	i7Nf	P	  |bDEMO ARENA |b |b|bTwo concepts employed throughout the Demo Arena are |ucategories|u and |uprofiles|u.  Understanding them will help speed your search for software. CATEGORIES Products in the Demo Arena are grouped by logical category. Categories may contain Sub-Categories or Products.  Activated categories appear on the top of the Demo Arena screen and are highlighted in light blue in the Selection area. PROFILES Once a Product has been selected from the Demo Arena, the lower right corner of the screen will contain a product preview button and the three product profile buttons.  Profiles are available at the product level only (i.e., not at category or sub-category levels). PREVIE|b|uW|b|u - Launches demo or test drive of Product. |b |b|uQ|b|uUICKVIEW- Provides a short overview of Product and company. HARDWARE |b|uR|b|uEQUIREMENTS - Provides technical requirements for the Product. |b |b|uO|b|uVERVIEW - Discusses Product's features and functions at greater length than QuickView. These can be selected either with a click of the left mouse button or by typing the underlined key for the desired function. |bStatus Area |b(at top of screen) - Shows status. |bViewing Area|b (at center of screen) - Displays action area. |bSelection Area|b (at right side of screen) - Lists categories, sub-categories, and products. |bNavigation Area|b (at bottom of screen) - Consists of four buttons and a counter box: |m025E|b|uX|b|uIT (Mercury winged foot) - Simply click with mouse, or type '|bX|b' |m025from keyboard to return to main menu |m025|b |b|m025|uH|b|uELP (Gladiator with lion) - Simply click with mouse, or type '|bH|b' from |m025keyboard for context sensitive help |m025|b |b|m025|uP|b|uRINT (Ancient Scroll) - Simply click with mouse, or type '|bP|b' from |m025keyboard to print product profile consisting of QuickView, Hardware |m025Requirements, and |m025Overview -- all in one electronic brochure. |m025|b |b|m025|uL|b|uOOKUP (Star gazing) - Allows you to change sort order or product |m025list by Product, by Company, or by Category.  Simply click with |m025mouse, select sort order from menu, and proceed; or type '|bL|b', and |m025select desired sort order from menu by typing associated letter from |m025keyboard. |m025Counter|b |b- Used to show the number of products, categories, or |m025sub-categories within a sort.  The counter will change automatically |m025based on the active selection. 4 _    ^        -r;h  /  |bSELECTION AREA |b |b|bThe Selection area is used as your primary selection engine for the Demo Arena and is located on the right side of the screen.  Simply click with your mouse or use arrow keys to make your selection, then press Enter. Selection types are |bSystem Information|b consisting of: |m025|bCredits |b- The people and companies who created and produced |m025the product |m025|bAbout SelectWare -|b For information about other SelectWare |m025products and a brief history of SelectWare |m025|bUser's Guide|b - For complete Classic Collection user's guide |m025|bFree Software|b - Promo to win free software and order product |m025manuals |bDemo Test Drive|b - Select for interactive demo for simulated "try before you buy."  Complete electronic brochure information also available. |bDemo|b - Select for categories, sub-categories, and products.  Complete electronic brochure and demo available for most products. HINT:  When at the product level, you can look at products by Hardware Requirements or QuickView simply by selecting the appropriate profile button and moving up and down the product list. <     j     Hz
=CUdv|  |bSCROLL AREA FUNCTIONS |b |b|bThe arrow keys and the slide bar connecting the arrow keys (located just to the right of the Selection area) are known as the scroll bar.  The scroll bar allows you to move through the text or the Selection area. If using a keyboard, hitting: |m025 |m025|bPage Up|b - Moves up one page of text. |m025|bPage Down|b - Moves down one page of text. |m025|bHome|b - Moves to the beginning of the text. |m025|bEnd|b - Moves to the end of the text. |m025|bUp Arrow|b - Moves up one line of text. |m025|bDown Arrow|b - Moves down one line of text. |m025 If using a mouse, positioning then depressing and releasing the left button of the mouse over the: |m025 |m025|bUp Arrow Butto|bn - Moves up one line. |m025|bDown Arrow Button|b - Moves down one line. |m025|bSlide Bar Button|b (button between the two arrows) - Moves up and |m025down in the scroll bar by holding the left mouse button down over the |m025button and moving the button. When the button is in the desired |m025location in the scroll bar, release the mouse. |m025|bInside the Slide Bar|b - Moves text one page toward where the mouse |m025was clicked. |m025 Wherever the scroll bar is in The Classic Collection, it functions in the same manner. 
      j   |bELECTRONIC BROCHURE |b |b|bSimply |b|uP|b|uRINT (ancient scroll) when at the product level to print a complete electronic brochure (you must have the printer turned on).      d     a  |bSTATUS AREA |b |b|bThe Status area is located at the top of the screen.  It is used to indicate exactly where you are in the Demo Arena. HINT:  Just below the navigation buttons, you will see a small typewritten area.  This area shows the path you are currently at in The Classic Collection.  Each level is separated by a vertical slash ( / ).  For example:  Main Menu/Demo/Strategic Games.  Keep a close eye on this area as you move through the system; it will automatically change to show your exact position in the system. (   
  R     06>s:@  |bCATEGORY |b |b|bIf a category contains sub-categories, or when returning from sub-categories, the button must be depressed twice.  The first time displays the category; the second time activates the category. From the Opening Screen, if using a keyboard hitting the highlighted key or described key: |m025 |m025|b |b|m025|uF#|b|u Key - Selects or activates the game. |m025PLA|b|uY|b|u Game - Plays the game. |m025READ |b|uM|b|uANUAL - Views the manual for this game. |m025DEMO |b|uA|b|uRENA - Enters the Demo Arena. |m025E|b|uX|b|uIT - Exits The Classic Collection. |m025 If using a mouse, positioning then depressing and releasing the left button of the mouse over the desired location will have the same effect as hitting the appropriate keys on the keyboard. 
      d   |bDEMO TEST DRIVE |b |b|bTest drive demos are limited product demos that give you the actual feel of the product; they are activated from the Demo Arena.     	  S     |bDEMO |b |b|bFrom the Demo Arena, choose Demo for product demos.  Choosing this option will bring up the first layer of categories for the various products.  Depressing the right mouse button or Esc key will return to the previous layer. (     \     8}Qw}  |bMANUAL AREA |b |b|bThe READ |b|uM|b|uANUAL button allows you to view and print the game manuals.  With your mouse, simply click the appropriate READ |b|uM|b|u ANUAL button; or when using the keyboard, you must choose product by function key (|b|uF#|b|u) before selecting PLA|b|uY|b|u or READ |b|uM|b|uANUAL. Once in the manual, if using a keyboard hitting the highlighted key: |m025 |m025|b |b|m025|uP|b|uRINT - Allows printing of the manual. |m025|b |b|m025|uU|b|uP - Moves up in the index section of the manual. |m025|b |b|m025|uD|b|uOWN - Moves down in the index section of the manual. |m025E|b|uX|b|uIT - Exits the manual. |m025 The scroll bar works in the same manner as it did in the product/text scroll area.  The mouse should be obvious by now. &     a      9HMTp      |bREMOVING THE PRODUCTS |b |b|bA batch file has been provided to remove The Classic Collection products from the hard disk.  The batch file is located on the compact disk in the \swt directory.  Follow the instructions below to remove the products. STEP 1 From the disk, change directory to the \swt directory. |m025|bcd \swt |b|b STEP 2 To remove product(s), type: |m025|bREMPRODS c |b(c indicates hard drive letter) STEP 3 Follow the instructions  2   Q6   7  # A  2 &F  H 9K  \ K  h #N  q MQ   Q   R   V     Introduction Overview Demo Arena Selection Area Scroll Area Functions Electronic Brochure Status Area Category Demo Test Drive Demo Manual Area Removing The Games >   J   cG  ?    /c  :m  |bLimited Warranty:|b  SelectWare Technologies, Inc., warrants that the CD-ROM disc is free of manufacturing defects for a period of 90 days from date of receipt.  Any implied warranties are limited to 90 days. Some states do not allow limitations on duration or implied warranty, so the above limitation may not apply to you.  SelectWare Technologies' entire liability and your exclusive remedy, at our option, is replacement of defective product or return of price paid.  This limited warranty is void if product failure is due to accident, abuse, or misapplication.  |bNo Other |bWarranties:|b  SelectWare Technologies disclaims all other warranties, either expressed or implied.  SelectWare Technologies in no event shall be liable for any consequential damage whatsoever.  This agreement is covered by state and local laws. This on-line manual may be reproduced for use with this disc only.  Any copying, photographing, reproducing, selling or distribution of such manual is prohibited by law. PUBLISHED BY: CAPSTONE, A DIVISION OF INTRACORP, INC. MIAMI, FLORIDA. PROGRAM, MANUAL AND PACKAGING DESIGN COPYRIGHT 1990 BY INTRACORP, INC.  ALL RIGHTS RESERVED.  BILL & TED'S EXCELLENT ADVENTURE IS A TRADEMARK OF NELSON FILMS, INC. THE INFORMATION IN THIS MANUAL IS SUBJECT TO CHANGE WITHOUT NOTICE AND DOES NOT REPRESENT A COMMITMENT FROM INTRACORP, INC. PLEASE NOTE THAT THE SOFTWARE DESCRIBED IN THIS DOCUMENT IS SUPPLIED UNDER A LICENSE AGREEMENT. $   F   `  )j;    Bill & Ted's Excellent Adventure is an arcade/adventure style game, with full animation and real time sound.  The game plot loosely follows the plot of the blockbuster movie.  The game begins with Bill and Ted facing failing grades in history if they don't ace the final report.  The night before the exam, as Bill and Ted ponder their misery, Rufus materializes in a slightly modified telephone booth.  Bill and Ted are told that they can use the booth to travel through time and space to locate historical figures to bring back for their oral exam. The game involves a time limit in which B&T must recover as many figures as they can, and return to the high school to make their presentation.  To further complicate their task, several objects have been scattered throughout history that they must retrieve before they can pick up many of the people.  Locating objects is more difficult in higher levels of play. Hey dude, enjoy |bBill & Ted's Excellent Adventure!|b  9k    Y   n     M  k    7  \sv  /4RUkp<  +  36JS.q  	P  
