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 *M = Z}!!  !! !]!!  !",!P!J d q  a""""!"T"###$x##D#k#$;$#7#z$$$$H$m$"#%7%D%j%$%w%%%%%&&3&@&a&n&&&&I'x'''
'<'''& ';(l('.(((()y(()**7*j*))w**+)d)q))+,*"+,N,/+^+++**k++[,,,,--,---*-Q-^--,,(.I.-.V.y.Z/  ALL Printers - DEFAULT, No graphics AMT - Accel 500, Office Printer  240x 120  COL AMTCH   .PRD AMT - Accel 500, Office Printer  120x  60  COL AMTCL   .PRD AMT - Accel 500, Office Printer  120x 120  COL AMTCM   .PRD AMT - Accel 500, Office Printer  240x 240  COL AMTCVH  .PRD AMT - Accel 500, Office Printer   60x  60  COL AMTCVL  .PRD AMT - Accel 500, Office Printer  480x 240  COL AMTCVVH .PRD AMT - Accel 500, Office Printer  240x 120  B&W AMTH    .PRD AMT - Accel 500, Office Printer  120x  60  B&W AMTL    .PRD AMT - Accel 500, Office Printer  120x 120  B&W AMTM    .PRD AMT - Accel 500, Office Printer  240x 240  B&W AMTVH   .PRD AMT - Accel 500, Office Printer   60x  60  B&W AMTVL   .PRD AMT - Accel 500, Office Printer  480x 240  B&W AMTVVH  .PRD Anadex - DP Series  144x 144  B&W ANDXDPH .PRD Anadex - DP Series   72x  72  B&W ANDXDPL .PRD Anadex - WP Series  144x 144  COL ANDXWPCH.PRD Anadex - WP Series   72x  72  COL ANDXWPCL.PRD Anadex - WP Series  144x 144  B&W ANDXWPH .PRD Anadex - WP Series   72x  72  B&W ANDXWPL .PRD Apple - Imagewriter II   60x  72  COL APPLECL .PRD Apple - Imagewriter II  120x  72  COL APPLECM .PRD Apple - Imagewriter II   60x  72  B&W APPLEL  .PRD Apple - Imagewriter II  120x  72  B&W APPLEM  .PRD Brother - 24 Pin Models  180x 180  B&W BRO24H  .PRD Brother - 8/9 Pin Models  120x 216  B&W BRO9H   .PRD Brother - 8/9 Pin Models   60x  72  B&W BRO9L   .PRD Brother - 8/9 Pin Models  120x  72  B&W BRO9M   .PRD Brother - 8/9 Pin Models  240x 216  B&W BRO9VH  .PRD Brother - Twinriter  120x 216  B&W BROTWNH .PRD Brother - Twinriter   60x  72  B&W BROTWNL .PRD Brother - Twinriter  120x  72  B&W BROTWNM .PRD Brother - Twinriter  240x 216  B&W BROTWNVH.PRD Canon - BJ 130 Inkjet  180x 180  B&W CANONBJH.PRD Canon - BJ 130 Inkjet  360x 360  B&W CANONBJV.PRD Canon - LBP-8  150x 150  B&W CANONLH .PRD Canon - LBP-8   75x  75  B&W CANONLL .PRD Canon - LBP-8  100x 100  B&W CANONLM .PRD Canon - LBP-8  300x 300  B&W CANONLVH.PRD Canon - PJ1080A Inkjet   84x  84  COL CANONPJ .PRD Centronics - All Models   60x  60  B&W CENTRONL.PRD C.Itoh - 8510, 8600, Prowriter  160x  72  B&W CITOHH  .PRD C.Itoh - 8510, 8600, Prowriter   96x  72  B&W CITOHL  .PRD C.Itoh - 8510, 8600, Prowriter  136x  72  B&W CITOHM  .PRD C.Itoh - 8510, 8600, Prowriter  160x 144  B&W CITOHVH .PRD C.Itoh - 8510, 8600, Prowriter   80x  72  B&W CITOHVL .PRD Citizen - 24 Pin Models  180x 180  COL CITZ24CH.PRD Citizen - 24 Pin Models  360x 360  COL CITZ24CV.PRD Citizen - 24 Pin Models  180x 180  B&W CITZN24H.PRD Citizen - 24 Pin Models   60x  60  B&W CITZN24L.PRD Citizen - 24 Pin Models  120x  60  B&W CITZN24M.PRD Citizen - 24 Pin Models  360x 360  B&W CITZN24V.PRD Citizen - 8/9 Pin Models  120x 216  COL CITZN9CH.PRD Citizen - 8/9 Pin Models   60x  72  COL CITZN9CL.PRD Citizen - 8/9 Pin Models  120x  72  COL CITZN9CM.PRD Citizen - 8/9 Pin Models  240x 216  COL CITZN9CV.PRD Citizen - 8/9 Pin Models  120x 216  B&W CITZN9H .PRD Citizen - 8/9 Pin Models   60x  72  B&W CITZN9L .PRD Citizen - 8/9 Pin Models  120x  72  B&W CITZN9M .PRD Citizen - 8/9 Pin Models  240x 216  B&W CITZN9VH.PRD Dataproducts - 8050/8070  168x  84  COL DATAPCM .PRD Dataproducts - 8050/8070  168x  84  B&W DATAPM  .PRD Datasouth - All Models  144x 144  B&W DATASH  .PRD Datasouth - All Models   72x  72  B&W DATASL  .PRD DEC - LA50, LA100  180x  72  B&W DECLAH  .PRD DEC - LA50, LA100  144x  72  B&W DECLAL  .PRD Diablo - C-150 Inkjet  120x 120  COL DIABLCCM.PRD Diablo - S32   70x  70  B&W DIABLSL .PRD Epson - 24 Pin Models  180x 180  COL EPSON2CH.PRD Epson - 24 Pin Models  360x 360  COL EPSON2CV.PRD Epson - 24 Pin Models  180x 180  B&W EPSON2H .PRD Epson - 24 Pin Models   60x  60  B&W EPSON2L .PRD Epson - 24 Pin Models  120x  60  B&W EPSON2M .PRD Epson - 24 Pin Models  360x 360  B&W EPSON2VH.PRD Epson - EPL-6000  150x 150  B&W EPSON6H .PRD Epson - EPL-6000   75x  75  B&W EPSON6L .PRD Epson - EPL-6000  100x 100  B&W EPSON6M .PRD Epson - EPL-6000  300x 300  B&W EPSON6VH.PRD Epson - 8/9 Pin Models  120x 216  COL EPSON9CH.PRD Epson - 8/9 Pin Models   60x  72  COL EPSON9CL.PRD Epson - 8/9 Pin Models  120x  72  COL EPSON9CM.PRD Epson - 8/9 Pin Models  240x 216  COL EPSON9CV.PRD Epson - 8/9 Pin Models  120x 216  B&W EPSON9H .PRD Epson - 8/9 Pin Models   60x  72  B&W EPSON9L .PRD Epson - 8/9 Pin Models  120x  72  B&W EPSON9M .PRD Epson - 8/9 Pin Models  240x 216  B&W EPSON9VH.PRD Epson - GQ 3500 Native Mode  300x 300  B&W EPSONGQH.PRD Facit - 4528   60x  60  B&W FAC4528L.PRD Facit - 4542   70x  70  B&W FAC4542L.PRD Fujitsu - 24C  180x 180  COL FUJ24CCH.PRD Fujitsu - 24C  360x 180  COL FUJ24CCV.PRD Fujitsu - 24C  180x 180  B&W FUJI24CH.PRD Fujitsu - 24C  360x 180  B&W FUJI24CV.PRD Fujitsu - 24D  180x 180  B&W FUJI24DH.PRD Fujitsu - 24D   60x  60  B&W FUJI24DL.PRD Fujitsu - 24D   90x  90  B&W FUJI24DM.PRD GENICOM - 3180-3404 Series   72x  72  B&W GENICOML.PRD Gorilla - Banana   60x  63  B&W GORILLAM.PRD Hewlett-Packard - 7600 Model 355  406x 406  COL HP7600CH.PRD Hewlett-Packard - 7600 Model 355  102x 102  COL HP7600CM.PRD Hewlett-Packard - 7600 Model 355  406x 406  B&W HP7600H .PRD Hewlett-Packard - 7600 Model 355  102x 102  B&W HP7600M .PRD Hewlett-Packard - DeskJet 500C  150x 150  COL HPDSKCH .PRD Hewlett-Packard - DeskJet 500C   75x  75  COL HPDSKCL .PRD Hewlett-Packard - DeskJet 500C  100x 100  COL HPDSKCM .PRD Hewlett-Packard - DeskJet 500C  300x 300  COL HPDSKCVH.PRD Hewlett-Packard - LaserJet/DeskJet - All Mo  150x 150  B&W HPLSRH  .PRD Hewlett-Packard - LaserJet/DeskJet - All Mo   75x  75  B&W HPLSRL  .PRD Hewlett-Packard - LaserJet/DeskJet - All Mo  100x 100  B&W HPLSRM  .PRD Hewlett-Packard - LaserJet/DeskJet - All Mo  300x 300  B&W HPLSRVH .PRD Hewlett-Packard - LaserJet/DeskJet - All Mo  600x 600  B&W HPLSRVVH.PRD Hewlett-Packard - PaintJet - All Models  180x 180  COL HPPNTCH .PRD Hewlett-Packard - PaintJet - All Models   90x  90  COL HPPNTCM .PRD Hewlett-Packard - PaintJet - All Models   90x  90  COL HPPNTCMT.PRD Hewlett-Packard - PaintJet - All Models  180x 180  B&W HPPNTH  .PRD Hewlett-Packard - PaintJet - All Models   90x  90  B&W HPPNTM  .PRD Hewlett-Packard - QuietJet  192x 192  B&W HPQJTEH .PRD Hewlett-Packard - QuietJet   96x  96  B&W HPQJTEL .PRD Hewlett-Packard - QuietJet  192x  96  B&W