                            Tsunami Media 
                          BLUE FORCE Manual

WELCOME
-------

Blue Force is an interactive police adventure game. This manual contains
helpful information on installing, playing, and enjoying Blue Force. 


24 HOUR HINT LINE  
900.903.WAVE (9283)

As you play BLUE FORCE, you may encounter puzzles that you consider too
challenging. Don't despair. Hints on all Tsunami games are available 24
hours a day by calling 900.903.WAVE (9283). Calls to this number are NOT
free. You will be charged $.80 per minute for each call. Callers under 18
years of age must have the permission of a parent or guardian to call this
number. Game hints are the sole responsibility of Tsunami Media, Inc. and
all contents are copyrighted by Tsunami Media, Inc. All rights reserved.
Printed in the U.S.A.


GETTING STARTED
---------------

This section contains instructions on how to install the game
and begin play.

     Minimum System Required
     IBM or 100% compatible
     386SX 25 Mhz or faster processor
     MS-DOS Version 5.0 or greater
     640Kb memory (590,000 bytes available)
     VGA adapter (MCGA not supported)
     Hard disk with 20KB available
     Microsoft compatible mouse
     CD-ROM drive (MPC level 1 Compliant)     

FOR CD-ROM USERS:
While you may play BLUE FORCE directly from the CD-ROM drive, you
must install the game to your hard drive (20Kb required) in order to use the
SAVE GAME function.


INSTALLING THE GAME
-------------------

The following procedure assumes that your computer is turned on and that
you are entering commands at the DOS prompt. If you are running
MS-Windows or any version of a DOS shell program, you must exit or quit
out of them and enter the SETUP command for Blue Force from the DOS
prompt. NOTE: If for any reason you are experiencing dificulty and the
TROUBLE SHOOTING section does not fix your problem, call 209.683.WAVE (9283).

1)  Remove the CD disk from its case insert into your CD-ROM player.
2)  Change to your CD-ROM drive. For example, if your CD-ROM drive is D,
    you would type D: and press [ENTER].
3)  Type SETUP and press [ENTER].
4)  The Tsunami logo screen will appear followed by a
    prompt asking if you are ready to install Blue Force.
    Click OK or press [ENTER] to begin the installation
    procedure. Click QUIT to exit the program without
    installing the game.
5)  An on-screen prompt will appear to confirm your
    sound card type. Click OK or press [ENTER] if the
    indicated selection is correct. To change the selection,
    click CHANGE SELECTIONS to bring up the Sound Options
    menu. Now click on the current sound driver displayed to see the
    other available choices. Make your new selection from this menu.
    Click OK when you are satisfied.
6)  During the installation process, you will be prompted
    for a game directory name (where you wish your game to
    reside on your hard drive). Click OK or press
    [ENTER] to choose the default. CDBLUE, is recommended.
    Advanced users can substitute a different game directory
    name at the prompt. Click QUIT to exit without
    installing the game.
7)  Follow the on-screen prompts. The entire procedure will take 
    about 10 seconds to complete.


STARTING THE GAME
-----------------

The SETUP program has placed some BLUE FORCE files into the game directory on
your hard disk. The game directory is named CDBLUE unless you specified a
different name during the install procedure.

Before you can begin play you must make CDBLUE (or the directory you
specified, if different) the current directory by typing CD \[game directory
name] and press [ENTER]. For example, if you selected the default directory,
CDBLUE (which is recommended), you would type CD \CDBLUE [ENTER]. Next,
type the word BLUE and press [ENTER]. The title screen will appear and the
game will begin.


THE STORY
---------

A FAMILY TRADITION
When John Patrick Ryan "emigrated" from County Cork in the last years of
the nineteenth century, he was only a few steps ahead of the Law. He was,
by no stretch of the imagination, a hardened criminal but, like many good
young men during those turbulent days, had run afoul of the harsh economic
climate. The steamer that carried him to America was overflowing with
families and other young men in similar predicaments. John promised his
sweetheart that he would send for her. She never saw him again.

Ryan's search for his place in the new land didn't take long. John founded a
tradition for Ryan men in America when he accepted the position of constable
in a small New England fishing village. While he had never particularly
thought of himself as an officer of the law, the work satisfied a need within
him. He married and started a family that same year. It was a good
beginning.


