




                                                
                                                              
            ۲
            Ŀ۲
            ۳ S L I C K S  ' N '  S L I D E ۲
            ۳                               ۲
            ۳         Version 1.28          ۲
            ۲
            ۲
                           
                          (c) Timo Kauppinen 8/1994


  
                                                        

                              CONTENTS
                              

         

      1. General Instructions..............................2
       1.1 System requirements.............................2
       1.2 Files...........................................3

      2. How to use Slicks 'N' Slide.......................4
       2.1 Command line parameters.........................4
       2.2 Keys in the main screen.........................4
       2.3 Keys during a race..............................5
       2.4 Changing of control keys (F4)...................5
       2.5 Choices in the main screen......................6
       2.6 Settings menu...................................7
       2.7 Information on the screen.......................9

      3. SSHELP.EXE.......................................10

      4. Language files...................................10

      5. History..........................................11
      5.1 Changes in the game.............................11
      5.2 Changes in the track editor.....................13

      6. Registration instructions........................14

      7. Updates..........................................15

      8. Contacting the author............................15




                                                                   Page 2

       --
        1. GENERAL INSTRUCTIONS
       --
        
        Slicks 'N' Slide is a simple car game where you may
        control 1-4 vehicles. The idea of the game is to drive
        vehicles as fast you can. The game works in all machines,
        but the faster it is, the smoother the vehicles move.

        The game is a ShareWare game so you can try it and
        distribute it freely but if it proved a worth of payment
        you should pay a registration fee.



       --
        1.1 SYSTEM REQUIREMENTS
       --

          VGA/MCGA 256 colors
          1-4 players (also computerplayers)
          Mouse support in the main screen
          Joystick and LPT-controller support
          AdLib sounds
          MOD music and samples with SoundBlaster
          386DX processor recommended for four players
          About 510kB free conventional memory





                                                                   Page 3

       --
        1.2 FILES
       --
       
        Slicks 'N' Slide's official shareware package includes following
        files:

         SLICKS.EXE          The game.

         SLICKS.TXT          Instructions in english.

         SLICKS-F.TXT        Instructions in finnish.

         SS-LPTC.TXT         Circuit diagram of the LPT-controller.

         SLICKS.FRM          Registration form.

         SSHELP.EXE          Tools for the game.
                         
         ????????.SS         Tracks (TOPs are in the same files).

         SLICKS.MOD          MOD music.

         SLICKS.DAT          Track blocks of the game.

         SLICKS.00?          Other datafiles.

         SLICKS.A??          Vehicles of the game.

         SLICKS.L??          Language files.

         SLICK128.EXE        Shareware package. You can distribute
                             that file freely.

         FILE_ID.DIZ         Description file.



                                                                   Page 4

       --
        2. HOW TO USE SLICKS 'N' SLIDE
       --

        Every essential facts should be explained in that file.
        If things don't clear up after reading that file you
        can also ask about them directly from me (use Internet,
        if possible).



       --
        2.1 COMMAND LINE PARAMETERS
       --

        You can use following parameters in Slicks 'N' Slide:

         SLICKS -?         Short instructions.

                -p<polku>  Sets path of the tracks.

                -q         Don't play MOD music.

                -l         Change language.

                -a<x>      Change the port of the LPT-controllers to
                           LPT<x> (default LPT1).

                -m<Hz>     Sets freguency of the MOD music (4000-22000Hz).


                You can use also '/' in stead of '-'.



       --
        2.2 KEYS IN THE MAIN SCREEN
       --
              
           F1                 Instructions about keys and vehicles
           +,-                Inc/decrease number of the laps
           T/The middlest btn Show the Top Ten and the designer of
                              of the track
                                D   Delete the Top Ten
                                DEL Delete the track
           R                  Randomize order of the selected tracks
           SPACE/Left button  (Un)select a track/change a setting
           ENTER/Right button Begin the racen/change a setting
           ESC                Quit the game



                                                                   Page 5

       --
        2.3 KEYS DURING THE RACE
       --

                      Accel.:    Brake:    Left:    Right:

        1.player:    CapsLock  lftSHIFT     Z         X
        2.player:       7          4        0       ENTER (num.pad)
        3.player:       0          O                 *
        4.player:       Y          H        B         N


           F1         Records and keys
           F2         Speed configuration (%)
           F3         Sounds [on/off]
           F4         Change keys
           F5         Bumps [on/off]
           F6         Skid marks [on/off]
           F9         Pause
           F10        End the race
           F12        "Boss Key"
           ESC        Next track
           CTRL-F12   Quick exit

              Times are in seconds only when the speed
               setting is 100%.
              When quiting the race (ESC or F10) only finished
               players get points or money.