HPQJTEM .PRD Hewlett-Packard - QuietJet  192x 192  B&W HPQJTH  .PRD Hewlett-Packard - QuietJet   96x  96  B&W HPQJTL  .PRD Hewlett-Packard - QuietJet  192x  96  B&W HPQJTM  .PRD Hewlett-Packard - ThinkJet  192x  96  B&W HPTNKEM .PRD Hewlett-Packard - ThinkJet  192x  96  B&W HPTNKM  .PRD IBM - 3852-1 Color Inkjet   84x  84  COL IBM381CM.PRD IBM - 3852-2 Color Inkjet  100x  96  COL IBM382CM.PRD IBM - 3852 Color Inkjet   84x  63  B&W IBM38M  .PRD IBM - Color Printer   60x  72  B&W IBMCLRL .PRD IBM - Color Printer  120x  72  B&W IBMCLRM .PRD IBM - Graphics Printer, Proprin  120x 216  B&W IBMGRH  .PRD IBM - Graphics Printer, Proprin   60x  72  B&W IBMGRL  .PRD IBM - Graphics Printer, Proprin  120x  72  B&W IBMGRM  .PRD IBM - Graphics Printer, Proprin  120x 216  B&W IBMGRVH .PRD IDS - 440   64x  64  B&W IDS440L .PRD IDS - Prism   84x  84  COL IDSCM   .PRD IDS - Prism   84x  84  B&W IDSM    .PRD Integrex - Colour Jet 132   60x  60  B&W INTE132L.PRD JDL - 750  180x 180  COL JDL750CH.PRD JDL - 750   60x  60  COL JDL750CL.PRD JDL - 750   90x  90  COL JDL750CM.PRD JDL - 750  180x 180  B&W JDL750H .PRD JDL - 750   60x  60  B&W JDL750L .PRD JDL - 750   90x  90  B&W JDL750M .PRD Malibu - All Models   60x  60  B&W MALIBUL .PRD Mannesmann Tally - 160  133x  64  B&W MAN160H .PRD Mannesmann Tally - 160   50x  64  B&W MAN160L .PRD Mannesmann Tally - 160  100x  64  B&W MAN160M .PRD Mannesmann Tally - 420   60x  60  B&W MAN420L .PRD Mannesmann Tally - Spirit  160x 216  B&W MANSPRTH.PRD Mannesmann Tally - Spirit   80x  72  B&W MANSPRTL.PRD Mannesmann Tally - Spirit  160x  72  B&W MANSPRTM.PRD MPI - All Models  120x 144  B&W MPIH    .PRD MPI - All Models   60x  72  B&W MPIL    .PRD MPI - All Models  120x  72  B&W MPIM    .PRD NEC - 24 Pin Models  180x 180  COL NEC24CH .PRD NEC - 24 Pin Models  360x 360  COL NEC24CVH.PRD NEC - 24 Pin Models  180x 180  B&W NEC24H  .PRD NEC - 24 Pin Models   60x  60  B&W NEC24L  .PRD NEC - 24 Pin Models  120x  60  B&W NEC24M  .PRD NEC - 24 Pin Models  360x 360  B&W NEC24VH .PRD NEC - 8023   72x  72  B&W NEC8023L.PRD NEC - 8027A   80x  72  B&W NEC8027L.PRD NEC - 8/9 Pin Models  120x 120  COL NEC9CH  .PRD NEC - 8/9 Pin Models   60x  60  COL NEC9CL  .PRD NEC - 8/9 Pin Models  120x  60  COL NEC9CM  .PRD NEC - 8/9 Pin Models  240x 240  COL NEC9CVH .PRD NEC - 8/9 Pin Models  120x 120  B&W NEC9H   .PRD NEC - 8/9 Pin Models   60x  60  B&W NEC9L   .PRD NEC - 8/9 Pin Models  120x  60  B&W NEC9M   .PRD NEC - 8/9 Pin Models  240x 240  B&W NEC9VH  .PRD North Atlantic Quantex - All Models  144x  72  B&W NORTHH  .PRD North Atlantic Quantex - All Models   72x  72  B&W NORTHL  .PRD North Atlantic Quantex - All Models  120x  72  B&W NORTHM  .PRD Okidata - Okimate 20   60x  72  COL OKI20L  .PRD Okidata - 2410 & 2350   72x  72  B&W OKI2410L.PRD Okidata - 24 Pin Models  180x 180  COL OKI24CH .PRD Okidata - 24 Pin Models  180x 180  B&W OKI24H  .PRD Okidata - 24 Pin Models   60x  60  B&W OKI24L  .PRD Okidata - 24 Pin Models  120x  60  B&W OKI24M  .PRD Okidata - 24 Pin Models  363x 363  B&W OKI24VH .PRD Okidata - Most Models  144x 144  B&W OKI9H   .PRD Okidata - Most Models   72x  72  B&W OKI9L   .PRD Okidata - Most Models  144x  72  B&W OKI9M   .PRD Panasonic - All Models  120x 216  B&W PANASH  .PRD Panasonic - All Models   60x  72  B&W PANASL  .PRD Panasonic - All Models  120x  72  B&W PANASM  .PRD Panasonic - All Models  240x 216  B&W PANASVH .PRD POSTSCRIPT - All Models   72x  72  B&W PS      .PRD Postscript - All Models   72x  72  COL PSC     .PRD Quadram - Quadjet   70x  72  COL QUADRCL .PRD Quadram - Quadjet   80x  80  B&W QUADRL  .PRD Seikosha - All Models   60x  63  B&W SEIKOL  .PRD Sharp - JX 720   60x  63  B&W SHARPCM .PRD Star Micronics - SB-10, 24 Pin Models  180x 240  B&W STAR24H .PRD Star Micronics - 8/9 Pin Models  120x 144  B&W STAR9H  .PRD Star Micronics - 8/9 Pin Models   60x  72  B&W STAR9L  .PRD Star Micronics - 8/9 Pin Models  120x  72  B&W STAR9M  .PRD Star Micronics - 8/9 Pin Models  240x 144  B&W STAR9VH .PRD Tandy (Radio Shack) - 2100 Series  180x 180  B&W TAN2100H.PRD Tandy (Radio Shack) - 2100 Series   60x  60  B&W TAN2100L.PRD Tandy (Radio Shack) - DMP-430/440  120x 144  B&W TAN430M .PRD Tandy (Radio Shack) - CGP-220   70x  72  COL TANCGPCL.PRD Tandy (Radio Shack) - CGP-220   80x  80  B&W TANCGPL .PRD Tandy (Radio Shack) - Most Tandy Printers   60x  72  B&W TANDYL  .PRD Tandy (Radio Shack) - Most Tandy Printers   60x 144  B&W TANDYM  .PRD Tandy (Radio Shack) - IBM Emulation  120x 216  B&W TANIBMH .PRD Tandy (Radio Shack) - IBM Emulation   60x  72  B&W TANIBML .PRD Tandy (Radio Shack) - IBM Emulation  120x  72  B&W TANIBMM .PRD Tandy (Radio Shack) - IBM Emulation  240x 216  B&W TANIBMVH.PRD Texas Instruments - 855/857/865  120x 144  COL TI855CH .PRD Texas Instruments - 855/857/865   60x  72  COL TI855CL .PRD Texas Instruments - 855/857/865  120x  72  COL TI855CM .PRD Texas Instruments - 855/857/865  120x 144  COL TI855CVH.PRD Texas Instruments - 855/857/865  120x 144  B&W TI855H  .PRD Texas Instruments - 855/857/865   60x  72  B&W TI855L  .PRD Texas Instruments - 855/857/865  120x  72  B&W TI855M  .PRD Texas Instruments - 855/857/865  144x 144  B&W TI855VH .PRD Toshiba - 1350  180x 180  B&W TOSH1350.PRD Toshiba - 24 Pin Models  360x 360  COL TOSH24CE.PRD Toshiba - 24 Pin Models  180x 180  COL TOSH24CH.PRD Toshiba - 24 Pin Models  360x 180  COL TOSH24CV.PRD Toshiba - 24 Pin Models  360x 360  B&W TOSH24EH.PRD Toshiba - 24 Pin Models  180x 180  B&W TOSH24H .PRD Toshiba - 24 Pin Models  360x 180  B&W TOSH24VH.PRD Xerox - 2700/4045  154x 154  B&W XER2700H.PRD Xerox - 2700/4045   77x  77  B&W XER2700L.PRD Xerox - 4020 Inkjet  120x 120  COL XER4020C.PRD Dataproducts - 8052/8072  165x  82  COL DP80X2CH.PRD Dataproducts - 8052/8072   82x  82  COL DP80X2CL.PRD Dataproducts - 8052/8072  165x  82  COL DP80X2CM.PRD Dataproducts - 8052/8072  330x  82  COL DP80X2CV.PRD ( P   ^         2Kd  }  8  USING MEGAPAK SINGLES When using the system, you can either click on the button you want to select; or use the keyboard, typing the highlighted or underlined letter. OPENING SCREEN The main screen has six buttons: |s00,249,00|m020|bP|blay Game |s00,249,00|m020|bR|bead Manual |s00,249,00|m020|bC|batalog |s00,249,00|m020|bD|bemo |s00,249,00|m020|bH|belp |s00,249,00|m020E|bx|bit To select a button, either click on it with your mouse or type the highlighted letter for the button of your choice. Each button has its own section in this help file, which explains the function of the button.  
