Tom Landry Strategy Football 
PC Version 1.03
Technical Reference Guide

Installing TLSF to your Hard Drive
To install TLSF on your hard drive, place the TLSF program disc in your 
CD-ROM drive and log onto that drive.  Then, type Install CD ROM Drive 
Hard Drive [ENTER].  For example, if you placed the disk in drive D: 
you would type:
d: [ENTER]
Install D: C:

Then, follow the on-screen directions for completing the hard disk 
installation.

Sound Setup
After the hard disk installation is completed, the sound setup screen will
appear, enabling you to select the sound support which is best suited to 
your system.  (The default selection is PC Internal Speaker.)  Use the 
mouse to select the sound support option of your choice, and then click on 
the OK button.  The next time you play TLSF, the program will default to 
your setup selection.

If you select Sound Blaster, Sound Blaster Pro, or Pro Audio Spectrum 16 
at the sound setup screen, you will see an additional screen which enables 
you to select the Port Address and Interrupt settings for your sound card.  
The default Port Address is 220 and the default Interrupt setting is IRQ 7.  
Use the mouse to select the settings of your choice, and then click on OK 
to save the current setup.If you are not sure which Port Address and 
Interrupt settings are right for your sound card, check the instructions that 
came with your sound card for the correct settings.

Note: Many sound cards use IRQ 5 as the default Interrupt setting.

Starting the Game
To start TLSF once it is installed to your hard drive, select the drive 
partition which contains the TLSF subdirectory (Example C:); then type 
the following:

cd\tlsf [ENTER]
football [ENTER]

Once the program is loaded, you may press any key to exit the opening 
credits sequence and begin playing the game.

Not Enough Low DOS Memory?
If you do not have 546,000 bytes (533K) of low DOS memory available 
when you launch TLSF, the program will display the following message: 
Tom Landry Strategy Football requires at least 546,000 bytes to run.  You 
will then return to the DOS prompt.

If this message appears, you should use the Makeboot utility included 
with TLSF to create a "boot disk" which will boot up your system but will 
bypass "CPU-hogging" TSR's that are part of your hard-drive's auto-
execution sequence.You can create a boot disk by following these steps:

1. Place an unformatted or blank floppy disk in drive A:
2. Log onto your CD-ROM drive:
	d: [ENTER]
3. Log onto the makeboot subdirectory:
	cd\makeboot [ENTER]
4. Next, type:  makeboot [ENTER]

The Makeboot utility will format a floppy disk in drive A: and will copy 
the necessary system information for making the disk self-bootable.   
When this step is completed, the message, Format another? Y/N will 
appear.  Be sure to answer N for No.  At this point, Makeboot will copy 
the appropriate AUTOEXEC.BAT and CONFIG.SYS files to the floppy 
disk in drive A:. To use your new boot disk, reboot your computer with 
the boot disk in drive A:, and load TLSF from your hard drive.

Please Note:  Makeboot assumes that your mouse driver is in a directory 
called mouse.  If your driver is in another directory, you should edit the 
AUTOEXEC.BAT file on your boot disk to include the name of the 
directory which contains your mouse driver.If you boot your system with 
your newly created boot disk, and you still have less than the required 
589K, it may be necessary to load your CD-ROM drivers into upper 
memory.  In your CONFIG.SYS file, the CD-ROM driver will be the last 
statement in the file.  The statement should start with devicehigh=. 
Example: 
devicehigh=c:\dev\mtmcdae.sys/d:/msd001/p:300/a:0/m:20/t:s/i:10

In your AUTOEXEC.BAT file, the CD-ROM driver will be the first 
statement in the file.  The statement should begin with LH.Example:
LH c:bin\mscdex.exe /d:mscd001 /m:10

DR DOS UsersIf you are using DR DOS 5.0 or later, please refer to your 
DR DOS user's manual to create a boot disk using MEMMAX.EXE.  The 
mem command will show you how much conventional memory is 
available.


Troubleshooting
Problem: The program plays the referee whistle sound effect during the 
opening kickoff but doesn't play any more digitized sounds thereafter.  
Solution 1:  Run SETUP.EXE and change your current IRQ setting from 
IRQ 7 to IRQ 5 (the default for many sound cards, including the Sound 
Blaster Pro), or check the instructions that came with your sound card for 
your sound card's default IRQ setting.Solution 
2: If you selected Sound Blaster in SETUP.EXE, and  your sound card 
isn't 100% Sound Blaster compatible, run SETUP.EXE and select either 
AdLib or PC Internal Speaker.

Customer Service
If you are experiencing difficulties with TLSF and you are a registered 
user, you may call our technical support department for assistance at 
(214) 385-2957. A technician will be available to help you between the 
hours of 10:00am and 5:00pm Central Time, Monday through Friday.We 
welcome your questions, comments, or other feedback regarding TLSF or 
any of our other products. You may write to us at:
Merit Software
13707 Gamma Road
Dallas, Texas 75244

On-Line Support Via CompuServe
For on-line support of TLSF via CompuServe, call 800-848-8199 and ask 
for Representative 321 to get your FREE introductory membership and 
$15 usage credit. If you are already a member of CompuServe, type the 
command GO GAMAPUB at any ! prompt to get Merit Softwares 
support section, or contact our technical support department at ID# 
76711,247.

