


                    JJ
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                    JJ UU  UU MMM  MMM PPPPP   EEEE  RRRRR
                    JJ UU  UU MM MM MM PP  PP EE  EE RR  RR
                JJ  JJ UU  UU MM    MM PP  PP EEEEEE RR
                JJ  JJ UU  UU MM    MM PP  PP EE     RR
                 JJJJJ  UUUU  MM    MM PPPPP   EEEEE RR
                                       PP  FORGE SOFTWARE
                                       PP




         JUMPER ver 1.00 (c)opyright 1994 by FORGE software

Index
      i.  Game Requirements
     ii.  Game Instructions - includes keys, block actions, etc.
    iii.  Hints
     iv.  Registration
      v.  How to contact FORGE SOFTWARE
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I. GAME REQUIREMENTS

    Jumper will work on IBM 386+ and compatibles. It requires
a VGA card and monitor and works best with a 486/33 or better
recommended for optimum playing performance. Also, Jumper requires
at least 400K of main memory plus 1Mb extended memory to run.
    Jumper runs under any version of MSDos 3.x, 4.x or 5.x as
long as there are NO EMS handlers loaded (ie. EMM386, QEMM, etc.)
    Jumper can be played under Microsoft Windows with the use of
a DOS emulator, such as DOSBox.
    Jumper also supports Sound Blaster, the Sound Blaster uses
port 220h, interrupt 7h and DMA channel 1 by default.  These
settings can be changed with command line parameters, except for
the DMA channel.  The parameters are as follows:

  JUMPER [NO_SB] [SB <p> <i>]

  PARAMETER      FUNCTION
------------------------------------------------------------
    NO_SB        do not try to initialise Sound Blaster

    SB 2<p>0 <i>   where <p> ranges from 0 to f(hex) and
                 <i> ranges from 0 to 7

An example for a Sound Blaster with port 220 and interrupt 3 would be
  JUMPER SB 220 3

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II. GAME INSTRUCTIONS

    The following table illustrates which keys do what in Jumper.

   KEY        ACTION...
                   ...IN GAME              ...IN MENU
------------------------------------------------------------
  <UP>          Jump straight up        Moves cursor bar up
  <DOWN>        Face backwards in       Moves cursor bar down
                  preperation for
                  shooting rope or
                  stops a diagonal
                  jump
  <LEFT>        Move left one block
  <RIGHT>       Move right one block
  <PGUP>        Jump diagonally up and
                  to the right
  <HOME>        Jump diagonally up and
                  to the left
  <PGDN>        Makes jumper face to the
                  right without moving
  <END>         Makes jumper face to the
                  left without moving
  <SPACE>       Either shoots a star    Select the current menu
                  which can destroy       choice
                  some blocks or fires
                  the rope up (if
                  facing backwards)
  <ALT-R>       Makes Jumper commit
                  suicide
  <+> and <->   Change the game speed
  <ENTER>       Reset the game speed    Select the current menu
                                          choice
  <ESC>         Brings up the main      Moves cursor bar to quit
                  menu                    or continues with the
                                          game
Menu Options
------------
  Play Game           Starts a new Jumper game
  Load Game           Loads a saved game
  Play User Levels    Plays levels made in the Editor
  Editor              Use editor (instructions in EDITOR.DOC)
  Quit                Exits to DOS

The Game
--------
  The actual aim of this game is to collect gems and stay alive.  To
complete each level you must collect or shoot all the gems in the
level.  When all the gems have been collected (or shot) you will hear
the sound of the door opening (with Sound Blaster turned ON).  Once
the door is open you must find your way to it and enter the now open
door, which takes you to the next level.
  Before entering the next level you will be given the chance to save
your game.  If you do not wish to save your game, just press the escape
(ESC) key to enter the next level, or if you do wish to save your game
press the Enter key on the save position you wish to use and the game
will be saved for you to load at a later date.

Block Attributes
----------------
  - Certain blocks are indestructible and cannot be destroyed by
    shooting.
  - Some blocks are anti gravity. ie. they will not fall after
    their supports have been shot.
  - Moving blocks (ie acid and water) will kill you if you touch
    them from any angle or position.
  - Spikes will only kill you if you either fall on (upward facing
    spikes) or jump into (downward facing spikes) them, otherwise you
    can walk on them.
  - All gems in each level need to be collected (or shot*) before the
    end of level door will open.

* Some gems are in impossible to collect positions, these MUST be
  shot.

Game Completion
---------------
  Jumper CAN be completed! We, and several others, have fully completed
the game without cheating.

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III. HINTS

    To do well in this game you must learn how to use your rope properly.
When you fire the rope up, jumper can not move until the rope has reached
its maximum height.  When you are travelling up on the rope you can jump
off at anytime by pressing:

  HOME  - jump off to the left
  PGUP  - jump off to the right
  LEFT  - walk off to the left
  RIGHT - walk off to the right
  DOWN  - to fall straight down
  UP    - to jumper up from the rope

    Another move you must master is when jumping diagonally you can press
down to stop your jump, this is helpfull when trying to land on small
platforms.

  Also, if you want to move faster than walking, you can hold the <DOWN>
arrow key and press <PGUP> or <HOME>, this is also useful when you want
to climb steps one at a time.

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IV. REGISTRATION

   Jumper is now Freeware!

________________________________________________________________________________

V. HOW TO CONTACT FORGE SOFTWARE

   Alec Thomas  - alec AT swapoff DOT org
   Eric Sambach - munyul AT hotmail DOT com    

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L8r...
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