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$  |bREQUIREMENTS |b|b In order to run Bill & Ted's Excellent Adventure you will need the following equipment: - An IBM PC, XT, AT, PS/2, or fully compatible machine with a CGA, EGA or VGA graphics card and 256K (CGA) or 384K (EGA, VGA) of available memory. - at least one disk drive; a hard drive with at least 2 megabytes available is optional, but recommended. - a joystick is optional - an Ad Lib sound card is optional NOTE:  Please be sure you have the computer properly hooked up and are familiar with its operation.  If there are questions about the computer, please refer to your owner's manual. |bSTARTING THE PROGRAM |b |b|bOnce loaded, the program will display the following operations: |bENTER |b|m066|bA = Joystick 1 |b|b|m066|bB = Joystick 2 |b|b|m066|bK = Keyboard |b|b|m066|b1-4 = Level of Play (1) |b|b |bYou need 6 Dudes for an A+! |b |b|b|m066|bESC = Done |b|b This screen allows you to select your choice of input device (keyboard/joystick) and level of play (1,2,3,4).  Make your selections by pressing the indicated key.  All of the options are described below. Take note of the number of dudes required for a passing grade, then press |bESC|bape to begin play. The program will display a title screen and an introductory sequence.  If you would like, you can press the space bar to skip through each screen. |b |b|uImportant Note: |b|u|b|u To enjoy the highest quality sound and animation, it is necessary to start with a fairly clean system.  While this program will run in a relatively small amount of memory (384k), if more memory is available, it will be used to make the program run faster by reducing disk reads.  It is advisable to remove resident routines from memory before starting the game. Also, since real-time animation and digitized sound are very time critical, it is necessary to make sure no other software "gets in the way".  One program that WILL cause problems is some MOUSE drivers.  The mouse drive |bMUST|b be disabled before starting the game. A simple way of insuring a clean machine is to make a boot disk that does not install anything but DOS.  This will allow you to boot the computer (from floppy) without having to change the CONFIG.SYS and AUTOEXEC.BAT files on your hard disk. |b |b|uLevels of Play |b|u|b|u Level 1--need 6 dudes minimum Level 2--need 12 dudes minimum In level 1 and 2 only a single object is required to bag some dudes.  Any objects you come across will be visible on screen. Level 3--need 6 dudes minimum Level 4--need 12 dudes minimum In level 3 and 4 only one object will be required to acquire another object to bag some of the dudes.  Some objects will not be visible on the screen. |b |b|uInput Devices |b|u |b|u|b |u|uThe Bill-N-Ted program can use either the keyboard or a joystick for user input.  The default selection is the keyboard. KEYBOARD:  Keyboard input is always available, even when using a joystick.  It is recommended that you use the arrow keys on your numeric keypad. |b |b|uUse the following keys to control the game: |b|u |b|u|b |u|uARROW keys -- move Bill and Ted around the screen PGUP, PGDN, HOME & END -- move in diagonals INSert -- action key (jump, or pickup objects) SPACE -- allows access to the object list on the left side of the screen JOYSTICK:  To use the joystick, you must select the proper joystick (1 or 2).  Keyboard input will still be accepted.  The joystick is used to move Bill-N-Ted around the screen.  Button 1 acts like the insert key (jump or pickup).  Button 2 acts like the SPACE bar (access object list).  However, when the pointer arrow is on the screen, either button will work to select the item pointed to.  ;E  K   $qJ  VYkpw  7Tq"@^|    +  R    #@]z.Lj     After you have been given your assignment, you will find yourself in the parking lot of the local Circle K.  Before you realize what is happening, that ultra-cool dude Rufus appears out of nowhere in his time-traveling phone booth.  Rufus explains how you can use this phone booth to go to different time periods.  All you have to do is dial the right number.  Rufus leaves Bill & Ted standing next to the phone booth.  You must help them bag the necessary number of historical dudes so that they can pass their history class.  However, as Rufus said, "the clock is always running in San Dimas!" |b |b|uScreen Layout |b|u |b|u|b |u|uBelow is the screen layout used throughout the program.  All of the action occurs in the large window in the middle of the screen. |gbill6.pcx,337,16,0,20,13, |gbill6.pcx,337,16,16,20,13, |gbill6.pcx,337,16,32,20,13, |gbill6.pcx,337,16,48,20,13, |gbill6.pcx,337,16,64,20,13, |gbill6.pcx,337,16,80,20,13, |gbill6.pcx,337,16,96,20,13, |gbill6.pcx,337,16,112,20,13, |gbill6.pcx,337,16,128,20,13, |gbill6.pcx,337,16,144,20,13, |gbill6.pcx,337,16,160,20,13, |gbill6.pcx,337,16,176,20,13, |gbill6.pcx,337,16,192,20,13, |gbill6.pcx,337,16,208,20,13, |gbill6.pcx,337,16,224,20,13, |gbill6.pcx,337,16,240,20,13, |b |b|uCast of Characters |b|u |b|u|b |u|uBill|m075Short blond dude |m225Blue jacket Ted|m075Tall dark dude |m225Red jacket Rufus |m075Real cool dude|m225Wears cool shades Missie |m075(I mean MOM!) |m225Ted's step-mom |gbill7.pcx,324,16,0,20,13, |gbill7.pcx,324,16,16,20,13, |gbill7.pcx,324,16,32,20,13, |gbill7.pcx,324,16,48,20,13, |gbill7.pcx,324,16,64,20,13, |gbill7.pcx,324,16,80,20,13, |gbill7.pcx,324,16,96,20,13, |gbill7.pcx,324,16,112,20,13, |gbill7.pcx,324,16,128,20,13, |gbill7.pcx,324,16,144,20,13, |gbill7.pcx,324,16,160,20,13, |gbill7.pcx,324,16,176,20,13, |gbill7.pcx,324,16,192,20,13, |gbill7.pcx,324,16,208,20,13, |gbill7.pcx,324,16,224,20,13, |gbill7.pcx,324,16,240,20,13, |gbill7.pcx,324,16,256,20,13, |gbill7.pcx,324,16,272,20,13, |gbill7.pcx,324,16,288,20,13, |gbill7.pcx,324,16,304,20,13, |gbill7.pcx,324,16,320,20,13, |gbill7.pcx,324,3,336,20,13,  JQ    \   :    U  u  ;  m~Y  N  ^5  Y  j  <	  X	j	o			9
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  |bDIALING |b|b Using a phone booth for time travel is relatively easy (at least our phone booth).  Simply dial the year that you want to visit.  The phone numbers for all of the dudes and other numbers you may need are listed in the |b |bCircuits of Time Directory|b. This can be viewed in the manual section of this program. To dial a number, you must first go into the phone booth. The number can then be dialed by: - Typing in the number you want to dial.  No carriage return needed.  Use the number keys above the letters. - Using the ARROW KEYS to move the pointer to each phone button and press |bENTER|b for each digit. To HANG UP (to correct or change a number), press |bH|b.  If the pointer is on the hook, press |bENTER|b or a joystick button. Yes, you can dial with the joystick and pointer by pressing a joystick button while the pointer is on the desired digit. |bBAGGING A DUDE |b|b When you locate a dude, you must figure out how to get him or her to go with you (yes there are female dudes).  Some dudes won't go with you unless you give them an object that they need or want.  (See the section on Using Objects.)  If you give the dude the correct object, he/she will follow you anywhere. For other dudes, all of the excitement is in finding them.  Once you locate the dude, simply approach him/her and press the |bINS|bert key.  They will now follow you. Once a dude is following you, simply walk back to the phone booth and they will get inside with you.  When a dude enters the phone booth, his/her picture on the right-hand side of the screen will be outlined with a dotted line, and Bill & Ted will tell you what a great job you have done. The phone booth will only hold Bill and Ted and two others.  Therefore, you may go from one place to another, and collect up to two historical dudes before returning to the San Dimas mall to drop them off.  If you try to pick up more than two, the last person picked up will not enter the booth, and may or may not be there when you return. When you drop dudes off at the mall, their pictures on the right-hand side of the screen will be outlined with a white line (yellow on CGA).  You can always know who is at the mall and who is in the phone booth with you by looking at these pictures. |bEXITING THE PHONE BOOTH |b|b To exit the booth in the current world, press |bE|b.  This does not work after using the save game option. |bSAVING THE GAME |b|b To save a game in progress, either press the S key or point at the S button on the phone booth keypad and press |bENTER|b.  Choose the SAVE option from the choices given.  You will now see 10 save game boxes,  numbered 0..9.  You will also see 3 small boxes on the right, labeled A, B and H.  Select A to save to drive A, B to save to drive B or H to save to the hard drive.  Then select one of the save game boxes.  If a game is already saved in one of  the positions, that box will be highlighted. |bLOADING A GAME |b|b To load a game that you had previously saved, either press the S key or point at the S button on the phone booth keypad and press |bENTER|b. Choose the LOAD option from the choices given.  You will now see 10 save game boxes, numbered 0..9.  You will also see 3 small boxes on the right, labeled A, B and H.  Select A to load from drive A, B to load from drive B or H to load from the hard drive.  Then select one of the save game boxes that is highlighted to retrieve a previously saved game. |bQUITTING THE GAME |b|b To quit a game, either press the S key or point at the S button and press |b |bENTER|b.  Choose the QUIT option from the choices given.  Choose OK to confirm your exit, and you will be returned to DOS.  o  N   %h  Time |bIS|b relative (according to Uncle Albert).  The quicker you bag your dudes and get to the school, the more points you will win.  Of course, priority must be given to bagging enough dudes to pass, but speed is also important.  Anytime you are outside the booth,  the clock is running. Press the |bSPACE|b bar to pause the game, if you wish.  GOOD LUCK DUDES! v :  F     1v  M  Yhz  P  
")2  8;MRY<  d?  Certain objects have special meaning for our historical dudes.  For some dudes, you will need to have a certain object in your possession to be able to bag him.  Objects can be found in most of the different places you will visit.  It is necessary to determine which object is needed to bag which dude. In level one and two, objects are readily apparent (what we mean is, there is usually a message printed on the screen when something is located near you).  You only need to have the correct object for the dude you are after.  Listed below are the objects available in levels 1 and 2: |bOBJECTS|b A MUSICAL NOTE FIRE EXTINGUISHER TWINKIE CALCULATOR FLOWERS PENNY VIOLIN GOLD COINS A QUESTION? AN ANSWER! In levels three and four, one object may be required to be able to find a second object before you can bag the desired dude.  Some of these objects may not be visible, and will not be announced.  (Wow, this is becoming most complicated.)  Listed below are the additional objects available in levels 3 and 4. |bOBJECT |b|b SHOVEL ICE PICK KEY LIGHTER DOLLAR BREADBOX SEEDS |b |b|uUsing Objects |b|u |b|u|b |u|uWhen an object is picked up (by pressing the |bINS|b key or button 1 on your joystick), it is placed in the object list on the left-hand side of the screen.  You are limited to six objects at a time.  If the object list is full, you will not be able to pick up another object until an object is removed from the list (either used to bag a dude, or placed on the ground.) Press the |bSPACE|b bar to gain access to the object list on the left side of the display.  Use the ARROW keys or joystick to move the pointer, and press |bENTER|b or one of the joystick buttons to select an item.  (This action will remove an object from the object list and either give it to the dude, or put it down in the current world.)  Objects dropped from the object list can be picked up again with the |bINS|bert key or joystick button 1, if there is an empty place for it in the object list.  Y  I   4  If the bodacious sound from this program gets to be a little much, you can turn it off.  Press the |bSPACE|b bar to access the object list.  Either, point at the musical note on the top-left portion of the screen and press |b |bENTER|b or one of the joystick buttons, or press the |bDEL|bete key.  You can turn the sound back on the same way. 6     e   =  c  Y    I`el{  |bTHE SAN DIMAS MALL |b|b This is the drop off point for the dudes you have bagged.  You can enter the mall and visit with the dudes at the soda shoppe.  Your Dudes are standing along the counter, grazing.  There is a phone in the corner where you can walk to it.  If you hang out by the phone, Missie will call to see if you are ready to go to school. Answer |bN|b if you want to keep playing.  You will be able to leave the Mall and continue your game. Answer |bY|b to have Missie pick everybody up and go to the school to make your report.  When you leave the mall, Missie will be there with the station wagon, the Dudes will troop out and we find ourselves in the school auditorium. |bAUDITORIUM |b|b You must return to the school auditorium for your report.  The Dudes you have gathered will be introduced, and your grade determined. |bMISCELLANEOUS PLACES |b|b Desert 1,000,000 B.C. Ice age  