When John's son Patrick wasn't in school, he often walked the streets of
Guilford with his father. He saw the mutual respect between his father and
the townspeople. Patrick knew what the future held for him even as a small
boy. It was as natural as being his father's son.

By his twenty-fourth year, Patrick knew it was time to discover his own place
in the world. His wanderings led him to a small town in the Ohio River
valley. Despite being a little rough around the edges, Chillicothe seemed to
have the makings of a nice place to raise a family, which was something
Patrick very much wanted to do. It didn't take long for him to settle into his
work as deputy sheriff and earn the respect of those he served. In short
order, he became the sheriff, married the preacher's daughter and fathered
two sons.

James and Flynn, like their father before them, grew up in a policeman's
world. By now Chillicothe had grown and was in need of a larger police force.
Flynn chose to stay and serve alongside his father. James wanted to live in a
smaller community, more like the one in which he had grown up. When he
started a small business in Mechanicsburg, Illinois, James departed from the
Ryan tradition. He was well suited to the hardware business; at least until
the day a gunman walked in, shot his wife, and robbed him of seven dollars
and twenty-three cents. The day after the funeral he marched into the
sheriff's office and demanded to be deputized. James put on his badge and
never looked back.

James Ryan remarried and fathered three sons, Paddy, William and Sean.
The call to serve their country in the Great War interrupted the brothers'
plans to go to Chicago and serve together as part of that famous police
department. The brothers did serve together, but they wore army green
instead of policeman's blue. Unfortunately, things didn't turn out the way
they had planned. Paddy and William fell at Belleau Wood.

When Sean came home from the war, he needed a new beginning. The death
of his brothers had been a crushing blow. The quiet of western Colorado held
the peace he sought, where Sean joined the police force in the small town of
Gunnison. He married and had four daughters before he finally decided the
only sure way to get a son was to adopt one. Albert was ten when he joined
the clan and every inch a Ryan.That fact became evident as he quickly took
to the now-established family tradition. It was as though he had been born to
it. He served with his father as a "special deputy" until he was old enough to
strike out on his own. Colorado seemed a bit crowded to Albert so he headed
for the wide-open spaces of Texas. He joined the Rangers and served with
distinction.

Albert taught his son John everything he ever knew about law enforcement.
John learned about commitment, duty, honor and courage. He learned that
the needs of the people he served must come before his own. He also learned
that a man made his own way in the world. When John heard that the police
department in Jackson Beach was an officer short, he was on his way. John
had always wanted to see the ocean. It seemed to be the perfect place for
him.

John Ryan met Lyle Jamison the day he arrived in Jackson Beach. They
went through the police academy together. As friends, they were inseparable;
as partners, they were unstoppable. John started a family and Lyle, who
never married, became the adopted uncle. When Jake was born, Lyle was
practically a second father to boy.

The Ryan tradition of public service finally caught up with them. On a quiet
summer evening in 1984, John Ryan and his wife, Jackie, were brutally
murdered.

Lyle Jamison spent every waking moment trying to crack the case. When the
department finally forced him to shelve his partner's murder as unsolvable,
Lyle responded by leaving the force to pursue the case as a private
investigator.

After his parents were murdered, Jake was raised by his grandmother,
Frannie Ryan. Lyle always stayed close by. He and Jake remained very close,
and Lyle even put him through the police academy. Lyle looked on as the
Ryan tradition continued to call and Jake stepped into his father's shoes and
put on a badge....


PLAYING BLUE FORCE
------------------

Blue Force is an interactive adventure game. You control the actions of
rookie motorcycle cop, Jake Ryan. As you play, you will control Jake's
decisions and actions. Various obstacles are placed in Jake's path and you
must determine the best course of action to overcome them. Your judgment
and wits make the game come alive and move the story along. The following
Police Radio Codes will assist you as you play the game.