What is CompuServe?
CompuServe is the world's largest international network of personal 
computer users (1.2 million+ members worldwide) and has over 1,400 
products and services to choose from. You can talk directly to software 
publishers, download free software, and get the latest news and sports of 
interest with a personal clipping service. Check out the weather forecast 
with Accu-Weather maps. Plan, schedule and book your own flights; do 
your own research with an on-line encyclopedia; and look at the latest up-
to-the-minute stock reports. Utilize international electronic mail 
capabilities, software support and much, much more.


Tom Landry Strategy Football 
PC Version 1.03
User's Guide


Introduction
I've been asked many times what it takes to become a successful head 
football coach.  Is it preparation?  Knowledge?  Personnel and time 
management skills?  Dedication?  Determination?The answer is no secret 
- it takes all of these factors and a lot more, even a little bit of luck!
Tom Landry Strategy Football (TLSF) is the first strategy football game which 
tests your coaching ability in all of these areas.  In fact, TLSF is more 
than just a game, it's a football simulation which offers you everything 
real coaches have at their disposal - and more!Even though pro coaching 
is a complicated business, we have designed TLSF so that it can be 
enjoyed by beginners and experts, alike.  Extensive online help - 
including football fundamentals, rules, and terminology - is available if 
you want it.  Plus, in the Ask Landry option, I share my advice and 
philosophy in numerous play situations, based on down and distance, field 
position, score, and time remaining.  And play-calling is easy - just point 
and click and your team is off and running.Football has been a very 
important part of my life, and I am happy to share some of my coaching 
experience with you in TLSF.  Even if you don't aspire to become a pro 
football coach, I hope TLSF will enhance your understanding and 
increase your enjoyment of football - either as a player or a fan.

Preparing for the Big Game
Getting Started
Following system startup, a TLSF introductory animation sequence is 
displayed.  Should you prefer to bypass this introduction, you may press 
any key on the keyboard.  After the introduction, the user validation 
screen is displayed.The user validation screen shows an offensive play 
diagram and prompts you to enter a 3-character password printed in this 
manual.  Turn to the page of this manual which contains the exact same 
offensive play diagram.  Locate the correct password printed below the 
diagram and enter this password from your keyboard.  If you have entered 
the correct password, the Main Menu will appear.ControlsTom Landry 
Strategy Football has a point-and-click interface, with the mouse being 
the primary computer tool you will use to make selections from all menus 
and screens.  To make your selection, simply place the on-screen mouse 
pointer over the selection you wish to make, and click using the left 
mouse button.Note:  For those users who will be using a mouse that has a 
left and right mouse button, the left button moves you forward through a 
series (more than two) of options, whereas, the right button moves you 
backward through the series.  On any TLSF screen where text input is 
required, you must use the keyboard to enter the required numbers or 
characters.  In Computer vs. Computer play, pressing any key on the 
keyboard will stop the game and will return you to the Main Menu.

Quick Start (1 person play)
For those football enthusiasts who are already familiar with football 
strategy and would rather jump right in and play Tom Landry Strategy 
Football, the following instructions will enable you to quickly learn to 
play this game.

1       Click on Select Teams.  Select your visiting team from the 
SELECT VISITING TEAM screen.  After the SELECT HOME TEAM 
screen automatically appears, select your home team.
2       On the Main Menu for TODAYS GAME, let the computer 
coach one team and you coach the other.
3       Click on Preferences to set your own preferences.
4       Click on PLAY THE GAME.
5       When on offense, select a play you think will be effective.  When 
on defense, pay attention to field position, offensive formation, the down 
marker, and yards to go to first down.

Main Menu
When the Main Menu automatically appears, you can do everything from 
reviewing scouting reports to planning your own game-winning strategy.  
In addition, the Main Menu enables you to choose whether you want to 
play against a friend or against the computer.

3 Ways to Play
	Human vs. Human
	Human vs. Computer
	Computer vs. Computer

Figure 1 illustrates how you may select any of these options from the 
TODAY'S GAME section of the Main Menu.  Each button may be 
toggled in two positions - Human or Computer - via the point-and-click 
interface.  If, for example, you (Washington) want to play against the 
computer (Buffalo), you would click on the button next to Buffalo until 
Computer is displayed.  In the same way, you would click on the button 
next to Washington until Human is displayed.  Once play has begun, 
these options may not be changed unless you quit the game.

Human vs. Human
This option provides the greatest variety in play while requiring, perhaps, 
the greatest amount of skill.  You can play with another person at your 
location, or you can play with someone at a remote location via a modem.  
Refer to Modem Play in this manual for detailed instructions on playing 
TLSF using a modem.

