LINKS--THE CHALLENGE OF GOLF PLAYER MANUAL


NOTE: This document has been converted to electronic form for CD-ROM
distribution from the original material shipped with the floppy disk versions.
While every attempt has been made to replicate the document as accurately as
possible, this document may still contain some visual errors.

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CREDITS

Project Director, Terrain Graphics and Ball Dynamics Routines:
      Vance Cook
Programmers:
      Vance Cook, Kevin Homer, Roger Carver
Additional Programming:
      David Curtin
Graphics:
      Bruce Carver, John Berven
Course Construction:
      John Berven, Bruce Carver, Zeke McCabe, Chris Carver
Photography and Aerial Photos: Zeke McCabe
RealSound:
      Jon Clark, Steve Witzel
Sound Routines:
      Brent Erickson
Title Sequence:
      David Curtin, Bruce Carver
Play Testing:
      John Berven, Jim Slade, Guy Carver, Chris Carver
Documentation:
      Bruce Carver, Steve Johnson, Doug Vandegrift
Special Thanks to:
     Mike Bicker, PGA Professional, whose beautiful swing was digitized
     for LINKS.
     John Walters, Course Director at Torrey Pines Golf Course, for his
     great hospitality and cooperation.

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CONTENTS

Troubleshooting Guide                                                   3
  Sound                                                                 3
  Memory                                                                3
  Software Conflicts                                                    3
  Using a Keyboard or Joystick                                          3
  Using a Mouse                                                         3

START Section
  Main Selction Screen                                                  4
  Beginning a Round of Golf                                             4
    Selecting a Course to Play                                          5
    Selecting the Players                                               5
    Selecting the Number of Holes, Tees and Play Levels                 5
    How to SWING                                                        6
    Swing Panel & Swing Indicator Illustrations                         7
    ADDRESS, Missing the Mark, Overswing, CLUB selection                8
    CLUB DISTANCES                                                      9
    Aiming Your Shot, Types of Swings, Chipping and Putting            10
    GRID, ROTATE, TOP VIEW, DROP                                       11
    OPTIONS (Save/Quit Game, Sounds, Drawing Detail)                   12
    LIE, SETUP, Wind Indicators                                        13
    Instant Replay & Mulligans, Ball in Hazard, Ball Out of Bounds     14
    Hitting Rough/Sand, Next Player, Scorecard & Printout              15
    Saving a Game in Progress, Quitting A Game                         15

PRACTICE Section
  Driving Range, Putting & Chipping Green                              16

RESUME Section (Resuming a Previously Saved Game)                      17

PLAYERS Section
  ADD/MODIFY/DELETE PLAYER, DEFAULT SETTINGS                           18

SYSTEM Setup Section                                                   19

INFO & EXIT Sections                                                   20

TROUBLESHOOTING QUESTIONS                                              21

CREATING A LINKS BOOT DISK                                             24

ADDITIONAL CHAMPIONSHIP COURSES                                        25


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READ ME FIRST!  ACCESS SOFTWARE LINKS MANUAL AND TROUBLESHOOTING GUIDE

Due to the complexities and intense realism of Links-The Challenge of Golf,
this troubleshooting guide has been provided to help you to better
configure your computer to run the game.

COMMON PROBLEMS

Most of the problems experienced by people who play Links-The Challenge
of Golf involve conflicts in three areas.  These areas are sound,
memory restrictions and hardware/software incompatibilities.

SOUND:    Links uses RealSound, Sound Blaster, Sound Blaster 16, Adlib,
	  IBM Speech and Msound.

The most common sound problem occurs with the Sound Blaster card.
When Links was originally released, the configuration file was set to
recognize the Sound Blaster card at system interrupt (IRQ) 3. In about
January of 1991 the factory default setting of the Sound Blaster was
changed to IRQ 7. To add more fuel to the fire, most of the new Sound
Blaster compatible cards use IRQ 5.  These new settings of the Sound
Blaster card causes Links to lock up the computer when it sends a
sound command to the Sound Blaster card.

Once the Sound Blaster has been chosen in the Links Sound Option Screen,
the default configuration of Links can be modified by exiting Links back
to the "C:\LINKS" prompt and running a program called "SETBLAST".  The
"SETBLAST" program is found in the Links directory.  It would also be a
good idea to confirm the actual memory I/O and IRQ settings of the Sound
Blaster card by running a program named "TEST-SBC" which is found in the
Sound Blaster subdirectory on the hard disk.  Once the actual settings of
the card have been confirmed then the SETBLAST program should be run. This
will set the Links configuration to conform to the actual settings of the
Sound Blaster card.

Sound Blaster 16 (and/or AWE 32) users who are experiencing lock-up should
try starting the game with:  GOLF /S
(Many of the new Sound Blaster 16 sound cards have a modified DSP, and the
/S will compensate for that.)