  I      <  W    Scoring depends on the level of play, which is selected by the player. Skill level determines the amount of game time available and the number of figures needed for a passing grade. In the action sequences, points will be awarded for each obstacle mastered, bad guys dispatched, coins collected, etc.  Each object collected has point value. Your final grade will be determined by: - the number of characters needed (ya gotta meet QUOTA!) - the level of play selected (guts and style). - elapsed time used in the adventure. ~ l	>  ) . H      )  k e  kR)q  
  Di  ;  Af  4}    Xt      )	A	  |bSOME HINTS (ONLY BECAUSE WE'RE NICE) |b|b |bNapoleon--Austria--1805 |b|bWatch the bombs and the creek.  If you get blown up or fall in the river while with Napoleon, you will lose him! |bBilly the Kid--New Mexico--1878 |b|bIf things get rough, use |bINS|bert to punch your way out of the bar. (Level 3) - Maybe you are thirsty and can get a drink at the bar. |bSocrates--Athens--410 B.C. |b|bThe boys must visit Socrates first to get a question.  Then they must visit the Oracle, collecting coins along the way, and trade the coins for the answer.  When the boys bring the answer to Socrates, he will go with them. |bThe Oracle of Delphi: |b|bThe Oracle lives at the top of a mountain.  There is a path leading up the mountain with gold coins placed along the path.  Level of play determines how many coins must be collected for the Oracle.  The mountain has four screens, with ledges and dead ends along the way.  |b |bWATCH YOUR STEP!!!|b   There is a spot to climb, search for it!  The boys must bring a question from Socrates.  The Oracle takes their coins and question and gives them a scroll containing the answer.  The Oracle will show them an easy way down.  If they don't have enough coins, they will have to climb down and collect more. |bSigmund Freud--Vienna, Austria--1901 |b|b(Level 3)- Try dropping something, it may break open! |bAbraham Lincoln--White House--1863 |b|bIt's an OVAL office! |bMichelangelo--Sistine Chapel, Rome--1509 |b|bMichelangelo is lying on the top of a rickety scaffold, painting.  The rickety scaffolding adds some risk.  BE CAREFUL!  Try the easy way down. |bJoan of Arc--Orleans, France--1429 |b|bBill and Ted arrive just after the pyre is lit and must rescue her from the fire.  (use something).  If they don't save her, it ain't a pretty scene...(it's a barbecue) |bMarie Antoinette--France--1793 |b|bMaze sequence in the palace dungeon.  Find your way through the maze and avoid the guards.  Find Marie locked in her cell.  At higher levels, the maze gets (a LOT) more complicated!. |b1,000,000 B.C.--San Dimas--0010 |b|b(Level 3)- B&T can trade the cavemen FIRE for something they have. |bCircle-K--San Dimas--1989 |b|b(Level 3)- Look inside for something useful. |bIce Ages--???--0000 |b|b(Level 3)- Is something frozen in glacier? |bDesert--???--1632 |b|b(Level 3)- Article buried in the sand. |bMall--San Dimas--1990 |b|b(Level 3)- There IS a flower pot here! F "    Q   `  +j8~    "  f    X  |bBACKUPS |b|b Backup copies of the Bill & Ted's Excellent Adventure disks are available directly from IntraCorp.  The $12 charge for the set can be paid by check, American Express (sorry, we cannot accept Visa or MasterCard phone orders), or COD.  To order, write to IntraCorp, Inc., 7200 NW 19th Street, #500, Miami, FL 33126 or call 1-800-INTRACO [(800) 468-7226)] between 10 a.m. and 5 p.m. Eastern time (Monday through Friday). |bTECHNICAL SUPPORT - Please read carefully |b |b|bRegistered owners of this software product are entitled to technical support from our Customer Service department.  If you have any problems or questions, please call Customer Service at (305) 591-5900 between 10 a.m. and 5 p.m. Eastern time (Monday through Friday). Please note that the warranty card that came with this product must be mailed to IntraCorp before any assistance can be given.  Please allow sufficient time for the card to arrive before calling Customer Service. |bCREDITS |b|b IBM PC, XT, AT, PS/2 are trademarks of International Business Machines, Inc. Program, Manual and Packaging design Copyright 1990 Intracorp, Inc. Bill & Ted's Excellent Adventure and all related characters, slogans and indicia are Trademarks of Nelson Films, Inc. Bill & Ted User's Manual by David Turner and Jim Dorsman. For more information on other Capstone products, please call your computer dealer or call 1-800-INTRACO.  X   ^   b  ( q  9 z  T   f .  n n  t ה              Warranty Introduction Getting Started Playing the Game Time-Traveling Phone Booth Is Time Relative? Objects Sound Places of Interest Grades Some Hints Additional Information 4 3  N   5{  '  \<     5|  After loading , an introductory sequence will begin.  Press |b<Escape>|b if you wish to bypass this sequence altogether.  Next, the Main Menu will appear, listing three options:  |uThe Story So Far|u, |uCharacter Creation|u, and |u |uAbout The Savage Empire|u.  After you have created a character, a fourth option, Journey Onward, will appear.  To select one of these options, use the arrow keys or numeric keypad to highlight the option you want and then press |b<Enter>|b. |uThe Story So Far|u tells how you arrived in |uThe Savage Empire|u.  The information in this sequence is vital to your quest. |uCharacter Creation|u |bmust|b be selected the first time you play.  Here, you can type in your character's name.  Go on to the next portion of the character creation system by pressing |b<Enter>|b.  You will then be asked a series of questions.  Answer by selecting the A or B response to each question.  The answers you provide determine the attributes of the character you play. |uAbout the Savage Empire|u lists the many people who worked hard to bring you this game. |uJourney Onward|u takes you directly into |uThe Savage Empire|u game. Select this option when you're ready to play.  This option only appears after you have created a character.  In future sessions, you can use this selection to return to a saved game.  $  F   "\  |uThe Savage Empire|u allows for the use of a mouse and/or keyboard during play.  All movement and icon selections can be handled using either of these devices.  In general, the left mouse button is the select or "do-it" button.  The right mouse button can be used to select a "shortcut" command, allowing a commonly used command to be activated whenever the right button is clicked.  On the keyboard, the |b<Enter>|b key is used to confirm selections.  For the exact uses of each device during game play, refer to the appropriate section below. n-  F   z      6Rn2  MWZ2{  ^.yU  M  WmpF  G			
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\  u  4  9  S  @  5z  ;  o+Gc  N*t    5y    f0w    6  d      1EH d6X  u  )s H      >!  _!!!  "]"""  /#y##$O$$$)%o%%%<&&  &&*'o''(V((  ((3)|)  ));*  ~**+R+  ++,f,,,8-  The game screen is divided into four regions -- the Map, the Status Display, the Message Display and the Command Icons. |gsav2.pcx,383,16,0,2,13, |gsav2.pcx,383,16,16,2,13, |gsav2.pcx,383,16,32,2,13, |gsav2.pcx,383,16,48,2,13, |gsav2.pcx,383,16,64,2,13, |gsav2.pcx,383,16,80,2,13, |gsav2.pcx,383,16,96,2,13, |gsav2.pcx,383,16,112,2,13, |gsav2.pcx,383,16,128,2,13, |gsav2.pcx,383,16,144,2,13, |gsav2.pcx,383,16,160,2,13, |gsav2.pcx,383,16,176,2,13, |gsav2.pcx,383,16,192,2,13, |gsav2.pcx,383,16,208,2,13, |gsav2.pcx,383,16,224,2,13, |gsav2.pcx,383,16,240,2,13, |gsav2.pcx,383,8,256,2,13, |bTHE MAP |b |b|bThe largest region, on the upper left side, is the Map.  This shows the world you are moving through, with the view centered on you (or another member of your party if they are in Solo mode).  Above the Map, the current position of Eodon's sun or moon is shown, along with the face of the Fabozz. With a mouse, move your characters around by positioning the pointer over the Map until it becomes an arrow pointing in the direction you wish to move.  Then, click the left button.  You may press and hold the left button to move continuously, controlling your direction by steering the pointer.  Some actions ask you to select a point on the Map where to perform an action.  (You may have to say where you want to drop an item, for example.)  To select a location, click on it with the left mouse button.  If you are using the keyboard, move by pressing an arrow key, or one of the eight keys around the "5" on the numeric keypad.  If asked to select a point on the Map to perform an action, use these keys to move a set of crosshairs on the screen to the desired location and press |b<Enter>|b to initiate the action. You can pass your turn and do nothing by positioning the mouse pointer over your character and clicking the left mouse button, or by pressing the spacebar. |bTHE MESSAGE DISPLAY |b |b|bAt the lower right of the screen is the Message Display.  All text describing things you see and hear, as well as the results of your actions, is shown here.  When a message is too long to fit on the scroll, a flashing, downward-pointing arrow appears at the bottom of the Display. Press the spacebar or click in the Message Display to view the rest of the message. |bTHE STATUS DISPLAY |b |b|bIn the upper right-hand corner of the screen is the Status Display. This normally displays a roster of all the members of your party, along with each character's figure and current health points.  A character whose health points are displayed in red is hurt badly; one whose health points are green is poisoned. |s00,249,00|m020If you click on a character's name (or press a function key which |m020corresponds to a character's position in the party, F1-F7), you will be |m020shown their Inventory. |s00,249,00|m020If you are using the keyboard, the first time you press |b<Tab>|b the |m020cursor shows on the Map.  Pressing the |b<Tab>|b key again moves the |m020cursor from the Map to the Status Display (or from the Status Display |m020back to the Map).  