Human vs. Computer
This option still requires the same amount of skill as before, but now you 
are pitting your play-calling skills against those of the computer.  When 
playing against the computer, TLSF randomly selects plays based on 
statistical data pertinent to the way each pro team plays.  For example, 
Houston likes to run the Run and Shoot offense, so the computer 
randomly calls plays based upon Houstons team statistics.

Computer vs. Computer
If you just want to sit back, relax, and enjoy watching your two favorite 
teams play, then choose this mode of play.  You will still be able to see 
what plays the computer calls as you cheer your team to victory.  You may 
stop play and return to the Main Menu at any time by pressing any key on 
the keyboard.The Computer vs. Computer option is also for when you 
want to play a quick game of football.  To speed up the game, click on the 
Preferences button and turn off the animation..  To play an even quicker 
game, click on the Preferences button and turn off both the animation and 
the computer's calls.

Setting Game Conditions
Setting game conditions enables you to prepare an effective game plan 
against your opponent.  You can do everything from scout your opponent 
prior to the big game, to review your opponents roster to identify player 
strengths and weaknesses.  TLSF also includes a few extras to help you 
and your friends enjoy a day of football - a scenario editor to explore 
"what if" situations, and modem play to enable you to play football with 
friends when they cannot come over to your house.

Current Season
Current Season allows you to view season statistics, season records, and 
clear all season statistics for the games you have played.  Following the 
completion of a game, TLSF enables you to save game statistics to your 
hard disk, so that the next time you start up TLSF, you can review 
previous game statistics. The statistics you save after you play a game 
make up the current season statistics.  Clicking on CURRENT SEASON 
enables you to select from among the following options.

Season Stats.  Clicking on this button allows you to select from among the 
28 pro teams whose statistics you wish to view.  You can view total season 
statistics for games you have already played, or you can view average 
statistics on a per game basis.  From this screen you may view team 
statistics or individual player statistics.

Note:  Prior to or following each game, you may print team and player 
statistics to a text file from which you can edit text using a text editor or 
word processor.  Once finished editing the file, print the statistics on any 
compatible printer.

Clicking on GO! takes you back to the SELECT TEAM menu where you 
may view another teams statistics, or click on RETURN to take you 
back to the CURRENT SEASON area of the Main Menu.

Season Records.  This screen shows you how well your favorite pro team 
is playing.  The record shows wins, losses, and ties.  Clicking on GO! 
takes you back to the CURRENT SEASON area of the Main Menu.
Clear the Season.  Clicking on Clear the Season erases all current season 
statistics for games you have played so far.Warning:  When you clear 
season statistics, the data is totally erased and cannot be recovered.Select 
LeagueWhen you click on Select League, the SELECT A LEAGUE 
screen appears where you may choose the league you want.  Clicking on 
RETURN takes you back to the Main Menu.

Select Teams
Clicking on Select Teams allows you to choose your teams for todays 
matchup.  From the SELECT VISITING TEAM screen, you may choose 
your visiting team.  After clicking on your visiting team, the SELECT 
HOME TEAM screen automatically appears.  Following the selection of 
the home team, the Main Menu reappears.

Scouting Reports
Scouting reports are used by each pro team to assess opponents 
strengths and weaknesses.  An accurate scouting report can mean the 
difference between winning and losing.  Clicking on Scouting Reports 
takes you to the SCOUTING REPORTS screen where you may view the 
reports for any of the 28 pro teams.  You may view the reports for offense 
and defense by clicking on Offense or Defense.  When viewing the 
scouting report for the offense, you may want to click on Check 
Tendencies, which shows how likely the offense runs versus passes the 
ball on first, second, or third down, depending on the yards to go for the 
first down.The defensive scouting report bases each defensive players 
ability to stop the ball carrier versus the run and versus the pass.Team 
ratings are also displayed for penalty percentage, blocking, pass rush, and 
causing fumbles.Click on RETURN to take you back to the SCOUTING 
REPORTS screen; clicking on RETURN again takes you to the Main 
Menu.

Scenario Editor
  
The Scenario Editor may be used when 
	- you do not have time to play a complete game
	- you want to practice particular game situations (two-minute 
	  offense, etc.)
	- you want to relive some of footballs greatest plays.

To change the data in any field within the Scenario Editor, simply click 
on that field and type in the new data using the keyboard.  Using the 
Scenario Editor is both simple and quick.  For example, if you want to 
practice your fourth quarter two-minute offense, simply click the game 
clock  with the mouse pointer changing the clock (using the keyboard) to 
2:00 remaining in the game.  Next change the QTR (quarter) to 
FOURTH, and set the score, weather, ball possession, and yardline 
marker to whatever you wish depending upon the game conditions you 
want to set up.  Clicking on GO! saves your selections and takes you back 
to the Main Menu.  Clicking on PLAY THE GAME starts your two-
minute offense drill.  Clicking on NEW GAME resets the Scenario Editor 
data fields to the default values.Modem OptionsClicking on Modem 
Options allows you to play TLSF with a friend at a remote location 
provided both of you have a modem.  