The second most common sound problem with Links involves the conflict
between RealSound and most expanded memory managers.  This conflict will
cause arbitrary lock ups of the computer. One solution would be to remove
or disable the offending memory manager or turn all sounds off within Links.
The more reasonable option would be to use a "LINKS BOOT DISK".  This is a
disk which has been formatted with the DOS system files so it will boot the
system.  It will also load the HIMEM.SYS file and your mouse driver.  This
allows Links to use the extended memory on the computer and the mouse.
The use of this disk allows you to leave the normal boot-up configuration
on your hard disk as is.  You can find the step-by-step instructions for
making a "LINKS BOOT DISK" later in this document.


MEMORY:   Your computer has 640k bytes of base, or conventional, memory.
There are some programs which you run on your computer that are memory
resident, or TSR (Terminate & Stay Resident) programs, and require a
certain amount of the base (conventional) memory.  Some of these programs
are DOS, Windows Device Drivers, DOS Shell, etc.

You can find out how much available base memory you have by typing CHKDSK
at the root directory.  The last number displayed will show the number of
bytes free, which are the bytes of available base memory.

For Links to run without any sounds requires a minimum of 530k of free
RAM after DOS and all TSR (Terminate Stay Resident) programs have been
loaded.  If you want to run Links with all the sounds 555k of free RAM is
required.  If an error message appears when you try to load the game, then
you can choose between two solutions.  The first solution would be to
modify the CONFIG.SYS and/or AUTOEXEC.BAT files on your PC's hard disk
by removing some, if not all, TSR programs that are loaded into memory at
the time your computer boots up.  This will hopefully free up enough of
the conventional or base memory so Links will run unhindered.  If this is
an unexceptable solution, then the next best option would be to make a
"LINKS BOOT DISK".

SOFTWARE CONFLICTS
Links will run best if you do not use any kind of memory manager like
QEMM386, EMM386 etc.  The RealSound aspect of the game does not coexist
well with expanded memory managers.

We feel that, in most of the cases, the best solution for these software
problems is to make a "LINKS BOOT DISK". See the sections "STEPS FOR
CREATING A LINKS BOOT DISK" at the end of the Trouble Shooting section of
the Instruction Manual.


USING A KEYBOARD OR JOYSTICK
     LINKS can be played with a joystick or with keyboard only.  If a
     mouse is not detected, the keyboard is setup to imitate the mouse
     as follows:
     1. Move the mouse cursor using the cursor keys or I, J, L, M.
     2. Simulate Left Button using ENTER, 5 or K
     3. Simulate Right Button using SPACE or INSERT(Ins)

     If a mouse is not detected but a joystick is detected, the joystick
     will be set up to imitate the mouse as follows:
     1. Moving the stick will move the cursor arrow.
     2. Joystick Left Button = Mouse Left Button.
     3. Joystick Right Button = Mouse Right Button.

USING A MOUSE
     A mouse is strongly recommended for use with LINKS.  Your mouse
     driver must be installed before you start LINKS.

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I. START SECTION - RUNNING LINKS

     Type: CD\LINKS [ENTER]
     Type: LINKS [ENTER]

     The first time you start LINKS, you'll see the Sound/Memory
     Setup Screen. Select the appropriate sound board, then click
     [EXIT]. The Title Sequence and Credits will appear.  If you
     wish to bypass the title sequence, press the < SPACE BAR >.

MAIN SELECTION SCREEN -

<<G:link004a.pcx:"[GRAPHIC : Main Selection Screen]">>

     After the Title, you will automatically come to the Main
     Selection Screen.  This is essentially your Home Base, and you
     have several options available:

     START- Begin a round of golf.
     PRACTICE- Head to the practice area.
     RESUME- Resume playing a previously saved game.
     PLAYERS - Add a new player or modify an existing player's preferences.
     SYSTEM- Modify your equipment setup specifications.
     INFO- Review Update Information on this version of LINKS.
     EXIT- Exit LINKS and return to the DOS prompt.

BEGINNING A ROUND OF GOLF
     While in the Main Selection Screen, move the cursor over the
     START box and click on the left button.

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SELECTING THE COURSE -

<<G:link005a.pcx:"[GRAPHIC : Select Course to Play Screen]">>

     Choose a course from the COURSE LIST, then click [OK].  LINKS comes
     with one Championship Course, Torrey Pines.  Additional courses are
     available

SELECTING THE PLAYERS -

<<G:link005b.pcx:"[GRAPHIC : Select Players Screen]">>

     Only players whose names are on the GAME LIST will participate in
     the round about to be played.  Players are added to the GAME LIST
     by choosing (clicking on) names from the PLAYER FILE.