POLICE RADIO CODES
10-1      Radio Reception - poor
10-2      Radio Reception - good
10-4      Received Message
10-13     Weather Check
10-15     Prisoner in Custody
10-27     Subject Check
10-35     Back-up Requested
10-97     Arrived at Scene
10-98     Cleared Scene; Available For Call
10-99     Emergency; Officer Needs Assistance



USING THE MOUSE
---------------

All interactions with the characters and situations in Blue Force use mouse
clicks from the left mouse button. Whether you want to WALK someplace or
GIVE something to someone, you communicate your wishes by clicking with
the mouse. The result of your mouse click depends on the current ACTION
you have selected. Each ACTION is selected from the ACTION Menu and will
be indicated by a distinctive style of mouse pointer.


SELECTING AN ACTION 
-------------------
  
To select an action from the ACTION menu, click the right button on your
mouse. A menu of ACTIONS that looks like the figure shown at the right will
appear.

Five of the seven small badge points indicate an action you may select.
Select an ACTION by clicking on it with either the right or the left mouse
button. One of the ACTIONS, namely the TSUNAMI ACTION, will produce a
sub-menu when selected.  This sub-menu is explained in detail below. The
remaining four action areas, WALK, LOOK, TOUCH, and TALK, will set the
mouse pointer and return to the game. The ACTION MENU will not appear
at times when the game is busy doing some complicated animation. The
mouse pointer will be invisible at these times.

WALKING
To WALK, you must have selected the WALK ACTION.
This selection will result in a cross mouse pointer. Click the WALK pointer
where you would like your character to go.

LOOKING
When you select the LOOK action, the mouse pointer becomes an eye.
Clicking on certain items in the scene produces a detailed description of the
selected item. You should examine all new scenes closely, as many important
clues may be revealed in these messages.

TOUCHING
The TOUCH action is represented by a hand. It is used to physically
manipulate objects in the game. Items may be picked up, doors may be
opened, and so on by clicking the TOUCH pointer on the desired object.

TALKING
When you select the TALK action, the mouse pointer becomes a word balloon.
Click the TALK pointer on someone to start a conversation. Some characters
may have several things to say. However, not everyone will be sociable. A few
characters are just concerned with their own business and won't talk to you.

TSUNAMI
Selecting the TSUNAMI action brings up a list of utility functions, each
selected by a button labeled with that function's name. Each function has a
key equivalent which is active at all times. Key equivalents are explained
under the heading HOT KEYS located on page 12 of this manual.

SOUND
This function allows you to change your sound card selection, and allows
you to set the volume of the music and sound effects. When you set the
volume to MIN, the sound will be turned off. The sound volume setting,
and the sound card you select will be in effect each time you begin the
game.

NOTE: Do not select a music or MIDI sample card that is not installed in
your computer, it may cause problems in your game play. If you make an
incorrect selection, you must return to the tsunami action list and select
the appropriate music or sample card from the sound options.

QUIT
This function returns you to the DOS prompt. Be sure to save your game
before selecting quit, or all progress you may have achieved will be lost
when you next play.

RESTART
This function takes you to the very beginning of game play. You will not
normally need to use this function unless you have not saved any games
at a point where you fail and are forced to restart.

SAVE
This function allows you to save up to eight games-in-progress. Each game
may be named uniquely and restored independently. For example: BLUE1,
BLUE2, etc. Click the mouse on the empty space and type in a description.
Click on SAVE or [ENTER] to save your game. If all Save Game positions are
filled, you will have to re-use one of the Save Game positions. Click on the
Save Game description that you are going to re-use and edit the name. Click
on SAVE or simply press [ENTER] to save your game. WARNING: All the data
from the Save Game selection you replace will be lost.

RESTORE
This function brings up the list of saved games. Select a game to restore by
clicking the mouse on the desired game description listing. Your current
game, if one is in progress, will be lost unless you have saved it, and you
will resume playing the restored game. Click on CANCEL to resume play
without restoring a game.

INVENTORY
As you play the game, you will accumulate important game-related items.
These items are referred to as your INVENTORY. They are displayed in the
inventory bar at the bottom of the screen. This bar contains all the items
that you have successfully retrieved.

SELECTING INVENTORY
You scroll through the items in the INVENTORY bar by clicking on the blue
arrows at the lower right of your screen. If you have fewer than four
INVENTORY items, the arrows will be inactive. To select an item from your
INVENTORY, place the mouse pointer on the desired item and click the left
mouse button. When you select an INVENTORY item your mouse pointer
becomes an image of the item you have selected.