Note:  TLSF IBM version players may play against Amiga or Macintosh 
players using a modem.Figure 3.  Modem OptionsNote:  Please refer to 
your modem manufacturer instructions for connection to your computer.

Modem Screen.
On the Modem screen you need to select:
	Dial command for your modem (often ATDT or ATDP)
	*  To disable your call-waiting, consult your local telephone 
	company.  A common command is *70 (for example, the command would 
	be ATDT *70)
	Answer command for your modem * ATS0=1 signals it to 
	answer on the first ring ATA signals auto-answer.
	Baud rate (of course, both machines have to be the same).
	COM PORT (for PC-compatibles), either:  COM1, COM2, 
	COM3, or COM4
	Select DIAL or ANSWER for remote connection, DIRECT for 
	null-modem.

Remote Location Connection.
If connecting directly via a null-modem, both machines simply select the 
DIRECT button.If connecting via a modem, you need to decide 
beforehand which player is going to call and who is going to answer, and 
select the appropriate buttons.  The TLSF software will dial and establish 
the connection.  If successful, you will be returned to the Main Menu.  If 
you cannot connect, a message will notify you of the problem, such as The 
line's busy.

Playing the Game via Modem.
When you have control, the game plays normally.  The player who selects 
PLAY THE GAME from the modem screen is the Home team, and does 
several things, including the game setup.  Hence, you can create a 
scenario that is automatically sent across to the remote player.

One player at a time has control, and the other player will see a message 
like Your opponent is deciding.  The person in control can set all the 
game options that are normally available (instant replay, consult Landry, 
make player substitutions, etc.), including Chat with the opponent.  The 
current offensive and defensive screens reflect each player's previous non-
kicking call, so you can keep tabs on each other's tendencies.

Chatting.  Clicking on the CHAT button opens two windows for typing 
messages to each other.  Chatting is not available if either player is in 
low-res (animation, consulting Landry) and you will get a message saying 
this.  Once the chat windows are open, you can each type messages to 
each other.  Your text appears in the upper window, and your opponent's 
messages appear in the lower one.  Either player can exit the chatting 
mode by clicking on the Exit button.

Troubleshooting.  Check to make sure you are both at the same baud rate.

Preferences
This screen allows you to set game conditions.  A check mark in the box 
next to the condition means the condition is enabled.  To deselect a game 
condition, click on the box you want to deselect and the red check mark 
will disappear.  The default is where every game condition (box with red 
check mark) selected.Note:  As indicated earlier, preferences may be 
changed during a game by clicking Prefs in the command bar at the 
bottom of the screen.If you want to play a fast game, turn animation off.  
However, you can still view any play by selecting either SHOW (for real-
time) or REPLAY (for VCR-mode).

The following game conditions may be set for your game:

Use modern timing -  Until recent years, the clock stopped if a player went 
out of bounds or if there was a penalty on the play, and it did not restart 
until the ball was snapped.  Modern rules, however, try to speed up the game.  Under modern rules, officials restart the clock after 
kick returns, players going out of bounds, and declined penalties, after the 
chains have been moved.  There are exceptions to these rules; however; in 
the final 5 minutes of the 4th quarter or final 2 minutes of the 2nd (and 
overtime quarters), the clock does not restart until the ball is snapped. 

Injuries -  This option makes players susceptible to injury.

Fatigue -  Players tire at a normal rate; substitutions can be made 
	   for tired and/or injured players.

Homefield advantage -  Playing in front of the hometown fans offers a 
		       distinct advantage; also, many domed stadiums offer an 
		       advantage in that the crowd noise can be a factor in 
		       whether the visiting team can hear audibles at the line 
		       of scrimmage.

Play sound effects -  Sound effects are built into the program which will 
		      enhance your enjoyment when playing TLSF. 

Music -  Music is played at all menus and submenus, but not during animation 
	 sequences.

Show digitized PICS -  Whenever you score a touchdown, field goal, safety, 
		       or incur a penalty, a digitized referee appears on the 
		       screen to signal the points scored or the infraction.  
		       You may turn off this feature to speed up game play.

Show animation - When this option is selected, you will see the players on 
		 the playing field throughout the game.  You may turn this 
		 feature off to speed up game play.

Show computer's calls -  When playing computer vs. computer, or human vs. 
			 computer, you will see what offensive or defensive 
			 play the computer calls.  You may turn this feature 
			 off to speed up game play.

Rules
TLSF enables you to choose the rules by which you want to play.  You 
may choose among Regular Season, or Playoffs rules.  Regular season and 
playoffs rules are almost identical with the exception of overtime play.  
Remember, after play has started, you will not be able to change the 
rules.To make a rules selection, click on the button until the selection you 
want is displayed on the screen.

Overtime.  In overtime (Sudden Death), the first team scoring - in any 
way - wins the game.
	Regular season pro games go one overtime only.  If no one scores 
by the end of the 5th quarter, the game ends in a tie.
	Playoff games keep going until a team scores, playing as many 
quarters as  necessary.  At every fourth quarter, there is a coin toss.  At 
every odd  quarter (5, 7, ...), there is a kickoff.  In overtime, each team 
has only two timeouts.

