

   This is VERY QUICKLY made "document" of Super Sukkula. There are many
misspellings etc. in the text but don't worry, I'll write better document
later on. Please read all the text if you need to know something, the needed
information can be anywhere in this file or then not. Who knows.




         Super Sukkula requires from system:

 * VGA card (256 colors and 256k video memory)
 * 386 processor or higher
 * Soundcard (you may try to play without it, the sound support is really
   very "clever", it should autodetect one, play sounds trough it, there
   is no way to turn sound off or something -> disconnect soundcard from
   speakers if you enjoy silence ;)
 * about 600k of RAM

You will sure find out if something went wrong, usually you will get nice
"Runtime Error 000 at 0000:0000" - message. If you own a Turbo Pascal
Programmer's Guide you may look and see what is up =)...




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Player 1 control keys:

Right-arrow         Rotate ship clockwise
Left-arrow          Rotate ship anti-clockwise
Up-arrow            Thrust
Right shift         Shoot
Down-arrow          Use special weapon




------------------------------------------------------------
Player 2 control keys:

F                   Rotate ship clockwise
H                   Rotate ship anti-clockwise
T                   Thrust
TAB                 Shoot
G                   Use special weapon




------------------------------------------------------------
(the key selection is as it is since these keys didn't jam in MY machine ;),
in registered version there SHOULD be (not sure) a selection in player menu
to re-select keyboard controls).




------------------------------------------------------------
  The game object:

You must kill your opponent before he kills you and return to any base.
If there is no bases left to land on, press esc and the game will be
aborted.




------------------------------------------------------------
In the non-registered version it is NOT possible to add or delete played ID:s
or play tournaments between more than 2 players. These actions will be in the
registered version if I finish them in time.

We take no guarantee what the registered version will be like! ;)

At the menus, always use arrow keys (down'n up) to move cursor and ENTER
to select, sometimes left- and right arrow allows to select between
some changeable items.

 NOTE! It doesn't matter how many mines you select in non-registered version
since there are NO mines available. Please register to get some! ;)




------------------------------------------------------------
       Super Sukkula is made by SOUNDWAVE/W (Lasse Makkonen).

It is actually made as a joke or something but since it turned to be kinda
funny game it was released. It is not any proof of cool programming skills of
mine ;) (it is almost pure pascal) but it should (notice word SHOULD) be
playable in any 386 or 486 machine (because of DSMI no 286:s allowed but
it would have been too slow anyway).

------------------------------------------------------------



       This Demonstration version of SS can be freely distributed but without
any payment or fee for copying. I am not setting any deadline for registering
(like a 30-day test-period or something) because who really would try the game
for 30 days and then delete it just because the document tells to do so.
  Distribute only the ORIGINAL package IN UNMODIFIED form. I have e.g. faced
some lamers that release game with new "cool" sounds just because the game
coder has left the samples uncompressed and unprotected. Feel free to modify
your copy of SS if you can but DO NOT DISTRIBUTE the modified version. Thanks.