In the Status Display, you can then move to any |m020item or button using the arrow keys or numeric keypad, and press |b |b|m020<Enter>|b to select it. |s00,249,00|m020The Plus (+) and Minus (-) keys display the next and previous |m020characters respectively. |s00,249,00|m020Pressing F10 or / returns to the main Party Display. |s00,249,00|m020The asterisk (*) key will toggle between a character's Portrait and his |m020Inventory Display. |bCharacter Statistics |b |bSTR |b(Strength) -- determines how much a character can carry, and how effectively they can strike with bludgeoning weapons.  It also affects your Health Maximum (|bHM|b). |bDEX |b(Dexterity) -- determines how fast they are (faster characters get to move and/or attack more often), and how effective they are with non-bludgeoning weapons such as bows and swords. |bINT |b(Intelligence) -- determines the character's effectiveness in casting spells, and in using certain objects. |bHP |b(Health Points) -- indicates how healthy you currently are, and how much damage you have taken in combat.  If a character's HP reaches 0, he collapses unconscious. |bHM |b(Health Maximum) -- indicates the maximum amount of health points your character can have.  If your HP is the same as your HM, you are perfectly healthy. |bLev |b(Level) -- increases as you gain experience points.  Each time your Level goes up, you increase one of your attributes (STR, DEX, INT), and usually increase your maximum health.  You must rest (see |bREST|b below) to increase your level. |bExper |b(Experience Points) -- increases as you accomplish things in the game.  You gain Experience Points for defeating hostile creatures in combat and completing quests.  You lose Experience Points when you are knocked unconscious. |bInventory Display |b |b|bTo view a character's Inventory, select one of the figures to the left of the roster by clicking the mouse or pressing F1-F7. |gsav4.pcx,430,16,0,2,13, |gsav4.pcx,430,16,16,2,13, |gsav4.pcx,430,16,32,2,13, |gsav4.pcx,430,16,48,2,13, |gsav4.pcx,430,16,64,2,13, |gsav4.pcx,430,16,80,2,13, |gsav4.pcx,430,16,96,2,13, |gsav4.pcx,430,16,112,2,13, |gsav4.pcx,430,16,128,2,13, |gsav4.pcx,430,16,144,2,13, |gsav4.pcx,430,16,160,2,13, |gsav4.pcx,430,13,176,2,13, On the left side of the Inventory Display is a figure showing all equipment that is readied for immediate use -- either held in the character's hands, or being worn.  If you are holding something that requires both hands, you will not be allowed to put anything in the other hand.  On the right side of the Inventory Display are all other items carried by the character. To ready or unready an item, just click on it with the left mouse button. To look inside a container in your inventory, such as a bag, just click on it.  Click on it again to return to the main Inventory Display. Below the figure are two weights, measured in stones: |bE:|b  shows how much the items you currently have Equipped weigh, compared to the maximum weight you can have Equipped. |bI: |b shows the total weight of your entire Inventory compared to the maximum weight you can possibly carry. At the lower left of the Status Display are five buttons.  From left to right, their functions are:  Show previous character, Return to Party Display, Switch between Portrait and Inventory Displays, Show Next Character, and Change Combat Mode.  You can change a character's combat mode at any time, even in the middle of a battle.  At the lower right, the character's current combat mode is displayed.  To change modes, click the Change button, or if using the keyboard, press |b<Tab>|b and then press |b~|b. The four combat modes are: |bClose|b -- Charge and attack nearest enemy. |bRetreat|b -- Avoid combat. |bRange|b -- Stay at a safe distance and attack with ranged weapons. |bCommand|b -- Lets you control that character's actions each turn, just as you do for your own character. |bTHE COMMAND ICONS |b |b|bUnderneath the Map are nine Command Icons.  To use a command from the keyboard, simply press the first letter of its name.  With the mouse, move the pointer to the Command Icon you want to use and click the left mouse button.  Then select the object or person you want to use the command on.  For frequently used commands, such as Get, Look, Attack or Use, you can set a command as the "shortcut" command for use with the right mouse button.  Click with the right button on a Command Icon, and a box will appear around it.  From then on, clicking the right button on any shape on the Map or in your Inventory Display will execute that command on that object.  You can change the shortcut command at any time.  For all functions other than executing the shortcut command, the left mouse button should be used. The nine main commands are: |bMOVE (M)|b is used to push an item or to transfer it between characters in the party.  If you select an item on the Map, you can sometimes push it to a position adjacent to where it is.  If it is something alive, though, it may not let you!  This command can also be used to move things in and out of containers or from one character to another.  For example, if you wish to give something in your inventory to somebody else, you select "Move", then select the object you want to give, then select the character you want to give it to. |bGET (G)|b lets you pick up an object on the Map.  You must be standing next to it.  If it isn't too heavy to carry, and you have room for it, it will be put into your inventory. |bDROP (D)|b can be used to lighten your load by getting rid of items you no longer want to carry.  First, select the item in your inventory, then choose a spot on the Map to place it. |bUSE (U)|b operates any object that has some function.  Among other things, it will let you open and close doors, cast a spell with a magic totem, mount riding creatures, light or extinguish fires, eat or drink food and beverages, or apply cloth bandages to wounded characters. |bTALK (T)|b lets you converse with the people you encounter in the game. You can also speak with the other members of your party.  After selecting |bTALK|b, you then select the character on the Map you wish to speak with.  Their portrait will appear in the Status Display while they are speaking, and the Map window will change to display the conversation. You talk by typing single words on the keyboard and pressing |b<Enter>|b. Most words may be abbreviated to the first four letters (e.g., "dinosaur" may be abbreviated to "dino").  Most people will respond to the words "name", "job", "tribe", and "bye".  (The "bye" command ends a conversation.  You can accomplish the same thing by pressing |b<Enter>|b without typing anything.)  Some people will also respond to the words "join" and "leave", allowing you to add members to your party or remove them from your party. During the course of conversation, people can give you an idea of what they're interested in talking about.  You may activate the Help function (which defaults as ON when you start the game) and the subjects they want to talk about will appear in a different color on the screen; if help is off, you'll have to figure out the key words in their conversations.  You can turn the Help function on or off by pressing |bcontrol-H|b.  Be aware that some people will also respond to other subjects not highlighted by Help mode. |bLOOK (L)|b allows you to identify anyone or anything at the location you select, on the Map or in your inventory.  When you use the |bLOOK|b command on an object you are adjacent to, you will also search it.  This will reveal the contents of packs, bags, etc. |bATTACK (A)|b is used to fight monsters, animals, or people, or to attempt to destroy objects.  After choosing the |bATTACK|b command, choose a target on the Map that is in range of the weapon you have readied. |bREST (R)|b lets your party set up a camp, recover health, and gain experience levels.  To make camp, you must be in a relatively large, clear area.  You can rest until sunrise or sunset, or specify a number of hours (1 to 9).  A character will not regain health if they do not have food. |bBEGIN/BREAK OFF COMBAT (B)|b switches back and forth between party mode and combat mode.  In party mode, the members of your party automatically follow you around.  In combat, each character will behave according to the combat mode you have selected for them on their Inventory Display.  When you begin or break off combat, the image of Fabozz at the top of the view screen changes to indicate whether you are in party (calm face) or combat (angry face) mode. 6   I   !  JRp{  *?  Ya  Only trained shamans such as Triolo may invoke the spirits.  To cast a spell, "Use" the desired totem (skull) in the shaman's inventory.  You will then be asked which offering to use.  Select the offering from the character's inventory.  The table below lists the combinations of totems and offerings and their magical effects. |bTOTEM |b|b     HELUZZ (Human Skull) |bOFFERING |b|b     CHOCOLATL:|m150Light      PINDE:|m150Eagle Eye      YOPO:|m150Detect Hostile |bTOTEM |b|b     APHAZZ (Gorilla Skull) |bOFFERING |b|b     CHOCOLATL:|m150Charm Enemies      PINDE:|m150Heal      YOPO:|m150Protection |bTOTEM |b|b     MOTAZZ (Jaguar Skull) |bOFFERING |b|b     CHOCOLATL:|m150Summon Animal      PINDE:|m150Curse Enemy      YOPO:|m150Battle Frenzy ^ .      "   : C             
f  	  ,5  Ui        7;  hl  |bCTRL-S |b|bSave Game |bCTRL-R |b|bRestore Saved Game. |bCTRL-Q |b|bQuit to DOS (Note: The game is NOT saved when you select this option). |bCTRL-H |b|bToggle Help Mode ON/OFF.  (Help highlights key words in conversations.) |bCTRL-Z |b|bToggle Music & Sound ON/OFF. |b1|b through |b7 |b|bActivates Solo mode for corresponding party member.  In Solo mode, one party member can move around and perform actions while the rest of the party waits inactively.  You cannot talk to people or enter caverns while in Solo mode. |b0|b(zero) Returns to Party Mode. |bEscape |b|bAborts most game functions. |bF1|b through |bF7 |b|bActivates Inventory Display for corresponding party member. |b* |b|bToggle between Portrait and Inventory screens in Status Display. |b/|b or |bF10 |b|bDisplay Party Roster. |b~ |b|bChange Combat Mode. |b+ |b|bMove to next character's Status Display. |b- |b|bMove to previous character's Status Display. @ X  G     \4_  S  p   W$  SelectWare Technologies, Inc. (STI) is an authorized Electronic Arts distributor, and is responsible for warranty, as described below. |bLimited Warranty:|b  SelectWare Technologies, Inc., warrants that the CD-ROM disc is free of manufacturing defects for a period of 90 days from date of receipt.  Any implied warranties are limited to 90 days. Some states do not allow limitations on duration or implied warranty, so the above limitation may not apply to you.  SelectWare Technologies' entire liability and your exclusive remedy, at our option, is replacement of defective product or return of price paid.  This limited warranty is void if product failure is due to accident, abuse, or misapplication.  |bNo Other |bWarranties:|b  SelectWare Technologies disclaims all other warranties, either expressed or implied.  SelectWare Technologies in no event shall be liable for any consequential damage whatsoever.  This agreement is covered by state and local laws. This on-line manual may be reproduced for use with this disc only.  Any copying, photographing, reproducing, selling or distribution of such manual is prohibited by law. ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THE PRODUCT DESCRIBED IN THIS MANUAL AT ANY TIME AND WITHOUT NOTICE. THIS MANUAL, AND THE SOFTWARE DESCRIBED IN THIS MANUAL, ARE COPYRIGHTED.  