						     Timo Kauppinen  1/94
						     --

                    ۲
                       Slicks 'n' Slide 1.26
                    ۲



	 VGA/MCGA 256 colors
	 1-4 players
	 Adlib sound effects
	 MOD music with SoundBlaster
	 386SX processor recommended for four players
	 About 420kB free base memory


     The idea of the game is to drive a vehicle around a track as fast
     as you can. The game works in all machines, but the faster it is,
     the smoother the vehicle(s) move.

     --

     Startup parameters:
     --
      SLICKS -?          Instructions.

	     -r          Checks the speed again.

	     -p<path>    Sets the directory for the tracks.

	     -q 	 MOD music not played.

	     -c 	 Covox / D/A-converter / Disney SS music.
			 Set frequency manually.

	     -m<freq>	 Sets manually the playing frequency of the MOD
			 (4000-22000 Hz); abt. 6000 for
			 286-12, 10000 for 386-25 and 22000 for 486.

	   You can also use '/' as a switch char, like this:
	   SLICKS /? or SLICKS -?


     The game saves the settings to SLICKS.CFG.

     --

	͵The keysͻ
	 Defaults:                                 
	 Player 1 :  Q     A     Z     X           
	 Player 2 :  1     0     3     ENTER (NumP)
	 Player 3 :R.SHIFT CTRL  ;	'           
	 Player 4 :  I     B     6     7           
	                                           
	 F1:  Help screen                          
	 F2:  Speed configuration                  
	 F3:  Sounds on/off                        
	 F4:  Key configuration                    
	 F5:  Player bumps ON/OFF                  
	 F6:  Skid marks ON/OFF                    
	 F9:  Pause				    
	 F10: Quit race			    
	 F12: "Boss Key"                           
	 ESC: Next track			    
	Ľ


     Keys in main screen:
     --  + and -   Number of laps
			   ESC	     Quits the game
			   T	     Shows the Top Ten and
				     the designer of the track.
				     -> D clears the Top Ten
				     -> DEL deletes the track.
			   R         Randomize the track order
			   SPACE     Selects track/change setting
			   ENTER     Begins the race/changes
				     setting
			   Arrows    Arrow movement (can be more easily
						     done with mouse)



      Settings in the main screen:
       --

      Number of laps: 1-999.

      (Un)Select all tracks

      Players:
		 The player's name is asked in the name bar.
                 The last button is used to change the cars. Currently
		 there are three alternatives.

      Settings menu:

	    Sounds: no sounds, PC-speaker, Adlib, Soundblaster

	    Scores:
	     -Winner gets 1st points, 2nd gets 2nd points etc.
	     -The fastest driver gets extra points.

	    Bump backward
	     - The vehicle bumps backward if it hit to a barrier.

	    Skid marks:
	     - Vehicles burn rubber.

	    Bumps:
	     - Vehicles bump with each other.

	    Show Top Ten
	     - Top Ten will be showed always after a race.


     ͻ
     	 MOD routine always fills the stack (this leads to a crash) if	
     		the music is played in the wrong speed. 		
     ͼ
     ͻ
      All key combinations don't work well in all keyboards so if you  
      have problems try some other keys (SLICKHLP)...			
     ͼ


     --

     SLICKHLP -tool
     -

     SLICKHLP                   = Keyboard tester
     SLICKHLP <track> <track2>	= Joins Top Tens (don't use .TOP suffix)
  

	Example: SLICKHLP A:BRIDGE C:BRIDGE

  
     --

     CHANGES
  
     1.0 -> 1.1

       The bug in the startup menu is fixed
       Cars don't jam in the obstacles anymore
       Keys can be configured

     1.1 -> 1.15

       Top Ten lists
       CUP game
       Small fixes (new font, new key buffer emptying, times can be
		     compared, etc.)

     1.15 -> 1.16 

       New startup picture (by Jate/AFC)
       Player names will be remembered
       Bonus point for the driver of the fastest lap
       Lower jumps (but not shorter)
       Bugs in the tracks were removed

     1.16 -> 1.17 

       Cars bump to each other
       Key interrupt works!!! (old routine still in some 1.17 -versions)

     1.17 -> 1.20

       Skid marks
       Finish picture
       SB-MOD- music piece
       Reverse gear available again
       Faster jumps
       Some kind of compression in pictures (packs for abt. 50%)
       A couple of new track pieces
       New startup menu
       The names of the registrator and the designer of
	the track are shown

     1.20 -> 1.21 

       Only new feature is the mouse support

     1.21 -> 1.22

       More realistic bumps
       A name of the track will be shown during the race
       Joystick-support

     1.22 -> 1.23

       The finish can be hidden under sand/grass
       Some new track blocks
       Track blocks may be placed above bridges

     1.23 -> 1.24

       Computer players (very stupid)
       'Thumb nail' -picture from tracks
       SLICKHLP -tool
       Traction without acceleration
       Randomized starting grid
       Start lights

     1.24 -> 1.25

       The speed factor works better
       Lap times are right after changing the speed factor
       More intelligence computer cars
       Joystick: stick/ button -acceleration
       You can remove Top Tens/ tracks during the game

     1.25 -> 1.26(1)

       New cars
       Language: english/ finnish
       Fixing mouse and bump routines (v1.261)


     COMING SOON:...

       SB-samples 
       More cars
       More track blocks
       Improved tyre marks (water splashes, sand spreads...)
       Other improvements also possible.


     CHANGES IN THE FUTURE VERSIONS:

       Adjustable cars
       Weapons
       A totally new game ?!?!? (What kind?)
       More pictures
       Bugs removed
       Whatever you want!


     --

     TRACK EDITOR:

     1.5:

       Computer players

     1.6:

       The protection has been changed
       The drawing has been fixed a little (works maybe with QEMM)

     1.7:

       Computer points can be fixed afterwards.
       First english version.


     --

      The newest version of the game is available in:
		   Hilima BBS (+358-57-55077, 24h)


     Ŀ
     	     The designers of the tracks can be shown with 'T' -key     
     									
     		 The startup picture is drawn by Jarno Leikas		
     									
     	The finish picture has parts of Antero Prni's pictures        
     		      (a security man and a track)			
     


     --
     The game is Shareware, so if it has shown to be good/interesting,
     you are encouraged to pay the registration fee (30 FIM/$10 USD),
     when you will receive:
     --
        Instructions, hints and other advices
        TRACK EDITOR (mouse is likely needed, but not required).
        Newest version of the game. New version will be released about
	 once in month, depending on new ideas and the
	 need of a new version.
        More tracks (currently abt. 100).

      Registration is done by sending filled SLICKS.FRM.
      To print it type: COPY SLICKS.FRM PRN
			


      Contacting the author:  Internet: timppak@freenet.hut.fi

			      Mail: Timo Kauppinen
				    Hllintie 14
				    76850 Naarajrvi
				    FINLAND