Level
For those rare occasions when the head coach is away on game day, the 
assistant coach gets to run the team.  There are two levels from which to 
choose:  Head Coach and Assistant Coach.  The head coach has the entire 
playbook from which to call plays, whereas, the assistant coach has 
limited play-calling ability.  To make a coaching selection, click on the 
button until the selection you want is displayed on the screen.

How to Play Tom Landry Strategy Football
You have chosen your opponent for today's game, set your game 
conditions and now it's time to play the game.  This screen welcomes you 
to today's contest and shows you the current weather conditions.Now it's 
time for the coin toss.  The visiting team makes the call.  The kicking 
team decides which goal it wants to defend.  The winner of the coin toss 
decides whether to receive the opening kickoff or wait to take the ball at 
the beginning of the second half.  The kicking team usually wants to kick 
with the wind because it will then be at their back in the fourth 
quarter.After you choose to RECEIVE or KICK the ball, the KICKING 
OPTIONS screen appears.  You must now choose whether to kick the ball 
onside, squib, or deep.  Clicking the mouse on GO! in the command bar 
starts the game.TLSF Offensive PlaysTom Landry Strategy Football 
consists of various offensive plays actually taken from Tom Landry's 
playbook. 

Whatever you select as your offensive play is displayed on the miniature 
playing field located in the OFFENSIVE FORMATION area of the 
Offense screen.  For example, let's say you select the One Back formation, 
Curl pass pattern with motion; this play is displayed on the playing field 
at the left.Formations.  There are seven offensive formations that are 
available:
	Pro Set (good formation for outside runs and for passing)
	Pro I (good formation for inside runs - slants and counters)
	Brown (good formation for inside runs to the weak side)
	Short Yardage (strongest run formation)
	One Back (good formation for passes and for sweeps)
	Run and Shoot (an excellent passing formation)
	Shotgun (used for obvious passing situations)

Standard Pass Patterns.  There are various offensive pass patterns that are 
available depending upon the primary receiver chosen.  The Hot Receiver 
box, located on the OFFENSIVE FORMATION area of the Offense 
screen, is used to designate the Halfback as a receiver who is available to 
dump the ball off to only on long pass plays if the defense blitzes.  In 
addition, by clicking on the Motion box, receivers may go in motion to 
add to defensive confusion and to hopefully catch the defense out of 
position.  When highlighted, you may click on each of these boxes to 
designate a Hot Receiver and a receiver in motion.

Middle Runs.  Middle runs are designed to test defensive line strength by 
running the Back directly over the Center.  The middle runs that are 
available are:
	Line Plunge
	Middle Trap
	Draw
	Drop to Knee

Inside Runs.  Inside runs are also designed to wear down the defensive 
line.  If your offense can establish a good running game, then you will 
limit the time your opponent has the ball.  The inside runs that are 
available are:
	Slant Left
	Slant Right
	Counter Left
	Counter Right

Outside Runs.  Outside running plays are designed for a quick back who 
can round the corner without being caught.  If he is quick enough, the 
back will not be tackled until he reaches the defensive secondary.  The 
outside runs that are available are:
	Sweep Lef
	Sweep Right
	Reverse

Finesse Passes.  To execute these types of passes usually requires a great 
deal of skill by the quarterback.  Some are so called "trick" plays, and as 
such, probably should not be called too often.  The finesse passes that are 
available are:
	Screen
	Half-back (HB) Pass   
	Flea Flicker  
	Hail Mary
	
Kicks.  Kicks include punts and field goals.  In a close game, the 
play of your Special Teams can make the difference in whether you win or 
lose.

TLSF Defensive Plays

The Defense screen features the Defensive Alignment along with the miniature 
playing field, FOCUS (run or pass), and potential offensive ball carriers for 
keying.

Defense Screen
Formations.  There are six defensive formations available.  To select the 
formation you want to use, click on the FORMATION button.  

	   4-3 (generally good against the run and the pass)
	   3-4 (better against sweeps and short passes)
	   Nickel (generally fair against the run but very good against the 
		   pass) 
	   Prevent (this is primarily a long pass defense)
	   Short Yardage (very good defense to use when just a few yards are 
			 needed)
	   Goal Line (large linemen at the goal line to prevent the 
		     score)
	   
Coverage.  Defenses normally use three pass coverages to stop an 
offense:  Man To Man, 2-Deep Zone ("Halves"), and 3-Deep Zone 
("Thirds").  Generally, Man to Man coverage is best against short 
passes, and it allows linebackers to blitz, whereas the 2-Deep Zone is best 
against medium passes.  The 3-Deep Zone is best against long passes.  To 
select the coverage you want to use, just point and click on the 
COVERAGE button.

Shift.  A defense can often confuse the offense by using various line shifts.  TLSF uses three shifts:  Normal, Under, and 
Over.  To select the shift you want to use, just point and click on the 
SHIFT button.