ALL RIGHTS ARE RESERVED.  NO PART OF THIS MANUAL OR THE DESCRIBED SOFTWARE MAY BE COPIED, REPRODUCED, TRANSLATED, OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE-READABLE FORM WITHOUT THE PRIOR WRITTEN CONSENT OF ELECTRONIC ARTS, 1450 FASHION ISLAND BLVD., SAN MATEO, CALIFORNIA  94404.  r   ݰ  $   2   J   \   e   The Main Menu Using The Interface Screen Layout Using Shamanistic Magic Keyboard Commands Warranty H #    K       ;x  0  Nl  P  u    'k  by LucasArts Entertainment Company (formerly Lucasfilm Games|s00,245,00) Created and Designed by David Fox, Matthew Kane, David Spangler, and Ron Gilbert Scripted and Programmed by David Fox and Matthew Kane "SCUMM" Story System by Ron Gilbert Background Art by Martin Cameron Character Animation by Gary Winnick Sound Effects by Matthew Kane, Chris Grigg, and David Warhol Original Music by Matthew Kane IBM|s00,245,00 Version by Aric Wilmunder Creative and Technical Support by Ron Gilbert, Aric Wilmunder, Chip Morningstar, Noah Falstein and Randy Farmer Project Directed by David Fox General Manager, Steve Arnold Production Management, John Sinclair Marketing Management, Doug Glen Administrative Support, Wendy Bertram and Paula Hendricksen Lead Playtester, Kris Kahn Thanks to the many other playtesters, especially Judith Lucero Turchin, Leslie Edwards, and Tim Partenfelder Cover art by Steve Purcell Package designed by Paul Curtin Special thanks to George Lucas Zak McKracken and the Alien Mindbenders |s00,245,00 and |s00,246,00 1988 Lucasfilm Ltd. All Rights Reserved.  Used Under Authorization. IBM is a registered trademark of International Business Machines, Inc. Tandy is a registered trademark of Tandy Corporation. < %  P   *  a=  )o  7z  U  |bIt's 1997, and the world is a dumber place than ever... |bSpace aliens have built a stupidity machine that's slowly reducing everyone's IQ to single digits.  Worse yet, the only person who can stop them is Zak McKracken, reporter for the disreputable National Inquisitor, who dreams up stories about carnivorous cantaloupes and vegetarian vampires. |bThey've taken over the phone company...|b Sure sounds like another one of Zak's tabloid fantasies.  But while most people wouldn't believe him, he finds three who don't need convincing -- Annie, head of the Society of Ancient Wisdom, and her friends, Leslie and Melissa, two Yale coeds who traveled to Mars in their modified van.  The four of them must piece together fragments of an ancient puzzle, unmask the aliens, and destroy the stupidity machine. |bHere's where you come in...|b You direct the actions of Zak, Annie, Melissa, and Leslie, taking them to many exotic places where they discover some pretty strange objects -- and some even stranger characters! To help you solve the game's dozens of puzzles, movie-like "cut-scenes" will appear from time to time.   They will reveal new dimensions of the story by showing you what's happening elsewhere in Zak's world. If this is your first computer adventure game, be prepared for an entertaining challenge.  It may take a while to figure out some of the puzzles.  If you get stuck, you might need to solve another puzzle first or use an object you haven't yet found.  But if you hang in there and use your imagination, you will guide Zak and company to victory! .       ` {     #  ?  M  |bCURSOR CONTROL |b |b|bFor keyboard cursor control, use either the arrow keys or the keypad: |gzak2.pcx,271,16,0,20,13, |gzak2.pcx,271,16,16,20,13, |gzak2.pcx,271,16,32,20,13, |gzak2.pcx,271,16,48,20,13, |gzak2.pcx,271,16,64,20,13, |gzak2.pcx,271,16,80,20,13, |gzak2.pcx,271,16,96,20,13, |gzak2.pcx,271,2,112,20,13, Numbers 1, 3, 7, and 9 take the cursor directly to the corners of the display; use the even-numbered keys for finer navigation. You can use a mouse if you have installed a compatible mouse driver. The left mouse button corresponds to "enter." Use the right mouse button (or right joystick button if you have a two-button joystick) to override cut-scenes while playing the game. To select joystick or mouse, type: Shift-J -- Toggle joystick on/off Shift-M -- Toggle mouse on/off  s~  E     Z  q  CZ  )s  =\  )qF  U(	o			  2
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  (n  1Nk5Ro9V    After the opening title sequence, you will see Zak standing in his bedroom.  When he turns to face you and the text appears at the bottom of the screen, you will be ready to start directing his actions. |b1)|b |bThe Message Lines |bare the two lines at the very top of the screen. Words spoken by any of the characters, as well as game-related messages, appear here. |b2)|b |bThe Animation Window |bis|b |bthe largest part of the screen and is where the animated action takes. It shows the "camera's eye view" of the room or location that the currently active character is in. |b3)|b |bThe Sentence Line |bis directly|b |bbelow the Animation Window. You use this line to construct sentences that tell the characters what to do. A sentence consists of a verb (action word) and one or two nouns (objects). An example of a sentence you might construct on the Sentence Line is "Use crayon on torn wallpaper." Connecting words like "on" or "with" will be automatically inserted by the program. |b4)|b |bVerbs |bmust be selected from the words in the columns below the Sentence Line. All the verbs shown can be used.  Check the list from time to time -- new verbs will appear as the game progresses.  To select a verb, position the cursor over the word and click. |b5)|b |bThe Inventory |bis the area below the Verbs. Each character you control has his or her own Inventory. At the beginning of the game Zak starts with only one object.  When a character picks up or is given an object during game play, the object's name is added to the character's Inventory. There is no limit to the number of objects a character can carry. When there are more than four objects in an Inventory, arrows appear in the middle of the list. Use them to scroll the list up or down. |bNouns (objects) |bcan be selected in two ways. You may select a noun by placing the cursor over an object in the Animation Window and clicking. Most objects in the environment, and all usable objects in the game, have names. If an object has a name, it will appear on the Sentence Line when you click on it. You may also select nouns by clicking on them in the Inventory. |bTo move a character around, |bselect "Walk to" from the Verbs by positioning your cursor over it and clicking. Then move your cursor into the Animation Window, point it where you want the character to go, and click. If you point to an open door and click, the character will walk through it. Notice that "Walk to" appears automatically on the Sentence Line after a sentence has been executed -- this is because moving around is what your characters will be doing most often. |gzak4.pcx,371,16,0,2,13, |gzak4.pcx,371,16,16,2,13, |gzak4.pcx,371,16,32,2,13, |gzak4.pcx,371,16,48,2,13, |gzak4.pcx,371,16,64,2,13, |gzak4.pcx,371,16,80,2,13, |gzak4.pcx,371,16,96,2,13, |gzak4.pcx,371,16,112,2,13, |gzak4.pcx,371,16,128,2,13, |gzak4.pcx,371,16,144,2,13, |gzak4.pcx,371,16,160,2,13, |gzak4.pcx,371,16,176,2,13, |gzak4.pcx,371,16,192,2,13, |gzak4.pcx,371,16,208,2,13, |gzak4.pcx,371,11,224,2,13, |bTo tell a character to carry out the directions you've put on the Sentence |bLine, |beither click once more on the final noun or verb selected, or click once on the Sentence Line itself. If nothing happens, double check the way you constructed the sentence. |bTo replace a noun or verb on the Sentence Line |bwithout reconstructing the entire sentence, simply click on the replacement word. It will appear in the right place in the sentence. |b"Cut-scenes" are short, animated sequences |b-- like scenes from a movie -- which can provide clues and information about the characters. When you are viewing a cut-scene, you do not direct the action so the text below the Animation Window disappears. |bKEYBOARD COMMANDS |b |b|bAll of the verbs used in the game can also be selected by using keyboard commands. Each key corresponds to one verb. Pressing the appropriate key once is equivalent to moving the cursor over the verb and pushing the button; pressing the key twice is the same as double-clicking on it. The keys are mapped according to the layout of verbs on the screen. |gzak5a.pcx,255,16,0,20,13, |gzak5a.pcx,255,16,16,20,13, |gzak5a.pcx,255,16,32,20,13, |gzak5a.pcx,255,16,48,20,13, |gzak5a.pcx,255,16,64,20,13, |gzak5a.pcx,255,16,80,20,13, |gzak5a.pcx,255,16,96,20,13, |gzak5a.pcx,255,16,112,20,13, |gzak5a.pcx,255,16,128,20,13, |gzak5a.pcx,255,10,144,20,13, You can also select inventory items from the keyboard. On the screen, you can see four items at a time in the inventory list. Use the following keys: |gzak5b.pcx,127,16,0,20,13, |gzak5b.pcx,127,16,16,20,13, |gzak5b.pcx,127,16,32,20,13, |gzak5b.pcx,127,16,48,20,13, |gzak5b.pcx,127,16,64,20,13, |gzak5b.pcx,127,16,80,20,13, |gzak5b.pcx,127,16,96,20,13, |gzak5b.pcx,127,2,112,20,13, |gzak5c.pcx,127,16,0,20,13, |gzak5c.pcx,127,16,16,20,13, |gzak5c.pcx,127,16,32,20,13, |gzak5c.pcx,127,16,48,20,13, |gzak5c.pcx,127,16,64,20,13, |gzak5c.pcx,127,16,80,20,13, |gzak5c.pcx,127,16,96,20,13, |gzak5c.pcx,127,2,112,20,13, |gzak5d.pcx,143,16,0,20,13, |gzak5d.pcx,143,16,16,20,13, |gzak5d.pcx,143,16,32,20,13, |gzak5d.pcx,143,16,48,20,13, |gzak5d.pcx,143,16,64,20,13, |gzak5d.pcx,143,16,80,20,13, |gzak5d.pcx,143,16,96,20,13, |gzak5d.pcx,143,2,112,20,13, <   M      A  `    E   R/t  G  |bOpen Zak's dresser drawer. |bSelect "Open" from the Verbs and then click on the dresser in Zak's bedroom, creating the sentence, "Open dresser." Click again on the dresser to execute the sentence. Zak will walk over to the dresser and open it. |bTo pick up the plastic card under Zak's desk, |btry the sentence, "Use phone bill with plastic card." |bFirst, |bplace your cursor over the "Use" verb and click once.  "Use" now appears on the sentence line. |bSecond, |bmove the cursor over the phone bill in the drawer and click once, creating the sentence "Use phone bill with." |bThird, |bselect the plastic card by moving your cursor over the object in the Animation Window.  By double-clicking on the plastic card, you can complete the sentence and execute it at the same time.  Notice that Zak was smart enough to pick up the phone bill first. |bRead Zak's phone bill|b by moving the cursor over the "phone bill" in the Inventory list below the Verbs and click once, creating the sentence, "Walk to phone bill."  This time, instead of clicking on the noun a second time, click on the "Read" verb, changing the sentence to "Read phone bill."  Click once more on the "Read" verb and Zak will read the bill. Notice that the final click can be on either the noun or the verb. |bWalk Zak to his living room|b by first opening his bedroom door ("Open door") and then walking through it ("Walk to door").  The screen will iris to black while the next room is loaded from disk.  "E  Q   (p  6]  {T  ;~  *wJ    a    2	z	  	  			
