                   Options Quick Reference  RMB v2.0
                   =================================


To process <file>.WAD with options make a file with the name <file>.REJ


Argument types
--------------

<Comment>  Any text, terminated by end-of-line.

<Distance> A distance, measured in sectors, including the specified sector,
           so that 0 means "no distance"; 1 means "this sector only"; 
           2 means "this and all immediately adjacent sectors" and so on.

<Line no>  The identification number of a 2-sided LINEDEF, as determined
           within your WAD editor. (If yours won't tell you, you're using
           the wrong one!) 

<Map distance> Distance as measured in Doom map co-ordinates.  Opinions
           vary as to how this equates to distance in the real world: a 
           good rule of thumb seems to be 1 map unit is equivalent to 2cm.

<Number>   A positive integer.

<Sector>   The identification number of a SECTOR, determined from a WAD 
           editor. 

<Sector list> A list of <sectors>, separated from each other by spaces
           and terminated by end of line.  e.g. 1 2 5 7 9



RMB options: a full list
------------------------

NOTE: options marked with & gained new syntax in v1.2;
      options marked with + are new to v2.0;
      options marked with ! no longer require the PERFECT option to be in 
        force to be applied correctly to enclosed sectors.

   #         Marks a comment line in the option file
&! BLIND     Makes sector(s) blind (or partially so)
 ! BLOCK     Stops monsters seeing through a pair of specified lines
   DISTANCE  Specifies how far (on the ground) monsters can see generally
+  DOOR      Specifies the max. # of doors monsters can see through generally
   EnMy      Marks start of options for a particular Doom1 level
   EXC       Forces exclusion of view from one sector to another
   INC       Forces inclusion of view from one sector to another
&! INV BLIND Makes sector(s) long-sighted
&! INV SAFE  Makes sector(s) invisible to close monsters (but not far ones)
 ! LEFT      Makes a 2s line one-way see-through (from left to right)
   LENGTH    Specifies how far (by sector) monsters can see generally
   LINE      Makes a 2s line impossible to look through for monsters
+  MAPxx     Marks start of options for a particular Doom2 map
+  NODOOR    Marks sector(s) as not being a door [used only with DOOR option]
   NOMAP     Removes the graphical display; reports progress as dots instead
 ! ONE       Same as BLOCK, but only operates in one direction
   PERFECT   Generates a perfect REJECT map: forces processing of all sectors
+  PROCESS   Forces processing of specified sector(s)
   REPORT    Reports all detected distances >=DISTANCE setting to file
 ! RIGHT     Makes a 2s line one-way see-through (from right to left)
&! SAFE      Makes sector(s) invisible to far monsters

INV BLIND & BLIND; INV SAFE & SAFE combine in a special way for overlapping 
sectors: see the MANUAL for details.


RMB options (ordered by speed)
-------------------------------

These options speed RMB up (greatest first):
    LENGTH    <Distance>
    DISTANCE  <Map distance>
    DOOR      <Number>
    BLIND     <Distance> <Sector list>
    LINE      <Line no>
    LEFT      <Line no>
    RIGHT     <Line no>
    BLOCK     <Line no> <Line no>
    ONE       <Line no> <Line no>

These options have no effect on speed:
    #         <Comment>
    EnMy
    MAPxx
    NOMAP
    INC       <Sector> <Sector>
    EXC       <Sector> <Sector>
    SAFE      <Distance> <Sector list>
    INV SAFE  <Distance> <Sector list>
    INV BLIND <Distance> <Sector list>

These options cause RMB to slow down (greatest last):
    REPORT    <Distance>
    NODOOR    <Sector list>
    PROCESS   <Sector list>
    PERFECT 