   ^          Mh  |bP|bLAY GAME BUTTON Selecting this button will bring up the Game Information screen, which lists the hardware requirements, the exit key(s), and other miscellaneous information. At the bottom of the screen there are two additional buttons: |s00,249,00|m020|uR|uun Game |m020Here you will find instructions on how to run the game. |s00,249,00|m020|uC|uancel |m020This will take you out of the |bP|blay Game area and back to the main |m020screen. f 2   l   t   $v  G  q   Oh  Y  ,^!  'HN|B  |bR|bEAD MANUAL BUTTON|u |u|uOnce you select this button, there will be four buttons at the bottom of the screen: |s00,249,00|m020|bP|brint |m020Choose this button if you would like to print the manual.  To print the |m020entire manual, select |bM|banual; to print only the section you are |m020viewing, select Current |bS|bection.  Select |bC|bancel when you want to get |m020back to the main screen. |s00,249,00|m020|bU |b|b|m020Each time you select this button, it will move you |bup|b one section of the |m020manual.  You can also move from section to section by clicking your |m020mouse on the section of your choice. |s00,249,00|m020|bD |b|b|m020Each time you select this button, it will move you |bdown|b one section of |m020the manual. You can also move from section to section by clicking |m020your mouse on the section of your choice. |s00,249,00|m020E|bx|bit |m020This will take you out of the print area and back to the main screen. SCROLL AREA FUNCTIONS The arrow keys and the slide bar connecting the arrow keys (located just to the right of the text) are known as the scroll bar.  The scroll bar allows you to move through the text.  Once you are inside a section of the manual, you can scroll through that section by: |s00,249,00|m020Using the Keyboard: |m020 |m020|bPage Up|b - Moves up one page of text. |m020|bPage Down|b - Moves down one page of text. |m020|bHome|b - Moves to the beginning of the text. |m020|bEnd|b - Moves to the end of the text. |m020|bUp Arrow|b - Moves up one line of text. |m020|bDown Arrow|b - Moves down one line of text. |m020 |s00,249,00|m020Using the Mouse: |m020 |m020|bUp Arrow Button|b - Moves up one line. |m020|bDown Arrow Button|b - Moves down one line. |m020|bSlide Bar Button|b (button between the two arrows) - Moves up and |m020down in the scroll bar by holding the left mouse button down over the |m020button and moving the button.  When the button is in the desired |m020location, release the mouse. |m020|bInside the Slide Bar|b - Moves one page toward where the mouse was |m020clicked. |m020  ^   a       #  |bC|bATALOG BUTTON|u |u|uThis section will show you screen shots of other SelectWare products. You can move forward or backward by clicking the left and right arrow key buttons, or by using the arrows on the keyboard. The |bI|bNFO button will give you more information about each product. The E|bX|bIT button will take you back to the main screen.      Q       +  s    |bD|bEMO BUTTON There may be demos on the system.  If so, you can view them by selecting the |bD|bemo button.  Once you have selected this button, you will see the Demo Information screen. At the bottom of the Demo Information screen there are two additional buttons: |s00,249,00|m020|uR|uun Demo |m020Here you will find instructions on how to take to run the demo(s). |s00,249,00|m020|uC|uancel |m020This will take you out of the Demo area and back to the main screen. If there are no demos, the |bD|bemo button will be inactive.  T      |bH|bELP BUTTON|u |u|uSelecting the |bH|belp Button will bring up this help file.  k    c   |bE|bXIT BUTTON|u |u|uThe E|bx|bit button will take you out of Megapak Singles and back to a DOS prompt.  Z  =   a   o     +m  1  _  q  c    8    =  Wl  
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4z  How to find out what your system's Conventional Memory is? At a DOS prompt type the following:  mem [return] Read the third line from the bottom, Largest Executable Program Size. This is the amount of free Conventional Memory. It is strongly advised that before making any changes to your system, you read your DOS User Guide (Optimizing Your System), for a good understanding of what is happening to your computer. If you have DOS 6.0 or better first try using MEMMAKER.  This is a DOS program that will optimize your system and is very easy to use.  To use MEMMAKER, at a DOS prompt type the following: memmaker [return] and follow the directions. If the memory needs are large (over 15-20K) your best bet is to create a system disk. This is a real good idea because it will not disturb your original system setup on your hard drive.  To create a system disk use the format command with the /s switch.  For example, the following command  formats the disk in drive A and makes it a system disk: format a: /s Once this is done you can copy over the autoexec.bat and config.sys files from the hard drive to the floppy drive by typing the following: copy c:\autoexec.bat  a: copy c:\config.sys  a: These are the files that you need to edit to streamline your system.  By editing these files you can customize your Configuration.  To modify them, type the following: edit a:\autoexec.bat edit a:\config.sys The crucial lines that you want to leave are the drivers for the CD-ROM drive, the sound card, the mouse and the memory manager.  Anything else is excess or fat and can be remarked out (rem). Go to the noncrucial lines of the autoexec.bat and\or config.sys and rem (short for Remark) them out. This will remove any of the "fat" from these files.  See the Before and After examples below. NOTE: Changes in the after are marked with asteriks (*). Before Editing CONFIG.SYS   DEVICE=C:\DOS\HIMEM.SYS   DEVICE=C:\DOS\EMM386.EXE RAM HIGHSCAN   BUFFERS=40,0   FILES=60   LASTDRIVE=Z   FCBS=8,0   STACKS=9,256   SHELL=C:\DOS\COMMAND.COM C:\DOS /E:512 /p   REM ***** CD-ROM DRIVER *****   DEVICE=C:\CDROM\SBPCD.SYS /D:MSCD001 /P:220   REM ***** SCANNER DRIVER *****   DEVICE=C:\MSCSI.SYS After Editing CONFIG.SYS   DEVICE=C:\DOS\HIMEM.SYS   DEVICE=C:\DOS\EMM386.EXE RAM HIGHSCAN *  BUFFERS=20,0 *  FILES=20 *  DOS=HIGH,UMB *  LASTDRIVE=E *  rem   FCBS=8,0 *  rem   STACKS=9,256   SHELL=C:\DOS\COMMAND.COM C:\SYS\DOS /E:512 /p   REM ***** CD-ROM DRIVER *****   DEVICEHIGH=C:\CDROM\SBPCD.SYS /D:MSCD001 /P:220   REM ***** SCANNER DRIVER *****       driver is not needed *  rem   DEVICE=C:\MSCSI.SYS Change these files one line at a time and then warm boot your system (CTRL-ALT-DEL).  If your computer cannot boot after the changes you have made, remove the diskette from the drive and warm boot your system again.  When you return to a DOS prompt you can edit the files on the diskette and undo your last changes.  If the computer can boot from the diskette, at the DOS prompt type MEM to check the Conventional Memory again.  Continue to do this until you get the Conventional Memory needed. h 3   A g    1  g        :  u  7gW<I  }  4i  ~    |bPRODUCT ORDER FORM |b=====================================|b |bSelectWare Technologies, Inc. (STI) |b29200 Vassar  Suite 200  Livonia  MI  48152 |b |b|bTo order any of the products listed, please either MAIL this form with your payment to the address above, or for |ucharge card orders only|u CALL |b |b(810)477-7340|b, or send via FAX |b(810)477-6488|b. Name ______________________________________________ Company ___________________________________________ Address ____________________________________________ City ________________________________________________ State/Prov __________________   Zip/Postal _______________ Daytime Phone (______)________________________________ |bPRODUCT|b|m310|bQty.|b|m335|bCOST |b|bMusicROM Blues|m185$29.95|m310___|m335$__________ MusicROM Jazz|m185$29.95|m310___|m335$__________ MusicROM R&B|m185$29.95|m310___|m335$__________ Virtual Reality StarterKit|m185$59.95|m310___|m335$__________ SelectWare System (4 issues)|m185Special Price $39.95|m310___|m335$__________ |b |b|b|m220|bSubTotal|b|m335|b$_________ |b|bSales Tax 6% (Michigan Residents Only)|m335$_________ Shipping/Handling (Continental U.S. $5.00 USD;|m335$_________ |b  |bAK, HI, PR $12.00 USD)|b |b|b|m220|bTOTAL|b|m335|b$_________ |b |b|b|b|uTHIS OFFER AVAILABLE IN THE U.S. ONLY|b|u|b |b |b|b____ Check Enclosed (U.S. funds only) ____ VISA/MC     Card # ______________________ Expires _________     Signature _____________________________________ |iWe cannot accept C.O.D.'s.  Void where prohibited by law. |iOffer good while supplies last.  Please allow 4-6 weeks for delivery |i|i================================================ SELECTWARE USE ONLY: DATE REC _________  CHK/AUTH # ____________________ ADMIN:   SENT_________  ENTER DB _________   |bMEGAPAK|b ================================================  2   p5   P7  % ?  - 6A  2 oC  7 C  < DD  X Q  n   Introduction Play Game Read Manual Catalog Demo Help Exit Freeing Conventional Memory Ordering STI Products D <!    I f |    ;r=}      @R]k      |bF-14 Tomcat |b |b|bGame Design by Michael B. Latham and Mike Suarez. Programming by Andre Gagnon. Art by Mark Waterman. 3-D Graphics by Linnea Wigren. Front package photo and back package photo elements by George Hall/Check Six. Music by Russell Lieblich and Matt Berardo. Sound by Pete Mokris and Mike Latham. OmniMusic and PC Audio sound drivers by Glyn Anderson. Produced by Michael B. Latham and Mike Suarez. Associate Producers: Gerald P. McLane and Gary Barth. Product Management by Tom Dickson. Documentation by Steve Englehart, Gerald P. McLane and Gary Barth. Test Specialists:  Kelly Rogers, Oak Dellenbach and Gary Barth. Special Thanks to James W. Bouck, Leslie Roth and Lisa Norton. For a recorded message about gaming hints and our newest software, call 415 329-7699. For information about our products, write to: Consumer Services Activision P.O. Box 3048 Menlo Park, CA 94025 For the best service, be sure to |bnote the subject of your inquiry on the |boutside of the envelope|b. F-14 Tomcat c1990 Activision.  All rights reserved. Documentation c1990 Activision.  