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  |bTo switch control from one character to another, |bselect the verb "Switch." The names of the four characters you can control will appear as Verbs. Place the cursor over the name of the character you want to control and click once. As a short-cut, you can use function keys or number keys to change characters (see below). |bNOTE:  The Switch verb will not appear |buntil Zak has solved several puzzles and meets Annie.|b |bTo find out what is in a room, |bselect the "What is" verb and move the cursor around the room. When the name of something appears on the Sentence Line, you'll know that it is an "active" object and you might want to use it in the game. If you click on that object, the "Walk to" verb will appear instead.  You can then click on the object a second time to make your character walk to it, or you may click on any other Verb that you want to use with that object. |bTo save your progress in a game, |bso that you can turn the computer off and start again in the same place, use the "save" feature. "Save" will not work during cut-scenes. You can "save" up to ten games on the hard disk, depending on how much free disk space there is. Previously saved games will have an asterisk next to them, for example: Game B*. Simply press the Save/Load Game function key (see below) and follow the on-screen instructions. |bTo load a game you have saved, |buse the Save/Load Game function key anytime after Zak McKracken has been loaded. You can do this during the opening sequence, but not during other cut-scenes. Follow the directions on the save-load menu. |bTo bypass a cut-scene, |buse the key listed below for your computer. After you've played Zak McKracken several times, you may want to use this function to skip over scenes you have seen before, including the title sequence.  (While traveling on jet airliners during the game, this same key can be used to reach your destination immediately.) |bTo restart the game |bfrom the beginning, press the key indicated below. |bTo pause the game, |bpress the space bar. Press it again to resume play. The game will automatically pause if you make no input for five minutes, and you will need to press the space bar to continue playing. |bWhen the disk is being accessed or the game is paused, the cursor will |bchange.  |bA picture of a snail replaces the cursor during these times. |bTo adjust the speed of the Message Line |bto suit your reading speed, press the keys indicated below. |bTo turn the sound off and on, |bpress the keys indicated below. |bFUNCTION AND COMMAND KEYS |b|b Switching Characters:      Zak|m150F1      Annie|m150F2      Melissa|m150F3      Leslie|m150F4 Save or Load a Game|m150F5 Bypass a Cut-Scene|m150Esc or 2nd mouse button Restart a Game|m150F8 Pause Game|m150Space Bar Message Line Speed:      Faster|m150>      Slower|m150< Sounds Off/On|m150F6     E     *o  8}  We believe that you buy games to be entertained, not to be whacked over the head every time you make a mistake.  So we don't bring the game to a screeching halt when you poke your nose into a place you haven't visited before.  In fact, we make it downright difficult to get a character "killed." We think you'd prefer to solve the game's mysteries by exploring and discovering.  Not by dying a thousand deaths.  We also think you like to spend your time involved in the story.  Not typing in synonyms until you stumble upon the computer's word for a certain object. Unlike conventional computer adventures, Zak McKracken and the Alien Mindbenders doesn't force you to save your progress every few minutes.  Instead, you're free to concentrate on the puzzles, characters and outrageous good humor. 0   L   l     @  W      /|    *  Pick up everything you can.  Odds are, at some point all those strange things will serve some purpose. *  Almost everyone you can interact with has something to offer -- the French baker, the bum in the airport, even the two-headed squirrel. *  If you get stuck, and can't figure out how to go farther, try looking through all the items you've found and thinking how each one might be used.  Think about the places you've gone, and the people you've met. Chances are there will be a connection that'll put you back on track. *  You have to go out of your way to get characters in Zak McKracken killed, so you don't have to constantly save games before proceeding. *  Several of the puzzles require coordination between two or more of the characters. *  There is more than one way to solve many of the puzzles. *  If you feel like it, take a whirlwind tour around Zak's world first, then settle down to serious puzzle-solving. *  If your CashCard runs low, figure out how to win the lottery! l 
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  |bLimited Warranty:|b  SelectWare Technologies, Inc., warrants that the CD-ROM disc is free of manufacturing defects for a period of 90 days from date of receipt.  Any implied warranties are limited to 90 days. Some states do not allow limitations on duration or implied warranty, so the above limitation may not apply to you.  SelectWare Technologies' entire liability and your exclusive remedy, at our option, is replacement of defective product or return of price paid.  This limited warranty is void if product failure is due to accident, abuse, or misapplication.  |bNo Other |bWarranties:|b  SelectWare Technologies disclaims all other warranties, either expressed or implied.  SelectWare Technologies in no event shall be liable for any consequential damage whatsoever.  This agreement is covered by state and local laws. This on-line manual may be reproduced for use with this disc only.  Any copying, photographing, reproducing, selling or distribution of such manual is prohibited by law. Notice:  LucasArts Entertainment Company ("LEC") reserves the right to make improvements in the product described in this manual at any time and without notice. The enclosed software product and this manual are copyrighted and all rights are reserved by LEC.  No part of this manual or any of the accompanying materials may be copied, reproduced, or translated in any form or medium without the prior written consent of LEC. THE SOFTWARE AND DOCUMENTATION ARE PROVIDED "AS IS." THERE IS NO WARRANTY OF MERCHANTABILITY, NO WARRANTY OF FITNESS FOR A PARTICULAR USE, AND NO OTHER WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED REGARDING THE SOFTWARE OR DOCUMENTATION, EXCEPT AS EXPRESSLY PROVIDED BY SELECTWARE TECHNOLOGIES, INC. ABOVE.  ACCORDINGLY, THE ENTIRE RISK AS TO THE USE, RESULTS AND PERFORMANCE OF THE SOFTWARE AND DOCUMENTATION IS ASSUMED BY YOU.  IN NO EVENT WILL LEC BE LIABLE TO YOU OR ANYONE ELSE FOR ANY CONSEQUENTIAL, SPECIAL, OR INDIRECT DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS PRODUCT, INCLUDING WITHOUT LIMITATION, DAMAGE TO PROPERTY AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURY, EVEN IF LEC HAS BEEN ADVISED OF THE POSSIBILITY OF ANY SUCH DAMAGES OR LOSS.  SOME STATES DO NOT ALLOW LIMITATIONS ON THE DURATION OF IMPLIED WARRANTIES AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, AND THUS THE PRECEDING LIMITATION AND/OR EXCLUSIONS AND LIMITATIONS MAY NOT APPLY TO YOU.  THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS DEPENDING ON THE LAWS IN YOUR STATE.  YOU AGREE THAT THE LIABILITY OF LEC ARISING OUT OF ANY KIND OF LEGAL CLAIM (WHETHER IN CONTRACT, TORT, OR OTHERWISE) WILL NOT EXCEED THE AMOUNT YOU ORIGINALLY PAID FOR THE USE OF THIS PRODUCT.    
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*  %.    Credits About Zak McKracken ... Getting Started Playing the Game Things to Try Special Verbs/Function Keys Our Game Design Philosophy A Few Helpful Hints Warranty D !  B   T    I  w  =]    8X    J  Produced by LucasArts Entertainment Company (formerly Lucasfilm Games|s00,245,00) Created and Designed by Ron Gilbert and Gary Winnick Programmed by Ron Gilbert, David Fox Graphic Art and Animation by Gary Winnick IBM|s00,245,00 Sound Effects by David Hayes and David Warhol Original Music by Chris Grigg and David H. Lawrence IBM Version by Aric Wilmunder and Ron Gilbert Creative and Technical Support by Noah Falstein, Aric Wilmunder, Chip Morningstar, Randy Farmer, Doug Crockford, Charlie Kellner General Manager, Steve Arnold Production Management, Akila J. Redmer Marketing Management, Doug Glen Administrative Support, Paula Hendricksen and Mary Bihr Thanks to all our playtesters, Darrell Parker, Tony Hsieh, Eric Liu and Jon Gubman Box cover art by Ken Macklin Package and manual cover designed by Terri Soo Hoo Manual written by Brenda Laurel Manual designed by Mark Shepard & Stephanie Eichleay Special thanks to George Lucas Maniac Mansion |s00,245,00 and |s00,246,00 1989 Lucasfilm Ltd.  All Rights Reserved. Used Under Authorization. IBM is a registered trademark of International Business Machines, Inc. Tandy is a registered trademark of Tandy Corporation. Pepsi and Pepsi-Cola are registered trademarks of PepsiCo, Inc. < P  N   Z  7  U(n  ~I   |bThere are weird people living in Maniac Mansion:  |bDr. Fred, a "retired" physician turned mad scientist; Nurse Edna, a former health care professional whose hobbies would make a sailor blush; Weird Ed, a teenage commando with a hamster fetish; and then there's Dead Cousin Ted, and the Tentacle, and somebody -- or something -- else...  And what's a sweet young cheerleader named Sandy doing in Dr. Fred's basement? |bYour goal|b is to direct a team of three local college students (including Sandy's boyfriend Dave) through the mansion to rescue Sandy.  As you explore, you'll meet all the strange inhabitants of the mansion, and you'll discover Dr. Fred's ambition to control the world -- one teenager at a time. You'll find that each of the seven teenagers you can choose from has special skills, talents, and weaknesses.  And each of the crazy occupants of the mansion has goals and desires that can help or hinder your team, depending on how you handle them.  The story -- and your approach to rescuing Sandy -- will be different depending on which kids you choose and how you interact with the people and things inside the mansion itself. Each of the possible stories in Maniac Mansion is really a large, complex puzzle made up of scores of smaller puzzles.  From time to time, movie-like "cut-scenes" reveal clues about the story and what's going on elsewhere.  As you discover the smaller puzzles that make up each story line, you'll find that most will have to be solved in a certain order.  There are always several ways to get something done -- but of course, there is always a best way.  Good luck! :       ` {     #@]z  ? "  AOT  |bCURSOR CONTROL |b |b|bFor keyboard cursor control, use either the arrow keys or the keypad: |gman5.pcx,336,16,0,20,13, |gman5.pcx,336,16,16,20,13, |gman5.pcx,336,16,32,20,13, |gman5.pcx,336,16,48,20,13, |gman5.pcx,336,16,64,20,13, |gman5.pcx,336,16,80,20,13, |gman5.pcx,336,16,96,20,13, |gman5.pcx,336,16,112,20,13, |gman5.pcx,336,16,128,20,13, |gman5.pcx,336,10,144,20,13, Numbers 1, 3, 7, and 9 take the cursor directly to the corners of the display; use the even-numbered keys for finer navigation. You can use a mouse if you have installed a compatible mouse driver. The left mouse button corresponds to "enter." Use the right mouse button (or right joystick button if you have a two-button joystick) to override cut-scenes. To select joystick or mouse, type: Shift-J -- Toggle joystick on/off Shift-M -- Toggle mouse on/off |bSNAP SCROLL |b|b On slower machines, you may want to disable smooth scrolling to speed up game play. Press Shift-S to toggle the Snap Scroll mode. 