LOOKING AT INVENTORY
You can look at any item in the INVENTORY bar by clicking on the desired
item. The mouse pointer becomes the selected item. Now, if you click the
cursor arrow point on the question mark box in the lower right corner of the
screen, you will receive a description of that item.

USING INVENTORY
Click on any item in the INVENTORY bar. Now you can use your 
INVENTORY item by clicking the image on the desired location within the
scene.

For example: If you wanted to use your handcuffs, you would first select the
handcuffs from the INVENTORY bar. Move the mouse pointer to the small
picture of your cuffs and click on the mouse. The pointer now changes to a
small image of handcuffs. Then, place the handcuff image pointer on top of
the suspect and click the left mouse button.

The suspect, if appropriate, will be handcuffed.

Using your gun requires a slightly different technique. It is assumed that
you have no desire to do yourself bodily harm, so drawing your gun is
accomplished by clicking the gun image pointer on yourself. If you want to
put your gun away, simply click the gun image pointer on yourself. Anyone or
anything else you click your loaded gun on will be treated as a target.

HOT KEYS
Certain funtions in the game may allow or require you to use the keyboard.
In most cases you can perform the function with the mouse, but, for
convenience, keyboard equivalents of mouse commands are provided (see
below). These keys are always active (that is, they will perform the
function even when the game is not allowing the Action Menu to appear).

F1  Help. Displays a brief list of the function keys and their uses.
F2  Save.
F3  Restore.
F4  Restart.
F5  Pause. Click on OK to resume play.
F6  Sound.
F7  Exit the game.


TROUBLE SHOOTING
----------------

The following are answers to some questions we hope you never have reason
to ask. There may be a file on the CD called READ.ME which contains the
most up-to-date information available for Blue Force. If the answer to your
problem is not in the READ.ME file, see the section called; ADDITIONAL
HELP.

 
Q:  Everytime I try to install the game my computer freezes what should I
    do?

A:  If this problem occurs while the Tsunami Title Screen is active and the
    on-screen cursor is visible, there is most likely a conflict between our
    Auto Detect Software and the hardware installed in your computer.
    To install Blue Force without activating the Auto Detect Software:
      Change to the CD-ROM drive(For example type D:)
      Change to the BLUE sub-directory(cd BLUE).	     
      Then type the following command at the prompt: INSTALL /A  [ENTER]

    This will disable the Auto Detect Software that checks for existing Sound
    Devices, then continue installation. When the Sound Device prompt
    appears, you may select from a much larger list of options.

    Be certain to select only those Sound Devices that are installed in your
    computer, as an incorrect selection may affect your game play.

Q:  The game won't load correctly. Did I do something wrong?

A:  Not necessarily, if the SETUP program isn't working, there are a few
    things to check before calling Tsunami for assistance. First, make
    certain that your system meets or exceeds the minimum requirements
    listed for Blue Force.

    Next, check to be certain your computer is working correctly by trying
    other applications. Finally, review the installation instructions in this
    manual to be certain you have followed them correctly.

Q:  The message "out of conventional memory" appears while I am playing
    the game. What should I do?

A:  This message appears if you play the game with insufficient available
    memory. You must have 590,000 bytes of free RAM memory to play Blue
    Force. Refer to the next question.

Q:  How do I get 590,000 bytes of memory available?

A:  Be certain your system is running MS-DOS Version 5.0 or better and that
    your computer contains at least 640Kb of memory. You can check your
    DOS version number by typing VER and press [ENTER] at a DOS prompt. 
    At a DOS prompt type CHKDSK [ENTER], this will tell you how much total
    memory is installed in your system as well as how much is available for
    use.

    The last two listings given by CHKDSK are the ones you want to look at.
    Total bytes memory tells you the amount of RAM (Random Access
    Memory) physicaly installed in your system. This number must be 640,000
    bytes or greater. If it is less than 640,000 bytes, you must install
    additional memory in your computer. Check the documentation which
    came with your computer to determine the proper memory type and
    installation procedure.

    BYTES FREE indicates the amount of RAM available for use. This
    number must be 590,000 bytes or greater. If it is less than 590,000
    bytes, you can install HIMEM, which is included as a part of your
    MS-DOS Version 5.0 software. See Chapter 12, Optimizing Your System:
    Making More Memory Available in your DOS manual for the proper
    installation procedures.