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  It's a clear and quiet evening as you begin your third straight day of combat patrol over the Strait of Hormuz.  While your RIO reassures you that everything is clear, tension is high due to the hostilities that have erupted in this sector, resulting in American aircraft being fired upon. While you were top of your class at Whitting, mock engagements are no substitute for real ACM and after two hours of dead calm, you begin to wonder if you're going to see any real action at all. Suddenly, your thoughts are interrupted by the frantic voice blaring through your headset.  "Multiple bogeys at six o'clock, closing fast!" |m025 |m025Your muscles tense, it's the shot you've been waiting for. |m025 |m025"Viper to Nimitz, enemy aircraft approaching, permission to fire." |m025 |m025Radio silence. Seconds seem like hours. |m025 |m025"Roger that, Viper." |m025 It's showtime.  Three bogeys, MiG 29's coming hard below you at Angel 15.  You roll into a Split S and begin to set up your angle of attack. MiG 1 attempts a spiral dive hoping to pull away, leaving MiG 2 with a clean shot.  As you switch from sidewinders to sparrows, you counter with a High G Yo-Yo and get the lock. |m025 |m025"We have tone." |m025 |m025You hit the fire button, saying a silent prayer as it launches, hoping it |m025hits its mark. |m025 |m025"Fox 1, sparrow away." |m025 The MiG attempts to go ballistic, but the sparrow connects, taking out the left side of the Russian aircraft.  The evening sky lights up from the explosion, but you center your attention on MiG 2, who has positioned himself directly on your tail.  He gets off enough rounds to damage your hydraulic system. |m025 |m025"Turn and burn.  This Bogey is all over us," yells your RIO. |m025 |m025In an attempt to shake the bogey, you pull back on the stick and try |m025an Immelman, but the MiG sticks with you. |m025 |m025"He's got a lock on us!  Enemy missile away." |m025 With the missile just seconds from impact, you launch a flare and pull hard right.  The missile goes for it and a successful missile evasion is achieved. |m025"Time to shake this bird." You invert your Tomcat, pull back and send it into a 4G, negative dive, looping under and locking on the MiG engines. |m025 |m025Arming your sidewinder, you yell, "Fox 2, sidewinder away," and let |m025loose. |m025 |m025The MiG, in a desperate attempt to flee, banks hard right, but to no |m025avail. |m025 |m025"Grand Slam," shouts your RIO as MiG 2 explodes into a mass of |m025metallic debris. |m025 |m025On the horizon, you see the third MiG has disengaged and is making |m025a run for it. |m025 |m025"MiG 3 is bugging out.  How are you holding back there?" |m025 |m025"Showing minor damage to hydraulics.  We're ridin' on fumes  time |m025to head home." Z 
,  F   &  Z5w  8~	N i  vD  b:	V	  u			  The basis of the United States Navy's domination of the seas is its aircraft carriers.  Fleets built around the carrier have rarely suffered significant damage since the first years of World War II.  The reason for this is not the carrier  but the aircraft.  The planes that roar up from the decks spread out to form a shield around the ships. The first aircraft to perform this mission was the F-6F Hellcat in World War II.  It was a propeller plane that withstood the best efforts of the Japanese air force, including "kamikaze" planes.  But in the 1950s, jets took control of the skies from the prop birds, and the Navy began looking for a more modern aircraft to defend its fleets.  Bureaucracy being what it is, it was not until 1969 that the search was completed.  In January of that year, the F-14 Tomcat was born. Built by Grumman, the F-14 carried a crew of two, a pilot and a Radar Intercept Officer (RIO), and was the largest carrier-based fighter ever built.  It had twin Pratt & Whitney TF30 engines, the Hughes AWG-9 weapons system which fired long-range anti-aircraft and anti-missile Phoenix missiles, as well as the shorter-range Sparrow and Sidewinder missiles, and a six-barrel Vulcan internal cannon.  The Sparrow and Sidewinders needed help from the launching aircraft to home in on their targets, but the Phoenix didn't, and this gave the F-14 instant tactical superiority. The craft boasted variable geometry wings.  Other planes, notably the Air Force's F-111 and B-1 Bomber, and the Soviets' MiG-23 Flogger, Backfire bomber, and Su-24 Fencer, had similar wings, but the F-14's were the first to be completely automatic.  The pilot only had to fly, while speed- and angle-readings led the onboard computers to control the shape of the aircraft.  Pilots found that it was extremely easy to master. Naturally, such technology has been guarded wherever possible.  In 1974, the Air Force was searching for a plane to replace its aging F-106 Delta Dart, and seriously considered the F-14, but inter-service rivalry killed that possibility.  In 1976, when an F-14's engines went out of control on the deck of the USS John F. Kennedy and the plane plunged over the side into 2000 feet of ocean, the Navy spent the better part of two months salvaging it .  They wanted to discover what had gone wrong with the engines, of course, but they also wanted to keep the wreckage from falling into enemy hands. Only one country besides the United States has ever owned F-14s. When the price was right, Richard Nixon sold eighty of them to Iran, where they remain. B     b   B  [  O  X.  FZ-x  |f02Carrier Duty|f01 An F-14 pilot's job is carrier defense.  His daily routine involves flying air patrol over hot spots and engaging incoming hostile planes that are looking to score an Exocet on the carrier he calls home.  A pilot that can't keep enemy planes out of his air space will quickly find himself on a less glamorous career track.  A pilot that excels at his job is given a shot at Navy Fighter Weapons School, affectionately called Top Gun. A pilot and a Radar Intercept Officer (RIO) make up the flight crew of the F-14 Tomcat.  The RIO, also called GIB for Guy in Back, is responsible for spotting and identifying enemy aircraft as well as monitoring the radar and weapons systems so the pilot can concentrate on flying and shooting. |f02Top Gun School|f01 Top Gun School is the goal of every Navy fighter pilot, the place where you can match your skills against the best of the best.  This is one school where class is conducted outdoors  in the blue sky. To be eligible for Top Gun School, you must win 3 out of 3 carrier missions.  You're pitted against your classmates in several rounds of dogfights that test your combat-hardened skills.  If you win a round, you advance to the next dogfight  if you lose, it's back to the carriers. Competing in top Gun is not mandatory.  You can choose to Bug Out and return to Carrier Duty. |f02Retirement |f01 After you complete five years of carrier duty and five shots at Top Gun, assuming you've had an illustrious career and earned a reputation as a Top Gun Ace, you will be invited to do something all Tomcat pilots dream of but only a select few achieve:  retire to a position as a Top Gun Instructor.  Q   W        "h  @    I%n  `  	U  @  ^  >			
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W:a  |f02Requirements:|f01 F-14 Tomcat requires an IBM PC/AT/XT or 100% Compatible, Tandy 1000 Series or IBM PS/1 or PS/2 with a minimum of 512K RAM, DOS 3.0 or greater and a hard drive.  This program supports the following hardware devices: |bGraphic Cards|b:  VGA, MCGA, EGA, Tandy graphics |bMusic Boards|b:   Roland LAPC-1, Roland MT-32, Sound Blaster, AdLib PC Music System,  PS/1 Audio Card, Tandy 1000 3 Voice Sound, PC Internal Speaker |bSound Boards|b:  Sound Blaster, Game Blaster/Creative Music System, Innovation Sound Standard, Covox PC Sound Master, AdLib PC Music System, PS/1 and PS/2 Audio Cards, Tandy Advanced Digitizing Sound System (Tandy TL and SL Computers), Tandy 1000 3 Voice Sound, PC Internal Speaker |bInput Devices|b:   Mouse, Keyboard, Joystick F-14 Tomcat requires a minimum of 500K free RAM after DOS.  To check how much free memory you have, change into your DOS subdirectory (CD\DOS), and type |bCHKDSK|b and hit |benter|b.  A diagnostic screen will appear.  The bottom line will read |b# bytes free.  |b(# = number of bytes free on your system).  This number must be equal to or greater than 500000 to run the game.  If you have at least 512K RAM, but do not have enough free memory, try unloading any memory resident programs prior to running this game or the Installer. Note|b: |b CHKDSK.COM is a standard DOS file.  If you get a bad command or file name when you attempt the Check Disk procedure,  copy the CHKDSK.COM file from your original DOS disk to your DOS directory on your hard drive. |f02Practice|f01 This gives you the chance to jump right into a fight.  The outcome will not affect your career.  You can practice either at Top Gun or on any of the 5 carriers. At Top Gun you can control variables like Skill, Position, and Altitude. Adjusting your skill-level lets you to choose to fight against anything from a rookie to an ace.  Adjusting your position lets you start from an aggressive position (on the tail), a neutral position (head-to-head) or a defensive position (a bogey on your tail).  You can adjust your altitude to take advantage of the F-14's superior performance at higher levels. On board a carrier, you can choose which carrier duty to simulate with different world locations, enemy skill levels and numbers. |f02Starting a Career|f01 After you select NEW from the Career Menu you will be able to enter your full name.  You will then be given the rank of Ensign and Admiral Hawk will start referring to you by your call sign.  Next, you will be assigned a Radar Intercept Officer and duty on board the air craft carrier U.S.S. Eisenhower.  Each successive carrier patrols a different location and encounters tougher and more numerous enemies.  For your first assignment you are given the carrier facing the lowest threat.  If you breeze through this and win Top Gun you will be assigned the next toughest carrier duty.  To look at your career file select the CAREER from any menu. |f02Career File|f01 This screen appears at the beginning of the game and after every successful mission.  It lists |m025 |m025|bRank |b how far you've risen in the service. |m025|bCall-Sign |b the name you use on the radio, with ground control and |m025with your RIO. |m025|bRIO |b Radar Intercept Officer.  This is your second-in-command who |m025rides in the seat behind you and keeps constant watch on the |m025electronic warning devices in your Tomcat. |m025|bAssignment |b where you're off to next.  It can be one of the five aircraft |m025carriers or Top Gun School. |m025|bHistory |b shows all the patches and honors you've accumulated in |m025your career thus far.  If you're a rookie, obviously, it shows very little, |m025but you'll remedy that.  It also gives you options on what to do next: |m025|bContinue |b move from the assignment just completed to the next one. |m025|bSave |b keep a record of what you've accomplished, in case you want |m025to come back to this point later. |m025|bLoad |b go back to a point you previously saved. |m025|bNew |b start a new career. ( K      %lI  RmG      6    <MR<Vp    5FKv  Di  	'	,	I	z			  			#
