







                             
  HUGO III, JUNGLE OF DOOM!  
                             



	     Copyright 1992, David P. Gray, Gray Design Associates

			      All Rights Reserved





  H I N T S  


This file contains hints for each of the puzzles in each room of the game
together with other generally useful tips on how to play.  TYPE or PRINT the
MANUAL.DOC file for a description of the fundamentals of playing the game,
for example, how to move HUGO and how the special function keys work.

GENERAL ............. an important phrase is "look" when you first enter a
scene.  As well as telling you where you are, this can give you clues as to
what is happening or what you should be doing in the game.

Also very important are "look at" and "get" or "take" something.  You can also
try to "look in" or "look inside" or "drop" an object.

There is a whole range of other actions which may involve an object, e.g.
"eat sandwich", "get cage" or may not, e.g. "listen" or "jump".  There are even
a few occasions where more than one object is involved, e.g. do something with
something.  Although many phrases are recognized, if you try one that seems
like it should work but doesn't, try rephrasing the command.  It is also
possible that you are not spelling something correctly.

In general it is not helpful to try fighting or attacking other people in the
game.  You can usually solve a puzzle without force.  There are a few hidden
objects, although they are not too hard to find.

Finally, remember to save your game frequently and whenever you are about to
enter a new screen or do something which may be dangerous.

Good luck and have fun!


START OF GAME ....... keep pressing ENTER or SPACE to read the story so far.
You will eventually gain control of HUGO after Penelope has fainted from the
spider's bite.  During the initial story-telling, in fact before it begins, you
have time to press F5 to RESTORE a previously saved game so you do not have to
keep going through the story.  Once you have gained control of HUGO the first
time, it is a good idea to press F4 (or type SAVE) to save the game for the
first time.  You can call the saved game "At the spider's web" or something
similar.


CRASH SITE .......... make sure you go back and explore the plane.  There are
several items inside without which you will not get very far.


SPIDER'S WEB ........ take note of what the native girl is saying to you.
Basically you will be searching for a secret pool behind a waterfall.  The
pool contains magical water which will revive Penelope.

Assuming you made it back with the water, just give it to Penelope to revive
her.


BRIDGE .............. there is a way to get over the bridge without it
collapsing under your weight.  The ropes holding the bridge are not strong
enough on their own, but there are some things just hanging around in this
scene which are sure to help.


CLIFF TOP ........... there is one object to pick up here.  On it is a big clue
to find another object which will give you automatic hints if you use it
correctly.


STREAM CROSSING ..... the puzzle here is how to cross the stream.  Did you ever
see a Tarzan movie?


ELEPHANT PATH ....... the elephant comes into play near the end of the game.
You will not get any response from him until you have visited the village and
obtained something from the natives by the camp fire and also a furry object
obtained from the Witch Doctor's hut.  These two objects must be used in
conjunction with each other.

As a suggestion, I would save your game and then experiment with these two
objects first on their own and then together.  Notice the effect they have
on the elephant and think about what you might by trying to achieve.


VILLAGE LONG SHOT ... there is nothing of any interest in this scene (unless
you like moldy meat!).


CAMP SCENE .......... if you searched the plane then you may have something the
natives would find very interesting.  In fact, so interesting they might give
you a present in return.


OUTSIDE WITCH
DOCTOR'S HUT ........ be sure to save your game before you go inside.  If you
are not careful you may not come out again!  You should have obtained several
items from the plane before you go inside.


INSIDE WITCH
DOCTOR'S HUT ........ if you have the objects from the plane then you have what
you need to defeat the evil Witch Doctor.  You may have seen a big clue on how
to defeat him if you looked behind his hut (near the camp fire) before you went
in.  Once you have incapacitated him there are two objects to retrieve in here.


TURN AROUND PATH .... what is that enormous boulder doing here?  If you already
visited the cliff top then you may be on to something exciting here.


CAVE ENTRANCE ....... the evil spirit is blocking your entrance to the cave.
You cannot physically defeat the ghost.  Can you think of another way to get
rid of an unwanted spirit?  If you can, there are three items you need to perform
this act.


WATERFALL ........... you have reached the waterfall the native girl told you
about.  There is a path leading to the secret garden near the base of the
waterfall.  Of course the problem is how to get across.  There is no way across
while the water is running so swiftly.  If only there was a way to stop the
waterfall!


BASE OF
CLIFF PATH .......... there is an object here who's use is not readily apparent.
In fact it is only useful in conjunction with two other objects.


SECRET GARDEN ....... well, here you are at last!  Don't tarry too long since
the water may start to flow again at any moment.  I really hope you brought
something to fill with water after all your hard work.


OLD MAN'S CAVE ...... so you meet your nemesis once more!  If you have played
the previous two HUGO adventures then you guys must feel like old friends by
now.  The old man will insist on playing his silly game with you so you had
better answer correctly.  If you have obtained the magic water then you have
nothing to worry about.





  END OF HINTS  


