WarWizard(TM) -- the Readme file
(c) 1994 MicroGenesis(TM).
- by Steve Clover & Brad McQuaid, 8/25/94

Updated on 10/24/94 (Read the Revisions Part for new stuff).

PLEASE READ THIS!!!!
This file contains important information pertaining to the game
that is NOT in the manual.


REQUIREMENTS:
  þ  - VGA graphics and color monitor.
  þ  - 80386 or faster processor.
  þ  - 4 Megabytes of memory minimum and DOS 5.0 or higher.
  þ  - Hard Drive with at least 10 Megabytes of free storage (more for
       multiple saved games).
  þ  - Mouse and proper mouse drivers loaded.

RECOMMENDED:
  þ  - Sound Blaster & compatibles, Pro Audio Spectrum series,
       or Adlib soundcards  --  for high quaility digital sound effects.
  þ  - Running SMARTDRV.EXE or equivalent disk caching program (to speed 
       up disk access).


TEXT FILES THAT YOU SHOULD HAVE...

readme.1st  -- We know you have this one since you are reading it now!
order.doc   -- This is an Order Form that can be printed out for your
               convienience and will help us fill your order properly.
               It also has our TOLL FREE Order Line number and other
               important info you should read.
hotkeys.doc -- This file shows all the keyboard shortcuts for the game
               and should be printed out for quick reference.
vendor.doc  -- Important information that you should read if you are, or
               want to be, a vendor, or if you are a Shareware author in
               search of a publisher.
license.doc -- All that fun Legal stuff.
manual.wp   -- The manual for the game in the popular WordPerfect format.
manual.txt  -- The manual, but in the normal raw text format that you can
               read using Edit, or whatever you are using to read this.

NOTE : If you are missing any of these files, please call us at 619-729-2898
       between the hours of 10am and 6pm Pacific Standard Time and we will
       help you get a complete copy of the game.
       Also, if you are going to upload this game to other people, etc. 
       please upload the original and complete compressed file that you 
       received.



RUNNING THE GAME...

In your WW1 directory at the prompt just type WW1 to run the game.
Next you will be prompted to select a valid soundcard. Pro Audio 
Spectrum Series (option 3 on the menu) should work with the full range 
of Pro Audio Spectrum soundcards, such as the Pro Audio Spectrum/
Studio 16.  If your soundcard is not on the list, then try
Soundblaster (option 1 on the menu) -- a number of soundcards on the
market today have Soundblaster support, or emulate the Soundblaster
card.  Please read your soundcard manual to make sure that yours is
set up correctly for Soundblaster support.  If you get kicked back out
of the program with a bunch of obscure error messages, then just run
the game again and select "0" or None for the soundcard and the game
should run fine, albeit without sound. :(


THE REVISIONS PART...

Version 2.2 :  Third WarWizard release.
   Additions/Changes:
      (1) Random Encounter frequency is now selectable.  Alt-1 will turn
          off random encounters completely, Alt-2 will set random encounters
          to reduced frequency, and Alt-3 sets them back to normal (though
          reduced in comparison to earlier versions).
      (2) A Possessions button was added to the second search screen which
          will enable the player to access his/her inventory screen in order
          to drop their old armor in favor of a newly found pieces, etc...
      (3) The durations for spells such as Search, Tongues, and others, have
          been doubled; therefore, these spells will now stay in effect at
          least twice as long as in previous versions.
      (4) The workings of the increment/decrement food and gold buttons on
          the second search screen will now drop/take all available food
          or gold when clicked with the left mouse button.  The right mouse
          button can be used to drop/take in increments (the way it used
          to work).
      (5) The keys 1,2,3,4 (non-numeric keypad) will now change the current
          character while on the Possessions screen (where you view and work 
          with a character's inventory) and Spellbook Screen (where you
          scribe new spells into a character's spellbook and memorize/forget
          spells).  This allows much faster memorization of spells,
          trading of items, and equiping characters by eliminating several
          added steps that were previously required to select a different
          character.
      (6) The amount of points of experience required to reach the next level
          of proficiency has been added to the Possessions screen and the
          Spellbook screen.  This information will appear below your level
          of proficiency when you click on a spell in your spellbook or
          memory slot (on the Spellbook screen), and when you click on a 
          weapon, or the armor that you are wearing on your torso (which 
          reflects your Evasion proficiency, or ability to successfully 
          dodge attacks).  If you have reached the maximum proficiency
          for a certain weapon type or spell class, then the message will
          tell you that you have mastered that particular ability.
      (7) Combat will no longer deduct movement points when you attempt to
          attack an enemy that is out of range.
      (8) If you are on the second combat screen (where you select your
          weapon(s) to use and bodypart to attack) and do not want to
          attack, you can now hit the Right Mouse Button, or the Esc key
          to return to the first combat screen without performing an
          attack.  No movement points will be deducted for this action (or
          lack of action).
      (9) The first time you enter combat, it will automatically default to
          Weapon instead of Fist (on the second combat screen), unless there
          is no weapon in a hand, which will then cause it to default to
          Fist for that hand.
     (10) The HOTKEYS.DOC file was modified to take into account the three
          new Alt keys for random encounters and other new keys (for the
          screens that were altered as stated above).