Blitzing.  Defensive linebackers and backs love to blitz; mainly because it 
causes the offense problems in many cases.  There are various types of blitzes 
in TLSF:  None, ALL LBS, In, and Out.  To select the type of blitz you want 
to use, if any, point and click on the BLITZ button.  As you scroll through 
the various blitzes, be sure to notice the players located on the miniature 
playing field on the Defensive Alignment screen.

Focus.  Throughout the course of a game, good defenses learn the tendencies 
of an offense to run versus pass the ball.  TLSF enables you to do this as 
well, just like the pros.  When you learn to anticipate your opponent's 
offensive game strategy, you can then focus your defense on the run or the 
pass - you can even select to double team or key on a particular ball carrier 
or receiver; or you may just want to retain normal player keys or to key on 
the flow of the play.  To focus on the RUN or the PASS, point and click on 
the FOCUS button.  When the RUN button is displayed, you will have the option 
of retaining normal keys, or keying on the flow or on a particular man.  When 
the PASS button is displayed and you are in man to man coverage, you may 
choose to Double Team a primary receiver.  If so, point and click within the 
Double Team box and the PRIMARY RECEIVERS box will be displayed.  Once it is 
displayed, just point and click on whichever receiver you want to double 
team.

Other Options to Choose During a Game

Weather.  The weather sometimes plays a crucial factor in the outcome of 
a game.  A few football stadiums today are domed and weather would 
have no bearing on the outcome of the game.  Clicking the mouse on 
Weather displays the current weather conditions at game-time.

Clock.  Managing the clock is a critical aspect of playing a good football 
game.  So that you can manage the clock effectively, the clock menu is 
provided which allows for several options (see Figure 6).  It is 
recommended that you select the option to have the clock menu displayed 
whenever the clock is running if you are trying to conserve time; in which 
case you should also tell your ball carrier or receiver to get out of bounds 
to stop the clock.

Scout.  Selecting Scout displays the scouting reports for the offensive and 
defensive units of your opponent.  Each position is listed along with the 
players name and the applicable scouting report.  In addition, you may 
correlate the tendency for the offense/defense to call certain plays on a 
particular down, including their success rate.Subs.  The Subs menu allows 
you to make player substitutions in the event the starter gets hurt or needs 
to rest for a few plays.  From this menu you may select a backup player 
for any offensive or defensive player. 

Landry.  Selecting Landry opens up to you a wealth of advice and wisdom 
collected over a lifetime by the legendary coach.  By clicking on the 
SUGGEST button, Coach Landry gives advice on various play-calling 
strategies and will even suggest an offensive or defensive play should you 
need a little help in deciding on what play to call.  His advice will change 
as the game progresses and the situation changes.

Stats.  The latest up-to-date statistics are available at any time during the 
game to help keep you informed.

Replay.  Instant replay is a very powerful tool used by coaches, players, 
officials, and fans.  Selecting Replay from the command bar enables you 
to control both the speed and direction of the replay.  

Miscellaneous
Penalties.  Penalties occur in all football games, sometimes unexpectedly; 
the same is true in TLSF.  TLSF includes all the penalties that occur in 
pro football, not just a few.  Some penalties are optional, whereas others 
are not.  During play when a penalty does occur; the referee will come on-
screen to explain the infraction.  If, for example, the penalty is against 
your opponent, you will be given the option of accepting or declining the 
penalty.  If the penalty is against you, your opponent (human or 
computer) will of course choose to accept or decline the penalty.  When 
playing against the computer, the computer will make the best choice for 
itself in regard to penalties.

Quit.  This command bar option is available to you anytime before, 
during, or after a game.  If you select Quit before a game has started, you 
will be asked the following question:  This exits Tom Landry Strategy 
Football.  Are you SURE you wish to quit?  To answer this question, you 
must select YES or NO.  Selecting YES quits the game and returns you to 
the DOS prompt (IBM users), or to the Football icon (AMIGA users).  
Selecting NO returns you to the Main Menu.  If you select Quit after you 
have already begun playing a game, you will be asked the following 
question:  This exits the current game and returns to the Main Menu.  Are 
you SURE you wish to quit?  Selecting YES returns you to the Main 
Menu, and selecting NO returns you to the game you are currently 
playing.Load.  Selecting Load takes you to an on-screen directory which 
shows you the games you have previously saved.  If this is your first time 
to play TLSF, then there will not be any saved games on the Load screen.  
But if you have played TLSF and have saved your games, just click on any 
of the filenames you wish to automatically load.  The game will pick up 
where you left off before.

Save.  Selecting Save takes you to an on-screen directory where you may 
save the game you are currently playing.  To save your game, click on the 
first available line and give your current game a filename so that TLSF 
can save the game for you to resume at a later time.  The filename that 
you select cannot exceed 39 characters, but it can contain any 
combination of characters and spaces; e.g. Buffalo vs. Washington.