       --
        2.4 CHANGING OF CONTROL KEYS (F4)
       --

           1,2,3,4      Change keys
           Q,W,E,R      Change control method
                        (keys,joystick,LPT-controller)
           D            Restores default values
           5,6          Change sensitivity of the joystick
           C            Recalibrates joysticks
           7            Switches between 'stick' and 'button' throttle

     ͻ
                                                                       
             All key combination don't work well in all keyboards.     
               If you have problems with them try other keys.          
                                                                       
                Default keys should work in ALL keyboards.             
                                                                       
     ͼ

               

                                                                   Page 6

       --
        2.5 CHOICES IN THE MAIN SCREEN
       --

        Number of laps

        Select tracks randomly

           The game selects that number of tracks randomly.


        Select all
        Unselect all


        Randomize

           Randomizes the order of the selected tracks


        Load a saved game

           Continues a previously saved game


        Players

           Pressing the player's number you can change a status of
            the player (human/computer/none).

           Click on the player name to change them.
            Computer player's name is always "COMPUTER".

           Clicking on the vehicles changes them.



       --
        2.6 SETTINGS MENU
       --

        Sounds: none, PC-speaker, Adlib, Soundblaster.

           SoundBlaster sounds will not work before next starting
            of the game.

           SoundBlaster settings will be taken from BLASTER environment
            variable. Default settings are: I7 D1 A220, only DMA1 is
            available.

            For example, if your card uses port 240 and interrupt 5,
            type: SET BLASTER=A240 I5.


                                                                   Page 8

        Points and money

           Winner gets 1st points, 2nd gets 2nd points etc.

           Players get also money but the amount of that depends
               also on number of tracks.
           The fastest driver gets extra points and money.


        Money in the start

           Players get that sum of money in the beginning of the race.


        Fueltank

           Amount of fuel in seconds.


        Bumps

           Vehicles bump with each other.


        Show Top Ten

           Top Ten will be shown always after a race.


        Part shop

           Players can tune up their vehicles.

                 Engine: more speed
                 Tires: better traction and faster turns
                 Fuel: bigger fueltank
                 Armor: less damage from crash


        F1-styled finish

           When the winner has passed the goal, other players drive
            only their current lap to the finish.


        Damages

           Vehicles get damages. They can be repaired in the pit.


                                                                   Page 9

        Fuel

           Vehicles consume fuel. They can be refuelled in the pit.


        Bridge jumps

           Vehicles jump in the bridges (not available so far).


        Turns without speed

           Vehicles can turn without speed.


        Change of cars

           Vehicles can be changed between the tracks (if the part
            shop is turned off).


        Change colors

           Every vehicle has two colors.



       --
        2.7 INFORMATION ON THE SCREEN
       --

        Every player have two numbers.

               The first one shows your laps and when you are finished it
		shows your position.

               The other one is your latest lap time. At the end it shows
		your best lap time.

               Times are in seconds only when the speed setting is 100%.

               Amount of fuel and damages are between number of laps and
                lap times (if they are selected).

	       At the left-down corner is the name and the best lap time of
                the track.




                                                                  Page 10

       --
        3. SSHELP.EXE
       --

       SSHELP                   = Keyboard tester
       SSHELP <track> <track2>  = Joins Top Tens (don't use .SS-suffix)
       SSHELP <track>           = Convert OLD track to the new format
  

        Example: SSHELP A:BRIDGE C:BRIDGE   Join top tens
                 SSHELP DESERT              Convert DESERT.SS
                 SSHELP *                   Convert every track (*.SS)



       --
        4. LANGUAGE FILES
       --

           If you want new languages modify SLICKS.L02 and send it to
           me. I will add it to the next versions of the Slicks.
           If possible, use Internet (I could easily ask new words
           if necessary).