     With this system, it is only necessary to enter a player's name
     and preferences once.  You can have as many players as you wish
     in the PLAYER FILE and then select up to 8 to participate in the
     upcoming round. If your name is not in the PLAYER FILE, click on
     the ADD box.  This will bring up the ADD PLAYER screen.  Simply
     type your name and press ENTER.  Notice that your preferences have
     been highlighted in yellow.  If you wish to change them, you can
     do so by clicking on the appropriate box. (Refer to the PLAYERS
     Section for more information on ADDING and MODIFYING players and
     preferences.)

     When your GAME LIST is complete, click on [OK]. Note: Names can
     be removed from the GAME LIST by clicking on them.

SELECTING NUMBER OF HOLES, TEES AND PLAY LEVELS
     The last screen to appear before you tee off is called the READY TO PLAY
     screen.  Here you can choose to play 1.8 holes or the Front or Back 9.
     You are also given the opportunity to temporarily change your
     preferences.  You can have a different playing level and different tees
     for this round if you choose.  Simply click on the appropriate boxes and
     when all is READY, click on [OK]. Note: LEVEL refers to either
     PROfessional, AMateur, or BEGinner.

     On the PRO level, swing timing is very critical, but you can obtain
     the greatest distance.  AMateur is not as demanding on timing, but
     your distance is

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     decreased approximately 10%.  The BEGinner level is the most forgiving
     for bad timing, but is about 20% short of the PRO level on distance.  The
     beginners level, which also has no wind effect, was designed for
     children.  Serious golfers should use Amateur or Pro levels. Please refer
     to the PLAYERS Section for instructions on how to make permanent
     preference changes.

ON THE TEE
     The course is in great shape, fairways lush and green.  You select
     your driver (ignoring your buddy's wise crack) ... take a practice
     swing ... and drive one right down the middle!

<<G:link006a.pcx:"[GRAPHIC : Ready To Play Screen]">>

THE SWING PANEL
    The panel at the lower part of the screen is called the Swing Panel
    and its various features will be outlined. SWING Clicking on this
    button will swing the club.  The swing must be performed in the
    following manner to produce a good stroke.

     Step 1. Move the cursor over the word SWING.

     Step 2. Press and hold the left mouse button.  This starts the swing.

     Step 3. Release the button when the indicator reaches the top.  This
	     sets the power level for the stroke. (A yellow line will mark
	     the point of release.)

     Step 4. Press the left button again when the indicator reaches the
	     bottom green mark.  This is called the snap.  If the snap
	     occurs exactly at the green mark, you have hit a perfectly
	     timed shot. (A yellow line will mark the point of your snap.)

     The swing sequence is PRESS & HOLD - RELEASE - PRESS

<<G:link006b.pcx:"[GRAPHIC : On the 1st Tee Screen]">>
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<<G:link007a.pcx:"[GRAPHIC : Swing Panel]">>

<<G:link007b.pcx:"]GRAPHIC : Swing Indicator]">>

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ADDRESS
     The Address feature lets you back away from the ball to take
     practice swings.  Click on the left arrow to move away from the
     ball.  Click on the right arrow to address the ball. Note: if you
     are just beginning to play for the first time, back away and take
     a few practice swings.

<<G:link008a.pcx:"[GRAPHIC : Address Practice Swing Screen]">>

MISSING THE MARK
     If you miss the mark on the Snap, an error is introduced.  The
     further you miss, the greater the error and the worse the shot.
     On Beginner and Amateur levels, the errors are less severe than
     on Professional.

OVERSWING
     During the backswing, power level continues to increase until it
     reaches it's maximum just before the indicator starts back down.
     If you release the button at this point, you will achieve maximum
     power and therefore maximum distance.  There is a catch, however.
     The Red Zone at the top of the indicator is called the Overswing
     area.  If you release in this area, be prepared to pay a heavier
     price if you miss the green mark at the bottom.  The higher you
     reach for that extra power, the more severe the error if you miss
     the mark.

CLUB SELECTION
     You are allowed 13 clubs plus the putter in your bag.  The small
     window above the word CLUB indicates your current club selection.
     Click on the left or right arrows to change clubs. Note: Changing
     clubs has no effect when you are putting.

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CLUB DISTANCES

DRIVER 1 (Dl) 275 yds (Low loft - 9.5 degree loft)
DRIVER 2 (D2) 275 yds (High loft - 12 degree loft)
2-WOOD   (2W) 260 yds
3-WOOD   (3W) 250 yds
4-WOOD   (4W) 235 yds
5-WOOD   (5W) 215 yds
6-WOOD   (6W) 200 yds
7-WOOD   (7W) 190 yds
1-IRON   (1I) 235 yds
2-IRON   (2I) 220 yds
3-IRON   (3I) 205 yds
4-IRON   (4I) 195 yds
5-IRON   (5I) 185 yds
6-IRON   (6I) 172 yds
7-IRON   (7I) 160 yds
8-IRON   (8I) 148 yds
9-IRON   (9I) 135 yds
Pitching Wedge (PW) 120 yds
Sand Wedge     (SW)  90 yds
Loft Wedge     (LW)  70 yds

Distances  are  based  on  the   following:
Ball hit from a tee, landing and rolling on fairway, no wind, normal power
(Top green mark), perfect Snap, Pro Level.