Help.  TLSF's online Help is one of the most useful features of the game.  
Helpful hints and instructions on 24 major topics are contained within the 
online Help menu.  Online Help is available to you anytime before, 
during, or after a game.  To use the online Help, click on Help located in 
the command bar at the bottom of your computer screen.  The Help is 
context-sensitive in that it gives you help concerning the topic relevant to 
where you are in a particular TLSF screen or menu action.  For example, 
if you are currently on a Defense screen, clicking on Help will bring up a 
topic in the online Help called "Defensive Formations."

Note:  To access any topic, click on the topic where you desire 
information and the screen will automatically appear.

The Game is Over - What Next?
Following the completion of a game, the FINAL GAME STATS will 
automatically be displayed on the screen.  To view the statistics of the 
Visiting Team, point and click on VISITOR.  Once the visitor's stats are 
displayed, you may choose to review the rushing, receiving, passing, and 
the total yards.  To view the Home Team's statistics, point and click on 
HOME.  Once your stats are displayed, you may choose to review the 
rushing, receiving, passing, and the total yards.  Clicking on GO! takes 
you to the End of Game screen where you may view the scoring drives 
and update the season stats. 

View Scoring Drives
Clicking on the VIEW SCORING DRIVES button takes you through each 
scoring drive of the game.  The type of score (touchdown, field goal, or 
safety) is indicated at the top of the screen along with the following 
information:
	who scored
	in what quarter the score occurred
	the game clock time
	the number of yards covered in how many plays
	the amount of time the drive consumed.

To view each additional scoring drive, click on the Next button; to back 
up and look at a previous drive, click on the Prev button.  During the 
review of the scoring drives, you may opt to review the game film.  To do 
this, click on the Replay button in the command bar to review whatever 
scoring drive you want.  The message, Please Wait While We Load the 
Film, will be displayed until the game film is ready to be shown.  At this 
point, the actions you need to take to review the film are exactly the same 
as for the instant Replay.  Note:  You also have the option of printing out 
the statistics of all your scoring drives by clicking on the Print All Drives 
button.  This, of course, writes the data to a text file from which you may 
edit the text in a word processor.  When finished editing the file, you may 
print it out on any compatible printer.

When you are finished viewing the game film of a particular scoring 
drive, you may click on GO! to take you back to the End of Game 
screen.If you want to save the game you just finished playing, click on the 
Save button located in the command bar.  Then click on the first available 
numbered line on the Save screen and enter an appropriate filename.  
Saving a complete game will enable you to review and replay scoring 
drives.  When finished, clicking on CANCEL located in the command bar 
will save your game, and will return you to the End of Game screen.  
From here, clicking on GO! in the command bar will take you to the Main 
Menu where you may start a new game or you may choose to exit 
TLSF.Update Season StatsClicking this button automatically saves the 
game statistics to a special file located on your hard disk.  When you 
update season stats, the stats are automatically added to the Current 
Season Stats, which you may view the next time you play TLSF.

Note:  Saving game stats, season stats, individual stats, and game 
summaries:  Selecting RECORD from any of these screens stores the 
information on your hard disk, or your floppy disk (Amiga version only), 
replacing the existing file.  You can then view and print it from your 
favorite text editor.  This is a very nice feature to use when playing a 
season of football with friends.  TLSF keeps track of each game, including 
the game stats and scoring drives.

Game-winning Play-calling Strategy
TLSF has a wealth of football strategy available at your fingertips.  
Selecting the online Help brings up over 20 different topics to help you 
develop winning strategy during the game when you need it.  This 
information is meant to supplement the online Help.

Football Strategy
In the early days of football, teams relied almost solely on guts.  However, 
as the game progressed, innovative coaches like Lombardi, Shula, Landry, 
Walsh, and Gibbs have continually found ways to give the other teams 
headaches.  With proper understanding and use of formations - offensive 
and defensive - even weaker teams can often find an edge over stronger 
opponents.  The same holds true for the other components of the game.  
Winning offenses use motion and misdirection, while successful defenses 
confuse their opponents with shifting lines, blitzes, and different pass 
coverages.  TLSF offers you all of the tools of the trade that  "real" 
coaches use.  Your assistant coaches have scouted your opponent and you 
can check their reports at anytime to recognize player strengths and 
weaknesses.  As the game progresses, you should check the game stats.  
These can often reveal whether your opponent is focusing on a particular 
back or receiver, or leaning heavily on the run or pass.  They may also 
show that you are over-playing your own hand and need to mix up your 
plays a little bit more.  If you are playing against a computer coach, the 
scouting report even tells you his offensive tendencies for different parts 
of the field.  Of course, those tendencies are not much use in lop-sided 
games, or against human coaches.

