Baldy Demo - Instructions. 
 
Loading Instructions. 
 
	Enter the 'BALDY' directory and type 'BALDY' to run the demo. 
 
Starting the demo. 
 
	The two buttons on the title screen are activated by moving the mouse over them 	and pressing the Left mouse button. 
	'GO' starts the demo, 'QUIT' returns to DOS. 
 
Once the demo has started you will notice three areas on the 
screen.  The first area on the left hand side of the screen is 
the main panel, the area along the bottom of the screen is 
the invention panel, the rest of the screen is the game area. 
 
Using the Main Panel. 
 
The main panel consists of five baldy type icons, two utility 
icons, four energy bars and one panel move icon. 
 
The first four baldy type icons are colour coded: Workers 
are red, Builders are blue, Soldiers are green and Scientists 
are White.  Clicking on one of these icons and then clicking 
on a baldy in the game area causes the baldy to change to 
the selected type. 
 
The two utility icons are the Map Edit icon and the grab 
hand icon.  Clicking on the map edit icon allows the 
landscape to be changed (when the map editor is active, the 
cursor changes to a spade with an additional square cursor 
showing which block on the landscape will be changed).  
The left mouse button places water whilst the right mouse 
button places land.  However, using the map editor depletes 
energy from the main energy bar.  The grab hand allows 
Baldies to be picked up: clicking on the grab hand changes 
the cursor to a hand, positioning this hand over a baldy (the 
cursor will change to a cross-hair when it is over a baldy) 
and the holding down the left mouse button allows a baldy 
to be picked up and moved.  Releasing the left mouse 
button releases the baldy. 
 
The four energy bars are: the main power bar (the tall thin 
bar down the right hand side of the main panel), the build 
power bar (fills up with blue), the soldier power bar (fills up 
with green) and the science power bar (fills up with yellow). 
 
The panel move icon consists of four arrow-heads and one 
centre circle.  Clicking on one of the four arrow-heads 
moves the main panel to the corresponding side of the 
screen.  Clicking on the centre circle makes the panel 'float'.  
Whilst the panel is floating it can be moved by holding the 
left mouse button down over the panel's move bar (this is 
situated along the top of the floating panel).  Releasing the 
left mouse button leaves the floating panel at the current 
position.  If however, the floating panel is left at the side of 
the screen, the panel will re-attach itself to that side. 
 
 
Playing the demo. 
 
Moving about the landscape is done by trying to push the 
mouse beyond the edge of the screen.  If there is more land 
beyond what is shown in the game area, the land will scroll 
to show this.  Whilst moving about the landscape you may 
notice another tribe of people (hairy and slightly ape-like).  
These are the current inhabitants of this land and must be 
killed by your Baldies to complete this level. 
 
Several of the initial Baldies are builders and after a short 
time a house will have been built.  Clicking on one of your 
houses brings up the 'house panel', if you can not find any of 
your houses, try turning some of your Baldies into builders. 
 
House Panel. 
 
The house panel allows inventions to be invented and other 
house types to be built.  It also allows the Baldies to be 
moved between different types.  When the house panel is 
first opened there will probably only be one builder baldy in 
the house.  The builder will be shown working.  In order to 
do any inventing some scientists are needed BUT the 
builder is also needed to stop the house falling into 
disrepair.  We therefore need to get some more Baldies into 
the house. 
 
Firstly, close the house panel by clicking on the main door 
(at the bottom centre position of the panel).  Then, using the 
grab hand pick some Baldies up (do not worry about which 
type they are) and release them on top of the house.  When 
a few Baldies have been dropped in the house, bring up the 
house panel again.  If a house is full, a baldy dropped into it 
will immediately leave the house. 
 
The house panel always shows how many of each type are 
currently in the house, if there is at least one baldy of a 
certain type in the house then they will be shown inside their 
particular room.  To move Baldies about (i.e. to change 
their types) click on one of the room doors.  This will move 
a baldy from the room into the hall.  Clicking on a baldy 
inside a room will move Baldies from the hall into the room.  
If there is currently no baldy in a room, clicking where they 
will appear causes Baldies to move into that room (e.g. 
clicking on the empty chair for the worker, or the work 
bench for the builder). 
 
Inventing. 
 
Once you have some scientists you can start inventing.  
Click on the yellow question mark above the scientist (this 
shows that no inventions are currently being worked on).  A 
list of possible inventions appears, these are (from right to 
left, bottom to top): land mine, trap, firebomb, skunk, pit 
and flamehead.  Choose one of these by clicking on it and 
then clicking on the green tick.  Turn off the house panel by 
clicking on the main door, any Baldies left in the hall will 
leave the house.  Selecting an invention in one house causes 
all houses to work on this invention, if another house is 
clicked on then the invention already selected will be shown.  
The current invention can only be changed by a house with 
scientists. 
 
