WHAT'S NEW IN THE LAST FEW RELEASES OF HOWITZER:

This isn't a complete list - there are always a lot of little bugs I've
fixed and places I've sped up the code.

0.94beta (9/28/93)
	Added "-Zn" option to control the video mode Howitzer uses -
		now it can support 640x400, 640x480, 800x600 (default),
		and 1024x768
	Marketplace works in any resolution (up/down buttons still need
		tidying)
	Fixed using 'R' key to end round from popup system menu when no
		round was in progress
	Fixed auto-naming tanks from popup change players
	Wrote own memory allocation scheme - more robust than Borland
		C's built-in scheme.
	Prints better information on math errors - handles many problems
		without crashing the program (those pesky "square root of
		a negative number" errors should go away now).
	Made memory used display more accurate (includes control block
		overhead)
	Improved handling of leftover memory blocks in error conditions
	Fixed "bad logical page" EMS errors caused by passing bad
		coords to SkyPixel() (showed up in nuclear explosions,
		among other things)
	Fixed turn number not updating properly in some situations
	Wind=0 doesn't need an arrow for wind direction - fixed
	Added HAIL and ACID HAIL weather
	Can change weather from Ch[a]nge Some Settings in popup system menu

0.93beta (9/01/93)

	Improved explosion sounds
	Fixed problem of computer beeping if the keyboard buffer fills up
	Fixed bug allocating huge chunks of conventional memory - this
		caused many seemingly random crashes, especially if you 
		didn't have any EMS
	Replaced EMS routines with my own routines - I get much better
		diagnostic output this way.
	Fixed random mysterious crashes which went away if you used
		-X or -E flags.
	Sped up drawing single pixels of sky to the screen (big chunks
        	of sky are unaffected)
	Tuned down the calculated number for "compensated events" - this
	        makes Howitzer _seem_ faster.
	Edited the PIF file to disable Alt+Space and Alt+Enter under
	        Windows - since those don't seem to count as "switching
	        away" from Howitzer, but DO corrupt the SVGA screen.
	Fixed bug where landscape would be incorrectly drawn after
        	players were reassigned

0.92beta (8/13/93)

	Fixed being able to start in NON-team mode
	Fixed popup scores in NON-team mode
	Bundled UNIVESA 3.2 VESA TSR with Howitzer (it's free, and good!)
	Removed "Scores pause" and "Logfile options" from system info
	Fixed Termites memory allocation error
	Can change some settings from within a game using
		"Ch[a]nge Some Settings" option - note that changing
		fast endgame will only take effect if a fast endgame
		hasn't already started!
	Fixed bullet remnants left at center of a MIRV split or thermite
		explosion
	Input box has cursor
	Clicking outside input box dismisses it (same as ESC)
	Tidied system menu
	During aiming, a magnified tank appears in upper right corner of
		the screen to aid in positioning the tank barrel
	Sped up drawing tanks during aiming
	Tanks at top of system screen would change color if tank 8's team
		was changed - fixed.
	Can reassign players at end of round by pressing 'P' from
		popup scores
	Can add/delete players from reassignment box by pressing a
		number key
	At start of next game, player list is compacted - this may cause
		tank colors to change if there were gaps in the list, but
		tank names and scores will stay the same
	Falling tanks will be stopped by other tanks' shields
        Fixed strange tank positions which happened if a tank was added
		at the tank scores
	Complains if you only have one team or one tank if you're changing
		tank teams or deleting players with popupchangeplayers()
	Reduced weather effects a little
	If in team mode, all tanks on winning team get money proportional
		to fraction of tanks that are alive
	Added "Prize Size" option to set multiplier for all rewards

0.91a.beta (in-house release)
	Fixed problem where EVERY keystroke in the aiming screen got
		delayed.  (Oops...)
	Fixed spurious "MALLOC: freed" messages when using -C option
	Fixed drawing landscape with advance calculation set to SKY ONLY
		or NOTHING
	If you send a logfile please also send HOWITZER.INI - this
		lets me completely duplicate your run conditions.
	Added two more shades of visibility for tanks (dim and bright)
	Fixed opponent thought buffer overruns
	Fixed parachutes erasing dirt from beneath tanks (which made any
		tank using a parachute sink to the bottom of the screen)
	Tidied score popup for tanks with more than 100 kills
	Changed suicide penalty to -160%, teamicide penalty to -80%
	Added TEAM mode!!!
	Tank teams are now colored based on team number
	You can't start a team-mode game with only one team.

0.91beta (7/31/93, released to registered users only)

	Improved the look of shields
	Tidied base of mushroom clouds
	Marketplace and aiming screen now eat prior keystrokes, so
		users can't accidentally click too many times and enter
		input for someone else
	Added small delay at the start of each aiming screen, so that
		if the previous player accidentally presses the spacebar
		too many times, he/she doesn't deprive the next player
		of a chance to re-aim
	Added -V option to initialize verbosely (gives me more information
		if Howitzer crashes on startup)
	Changed -M flag (log money and purchases) to -P
	Added -M flag to not check for presence of mouse driver (forces
		howitzer to use simulated mouse support on numeric keypad)
	Records command-line options to logfile
	Howitzer now uses my VESA routines instead of the shareware BGI
		module.  The executable is about 20 KB smaller, and 25%
		faster than before.
	Fixed mysterious Signal Error in intro screen (I think...)
	Added spiffy wipes for drawing terrain
	Added "Shields Last Between Rounds" option so that shields can
		last from one round to the next (but only if the tank
		survives as well)
	Added "Interest Rate" option, so that money kept between rounds
		can earn interest between -20% and 30%.  Negative interest
		encourages spending money as soon as you get it.
	Contact fuses will explode against reflective borders
	Much better information when an error happens - dumps registers,
		so I can figure out what line of code caused the crash
	Weather!  (several degrees of acid rain and snowfall - ground
		either gets eaten away or added as the round progresses)
	Nice fades for system screen
	Added pretty logo
	"Calculate delays" button disappears in beginner mode
	Added AEROGEL LAND (which has impurities, but you can still shoot
		through a lot of it)