Q:  Even after installing HIMEM, I don't have 590,000 bytes free. What are
    my options?

A:  Since Blue Force requires 590,000 bytes of free RAM, you must free up
    some of your memory by removing some of the programs (called Terminate
    and Stay Resident programs, TSRs for short) which are loaded by DOS
    each time you start your machine. See Chapter 12, Optimizing Your
    System: Making More Memory Available; Freeing Conventional Memory,
    in your DOS manual for the proper procedures for removing these
    programs.

    You may also want to try starting your computer by loading DOS from an
    original DOS system disk or a Special Blue Force Start-Up Disk. This
    method of starting your computer ensures that no additional programs are
    loaded into your RAM. See the Creating a special BLUE FORCE Start-Up
    Disk section of this manual for specific instructions on how to prepare a
    Special Blue Force Start-Up Disk.

Q:  I have MS-Windows and a Pro Audio Spectrum 16. Sometimes when I
    play Blue Force, the volume level is too soft even when set at maximum.

A:  If you are using your Pro Audio Spectrum 16 during a MS-Windows
    session and you go directly into Blue Force you may experience some
    problems. After exiting MS-Windows, simply reboot your computer by
    simultaneously pressing [Ctrl]-[Alt]-[Delete]. When you return to the
    DOS prompt, start Blue Force as you normally would.

Q:  The Pro Audio Spectrum isn't an option on the Sound Card menu
    duringinstallation. Does Blue Force support it?

A:  Yes, but there must be a line in your CONFIG.SYS file that reads:
    device = C:\proaudio\mvsound.sys

    If your MVSOUND.SYS file is not located in the PROAUDIO directory (the
    default directory name), then replace PROAUDIO in the above command
    line with the correct directory name.


If you have any other problems playing Blue Force which you cannot solve,
our Tsunami Technical Support Department is available by calling
209.683.WAVE during regular business hours (8:00-5:00 PST, Monday
through Friday). Please have at hand as much of the following
information about your computer set-up as possible:

*  Brand and model of your computer.
*  DOS version (type VER and press [ENTER] at the DOS prompt).
*  Brand of any memory managers installed (QEMM, 386-MAX, etc.).
*  Free memory available (type CHKDSK and press [ENTER] at the DOS
   prompt and record values).
*  Contents of your autoexec.bat and config.sys files.

...and if applicable...

*  Brand of your sound card (if any).
*  Brand and model of your video card.
*  Mouse brand and version number of your mouse driver software (this
   information is displayed as it is installed during computer start-up).
*  Brand and model of your CD-ROM drive.


SPECIAL BLUE FORCE START-UP DISK
--------------------------------

If you do not have the required 590,000 bytes free to run this game, you may
 need to do one or both of the following:

     1. Optimize your system:
               a. If you are running MS-DOS 5.0, you can use EMM386.EXE to 
		load programs and device drivers into upper memory.  Check 
		your MS-DOS manual for instructions.

               b. If you are running MS-DOS 6.0 or higher, you can free up 
		more conventional memory by using MEMMAKER.  Instructions for
		running MEMMAKER are in your MS-DOS manual.

               c. You may also use any one of several third party memory 
		managers currently on the market, such as QEMM or 386MAX.

After completing the above steps, check your system's available conventional
memory by typing mem at the C:\> prompt.  Look for the line "Largest 
executable program size."  This tells you how much conventional memory you
have available to run the game.

     2. If you still do not have enough memory to run the game, you will 
		need to make a  Tsunami Start-Up Disk.  Please follow the 
		step-by-step instructions below. 

        a. Creating the start-up disk
          Step 1.   Insert a blank 3.5" or 5.25" floppy disk into your A: 
			drive (You MUST use drive A:)

          Step 2.   From your C:\> prompt, type format A: /S[enter].  You will			 be prompted to "Insert new diskette for drive A: and
			press [enter] when ready..."  Verify that the disk in
			drive A: is your Tsunami Start-Up Disk and press 
			[enter].

