This program requires Windows 3.1

To install:
  Copy all of these files into a directory.
  From Windows, run DOOMED.EXE

  Configuration questions will be asked at run-time.

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This is a beta version of 2.60, and your comments are
requested. Send comments to pringler@cuug.ab.ca

Have FUN!!!!

I had released this beta on the 19th, and pulled it back
due to a few slight problems. Here is what was changed
at the last minute:

    1) Recompiled using HUGE memory model, since LARGE
       doesn't allow data objects greater than 64k. That
       means that you can now load and edit E2M7, or
       WANTON.WAD
       
    2) Fixed the memory allocation problem in the Nodes
       builder. This was not a Microsoft C problem, it was
       a Deu problem. Non-beta release will use the ID
       Nodes builder, thus avoiding this entirely.
       Sorry, Microsoft!
       
Here is a list of known problems. If you find more problems,
and can DUPLICATE the problem so I have some chance of
fixing it, let me know.

    1) Nodes builder breaks on some maps. This will be fixed
       as soon as possible, likely within a week. Keep your
       eye out for DE_260B1 or above, or DE_260R (release)
    
    2) 3D Wireframe display breaks if you zoom into an object.
       Also, the image is a mirror image of your level. Rather
       than fix that one today (I'm too worn out...) I'll nail
       it down tomorrow. Note: hold the left mouse button down
       and move: Left&Right to rotate, Up&Down to move Up or
       Down, hold the right mouse button down and move Up&Down
       to move the level, or Left&Right to move closer or
       farther.
       
    3) Zooming on a bitmap image makes the background black.
       This is a Windows color problem, it works fine on my
       card at 16 or 24 bits, but not at 256 Color. I'm
       working on it, but can't promise anything yet.
       
    4) Help compiler breaks with large number of bitmaps,
       which means my help is restricted. The message I get is
       "Unsufficient memory to build help file", even though
       I have 8Mb, and the RTF file is only 512k. This seems
       strange... I'll be calling MS support in the morning.
       
    5) Multiple selection of lines, things, and sectors for
       editing, moving, or deleting will be in the next beta.
       The code is there, but was a little unreliable so it has
       been removed for this release. I know, it's clumsy doing
       it one at a time.
       
    6) To stitch wall textures properly, note that I am joining
       them when you join sectors. In order to have the lower
       texture work right, the opening must be the same size as
       the wall texture. This is because wall textures are only
       broken at an opening, and continue unaltered below it.
       
    7) User definition and modification of standard sector wall,
       floor, and ceiling textures will also be in the next
       beta, and of course, the release version. I ran out of
       time, and already am late anyhow.