The invention that was selected will appear on the left hand 
side of the invention panel.  When the invention is being 
invented the bar to the right of it will fill up with red colour, 
once it has been finished the colour will turn to green.  Now 
go back into the house and choose another, repeat this until 
you have invented at least the skunk and the land mine. 
 
Building a new House. 
 
Above the builder there is a space for the house that the 
builder will try and build next.  This house may not be built 
for several reasons, there are not enough builders to 
maintain the current house and build the next house, the 
current house has been built too close to an object which 
interferes with the building of the next house (e.g. a tree). 
 
Find a house which is not next to other objects, if it is quite 
close to the water, use the map editor to fill in some land.  
Ensure there are at least two builder Baldies in the house.  
The builders will automatically choose to build another type 
of house, this house can not be built if there are not enough 
builders.  Clicking on the house icon above the builder 
animation will list the houses which can be built next.  One 
of these houses will already be highlighted but you can click 
on another.  Click on the green tick to close the list of 
houses.  Each house type offers a different list of other 
houses which can be built, some houses, however, do not 
allow any other type of house to be built (this is shown by a 
red X).  Different house types also increase the range of 
inventions that can be invented. 
 
Invention Panel 
 
Select an invention from the invention panel by clicking on 
it.  A red border will appear around this invention, this 
denotes that this invention is active.  The invention that the 
houses are working on is shown by an orange highlight 
around the inventions' status tube.  The invention panel 
holds up to six inventions, to make room for another 
invention one of the inventions on the panel must be 
removed.  This is done by clicking on the 'Grim Reaper' icon 
and then clicking on an invention (the grim reaper is active 
when its eyes are lit up).  To change the invention that the 
houses are currently working on without going into a house, 
the white scientist 'work-on' icon can be used.  Click on the 
scientist (the light bulb will brighten) and click on an 
invention.  The orange 'working' bar will go around this 
inventions' status bar. 
 
The other two icons on the invention panel are the open 
map icon and the zoom out icon.  Clicking on the open map 
icon brings up the mini-map (the icon will change to the 
close map icon).  This shows the current level and where 
everyone is.  Your Baldies are shown in red, the enemy 
people are shown in yellow.  Clicking the mouse over the 
mini-map moves the game area to the equivalent position.  
This allows the game area to be moved quickly to a certain 
area of the map.  To turn off the mini-map, click on the 
close map icon (again the icon changes, this time to the 
open map icon). 
 
The zoom out icon causes a much larger area of the map to 
be displayed in the game area.  Like the open map icon, 
clicking on the zoom out icon causes the icon to change to 
the zoom in icon.  Clicking on the zoom in icon causes the 
game area to show the normal size of map area. 
 
Running Inventions 
 
Once an invention has been selected it can be used.  Choose 
the land mine invention and place one outside the door of an 
enemy house, this is done by clicking the mouse cursor 
underneath the enemy houses' door.  A land mine should be 
drawn on the game area at this position.  Then choose the 
skunk invention and click on the enemy house.  The skunk 
chases people out of a house.  With any luck the enemy will 
have run into the land mine and been blown up.  Instead it is 
possible that the enemy avoided the land mine by running to 
the side.  Choose another house and place three adjacent 
land mine outside the door before using the skunk.  
Remember, running inventions uses up their power.  Use the 
'work-on' invention to keep your inventions topped up.  If 
an invention is completely used up and is not being worked 
on, it will be removed from the invention panel.  If the 
invention was being worked on, it will have to be re-
invented. 
Try playing with some of the other inventions to see what 
they do as well. 
 
Defeating the Enemy. 
 
Inventions are not the only way to kill the enemy, soldiers 
can be used as well.  Turn some of your Baldies into 
soldiers and, using the grab hand, move them near the 
enemy.  They will probably not be able to fire as they do not 
have any bullets.  To make bullets, ensure that there are 
some soldiers in one of your houses.  Note that the bullets 
your soldiers fire can kill your own Baldies as well. 
 
You may have already noticed that when a house has been 
emptied with the skunk, it soon falls into disrepair.  You can 
take over a house be dropping one of your Baldies into it.  
The house will only be fixed again if you put a builder into it 
(or turn one of the other types in the house into a builder). 
 
Your Baldies can also be dropped in trees, clicking on a tree 
brings up the tree panel which shows how many of each 
type are currently in the tree.  A tree does not allow Baldies 
to have their types changed (unlike the house).  Clicking on 
one of the 'swinging' Baldies causes it to jump out of the 
tree.  Like the house, putting too many Baldies into a tree 
will make the last one put in jump out. 
 
Helicopter. 
 
You may have noticed a red helicopter flying about, this can 
be controlled by clicking on it with the left mouse button.  
Once under control the game area centres around the 
helicopter and tries to follow the mouse.  The further away 
the mouse is from the helicopter, the faster it goes.  Clicking 
on the right mouse button releases the helicopter from your 
control. 
 
 