          Step 3.   After formatting is complete, you will see the prompt 
			"Volume label (11 characters, [enter] for none)?". 
			You may label the disk "Tsunami SD" or press [enter].
			The next prompt will be "Format another (Y/N)?".
			Press the letter n for "no" and press [enter].

          Step 4.   Next, from your C:\> prompt, type copy c:\autoexec.bat a:
			and press [enter]. You will see the message "1 file(s)
			copied".

          Step 5.   Next, from your C:\> prompt, type copy c:\config.sys a: 
			and press [enter].  Again, you will see the message,
			"1 file(s) copied".

       b. Editing Your Files
          Now you need to edit the AUTOEXEC.BAT file and the CONFIG.SYS file
	  that you just copied to drive A.

          Step 1.   Before you edit either file, refer to example #1 and 
		example #2.  These files show you which lines you need.  Other
		lines may be commented out entirely by typing rem (short for
		remark) in front of them.

          Step 2.   Type edit a:config.sys and press [enter].  (You may use
		any text editor you wish as long as you remember that you must
		edit files on DRIVE A: only).  Following example #1 & #2, type
		rem (followed by a space) at the beginning of each unnecessary
		line.

          In the CONFIG.SYS file, look for lines beginning with the following
	  words or phrases.  You must keep the entire line.
                    BUFFERS=30
                    FILES=20
                    DOS=   (contents of this line may vary)
                    STACKS=  (contents of this line may vary)
                    SHELL=   (contents of this line may vary)
                    DEVICE=  or  DEVICEHIGH=
                         NOTE:If the DEVICE= or DEVICEHIGH= line contains the   
                         following words or phrases, REM out the line.
                                   SETVER.EXE
                                   SMARTDRIVE

               When you have finished, save the file (using the drop-down 
		FILE menu) and exit to your C:\> prompt.

          Step 3.   Type edit a:autoexec.bat and press [enter].  (Again, ONLY
		 edit the files on DRIVE A:).  Following example #1 & #2, type
		 rem (followed by a space) at the beginning of each 
		 unnecessary line.

               	 In the AUTOEXEC.BAT file, look for lines containing the 
		 following words or phrases. You must keep the entire line.

                                   MOUSE
                                   MSCDEX
                                   PATH
                                   PROMPT

               When you have finished, save the file (using the drop-down 
	       FILE menu) and exit to your C:\> prompt.

USING YOUR TSUNAMI START-UP DISK:
     After you have completed building your Tsunami Start-Up Disk, insert the
     disk in drive A: and reboot your system.  When your computer has 
     re-booted, type mem to see how much conventional memory is now available.
     Remember, you must have 590,000 bytes free to play the game.

     If you still do not have enough conventional memory, open the 
     AUTOEXEC.BAT file and the CONFIG.SYS file on your Tsunami Start-Up Disk.
     See if there is anything else you can REM out or load into upper memory.
     Check your MS-DOS manual for additional instructions.  After making any
     adjustments, re-boot your system and check MEM.  If you still do not 
     have enough memory to run the game, please call our Technical Support
     line at (209) 683-9283.

EXAMPLE #1
CONFIG.SYS
rem device=c:\dos\setver.exe
buffers = 30
FILES = 20
DOS=HIGH,umb
DEVICE=C:\QEMM\QEMM386.SYS R:1 RAM ST:M
DEVICE=C:\QEMM\LOADHI.SYS /R:2 C:\DOS\ANSI.SYS
rem FCBS=1
rem BREAK=ON
STACKS=9,256
DEVICE=C:\QEMM\LOADHI.SYS /R:1 C:\SBCD\SBCD.SYS /P:250 /S:N1 /T:2 /D:MSCD001
SHELL=C:\DOS\COMMAND.COM C:\DOS\ /e:800 /p

AUTOEXEC.BAT
@ECHO OFF
c:\qemm\loadhi /r:2 C:\mouse\MOUSE.COM /Y
rem c:\qemm\loadhi /r:1 C:\DOS\doskey
c:\qemm\loadhi /r:2 C:\DOS\MSCDEX.EXE /V /D:MSCD001 /M:15
VERIFY OFF
PATH C:\DOS;C:\WIN31;c:\qemm;C:\;C:\MOUSE;c:\sbpro;
rem SET BLASTER=A220 I5 D1 T2
sbp-set /m:12,12 /line:10,10 /cd:10
PROMPT $P$G
CLS
echo
rem SET SOUND=C:\SBPRO