c  O     _:W  j  B{  !  ^6z  7}  J			
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b9  L  8  7}  A   ;Ws 9  %B_|)F    The first thing you will see after booting is the title screen with pictures of the seven kids from which you can choose your team. |bTo select your team, |buse your mouse, joystick or keyboard to move the cursor over the kids' portraits and click on one that interests you. You will see a short biography of that kid at the top of the screen. Dave (Sandy's boyfriend) will always be on your team, so you can select two other kids. The first two portraits you click on will be highlighted with a white border, like Dave's. The white border means that the character in the portrait is selected for your team. If you'd like to change your selection, just click again on the picture of the kid you don't want. The border will disappear and you can select another one. You can win the game with any team, but the story line and many of the puzzles you need to solve will be different for each combination. When you have completed your selection, click on "Start" to begin the game. After the title sequence, you will see your team standing in the driveway next to the mansion. When they all turn and face you, you will be directing the actions of Dave (you can switch control to a "new kid" if you'd like). |b1)|b |bThe Message Line |bis the line at the very top of the screen. Words spoken by any of the characters appear on this line, as well as game-related messages (for example, "PUT IN SIDE ONE AND PRESS ENTER"). |b2)|b |bThe Animation Window |bis|b |bthe largest part of the screen where the animated world of the mansion is displayed. It shows the "camera's eye view" of the room that the currently active character is in. |b3)|b |bThe Sentence Line |bis directly|b |bbelow the Animation Window. You use this line to construct sentences that tell the characters what to do. A sentence consists of a verb (action word) and one or two nouns (objects). An example of a sentence that you might construct on the Sentence Line is "Unlock door with key." Connecting words like "with" will be put in automatically by the program. |b4)|b |bVerbs |bmust be selected from the groups of words in the columns below the Sentence Line. You will always be able to see all the verbs used in the game -- they will not change as the game progresses. To select a verb, position the cursor over the word and click. |b5)|b |bThe Inventory |bis the area below the Verbs. Each character on your team has his or her own Inventory. It is empty at the beginning of the game; the name of an object is added to a character's Inventory when the character picks the object up during game play. There is no limit to the number of objects a character can carry. When there are more than four items in an Inventory, an arrow icon appears in the middle of the list. Use it to scroll the list down or up. |bNouns (objects) |bcan be selected in two ways. You may select a noun by placing the cursor over an object in the Animation Window and clicking. Most objects in the environment, and all objects that are usable in the game, have names. If an object has a name, it will appear on the Sentence Line when you click on it. You may also select nouns by clicking on words in the Inventory. |gman7.pcx,341,16,0,20,13, |gman7.pcx,341,16,16,20,13, |gman7.pcx,341,16,32,20,13, |gman7.pcx,341,16,48,20,13, |gman7.pcx,341,16,64,20,13, |gman7.pcx,341,16,80,20,13, |gman7.pcx,341,16,96,20,13, |gman7.pcx,341,16,112,20,13, |gman7.pcx,341,16,128,20,13, |gman7.pcx,341,16,144,20,13, |gman7.pcx,341,16,160,20,13, |gman7.pcx,341,16,176,20,13, |gman7.pcx,341,16,192,20,13, |gman7.pcx,341,16,208,20,13, |gman7.pcx,341,16,224,20,13, |gman7.pcx,341,3,240,20,13, |bTo move a character around, |bselect "Walk to" from the Verbs by positioning your cursor over it and clicking. Then move your cursor into the Animation Window, point it where you want the character to go, and click. If you point to an open door and click, the character will walk through it. Notice that "Walk to" appears automatically on the Sentence Line after a sentence has been executed -- this is because moving around is what your characters will be doing most often. |bTo tell a kid to carry out the directions you've put on the Sentence Line, |b either double-click on the final word selected, or click once on the Sentence Line itself. If nothing happens, double check the way you constructed the sentence. |bTo replace a noun or verb on the Sentence Line |bwithout reconstructing the entire sentence, simply click on the replacement word. It will appear in the right place in the sentence. |b"Cut-scenes" are short, animated sequences |b-- like scenes from a movie -- which can provide clues and information about the characters. When you are viewing a cut-scene, you do not direct the action so the text below the Animation Window disappears. |bKEYBOARD COMMANDS |b |b|bAll of the verbs used in the game can also be selected by using keyboard commands. Each key corresponds to one verb. Pressing the appropriate key once is equivalent to moving the cursor over the verb and pushing the button; pressing the key twice is the same as double-clicking on it. The keys are mapped according to the layout of verbs on the screen. |gman8.pcx,248,16,0,20,13, |gman8.pcx,248,16,16,20,13, |gman8.pcx,248,16,32,20,13, |gman8.pcx,248,16,48,20,13, |gman8.pcx,248,16,64,20,13, |gman8.pcx,248,16,80,20,13, |gman8.pcx,248,16,96,20,13, |gman8.pcx,248,16,112,20,13, |gman8.pcx,248,16,128,20,13, |gman8.pcx,248,2,144,20,13, You can also select inventory items from the keyboard. On the screen, you can see four items at a time in the inventory list. Use the following keys: |gman9a.pcx,326,16,0,20,13, |gman9a.pcx,326,16,16,20,13, |gman9a.pcx,326,16,32,20,13, |gman9a.pcx,326,16,48,20,13, |gman9a.pcx,326,16,64,20,13, |gman9a.pcx,326,16,80,20,13, |gman9a.pcx,326,14,96,20,13, |gman9b.pcx,164,16,0,20,13, |gman9b.pcx,164,16,16,20,13, |gman9b.pcx,164,16,32,20,13, |gman9b.pcx,164,16,48,20,13, |gman9b.pcx,164,16,64,20,13, |gman9b.pcx,164,16,80,20,13, |gman9b.pcx,164,16,96,20,13, .   N      F    >    'v  |bRead the sign on the fence. |bSelect "Read" from the verbs and then click on the sign, creating the sentence, "Read sign." Click again to execute the sentence. Dave will walk over to the sign and will tell you what it says via the Message Line. |bDirect Dave to walk to the mansion |bby moving the cursor to the left edge of the screen and clicking. Have him continue walking to the left until he's in front of the mansion. |bTo get into the mansion, |btry the sentence, "Unlock door with key." |bFirst, |bselect "Unlock" by moving your cursor over the word in the Verb List and clicking once. "Unlock" now appears on the Sentence Line. |bSecond, |bselect the front door by moving your cursor over the door in the Animation Window and clicking once. "Unlock door with" now appears on the Sentence Line. |bThird, |bplace your cursor over "key" in the Inventory list below the Verbs. By double-clicking on "key" you can complete the sentence and execute it at the same time. What, no key? Now, where would someone hide a key?  /P  L   o  $f  _2u  &m  	O  T    e  6	  {		
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    2  c  x            |bTo switch control from one character to another, |bselect the verb "New Kid." The names of the three kids on your team will appear on the Sentence Line. Place the cursor over the name of the new kid you want to control and click once. As a short-cut, you can use function keys to change kids. |bF1|b, |bF2|b, and |bF3|b correspond to the three kids on your team. The keys are in the same order that the kids' names appear on the Sentence Line when you select "New Kid." |bTo find out what is in a room, |bselect the "What is" verb and move the cursor around the room. When the name of something appears on the Sentence Line, you'll know that it is an "active" object and you might want to use it in the game. |bTo save your progress in a game, |bso that you can turn the computer off and start again in the same place, use the "save" feature. "Save" will not work during cut-scenes. You can "save" up to ten games on a floppy disk or your hard disk, depending on how much free disk space there is. Previously saved games will have an asterisk next to them, for example: Game B*. Simply press the Save/Load Game function key (|bF5|b) and follow the on-screen instructions. If you are using diskettes, you may save on any formatted diskette, including the game disks if there is room. You will be prompted to insert a save-game diskette in the drive that Maniac was started from. If you installed Maniac on a hard disk, the saved games will be stored in the Maniac directory. |bTo load a game you have saved, |buse the Save/Load Game function key (|bF5|b) anytime after Maniac Mansion has been loaded. You can do this during the opening sequence, but not during other cut-scenes. Follow the directions on the save-load menu. |bTo bypass a cut-scene, |buse the right mouse button or the |bEsc |bkey. After you've played Maniac Mansion several times, you may want to use this function to skip over scenes that you have seen before. To bypass the title sequence, press |bEsc|b instead of clicking on "Start." |bTo restart the game |bfrom the beginning, press the |bF8|b key. |bTo pause the game, |bpress the space bar. Press it again to resume play. The game will automatically pause if you make no input for five minutes, and you will need to press the space bar to continue playing. |bThe cursor will change |bwhen the disk is being accessed or the game is paused; a picture of a snail replaces the cursor during these times. |bTo adjust the speed of the Message Line |bto suit your reading speed, press the |b<|b key to make the messages stay up longer or the |b>|b key to make them stay up for a shorter period of time. |bTo turn the IBM sound off and on, |bpress the |bF6|b key. |bTo end the game, |bpress |bCtrl-C|b. |bFUNCTION AND COMMAND KEYS |b|b Switching Characters:      Dave|m150F1      Second Kid|m150F2      Third Kid|m150F3 Save or Load a Game|m150F5 Bypass a Cut-Scene|m150Esc or right mouse button Sounds Off/On|m150F6 Restart a Game|m150F8 Pause Game|m150Space Bar Message Line Speed:      Faster|m150>      Slower|m150< Two-Drive Mode|m150Shift-D Snap Scroll On/Off|m150Shift-S End a Game|m150Ctrl-C l 