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,Kj(Hh  $q  !j   K     %!?!!!"`"""  -#O###$  a$y$$%F%%%&Z&  &&&#'p'''  The nature of each mission varies according to its location, the overall crisis situation, and the number and intent of the enemy. |f02Takeoff|f01 When flying air patrol missions, in which there is no immediate danger, take off is automatic since it does not affect the outcome of the game. However, when incoming bogeys are spotted while there is no one flying air patrol you will be called on to scramble your plane.  At the start of your mission you will be in the F-14 on the carrier deck ready for launch. Increase your throttle to full.  When your air speed reaches 250 knots, pull up. |f02Joystick Controls |f01 You can use a joystick along with the keyboard to control your plane. Move the joystick in the direction you want the plane to fly.  Push the stick forward to push the nose down, pull it back to pull the nose up, push the joystick left to roll left, and push it right to roll right. To fire an active weapon at a selected target, press the joystick fire button. To change targeted enemy aircraft, press alternate joystick button. |f02Aircraft Controls |f01 In addition to the basic joystick controls, you use the keys listed below to control the F-14 Tomcat and its systems. |bAWG-9 RADAR |b|b |bF8|b       |m120Toggle TID |bZ|b         |m120Zoom radar |bX|b         |m120Expand radar |bN|b         |m120Navigation Map |bWEAPON SYSTEMS |b|b |bF1|b        |m120AIM-54 Phoenix (long range) |bF2|b        |m120AIM-7E Amraam (med range) |bF3|b        |m120AIM-9 Sidewinder (short range) |bF4|b        |m120M61A1 20mm Vulcan Cannon (point blank) |bS|b          |m120Select Target |bC|b          |m120Chaff |bF|b          |m120Flare |bSpace|b  |m120Fire |bTHRUST |b|b |b+|b          |m120Increase throttle |b-|b           |m120Decrease throttle |bA|b          |m120Toggle afterburners on/off |bB|b          |m120Air Brakes on/off |bINTERNAL VIEWS |b|b |bT|b           |m120Rotate View Clockwise |bR|b           |m120Rotate View Counterclockwise |bEXTERNAL VIEWS |b|b |bNum lock 2|b     |m120External View |bNum lock Del|b |m120Rotate View Clockwise |bNum lock Ins|b  |m120Rotate View Counterclockwise |bNum lock 5|b     |m120Cockpit View |bF5|b           |m120Toggle F-14/Enemy External View |bF6|b           |m120Missile View |bF7|b           |m120Tower/Carrier View |bF9|b           |m120Return to Internal View |bEND MISSION |b|b |bE|b             |m120Eject |bReturn|b     |m120Land (if permission granted) |bAlt-J|b         |m120Joystick toggle |bP|b              |m120Pause |bCtrl-Esc|b     |m120Exit to DOS |bUSER CONTROL |b|b |bY|b               |m120Increase Sensitivity |bU|b               |m120Decrease Sensitivity |bD|b               |m120Adjust Level of Detail |bQ|b               |m120Turns on/off music and sound effects |bM|b               |m120Memory Usage |f02Cockpit Controls |f01 The cockpit controls should become second nature to an F-14 Tomcat pilot.  Refer to the illustration below as you read about the Tomcat's attack and defense capabilities. |gf14_14.pcx,352,16,0,20,13, |gf14_14.pcx,352,16,16,20,13, |gf14_14.pcx,352,16,32,20,13, |gf14_14.pcx,352,16,48,20,13, |gf14_14.pcx,352,16,64,20,13, |gf14_14.pcx,352,16,80,20,13, |gf14_14.pcx,352,16,96,20,13, |gf14_14.pcx,352,16,112,20,13, |gf14_14.pcx,352,16,128,20,13, |gf14_14.pcx,352,16,144,20,13, |gf14_14.pcx,352,16,160,20,13, |gf14_14.pcx,352,16,176,20,13, |gf14_14.pcx,352,16,192,20,13, |gf14_14.pcx,352,13,208,20,13, |f02Heads Up Display |f01 The HUD (Heads Up Display) displays continuously-updated flight and weapons launch solutions on the inside of the pilot's canopy.  This enables the pilot to obtain critical information during combat situations without having to look away from his target.  Normally, the HUD shows the Tomcat's relative airspeed, compass bearing, and altitude.  During combat, the HUD displays target acquisition, tracking, and missile lock information.  Combat information is displayed in one of three ways, depending on the type of weapon that's active and whether the Tomcat's AWG-9 radar has achieved a target lock-on.  Following is a description of each of the HUD's functions |m025 |m025|bAltimeter|b.  Displays the F-14's current altitude in hundreds of feet. |m025|bCompass|b.  Shows the Tomcat's current compass heading. |m025|bAirspeed Indicator.  |bDisplays the F-14's relative airspeed in |m025hundreds of knots. |m025|bG-Meter|b.  Displays the amount of gravitational force being exerted |m025on the F-14 and the pilot.  Excessive positive or negative Gs may |m025cause a pilot to black-out or red-out. |m025|bTarget Reticle|b.  During combat, the target cursor indicates weapon |m025targeting.  It shows a target when tracked and when locked in; a |m025gunsight appears when you select the aircraft's cannon as your |m025weapon. |m025 |gf14_15.pcx,351,16,0,20,13, |gf14_15.pcx,351,16,16,20,13, |gf14_15.pcx,351,16,32,20,13, |gf14_15.pcx,351,16,48,20,13, |gf14_15.pcx,351,16,64,20,13, |gf14_15.pcx,351,16,80,20,13, |gf14_15.pcx,351,11,96,20,13, |f02Data Detail Display |f01 The DDD (Data Detail Display) indicates the orientation of the plane that is currently being tracked by the fire control radar with respect to the Tomcat.  The stationary plane icon in the center of the console represents the F-14.  The bar graph marked "ALT" shows whether the other plane is above or below the Tomcat. |f02Tactical Information Display|f01 The TID (Tactical Information Display) shows data from the F-14's AWG-9 radar in three ways.  In Search Mode, the TID indicates the position of targets (both ground and air) relative to true north and the Tomcat.  The fighter's radar can be set to scan ranges of 6, 12, 25, 50, and 100 nautical miles in Search Mode.  The second method of display, Launch Zone, is primarily used with the long-range AIM-54 Phoenix missile for BVR (beyond visual range) targets.  In Air Combat Maneuver Mode, the TID shows the orientation of other planes relative to the Tomcat.  This mode is most often used for close-range dogfighting. |gf14_16a.pcx,318,16,0,20,13, |gf14_16a.pcx,318,16,16,20,13, |gf14_16a.pcx,318,16,32,20,13, |gf14_16a.pcx,318,16,48,20,13, |gf14_16a.pcx,318,16,64,20,13, |gf14_16a.pcx,318,16,80,20,13, |gf14_16a.pcx,318,16,96,20,13, |gf14_16a.pcx,318,16,112,20,13, |gf14_16a.pcx,318,16,128,20,13, |gf14_16a.pcx,318,16,144,20,13, |gf14_16a.pcx,318,16,160,20,13, |gf14_16a.pcx,318,16,176,20,13, |gf14_16a.pcx,318,16,192,20,13, |gf14_16a.pcx,318,16,208,20,13, |gf14_16a.pcx,318,16,224,20,13, |gf14_16a.pcx,318,16,240,20,13, |gf14_16a.pcx,318,16,256,20,13, |gf14_16a.pcx,318,13,272,20,13, |gf14_16b.pcx,314,16,0,20,13, |gf14_16b.pcx,314,16,16,20,13, |gf14_16b.pcx,314,16,32,20,13, |gf14_16b.pcx,314,16,48,20,13, |gf14_16b.pcx,314,16,64,20,13, |gf14_16b.pcx,314,16,80,20,13, |gf14_16b.pcx,314,16,96,20,13, |gf14_16b.pcx,314,16,112,20,13, |gf14_16b.pcx,314,16,128,20,13, |gf14_16b.pcx,314,16,144,20,13, |gf14_16b.pcx,314,16,160,20,13, |gf14_16b.pcx,314,16,176,20,13, |gf14_16b.pcx,314,16,192,20,13, |gf14_16b.pcx,314,16,208,20,13, |gf14_16b.pcx,314,16,224,20,13, |gf14_16b.pcx,314,16,240,20,13, |gf14_16b.pcx,314,16,256,20,13, |gf14_16b.pcx,314,15,272,20,13, |gf14_16c.pcx,316,16,0,20,13, |gf14_16c.pcx,316,16,16,20,13, |gf14_16c.pcx,316,16,32,20,13, |gf14_16c.pcx,316,16,48,20,13, |gf14_16c.pcx,316,16,64,20,13, |gf14_16c.pcx,316,16,80,20,13, |gf14_16c.pcx,316,16,96,20,13, |gf14_16c.pcx,316,16,112,20,13, |gf14_16c.pcx,316,16,128,20,13, |gf14_16c.pcx,316,16,144,20,13, |gf14_16c.pcx,316,16,160,20,13, |gf14_16c.pcx,316,16,176,20,13, |gf14_16c.pcx,316,16,192,20,13, |gf14_16c.pcx,316,16,208,20,13, |gf14_16c.pcx,316,16,224,20,13, |gf14_16c.pcx,316,16,240,20,13, |gf14_16c.pcx,316,16,256,20,13, |gf14_16c.pcx,316,13,272,20,13, |f02Artificial Horizon |f01 As you fly, the pitch/roll indicator at the bottom right of the screen gives you an accurate picture of your Tomcat's position relative to the ground (or water). |f02Available Weapons |f01 The weapons console displays the weapons options a Tomcat pilot may select during combat.  At the start of a mission, one of the weapons is highlighted.  Use the |bF1, F2, F3, |bor|b F4 |bkey to activate a different weapons system.  The F-14 Tomcat has three missile systems and the Vulcan Cannon. |bPhoenix. |b Use the Phoenix for ranges of more than 31 miles. |bSparrow. |b Use the Sparrow for ranges between 11 and 31 miles. |bSidewinder. |b Use the Sidewinder for short-range attacks under 11 miles. |bVulcan Cannon.  |bThis is your weapon of choice for close-in dogfighting. |f02Threat Indicators|f01 The F-14 is equipped with two threat detection devices.  One determines the nature of the threat (heat-seeking (IR) or radar-guided (RD) missile), and the other detects the type of emission from enemy tracking radars. The radar emission detector determines if hostile radars are searching for the Tomcat, whether they have achieved a missile lock, or if they have launched a weapon at the fighter.  The appropriate messages are highlighted on the threat indicator panel to the left of the TID. |f02Defensive Countermeasures|f01 The Tomcat has two defensive countermeasures to use against enemy weapons systems.  It can fire chaff rockets to confuse radar-guided weapons, or it can drop flares to create a false target for heat-seeking missiles.  Jamming status is displayed on the panel above the DDD. |f02Enemy Aircraft |f01 As a Tomcat pilot, you'll be going up against a versatile array of Soviet-built aircraft like the MiG 21, MiG 23, MiG 25, MiG 29, and SU-22 fighters.  Some of the hotshot pilots in the Mideast may fly the U.S.-manufactured F-4.  The enemy aircraft vary in sophistication, speed, and maneuverability.  You'll probably have less trouble with the lower-numbered MiGs, which are earlier models and therefore less advanced.  As you go up against the later-model Soviet aircraft, you'll need to call upon all of your skills. |f02Landing|f01 After completing a mission you will need to perform a carrier landing. first line up with the carrier deck.  Reduce your air speed to 300 knots or below and bring her in slow and level.  Your RIO will call out that the hook and gear are down if you are on target.  When you hit the carrier immediately reduce your throttle to zero to avoid breaking your hook or the landing trap wire.  