EXAMPLE #2
CONFIG.SYS
LASTDRIVE=E
BUFFERS = 30
FILES=20
DEVICE=C:\WIN31\HIMEM.SYS
DEVICE=C:\WIN31\EMM386.EXE NOEMS
DOS=HIGH,UMB
rem DEVICEHIGH=C:\DOS\SETVER.EXE
DEVICEHIGH=C:\ORCHID\XANSI.SYS
STACKS=9,256
DEVICE=C:\SBPRO\DRV\SBPCD.SYS /D:MSCD001 /P:220
SHELL=C:\COMMAND.COM C:\ /P /E:800

AUTOEXEC.BAT
@ECHO OFF
PROMPT $P$G
path c:\mouse;c:\win31;c:\dos;
LH C:\WIN31\MOUSE.COM /Y
rem LH DOSKEY /INSERT
LH C:\DOS\MSCDEX.EXE /V /D:MSCD001 /M:15
rem CLS
rem LH c:\windows\smartdrv.exe
REM win


DISK WARRANTY
-------------

Tsunami Media, Inc. will replace any defective disks at no charge during your
first ninety days of ownership. Please send us the defective disk accompanied
by a brief note explaining the problem and a copy of your dated, signed sales
slip. Be sure to include your name, phone number and a valid U.S. Postal
Service address complete with ZIP code. After 90 days there will be a $15
service charge for replacement of defective disks. Be sure to mail in your
Registration Card.


TSUNAMI SOFTWARE LICENSE AGREEMENT
----------------------------------

THE INCLUDED SOFTWARE PROGRAM IS LICENSED BY TSUNAMI
MEDIA, INC. TO CUSTOMERS FOR THEIR USE ONLY ON THE TERMS SET
FORTH BELOW. USING THE INCLUDED DISKETTES INDICATES YOUR
ACCEPTANCE OF THESE TERMS.

Tsunami hereby grants you a non-exclusive license to use the enclosed
software and manual subject to the terms and restrictions set forth in this
Software License Agreement.

This manual and the software accompanying it are copyrighted, with all rights
reserved. You may not copy or otherwise reproduce any part of the software or
the manual, except that you may load the software into a computer as an
essential step in executing the software on the computer. The original and
any backup copies of the software and the manual are to be used only in
connection with a single computer. You may physically transfer the software
from one computer to another, provided that the software is used in
connection with only one computer at a time. You may not transfer the
software electronically from one computer to another over a network. You may
not distribute copies of the software or manual to others. YOU MAY NOT USE,
COPY, MODIFY, TRANSFER, SUBLICENSE, RENT, LEASE, CONVEY,
TRANSLATE, CONVERT TO ANY PROGRAMMING LANGUAGE OR FORMAT
OR DECOMPILE OR DISASSEMBLE THE SOFTWARE OR ANY COPY,
MODIFICATION OR MERGED PORTION, IN WHOLE OR IN PART, EXCEPT
AS EXPRESSLY PROVIDED FOR IN THIS LICENSE.


TSUNAMI SOFTWARE LIMITED WARRANTY
---------------------------------

To the original purchaser only, Tsunami Media, Inc. warrants for a period
of ninety (90) days from the date of purchase that, under normal use, the
magnetic media upon which this program is recorded will not be defective.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, ORAL OR
WRITTEN, EXPRESS OR IMPLIED, INCLUDING IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
TSUNAMI MEDIA, INC. SHALL NOT BE LIABLE FOR INCIDENTAL OR
CONSEQUENTIAL DAMAGES UNDER ANY CIRCUMSTANCES
WHATSOEVER.

Some states do not allow the exclusion or limitation of incidental or
consequential damages or limitation on how long an implied warranty lasts,
so the above limitation or exclusion may not apply to you. This warranty
gives you specific legal rights, and you may also have other rights which
vary from state to state.


Tsunami Media, Inc. 1992
All rights reserved. 

ADDRESS ALL CORRESPONDENCE TO:

Tsunami Media, Inc.
P.O. Box 790
Coarsegold, CA 93614
USA