Version 2.1 :  Second WarWizard release.
   Bugs Fixed:
      (1) Healer bug where gold went negative after too many healings.
      (2) Game crash if trying to trade without 1st selecting what to trade.
   Additions/Changes:  
      (1) You may save your game from the main screen at any time, not just
          inside Inns.
      (2) You can now hit Ctrl-Q (hold down the Control key and press q) to 
          quit out of the game from anywhere, but it will not save your game.
      (3) Ctrl-D will toggle the combat damage popup messages on/off.
      (4) Diagonal movement was added to combat (diagonal movement outside of
          combat would take weeks to complete, but we might consider this for
          future versions).
      (5) The message window on the search screen now shows the name of the
          item that you are clicked on, instead of it's type.  It will say
          that it is a "Long Sword +1" instead of just "Long Sword".
      (6) The Enter key on the numeric keypad now functions identically to
          the normal Enter key.
      (7) A new question (and answer) was added to the Q & A portion near the
          end of the manual in order to better explain how the player 
          acquires spells in the game.
      (8) HOTKEYS.DOC was modified to include the two new Control keys.
      (9) Users who find that the game runs too slow (especially in combat) 
          should try running the game by typing: WW1386 at the command 
          prompt, instead of using the usual: WW1.

Version 2.0 : This is the first release of WarWizard(TM) for the
              IBM PC and compatibles!

Earlier Versions were for the Commodore Amiga.


THE HOTKEYS PART...

All of the keyboard shortcuts for this game can be found in the
HOTKEYS.DOC file, which you may want to print out for reference
until you are more familiar with them, or just use the mouse!


THE QUESTIONS & ANSWERS PART...

We strongly suggest that you at least read the last two sections of the
manual that come before the Appendices.  They are the QUESTIONS AND 
ANSWERS section and the GAMEPLAY HINTS section.  Reading these will help 
you get off to a better start.

If you have any other questions, first make sure you've read through the
manual carefully.  We did some different and original things in WarWizard,
so don't necessarily assume it's just like other RPG's.  READ THE MANUAL.
If you still have a question, you have two options:
  1. Call Steve @ 619-729-2898 (from 10am to 6pm PST).
  2. Mail one of us on the internet. Our addresses are :
       sclover@crash.cts.com
   and bmcquaid@crash.cts.com

We also welcome any comments, feedback, and bug reports you may
have -- please send these also by email on the internet, or by
regular (snail) mail to our address at the top of the Order Form
that is found in the ORDER.DOC file.


THE MONEY PART...

First of all, this game is Shareware, NOT public domain.  It is fully
functional and contains several completable quests, but additional quests
(including your final showdown with the the Evil WarWizard) must be
ordered. If you enjoy this game and decide you wish to complete the
additional quests, please print out and complete the ORDER.DOC file and 
send it to the address at the top of the Order Form, 
or for much faster service please call our TOLL FREE Order Line at 
1-800-294-1302 to order with your major credit card.  Please be sure 
to specify which size of disks we should ship your Registered Version on, 
otherwise we will ship you High Density 3 1/2" disks.
The Order Line hours are : Monday - Saturday from 10am to 10pm PST, 
                           and we are closed on Sundays.  

If you are a Shareware author who is seeking a publisher, please read the
VENDOR.DOC file for more information about what MicroGenesis can offer you.

If you have any questions regarding installation or in general, Steve Clover
may be reached at 619-729-2898 between the hours of 10am to 6pm Pacific
Standard Time.  Do not call the Order Line unless you want to place your 
order, any other inquiries should be made by calling 619-729-2898.


THE INSTALLATION PART...
Please type install in the current directory, which will uncompress
the game into your current directory.  Then simply type ww1 to run
the game.


THE LAST PART...

We, the designers of WarWizard(TM), set out to make an CRPG that we would 
find fun to play and hopefully others would enjoy as well.  We hope that 
you will have as much fun playing this game as we did in creating it for 
you.

Enjoy the game!

                                    Credits:
=============================================================================
                Brad McQuaid & Steve Clover -- Programming & Design
                Milo Cooper                 -- Art
                Jim Dobson                  -- Sound
=============================================================================