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$Nm8h  There are several ways you can end a mission.  Here are the most likely scenarios |m025 |m025|s00,249,00|m020|bYou accomplish your mission |b once you knocked the intruders |m020out of the sky.  You'll land, and you'll be debriefed..  Hawk |m020may even recommend you for a medal or promotion.  Return |m020to the Options Menu and make a selection. |m025|s00,249,00|m020|bYou're forced to eject during flight.  |bYou'd better hope that one of |m020the carrier's helicopters rescues you.  If you're rescued, you'll |m020go before a Review Board, whose members will evaluate |m020your decision to "punch out."  If they decide your ejection was |m020justified, you'll return to active duty without a blemish on your |m020record.  If you bailed out when you shouldn't have, they'll let |m020you know.  Of course, any time you bail out, there's a chance |m020that the enemy will capture you. |m025|s00,249,00|m020|bYou mess up.  |bAssuming you get home in one piece, you'll get |m020an earful from Admiral Hawk, especially if you allowed a |m020bogey to score a hit on the carrier.  Just hope that Hawk |m020doesn't strip you of your wings. |m025|s00,249,00|m020|bYou die in action.  |bOK, so it's not what you had in mind.  But it is a |m020possibility.  At least you can always start F-14 Tomcat over, |m020and learn from your mistakes  even the fatal ones. |f02Saving Your Career|f01 After having completed a mission, you will have the option to save your game.  Using either your mouse, the arrow keys on the keyboard, or the joystick, select CAREER from the menu.  Now select SAVE from the Career Menu.  Move about this menu the same way.  Choose a Save Game Position by highlighting it, then Select that position.  Now type in a name you wish to use to describe your position in the game (up to 20 characters).  You can use the backspace key to erase an existing name if you want to save over an old game.  Hit ENTER to save the game and return to where you left off. |f02Loading Your Career|f01 You will have the opportunity  to load your saved career after each mission, or by selecting Load Game from the Title Screen. Move through the Load Game Menu using your mouse, arrows keys, or joystick. Highlight the saved career you wish to load.  Select it using either the left mouse button, the ENTER key on your keyboard, or the first joystick button. |f02Exiting to DOS|f01 You can exit to DOS at any time during the game or after a mission by bringing up the Game Options Menu and Selecting "Exit to DOS".  If you have not saved your career prior to exiting, your progress will be lost. |f02Ranks and Medals:|f01 An industrious F-14 Tomcat pilot should rise through the ranks and accumulate some worthy medals before he retires. |bRank: |b|b|m025|s00,249,00|m020Ensign |m025|s00,249,00|m020Lieutenant, Junior Grade |m025|s00,249,00|m020Lieutenant |m025|s00,249,00|m020Lieutenant Commander |m025|s00,249,00|m020Commander |m025|s00,249,00|m020Captain |m025 |bMedals: |b|b|m025|s00,249,00|m020Purple Heart |m025|s00,249,00|m020Commendation Medal |m025|s00,249,00|m020Air Medal |m025|s00,249,00|m020Navy and Marine Corps Medal |m025|s00,249,00|m020Distinguished Flying Cross |m025|s00,249,00|m020Silver Star |m025|s00,249,00|m020Distinguished Service Medal |m025|s00,249,00|m020Navy Cross |m025|s00,249,00|m020Congressional Medal of Honor  u    % ( 7 > h    2[    0WQ    x{ TZ{    )0{  Q  bvE  ):	  -	>			
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.u  I  [&  a:  |f02F-14 Tomcat Specifications|f01 |b |b|uDimensions |b|u|b |u|uLength          |m25061 Ft., 11.9 In. Height          |m25016 Ft., 0 In. Wingspan          |m25064 Ft., 1.5 In. unswept           |m25038 Ft., 1.9 In. swept           |m25032 Ft., 8.5 In. overswept Gross Wing Area          |m250565 Sq. Ft. Aspect Ratio          |m2507.28  unswept Horizontal Tail Span          |m25033 Ft., 3.5 In. |b |b|uPerformance |b|u|b |u|uMaximum Speed          |m250Mach 2.34 at high level            |m250Mach 1.20 at sea level Cruise Speed          |m250400-500 Knots Approach Speed          |m250120 Knots Minimum Field Takeoff Distance          |m2501000 Feet Minimum Field Landing Distance          |m2502000 Feet Rate of Climb          |m25030,000 Ft./Min. Service Ceiling          |m25062,500 Feet Effective Combat Wing Loading          |m25040-50 PSF Maximum Range          |m2502000 Miles |b |b|uWeights |b|u|b |u|uEmpty          |m25038,000 Pounds Fighter Takeoff with 6 Phoenix          |m25069,000 Pounds Maximum Gross Weight          |m25072,000 Pounds Maximum External Stores          |m25014,500 Pounds Power Two Pratt & Whitney TF 30-P-412A or -414A Turbofans Maximum Total Thrust (each)          |m25020,900 Pounds Internal Fuel          |m25016,200 Pounds External Fuel          |m2503,800 Pounds |b |b|uMissiles |b|u|b |u|uType                        |m175Length     |m250Diameter  |m325Weight AIM-9H Sidewinder    |m175113.00"   |m2505.0"          |m325190 Pounds AIM-7 Sparrow          |m175113.00"   |m2505.0"          |m325190 Pounds AIM-54A Phoenix      |m175155.90"   |m25015.0"        |m325985 Pounds |f02Armament|f01 |f02Sidewinder:|f01 This is the best missile for short-range work.  It is extremely maneuverable and will rarely miss its target if it's been well-aimed to start with, since it homes on infrared energy (heat).  Launched at the topside of the enemy (where the sunshine warms the metal), or at the tail pipes ("where the sun don't shine"), it is deadly.  Launched from below or at the side as the enemy moves past you, your odds of success are much longer. |f02Sparrow:|f01 The F-14 uses its "Sparrow" for medium-range combat.  The Sparrow is the least accurate of the Tomcat missiles.  It is semi-active radar homing, so the closer you are to the enemy aircraft's radar, the better your odds of hitting your target. |f02Phoenix:|f01 Utilized exclusively by the F-14 Tomcat, the Phoenix is used for long-range combat of more than 31 miles.  Its missiles system can track up to six missiles simultaneously, and features the longest tracking distance of any airborne system in the world; still effective past 100 miles. |f02Vulcan Cannon:|f01 This 20mm gun has 6 barrels, capable of firing 6,000 rounds per minute and is used for extremely short range. |f02Enemy Planes |f01 |bMiG-21 Fishbed.  |bAn outstanding Soviet fighter twenty years ago, the plane is close to obsolete today.  It has no HUD, short radar scan, and, at most, four missiles (AA-2s or AA-8s).  It remains in use primarily because its users can't afford newer aircraft, and because its low technology makes it cheap to maintain.  An F-14 pilot loves to see these guys coming. |bMiG-23 Flogger.|b  In the 1970s this plane was introduced as the replacement for the MiG-21.  Unfortunately, it was not completely debugged, so it was soon put on the market for sales to other countries. Later versions fixed the most glaring design flaws, but the plane is still an unimpressive fighter.  Its missiles are AA-2s and AA-8s, as well as AA-7s in Warsaw Pact versions. |bMiG-25 Foxbat.|b  Another Soviet plane with a great advantage (extreme speed) and an equally great disadvantage (no maneuverability).  It was designed to work the fringes of a protected area, directed by ground radar and firing the AA-6, an exceptionally long-range missile. |bMiG 29 Fulcrum.|b  This is the MiG the others wanted to be.  It's fast, it's agile, and it fires AA-8s, AA-10s (radar-guided), and AA-10 IRs (infrared-guided).  It may be better designed than the F-15, or even the F-16, which means the F-14 has got to have a top-flight pilot. |bSU-22.  |bOne of the Soviets' best-kept secrets, the SU-22 has a single seat and tandem version.  Both are fitted with a Tumansky R-29B turbojet, the same as the MiG-27.  Armed with "Atoll" air-to-air missiles and a gun in both wing roots, they have been operated by several governments, including the Peruvian and Libyan Air Forces. |bF-4|b.  The American equivalent of the MiG-21, this was the most widely used plane by both the Navy and the Air Force twenty years ago.  It is almost completely out of service now, though it remains in the arsenals of many allies (and former allies).  It carries four AIM-7 Sparrows and four AIM-9 Sidewinders. Tr  8 > w }   ]4:  .Lk&FfK   ?^}=]|  .Lk	&	F	f					
