-------------------------------------------------------------------------------
version: 2.03
released:

 *** NOTICE! Saved characters from previous versions are NOT compatible ***
 ***         with version 2.03!                                         ***

 - added some weapon information to Inventory-option.

        When selecting some weapon in  Inventory-window  you  will  see
        into which weapon group it belongs.

 - added new skill: 'COOKERY'.

        'COOKERY' is used to cook,bake,roast etc. something in order to
        make it more nutritious and delicious.

 - added new skill: 'SURVIVAL'.

        'SURVIVAL' is ability to survive in the wilderness though  some
        of the 'SURVIVAL' skill can be used indoors as well.  Currently
        you can use 'SURVIVAL' only to collect branches and build fires
        but in the future there is going to be many more options.

 - added new special command: 'Cut'.

        #Cut command is used to cut corpses to get some meat.  Meat can
        be of course used as a food.
        (use key sequence #C to use 'Cut' command)

 - statistics-screen rearranged.

        There is no  longer  'Weapons Wielded'-part  on the statistics-
        screen (right half of the screen).
        Notebox is now two lines higher - this should reduce appearance
        of sometimes irritating More-prompt.

 - added load-restrictions.

        It isn't possible to carry tons of items anymore. Check out the
        'CARRYING LOADS'-section in URW.DOC.

 - new CTRPLR version (2.2):

        When creating a new character it's now possible to select  from
        which season (spring,summer,autumn or winter) you wish to start
        your adventure.

 - added some population to village.

 - added specific color for dead creatures.

         All  corpses  (regardless of their type) have  now  their  own
         color which is magenta.

 - added new special command: 'fill'.

         #fill command is used to fill empty containers with something.
         Currently only empty  potion-bottles can be filled with water.
         (use key sequence #s to use 'fill' command)

 - added potions.

          Some potions added (use 'q' to drink 'em).

 - fixed BEEP-bug from door opening/closing-routine.

          Due to my experiments to add sounds  to  UrW  the  game  left
          pc-speaker to beeeeeeeeeeeep everytime  a  door was opened or
          closed. This was somewhat  maddening  bug.  Sorry  for  that.

 - few minor bugs fixed.
-------------------------------------------------------------------------------
version: 2.02
released: 30.09.1994

 - shops improved.

          Shops are now paint in yellow :-)  to help identification and
          there is also some kind of permitted hours to visit shops.

 - /-key works also as for far-look.

          In addition to <F3>, /-key can also be used to check out what
          is in some distant location. It's  just  a  matter  of  taste
          which one you should use.

 - added NORMAL_CONTROL option to URW.CNF configuration file.

          Available options are ON and OFF. Default is OFF.  If you set
          this option to ON you'll get stantard movement system   which
          is used in the most of roguelike games.

 - disabled possibility to wear several similar armours.

          Earlier there were no restrictions in armour wearing. It  was
          possible to wear for example several helms at the same  time.
          That's not possible anymore. You can however wear  a  cap  or
          a cowl under your helm and a vest or a shirt (or both)  under
          your breastplate. Shortly: armour wearing rules are now  more
          realistic.

 - initiative granted to creatures when entering a new map.

          This is more real and it also prevents  some  bugs (creatures
          that will accidentally be in  'wrong'  locations (ie. 'under'
          your character) will be  moved to  correct  locations  during
          their movement-routines).

 - added 'store supplement'.

          Shopkeepers will now reinforce their  supplies  if  they  are
          running out.

 - fixed bug in Equipment-function.

          Sometimes Equipment-function didn't tell you  what  you  were
          wearing - that SHOULD BE fixed now.
-------------------------------------------------------------------------------
version: 2.01
released: 04.09.1994

  - 'Brown be' is now 'Brown bear'.

          For  some  reason  anytime there  was  something  told  about
          'Brown bear'  the  game  always  told  you  about 'Brown be'.
          That SHOULD BE fixed now.

  - removed excess quotation marks from interactive creatures' talkings.

          Talking to  interactive  pre-defined  creatures  caused  some
          extra quotation marks to appear - it's now fixed.

  - added PERMANENT_MAP option to URW.CNF configuration file.

          Available options are ON and OFF. If this option is ON map of
          known area is shown all the time. If  this  option is OFF you
          have to press <SPACE> every  time  you  want  to look at map.
          Default is OFF.

  - fixed bug in saving routine.

          Bug  occured when  player didn't  want to quit  to dos  after
          saving and it totally mixed up personal data of all creatures
          on current map.

  - added warning for possibly too little amount of memory.

          When UrW is started it finds out  the  memory  available  for
          the game itself. If  there  is  considerably little amount of          detected memory is
          memory the player is warned and asked if he/she wants to quit
          to DOS.

  - fixed 'I've been attacked but I can't see my enemy' bug.

          This  bug  occured  when  some creature happened to be in the
          same map position where player was forced to stay when he/she
          entered the map (bug was especially encountered  when  player
          entered to buildings).

  - fixed bug in creature escaping routines.

          It caused some weird effects when some creature escaped from
          the building (for example: all  the  other  creatures  could
          disappear as well).
-------------------------------------------------------------------------------
version: 2.0b
released: 31.07.1994

  - fully rewritten version.
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