                                                                  Page 11
     --
      5. HISTORY
     --


     --
      5.1 CHANGES IN THE GAME
     --

      Version 1.1

        The bug in the startup menu is fixed
        Cars don't jam in the obstacles anymore
        Keys can be configured


      Version 1.15

        Top Ten lists
        CUP game
        Small fixes


      Version 1.16

        New startup picture (by Jate/AFC)
        Player names will be remembered
        Bonus point for the driver of the fastest lap
        Lower jumps (but not shorter)
        Bugs in the tracks were removed


      Version 1.17

        Cars bump to each other
        New key interrupt (didn't work in all 1.17 versions)


      Version 1.20

        Skid marks
        Finish picture
        MOD music piece (SB only)
        Reverse gear available again
        Faster jumps
        Some kind of compression in pictures (packs for about 50%)
        A couple of new track pieces
        New startup menu
        The names of the registrator and the designer of
         the track are shown


      Version 1.21

        Only new feature is the mouse support


      Version 1.22

        More realistic bumps
        A name of the track will be shown during the race
        Joystick-support


      Version 1.23

        The finish can be hidden under sand/grass
        Some new track blocks
        Track blocks may be placed above bridges


      Version 1.24

        Computer players (very stupid)
        'Thumb nail' -picture from tracks
        SSHELP -tool
        Traction without acceleration
        Randomized starting grid
        Start lights


      Version 1.25

        The speed factor works better
        Lap times are right after changing the speed factor
        More intelligence computer cars
        Joystick: stick/ button -acceleration
        You can remove Top Tens/ tracks during the game


      Version 1.261

        New cars
        Language: english/ finnish
        Fixed mouse and bump routines


      Version 1.272

        More different cars and some new track blocks
        SB samples
        New track format (Top Ten are in .SS files)
        Dual joystick support
        New background pictures
        Load/save -possibility
        Modified track blocks
        support LPT-controllers (read SS-LPTC.TXT)


      Version 1.28

        Part shop
        Pit
        Fuel
        Vehicles get damages
        Automatically shadowed track parts
        Vehicles move always in the same speed
        Possibility to change car during the CUP race (if the part shop
         is not turned on)
        Possibility to select a certain amount of tracks randomly
        Gate
        Two new samples


      COMING SOON...

        Weapons
        More samples
        More cars
        More track blocks
        Improved tyre marks (water splashes, sand spreads...)
        Also other improvements are possible.



     --
      5.2 CHANGES IN THE TRACK EDITOR
     --

      Version 1.5

        Computer players


      Version 1.6

        The copy protection has been changed
        The drawing has been fixed a little (works with QEMM)


      Version 1.7

        Computer points can be fixed afterwards.
        First english version.


      Version 1.8

        Uses new track format.


      Version 1.85

        Supports new SLICKS.DAT file.



     --
      6. REGISTRATION INSTRUCTIONS
     --

      The game is not Freeware so if it provet to be a good/interesting/
      etc. you are encouraged to pay a (cheap) registration fee, when
      you will receive:

         Newest version of the game
         Track editor
         More tracks (over 120 tracks now).

      Registration is done by sending filled SLICKS.FRM.
      To print it type: COPY SLICKS.FRM PRN
			

                           Address:   Timo Kauppinen
                                      Hllintie 14
                                      76850 Naarajrvi
                                      FINLAND

      Check prices from SLICKS.FRM



                                                                   Page 15

     --
      7. UPDATES
     --

           Registered users can get new version at a low price.
           Only send updating fee to me and I'll send you
           newest registered version of the game.
           Look updating prices from SLICKS.FRM.



     --
      8. CONTACTING THE AUTOHOR
     --

     E-mail:        HILIMA            +358-57-55077  (19.2kbps, 24h)
                    NEUTRAL DISEASE   +358-58-611259 (14.4kbps, 21.30 - 07.15)
                    Internet: timppak@freenet.hut.fi
                    (answers may be a bit late)

     Mail:          Timo Kauppinen
                    Hllintie 14
                    76850 Naarajrvi
                    FINLAND