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%Ee0w  +Ji(Hh  0Nm(HhS  .Ml(Hh6  The forces acting on an airplane in flight are simple |m025 |m025|bThrust|b.  Forward motion, driven by the engines. |m025 |m025|bDrag|b.  Slows the forward motion, due to friction with the air. |m025 |m025|bLift|b.  When the air passing over the wing moves faster than the air |m025passing beneath it (as with airplane wing design), the pressure |m025above the wing is less than the pressure below, causing the plane to |m025rise. |m025 |m025|bWeight|b.  All objects are affected by gravity; all objects on earth are |m025pulled toward the center of the earth. |m025 Those forces remain steady on a steadily cruising plane  but F-14s and their enemies rarely cruise steadily.  In combat, you'll see the enemy perform some standard patterns as he attacks, and your RIO will be calling them out to you.  They are |gf14_24a.pcx,258,16,0,20,13, |gf14_24a.pcx,258,16,16,20,13, |gf14_24a.pcx,258,16,32,20,13, |gf14_24a.pcx,258,16,48,20,13, |gf14_24a.pcx,258,16,64,20,13, |gf14_24a.pcx,258,16,80,20,13, |gf14_24a.pcx,258,16,96,20,13, |gf14_24a.pcx,258,16,112,20,13, |gf14_24a.pcx,258,16,128,20,13, |gf14_24a.pcx,258,16,144,20,13, |gf14_24a.pcx,258,16,160,20,13, |gf14_24a.pcx,258,16,176,20,13, |gf14_24a.pcx,258,16,192,20,13, |gf14_24a.pcx,258,16,208,20,13, |gf14_24a.pcx,258,6,224,20,13, |bLow-G Yo-Yo.  |bDive down to increase your airspeed as you pursue a faster aircraft.  Once you increase your speed, pull your nose up to lock onto the enemy. |gf14_24b.pcx,271,16,0,20,13, |gf14_24b.pcx,271,16,16,20,13, |gf14_24b.pcx,271,16,32,20,13, |gf14_24b.pcx,271,16,48,20,13, |gf14_24b.pcx,271,16,64,20,13, |gf14_24b.pcx,271,16,80,20,13, |gf14_24b.pcx,271,16,96,20,13, |gf14_24b.pcx,271,16,112,20,13, |gf14_24b.pcx,271,16,128,20,13, |gf14_24b.pcx,271,16,144,20,13, |gf14_24b.pcx,271,16,160,20,13, |gf14_24b.pcx,271,16,176,20,13, |gf14_24b.pcx,271,16,192,20,13, |gf14_24b.pcx,271,16,208,20,13, |gf14_24b.pcx,271,9,224,20,13, |bBreak.  |bBank sharply and fly with your wing pointed to the ground, then right yourself.  The idea is to reduce your forward airspeed and get the opposing pilot to overshoot. |gf14_24c.pcx,284,16,0,20,13, |gf14_24c.pcx,284,16,16,20,13, |gf14_24c.pcx,284,16,32,20,13, |gf14_24c.pcx,284,16,48,20,13, |gf14_24c.pcx,284,16,64,20,13, |gf14_24c.pcx,284,16,80,20,13, |gf14_24c.pcx,284,16,96,20,13, |gf14_24c.pcx,284,16,112,20,13, |gf14_24c.pcx,284,16,128,20,13, |gf14_24c.pcx,284,16,144,20,13, |gf14_24c.pcx,284,16,160,20,13, |gf14_24c.pcx,284,16,176,20,13, |gf14_24c.pcx,284,16,192,20,13, |gf14_24c.pcx,284,16,208,20,13, |gf14_24c.pcx,284,2,224,20,13, |bSpiral Dive.  |bEvade an attacker by pointing your nose earthward and increasing your speed to pull away from danger. |gf14_24d.pcx,263,16,0,20,13, |gf14_24d.pcx,263,16,16,20,13, |gf14_24d.pcx,263,16,32,20,13, |gf14_24d.pcx,263,16,48,20,13, |gf14_24d.pcx,263,16,64,20,13, |gf14_24d.pcx,263,16,80,20,13, |gf14_24d.pcx,263,16,96,20,13, |gf14_24d.pcx,263,16,112,20,13, |gf14_24d.pcx,263,16,128,20,13, |gf14_24d.pcx,263,16,144,20,13, |gf14_24d.pcx,263,16,160,20,13, |gf14_24d.pcx,263,16,176,20,13, |gf14_24d.pcx,263,16,192,20,13, |gf14_24d.pcx,263,16,208,20,13, |gf14_24d.pcx,263,6,224,20,13, |bSplit-S.  |bAs the defender, you invert your flight and dive vertically, pulling out in the opposite direction from your attacker.  This upsets his angle of attack and sets up yours. |gf14_25a.pcx,267,16,0,20,13, |gf14_25a.pcx,267,16,16,20,13, |gf14_25a.pcx,267,16,32,20,13, |gf14_25a.pcx,267,16,48,20,13, |gf14_25a.pcx,267,16,64,20,13, |gf14_25a.pcx,267,16,80,20,13, |gf14_25a.pcx,267,16,96,20,13, |gf14_25a.pcx,267,16,112,20,13, |gf14_25a.pcx,267,16,128,20,13, |gf14_25a.pcx,267,16,144,20,13, |gf14_25a.pcx,267,16,160,20,13, |gf14_25a.pcx,267,16,176,20,13, |gf14_25a.pcx,267,16,192,20,13, |gf14_25a.pcx,267,16,208,20,13, |gf14_25a.pcx,267,8,224,20,13, |bImmelmann|b.  Change headings by pulling into the vertical axis, rotating your craft within the vertical axis, then lowering the nose into a new heading.  This saves distance over the horizontal plane. |gf14_25b.pcx,294,16,0,20,13, |gf14_25b.pcx,294,16,16,20,13, |gf14_25b.pcx,294,16,32,20,13, |gf14_25b.pcx,294,16,48,20,13, |gf14_25b.pcx,294,16,64,20,13, |gf14_25b.pcx,294,16,80,20,13, |gf14_25b.pcx,294,16,96,20,13, |gf14_25b.pcx,294,16,112,20,13, |gf14_25b.pcx,294,16,128,20,13, |gf14_25b.pcx,294,16,144,20,13, |gf14_25b.pcx,294,16,160,20,13, |gf14_25b.pcx,294,16,176,20,13, |gf14_25b.pcx,294,16,192,20,13, |gf14_25b.pcx,294,16,208,20,13, |gf14_25b.pcx,294,12,224,20,13, |bHigh-G Yo-Yo.  |bClimb to slow your airspeed when you're in danger of overshooting on attack run.  Bank slightly as you climb, then push the nose back to horizontal. |gf14_25c.pcx,301,16,0,20,13, |gf14_25c.pcx,301,16,16,20,13, |gf14_25c.pcx,301,16,32,20,13, |gf14_25c.pcx,301,16,48,20,13, |gf14_25c.pcx,301,16,64,20,13, |gf14_25c.pcx,301,16,80,20,13, |gf14_25c.pcx,301,16,96,20,13, |gf14_25c.pcx,301,16,112,20,13, |gf14_25c.pcx,301,16,128,20,13, |gf14_25c.pcx,301,16,144,20,13, |gf14_25c.pcx,301,16,160,20,13, |gf14_25c.pcx,301,16,176,20,13, |gf14_25c.pcx,301,16,192,20,13, |gf14_25c.pcx,301,16,208,20,13, |gf14_25c.pcx,301,8,224,20,13, |bBarrel Roll|b.  In the defender's role, you first break, then roll in the direction opposite the break.  The barrel roll is designed to lure an attacker to overfly you when he's in a high angle-off posture.  Execute this move properly, and he'll fly right on by. |gf14_25d.pcx,279,16,0,20,13, |gf14_25d.pcx,279,16,16,20,13, |gf14_25d.pcx,279,16,32,20,13, |gf14_25d.pcx,279,16,48,20,13, |gf14_25d.pcx,279,16,64,20,13, |gf14_25d.pcx,279,16,80,20,13, |gf14_25d.pcx,279,16,96,20,13, |gf14_25d.pcx,279,16,112,20,13, |gf14_25d.pcx,279,16,128,20,13, |gf14_25d.pcx,279,16,144,20,13, |gf14_25d.pcx,279,16,160,20,13, |gf14_25d.pcx,279,16,176,20,13, |gf14_25d.pcx,279,16,192,20,13, |gf14_25d.pcx,279,16,208,20,13, |gf14_25d.pcx,279,6,224,20,13, |bScissors.  |bA series of alternating breaks that slows your plane.  The idea is to make an attacker lose his forward airspeed and stall. p       ' >   H   `    
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/s      U+p    {  K$    <Wn  xA    &=  G\      6P      ]'o    ~  F  |bLt. Dutch "BB (Ball Buster)" Simon |b|bDogfighting:  Fair Kills:  6 Lt. Dutch Simon is an extremely well-liked and respected instructor at the "Top Gun" Naval Academy, Naval Fighters Weapons School at Miramar.  Known for his hard-nosed style.  Dutch was called to duty when a major crisis broke out in the Middle East.  Forced to engage a cadre of Soviet-trained Syrian pilots in vintage MiG-17's, Lt. Simon got himself 3 "hashmarks" and the entire squadron went unscathed by enemy fire. |bCapt. Steve "Hammer" Lowery |b|bDogfighting:  Fair Kills:  8 Capt. Steve Lowery led his squadron through one of the most exciting but hushed-up air battles in the history of the F-14.  Forced to engage a squadron of 12 MiG-23's over the Indian Ocean at 10,000 ft., Capt. Lowery personally smoked 4 of them, earning himself the Congressional Medal of Honor.  Invited to teach at the "Top Gun" Academy, "Hammer" spends most of his free time with his girlfriend touring North America on his Harley. |bLt. Cmdr. Bill "Mad Dawg" Marcus |b|bDogfighting:  Good Kills:  3 Lt. Cmdr. Bill Marcus is a real inspiration to his squadron.  Bill's "Kamikaze Dives" in air-sea battles are a testament to his intrepid style. As a young rookie in '71, he flew over North Viet Nam loosely packed and looking for trouble  when Uncle Ho's MiG's shot him down.  He was able to eject from the plane, only to become a prisoner of war.  Bill soon escaped the POW camp and promptly re-enlisted.  Currently stationed off the Strait of Hormuz on the USS Carl Vinson as part of the Reserves. |bLt. Greg "Fooze" King |b|bDogfighting:  Good Kills:  4 Lt. Greg King is stationed at Diego Garcia for what seems to him "an eternity".  He continually coaxes the ground crew to let him fly night missions "just to see what's out there."  Lt. King earned a small fortune in the much heralded "fooze ball" tournaments only to lose it all betting on Roberto Duran in the famous "No Mas" fight.  He flies in much the same way, letting it all hang out.  Lt. King does not have a family. |bLt. Douglas "Bullseye" Michaels |b|bDogfighting:  Excellent Kills:  3 Lt. Douglas Michaels was consistently the top scorer in gun kills at Miramar.  Flew Cap missions off the USS Independence in the Persian Gulf where he "accidentally" downed an Iranian Tomcat, later reported as an accident by cautious Iranian press.  