Field Position
The football field is 100 yards from your goal line to your opponent's goal, 
and where you are on the field should play a major role in your 
playcalling.  Most coaches break the field up into five areas.  Inside the 
offenses 20 is the dangerous part of the field.  If you make one mistake 
here, your opponent likely has at least 3 points.  Good quarterbacks will 
throw the ball away rather than be sacked or force the ball into a crowd.  
Rarely do you see pitches, reverses, or screens within the 20 yardline.  
From the 20 up to about the 35 yardline, the offense can open up, but still 
has to avoid turnovers and sacks.  Second and 9 isnt too bad, but second 
and 15 is real tough between the 20 and 35 yardlines.  Offenses can call 
just about anything (playaction, misdirection, trick plays, bombs) between 
the 35 yardlines.  Defenses usually go with zones, especially late in a 
game, but sometimes use blitzes to rattle the offense and perhaps force a 
mistake or at least a wasted down.  Inside the 35 yardline, the offense is 
usually in field goal range, and almost never punts.  The key here is to 
avoid losing yards, so the offense will call short and medium plays.  
Inside the 20 yardline is the most difficult part of the field from which to 
score.  Pass routes must become shorter and the quarterback must get rid 
of the ball quicker.  It is important to try to score either a touchdown or at 
least a fieldgoal every time you are within your opponent's 20 yardline.  

Passing
To have a successful passing offense, receivers must know their routes 
and the quarterback must be able to hit his receivers.  Nothing is more 
frustrating than completing a ten yard pass on 3rd and 14.  The 
quarterback also must be able to read defensive formations and to call 
audibles at the line of scrimmage when necessary.  The very short passes 
(Flare, Flat and Zoom) are designed to outwit blitzing defenses.  Short 
passes are used to pick up 5 to 7 yards.  Medium routes are good for 10 to 
12 yards, while deep, medium, routes can usually yield about 13 to 16 
yards.  Long passes are good for at least 20 yards.  Generally, man-to-man 
coverage is best against short passes; 2-Deep zones, against medium 
passes; and 3-Deep zones, against long passes.  However, each defensive 
formation has its strengths and weaknesses.  For instance, the 2-Deep 
zone is great against fly and corner patterns, but weak against posts.  In 
man-to-man coverage, the presence of a Free Safety can make the 
difference between a long completion and a deep interception (the Weak 
Safety is "free" if he doesn't have to cover a receiver).  Zone defenses are 
usually known for causing interceptions.  Man-to-man coverage allows 
linebackers to blitz, which can cause loss of yards and fumbles.  Offenses 
can attack man-to-man coverages with long passes, especially fly patterns 
and passes to backs (who are usually faster than the linebackers trying to 
cover them).  Also, man-to-man coverages are usually not as good against 
runs, unless blitzing with Run focus.  Attack zone defenses with short 
passes, draws, screens and playaction passes.

Running
The three types of runs are the power runs, bread-and-butter runs, and 
finesse plays.  Power runs are used to wear down a defense, or when you 
need just a yard or two.  The Line Plunge is the main power run.  The off-
tackle runs (slants) and sweeps are your basic runs.  Slants are a little 
safer than sweeps, especially versus the 3-4 defense, while sweeps have 
more potential for longer gains.  If the defense is over-pursuing ("keying 
on flow"), the offense has to call misdirection plays - counters and traps.  
Traps are particularly strong against pass defenses and especially blitzes.  
Draws are strongest against zones and Nickel formations.

Offensive Formations
There are three basic groups of offensive formations:  strong running sets, 
strong passing formations, and balanced formations.  Using different sets 
can keep your opponent off balance.  Use the strengths of each formation, 
but also mix in some running from passing sets.  If you want a strong 
running game, especially inside, use mainly the Pro I and Brown 
formations.  The Brown is particularly strong for the fullback running off 
the left tackle, while the I is very good for inside runs.  For a more 
balanced attack, at the cost of some inside strength, use the Pro Set and 
One-back offenses.  Both of these sets open up the passing game, but are 
also strong for sweeps and trap plays.  The one-back set is excellent for 
running counters.  If you want a wide-open game, use the Run-and-Shoot 
formation.  This offense spreads the defense across the field and gives the 
quarterback plenty of choices for receivers.  If your quarterback has a slow 
release, or cannot find open receivers, plan on a lot of quarterback sacks.  
The Short Yardage and Shotgun formations are specialized formations; 
use them when you need them.  They are particularly good for run and 
pass plays.

Defensive Formations
While the offense uses formations to maximize strength, the defense uses 
different sets to try to anticipate the offense's point of attack.  Different 
formations are stronger against different plays and weaker against others.  
One of the most interesting defensive positions is that of the Free Safety.  
Actually, there is no Free Safety position.  Rather, there are two defensive 
safeties on the field - the Strong Safety and the Weak Safety (the names 
have nothing to do with their strength).  The Strong Safety is responsible 
for covering the Tight End in man-to-man pass coverage or a deep zone 
in zones.  The Weak Safety may also have an assignment.  In zone 
coverage, he covers a deep zone.  However, in man-to-man coverage, if all 
the receivers are already covered, he becomes a "free" safety.  From there, 
he can react to the ball and often assists on both runs and passes.  He can 
also be used to double-cover a receiver.  Short zone coverage gives the 
defense five zones approximately ten yards beyond the line of scrimmage, 
and two deep zones extending to the remainder of the field.  Short zones 
are very tough on medium and long passes, except posts.  The deep zone 
set has 4 short and 3 deep zones, which is not quite as good against 
medium passes, but is better against the deep passes.


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