STRATEGIC & TACTICAL GAMES . . . (Advanced Complexity)
Game simulations of military battles and campaigns which allow your 
gameplaying decisions to determine the outcome. These games stress accuracy 
over playability, and are designed for gamers who want the ultimate challenge.

COMPLEXITY RATINGS:
(1)-(3): Beginner play.
(4)-(7): Intermediate with more options and sophistication.
(8)-(10): Advanced play for the ultimate gaming challenge.

NEW! 8881 Empire of the Rising Sun
Hidden naval movement and unique carrier combat rules extend the Advanced 
Third Reich game system to the Pacific where codebreaking, kamikazes, and the 
atomic bomb join the familiar environment of quarterly  turns, BRPs, and 
strategic warfare. The game plays as the ultimate test of grand strategy in 
the Pacific, or can be linked with its predecessor in a Global War wherein the 
Axis expansion before the Red Army and the American economy can seal their 
doom. (10+) PRICE: $50.00

888 Advanced Third Reich
is to Grand Strategy games what ASL is to tactical games: the ultimate gaming 
challenge. A massive enhancement of the original, Advanced Third Reich both 
clarifies and builds on the foundation of its predecessor with a greatly 
expanded rulebook, three additional scenarios, new counters and charts, and an 
enlarged map for greater ease of play. Diplomatic concerns affect the stance 
of neutrals and technology can hasten the end with the development of "miracle 
weapons" like the atomic bomb. (10+) PRICE: $49.95

704 Anzio
WWII recreation of the Allied amphibious invasions to secure the Italian 
peninsula leading to the heart of Europe. (4)-(10) PRICE: $30.00

8930 Flat Top
A demanding accurate and fun game of Pacific carrier battles. (10) PRICE: 
$45.00

891 IDF ("Israeli Defense Force")
takes our proven MBT game system to the shifting sands of the Middle East with 
four scenarios from both the 1967 and 1973 Arab-Israeli Wars. The game is 
loaded with information on the military hardware Centurions, T-62s, M-48s, M-
60s, M3 halftracks, BMP infantry fighting vehicles, etc.; the organizational 
data for Israeli, Egyptian, Syrian, Iraqi, and Jordanian combat units; and the 
soldier's training, doctrine and morale -these wars provided classic 
confrontations between quality and quantity.Loaded with dash and flavor! (8) 
PRICE: $40.00

721 The Longest Day
Monster game of the invasion of Hitler's Festung Europa day-by-day, yard-by-
yard, June 6, 1944. (10) PRICE: $85.00

882 MBT (Main Battle Tank)
A detailed look at how today's modern weaponry would be utilized in combat in 
Central Europe. (8) PRICE: $35.00

822 Squad Leader (SL)
True classic, recreating the furious action of WWII tactical ground combat 
between Russians, Germans and Americans. Playing pieces represent infantry 
squads, crews, and individual leaders, vehicles and guns. Also includes 
mapboards 1-4 and 12 scenarios. This is the game that sparked the whole Squad 
Leader/Advanced Squad Leader phenomenon. (8) PRICE: $30.00

8221 Cross of Iron
First SL gamette, featuring expanded rules, mapboard 5, Axis Minor infantry, 
and many new German and Russian playing pieces. Scenarios depict fighting on 
the Eastern Front. Ownership of Squad Leader is required. (9) PRICE: $25.00

8222 Crescendo of Doom
Second SL gamette, introducing British, French and Allied Minor orders of 
battle, plus mapboards 6 and 7. New rules allow a greater variety of 
activities, and the scenarios deal with early-war engagements in Europe. 
Ownership of Squad Leader & Cross of Iron required. (10) PRICE: $30.00

8223 G.I. Anvil of Victory
Third SL gamette, presenting many new/revised rules, counters, along with U.S. 
Army order of battle, mapboards 8 & 12-15, terrain overlays and scenarios. 
Ownership of Squad Leader, Cross of Iron, Crescendo of Doom required. (10) 
PRICE: $37.00

813 Third Reich - PRICE: $25.00
8130009 Third Reich Gamer's Guide - PRICE: $8.00
Few wargames have maintained their popularity over the years as well as this 
corps-level recreation of the Second World War in Europe which is now in its 
fifth edition. Two-to-six players contest any of three five-hour scenarios or 
a Campaign Game. Its unique combination of land, naval, and air forces 
intertwined with the economic framework that fueled the war industries of the 
combatants has spawned many imitators. (10)