A fierce competitor, he's known to challenge enemy pilots using provocative hand signals just before engaging. |bLt. Maxwell "Ramrod" Boyington |b|bDogfighting:  Good Kills:  2 Lt. Maxwell Boyington earned his nickname when he ran out of missiles in a training mission, but refused to call it a day.  With no ammo and one incoming Exocet drone left, he simply flew up along side it and knocked it out of the sky with his Tomcat.  His jet incurred minor damage and was safely landed aboard the USS Constellation. |bCmdr. Mike "Rambo" McCoy |b|bBombing Accuracy:  Excellent Dogfighting:  Fair Kills:  2 Cmdr. Mike McCoy is known by his friends as the "Ground Pounder". Mike flies his F-14 like an A-10 Wart Hog, harboring a secret desire to use air-to-ground weapons almost exclusively.  Currently serving duty on the USS America.  Top scorer in air-to-ground weapons systems delivery.  Obsessed with the F-14, "Rambo" reads every technical piece he can get to better his control of the mammoth warplane. |bCapt. Charles "Chuck" Teller |b|bDogfighting:  Good Kills:  8 Captain Charles Teller flew over 100 campaigns during the Viet Nam War.  Chuck spends most of his time training cadets and playing "hoops" with the younger set on the base.  Still claims his best moves are in an airplane.  Part of the combat-experienced Reserves, Chuck was called upon recently to "make a little noise" over the Iraqi border in a show of force. |bCaptain Dan "Sleepy" Biggins |b|bDogfighting:  Good Kills:  5 Captain Dan "Sleepy" Biggins is infamously well known for joining his RIO in a well deserved but slightly premature "cat nap" long enough to bounce his F-14 Tomcat off the Indian Ocean before safely landing it on the USS Eisenhower.  He restored his reputation by flying 3 successful campaigns against Lybian-flown MiGs in a Middle Eastern Shoot-out in May, 1982. |bLt. Cmdr. Michael T. Campion |b|bDogfighting:  Excellent Kills:  7 Lt. Cmdr. Michael T. Campion is nicknamed "Nails" for his desire to travel at high speeds.  He is a true daredevil known time and again to "hit the breaks" before lighting up the sky with passing enemy aircraft. An honorary chairman of the TailHook Association, he is known for his precision carrier landings; he registered 400 perfect carrier landings on his first carrier tour. |bLt. Ben "Killer" Johnson |b|bDogfighting:  Good Kills:  6 Lt. Ben Johnson loves the sensation of flying through the skies, heavily armed, while wearing his "Red Dog" helmet.  Ben flew over the Southeast Asian skies wreaking havoc on enemy MiGs for a record 6 kills over the course of two campaigns.  Grounded in the Spring of '82 after being diagnosed with poor eyesight, "Killer" returned to the skies later after a somewhat controversial medical release. |bEns. Scott "Hollywood" Young |b|bDogfighting:  Good Kills:  3 Ensign Scott Young is known for his flamboyant style and unnecessary risk taking.  Returning home from an afternoon recon mission, Scott had his hook break upon trapping and his Tomcat ended up going over the port side of the USS Kitty Hawk and into "the drink."  Rescued by a chopper team shortly thereafter, he was greeted by crew mates screaming, "Encore." |bCapt. Juan "Trapper" Enriquez |b|bDogfighting:  Fair Kills:  6 Captain Juan Enriquez earned his nickname from his exploits off base. Throws great parties, but is better known by higher-ups for throwing a few well-timed (and unreported) Hughes Maverick guided bombs at the Panamanian military installations during Operation Just Cause in '89. For that he was rewarded with one of the first F-14D assignments.  He is currently mastering the new systems aboard the latest Tomcat. |bLt. "Lucky" B.J. Armstrong |b|bDogfighting:  Excellent Kills:  4 Lt. B.J. Armstrong served his first tour aboard the USS America.  Once returned home with an unexploded air to air missile warhead imbedded deeply in his rear fuselage and only "fumes" left in the gas tank.  A career conservative, taking few chances, he has been used as an excellent example of defensive maneuvering in mission de-briefings. Lucky is now a teacher at the Academy instructing young pilots on "Fuel Conservation." |bCapt. John "Bandit" Cookson |b|bDogfighting:  Excellent Kills:  5 Captain John Cookson was shot down somewhere near the Syrian border in May, 1984.  The Bandit was able to permanently requisition a MiG-17 from a nearby airstrip and fly it to safety despite a barrage of enemy fire.  He earned a Silver Star for his exemplary courage.  Now flies his F-14 Tomcat off the USS Independence stationed in the Middle East. P {'   l       !>!f    +tJ    K    IiB  |bLt. T.J. "Baron" Sanders |b|bLt. T.J. Sanders is a student of air combat history and a big fan of Baron Von Richtoffen.  Like the Baron himself, Sanders is always looking for the unfair advantage.  He frequently buys beers for the E2C Hawkeyes crew to get preferential target vectors. |bLt. Dan "Bloodhound" Nucci |b|bLt. Dan Nucci is an ace on the Frisbee Golf scene when he's not tracking bogeys.  He is known for an uncanny ability to sort out radar static and call out the bandit coordinates.  Some say that his intuition is better than the powerful AGM 65 radar system and he has been known to ignore his radar screen making "educated" but somehow accurate guesses.  A favorite of the carrier pilots, he flies mostly with "Lucky" Armstrong as they both have young children. |bLt. Jeff "Radar" Breiholz |b|bLt. Jeff "Radar" Breiholz was part of the premier MiGCAP team in the Navy responsible for embarrassing the Lybian Air Force more than once over international waters.  Having logged more hours than his fellow radar buffs, Jeff's an excellent RIO and extremely committed to the job at hand.  Usually first in Radar Competitions; loses only to Bloodhound. |bLt. Stephen "BP (Bullet Proof)" Eckstrom |b|bLt. Stephen Eckstrom was in a dogfight over Miramar, when his plane caught 50 rounds of 20mm caliber fire in the canopy from a fellow cadet mistakenly armed with live rounds.  Steve's body was never hit, the bullets missing him each time for the radar panels.  Though able and ready, Steve would much rather spend his time fishing in the High Sierras and has plans to open his own tackle shop. |bLt. Ken ("Montana") Balthaser |b|bLt. Ken Balthaser is definitely a veteran RIO, having taken part in over 10 "MiG Hunt" Campaigns.  He's well-respected and popular for his professional abilities but laid-back style.  He has an uncanny ability to know where the enemy is at all times.  Pilots like that.  z@     ; Y y        H  *Q    "%8Ag"En  -K  mpT    |b |b|uAWG-9 RADAR |b|u|b|u |bF8|b       |m120Toggle TID |bZ|b         |m120Zoom radar |bX|b         |m120Expand radar |bN|b         |m120Navigation Map |b |b|uWEAPON SYSTEMS |b|u|b|u |bF1|b        |m120AIM-54 Phoenix (long range) |bF2|b        |m120AIM-7E Amraam (med range) |bF3|b        |m120AIM-9 Sidewinder (short range) |bF4|b        |m120M61A1 20mm Vulcan Cannon (point blank) |bS|b          |m120Select Target |bC|b          |m120Chaff |bF|b          |m120Flare |bSpace|b  |m120Fire |b |b|uTHRUST |b|u|b|u |b+|b          |m120Increase throttle |b-|b           |m120Decrease throttle |bA|b          |m120Toggle afterburners on/off |bB|b          |m120Air Brakes on/off |b |b|uINTERNAL VIEWS |b|u|b|u |bT|b           |m120Rotate View Clockwise |bR|b           |m120Rotate View Counterclockwise |b |b|uEXTERNAL VIEWS |b|u|b|u |bNum lock 2|b     |m120External View |bNum lock Del|b |m120Rotate View Clockwise |bNum lock Ins|b  |m120Rotate View Counterclockwise |bNum lock 5|b     |m120Cockpit View |bF5|b           |m120Toggle F-14/Enemy External View |bF6|b           |m120Missile View |bF7|b           |m120Tower/Carrier View |bF9|b           |m120Return to Internal View |b |b|uEND MISSION |b|u|b|u |bE|b             |m120Eject |bReturn|b     |m120Land (if permission granted) |bAlt-J|b         |m120Joystick toggle |bP|b              |m120Pause |bCtrl-Esc|b     |m120Exit to DOS |b |b|uUSER CONTROL |b|u|b|u |bY|b               |m120Increase Sensitivity |bU|b               |m120Decrease Sensitivity |bD|b               |m120Adjust Level of Detail |bQ|b               |m120Turns on/off music and sound effects |bM|b               |m120Memory Usage  ?Y  
 ]   (i  < s  P ^z  v       ~         f 5 (  Credits Introduction Historical Overview:  The F-14 Story Pilot's Perspective Pre-Flight Briefing:  Getting Started In-Flight Operations Post-Flight Debrief American and Soviet Aircraft and Weapons Flight Fundamentals and Tactics Top Gun Profiles RIO Profiles F-14 TOMCAT Quick Reference Guide 