5  J   cG  ?  0v  U  *\#Z$Y.	\				3
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  |bLimited Warranty:|b  SelectWare Technologies, Inc., warrants that the CD-ROM disc is free of manufacturing defects for a period of 90 days from date of receipt.  Any implied warranties are limited to 90 days. Some states do not allow limitations on duration or implied warranty, so the above limitation may not apply to you.  SelectWare Technologies' entire liability and your exclusive remedy, at our option, is replacement of defective product or return of price paid.  This limited warranty is void if product failure is due to accident, abuse, or misapplication.  |bNo Other |bWarranties:|b  SelectWare Technologies disclaims all other warranties, either expressed or implied.  SelectWare Technologies in no event shall be liable for any consequential damage whatsoever.  This agreement is covered by state and local laws. This on-line manual may be reproduced for use with this disc only.  Any copying, photographing, reproducing, selling or distribution of such manual is prohibited by law. Notice:  LucasArts Entertainment Company ("LEC") reserves the right to make improvements in the product described in this manual at any time and without notice. The enclosed software product and this manual are copyrighted and all rights are reserved by LEC.  No part of this manual or any of the accompanying materials may be copied, reproduced, or translated in any form or medium without the prior written consent of LEC. THE SOFTWARE AND DOCUMENTATION ARE PROVIDED "AS IS." THERE IS NO WARRANTY OF MERCHANTABILITY, NO WARRANTY OF FITNESS FOR A PARTICULAR USE, AND NO OTHER WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED REGARDING THE SOFTWARE OR DOCUMENTATION, EXCEPT AS EXPRESSLY PROVIDED BY SELECTWARE TECHNOLOGIES, INC. ABOVE.  ACCORDINGLY, THE ENTIRE RISK AS TO THE USE, RESULTS AND PERFORMANCE OF THE SOFTWARE AND DOCUMENTATION IS ASSUMED BY YOU.  IN NO EVENT WILL LEC BE LIABLE TO YOU OR ANYONE ELSE FOR ANY CONSEQUENTIAL, SPECIAL, OR INDIRECT DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS PRODUCT, INCLUDING WITHOUT LIMITATION, DAMAGE TO PROPERTY AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURY, EVEN IF LEC HAS BEEN ADVISED OF THE POSSIBILITY OF ANY SUCH DAMAGES OR LOSS.  SOME STATES DO NOT ALLOW LIMITATIONS ON THE DURATION OF IMPLIED WARRANTIES AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, AND THUS THE PRECEDING LIMITATION AND/OR EXCLUSIONS AND LIMITATIONS MAY NOT APPLY TO YOU.  THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS DEPENDING ON THE LAWS IN YOUR STATE.  YOU AGREE THAT THE LIABILITY OF LEC ARISING OUT OF ANY KIND OF LEGAL CLAIM (WHETHER IN CONTRACT, TORT, OR OTHERWISE) WILL NOT EXCEED THE AMOUNT YOU ORIGINALLY PAID FOR THE USE OF THIS PRODUCT.  F: 
 f?  E / 
J @ {b N f j s s   Credits About Maniac Mansion Getting Started Playing the Game Things to Try Special Verbs/Function Keys Warranty D '!     = t    Hn  $  <}P-}]W  |gswlogo.pcc,165,16,0,45,13, |gswlogo.pcc,165,13,16,45,13, Publisher:          |m130SelectWare Technologies, Inc. Executive Producer: |m130Jeffrey Connors Producer:           |m130Joseph Dandy Product Manager:    |m130Glenn Colgan Senior Programmer:  |m130Steve Pollard Demo Coordinators:  |m130Paul Francetic/Dennis Weyburne Product Coordinator:|m130Jill Wozniak Graphic Artist:     |m130IntelliMedia Productions A special thanks to Capstone Software, LucasArts Entertainment Company, and Origin Systems, Inc. for their cooperation in providing award-winning products. The materials on this disc are copyrighted.  Copying (except for personal archives), modifying or transferring the material is prohibited and in violation of the copyright law.  The interface and all its likenesses are copyrighted material and the sole property of SelectWare Technologies, Inc. in their entirety.  SelectWare Classic Collection Adventure/Fantasy |s00,246,001993 is a trademark of SelectWare Technologies, Inc.  Bill & Ted's Excellent Adventure |s00,246,001989 Nelson Films, Inc., Capstone Software is a trademark of IntraCorp, Inc., program |s00,246,001990 by IntraCorp, Inc.; Savage Empire |s00,246,001990 Origin Systems, Inc. Lord British is a registered trademark of Richard Garriott. Ultima and Worlds of Ultima are registered trademarks of Origin Systems, Inc. Savage Empire and Avatar are trademarks of Origin Systems, Inc. SelectWare Technologies is an authorized distributor of Electronic Arts; Zak McKracken And The Alien Mindbenders |s00,245,00 and |s00,246,00 1988 Lucasfilm Ltd. Maniac Mansion |s00,245,00 and |s00,246,00  1989 Lucasfilm Ltd. Used Under Authorization. All Rights Reserved. The LucasArts logo is a registered servicemark of LucasArts Entertainment Company.  All other trademarks are of their respective companies. l 
5  K     0gU      d/  ET  1x7  v
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  The  Classic Collection Adventure/Fantasy edition  is  just one  of  our products.  Look  for  other  fine  SelectWare products, such as: |s00,249,00|m020Classic Collection Greatest Air Battles|m295$39.95 |s00,249,00|m020Virtual Reality StarterKit|m295$59.95 |s00,249,00|m020All Music Guide|m295$59.95 |s00,249,00|m020The SelectWare System|m295$24.95/issue |s00,249,00|m020Software JukeBox Adventure/Fantasy|m295$49.95 |s00,249,00|m020Software JukeBox A+ Grade Builder|m295$49.95 |s00,249,00|m020Software JukeBox Arcade|m295$49.95 |s00,249,00|m020Software JukeBox All-American Sports|m295$49.95 |s00,249,00|m020Software JukeBox Home & Entertainment|m295$49.95 All  prices  above  are suggested  retail  price,  and  are subject to change without notice.                    *   *   *   *   *   * SelectWare  Technologies, Inc. (STI) has been  in  business since 1988 and published the first "SelectWare System" disc in  1989.  It was originally conceived to  provide  dealers with    an   effective point-of-sale   MS-DOS    software demonstration system, complete with electronic brochures. The  SelectWare  System has evolved  into  a  comprehensive product covering not only MS-DOS, but also Windows,  OS/2, Multimedia, and CD-ROM. By further enhancing The SelectWare System's  value with the optiCDigest magazine -- All  About CD-ROM,  On  CD-ROM  -- we have increased  circulation  by providing a valuable disc directly to end users. As  the  CD-ROM  market matured, demands  for  our  product increased,  and  we  now expect  to  distribute  well  over 200,000  discs  in 1993. Many companies have  bundled  our disc,   including  IBM  Corporation, Lotus   Development, Software Etc., Wearnes Technologies, Meridian Data, Novell, Chinon, Exxis Technologies, CompUSA, Home Shopping Network, CompuAdd,  Korean  CD-ROM Association,  ACS,  and Creative Labs, with many more to be announced throughout 1993. STI   is  dedicated  to  providing  the   simplest,   least expensive,  and most  effective  approach  available   for software  demonstrations and sales.  Some of  the  software developers  who  have  taken advantage of  The  SelectWare System  are  IBM,  Lotus,  Borland,  Symantec, Microsoft, Computer Associates, Claris, and many more. STI has been publishing on a quarterly basis for over  five years.   With extensive experience in  CD-ROM  publication, STI  is providing an exciting new service -  custom  CD-ROM publishing    and    interactive multimedia    marketing presentations.    Whether   your   needs   are electronic cataloging, point-of-sale merchandising, or simply  getting your product to the marketplace, we can help. For  further information contact  SelectWare  Technologies, Inc. at (313)-477-7340. n 	6  M     V  7{    ] a$f    H      2}    c    8	  --------------------------------------------------------------------------                     WIN FREE ENTERTAINMENT SOFTWARE!!!               (Register below to qualify for FREE SOFTWARE) -------------------------------------------------------------------------- Name _________________________________  Title ____________________________ Company ______________________________  Phone (_____) ____________________ Address __________________________________________________________________ City _________________________________  State _______ Zip ________________ ____YES! Please send the manuals I have checked and enter me in the          drawing for FREE SOFTWARE!!! ____NO!  Do not send any manuals at this time, but please enter me in the          drawing for FREE SOFTWARE!!!          |b|u|bClassic Adventure/Fantasy Manuals|b    |u|b   Cost     Total          __  Bill & Ted's Excellent Adventure  $ 2.00   $_______          __  Maniac Mansion                    $ 2.50   $_______          __  Savage Empire                     $ 2.00   $_______          __  Zak McKracken And The Alien ...   $ 2.50   $_______          __  All 4 Products - Special Price    $ 8.25   $_______                               Subtotal                  $_______                               MI Res. add 4% sales tax  $_______                               Postage/handling          $   2.50*                                       TOTAL             $_______** Offer good while supplies last. *International orders add $6.00 for postage and handling. **When ordering manuals, fill out your VISA/MC information below, or enclose a check or money order (sorry, no COD's) for the TOTAL amount in US funds.  Allow 4 weeks for delivery. VISA/MasterCard #____________________________Exp. __________ Signature __________________________________________________ -------------------------------------------------------------------------- Send your registration/order to:          SelectWare Technologies, Inc.          29200 Vassar, Suite 200          Livonia, Michigan 48152          (313) 477-7340 Entries must be received by 10/1/94. Drawing to be held by 10/31/94 ========================================================================== SELECTWARE USE ONLY DATE REC.___________________   CHECK/AUTH #_______________ ADMIN:  SENT________________   ENTER DB___________________ ========================================================================== 