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AIMING YOUR SHOT
     LINKS, automatically aligns you to 2 degrees left of the pin.  Even
     if you have a blind shot (where you can't see the pin) you can be
     certain that the green is straight in front of you.  The DIRECTION
     you are aiming is indicated by a red and white pole called the
     Marker. You may control the Marker as follows:

     To Turn The Marker On And Off, move the cursor into the viewing
     window and press the right button.

     To Re-position The Marker, move the cursor arrow to a new location
     and press the left button.

<<G:link010a.pcx:"[GRAPHIC : Using Marker to Aim Shot]">>

TYPES OF SWINGS
     You can have up to 6 different types of swings for each club in
     your bag except the putter.  Although the swing types have been
     pre-defined, you can change any of them at any time during play
     or practice.  You should only make changes if you know what you
     are doing. (Refer to SETUP Section for more information.) Below
     is a description of the various types of swings.  The swing type
     is selected by clicking on the appropriate box on the Swing Panel.

     [D] Draw - A slight hook (ball moves to the left)
     [S] Straight - A straight shot
     [F] Fade - A slight slice (Ball moves to the right)
     [1] Custom shot to be setup by the player.  Currently set to Straight.
     [2] Same as 1
     [CHIP] Chip Shot - Straight

CHIPPING
     When you are close enough to CHIP, LINKS will give you that
     option automatically.  Chipping gives you a shorter, more
     controlled shot.  The SWING INDICATOR for the CHIP is different
     than for FULL SWING.  First time players should practice chipping
     on the Driving Range or Practice Green or use the Mulligan option
     to practice on the course.

PUTTING
     Once you are on the green, LINKS will select your putter
     automatically.  The putter swing is different than other swings
     in LINKS. It is not necessary to press the button the second
     time (at the snap point at the bottom of the Swing Indicator).
     First time players should go to the Practice Green or use the
     Mulligan option to practice putting.  Use the GRID option to lay
     a non-obtrusive grid on the green to help you determine an accurate
     read.

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ADDITIONAL SWING PANEL OPTIONS -

GRID
     When you click on the GRID box, a light green grid will be placed
     over the ground to assist in reading the terrain.  The GRID can
     be used anywhere on the course.

<<G:link011a.pcx:"[GRAPHIC : Putting With Grid On]">>



ROTATE
     If you find yourself directly behind a tree or other obstruction,
     you can turn left or right using the ROTATE function.  Click on
     the left or right arrows in the ROTATE Box.  The window displays
     the degrees of rotation relative to the pin direction.  When you
     reach the desired angle, click on the REDRAW Box.

TOP VIEW
     Activating this option will show you a top-view of the current
     hole and indicate the positions of all players.

<<G:link011b.pcx:"[GRAPHIC : Top View]">>

DROP
     Clicking on this box will allow you to pick up your ball and move
     it to a new location.  This is called a drop and you will be
     penalized one stroke unless your ball is on the cart path.  LINKS
     will allow you to move the ball anywhere you choose, but the USGA
     Rules of Golf state that you must "drop" it within two club
     lengths of the original spot (but no closer to the hole) or you
     can back up (straight away from the pin) as far as you want.  In
     the case of the cart path, you must drop within one club length of
     the edge of the cart path, no closer to the hole. Note: If you hit
     your ball into a hazard, you will automatically receive a stroke
     penalty and be given the option to rehit or to take a drop.

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OPTIONS PANEL

<<G:link012a.pcx:"[GRAPHIC : Options Panel Display]">>

     Clicking on the OPTIONS box brings up the Game Options Panel.
     The following options are available:

  QUIT GAME
     Click here to end the game and return to the Main Selection Screen.

  SAVE GAME
     Click here to SAVE a game in progress.

  SOUNDS
     Click on the sound boxes to switch various sounds on or off.
     If you have a slow machine, turning the sounds off may help the
     game play better.

  DRAWING DETAIL
     Clicking on these boxes will change the level of detail for
     drawing the terrain.  MAXIMUM detail requires the longest
     drawing time, but looks the best.  We suggest you experiment
     with the various combinations to find which ones work best for
     your speed of machine.  We suggest AX, MED, MIN for Close, Mid,
     Far respectively. If your machine is quite slow, you may try MAX,
     MIN, MIN or MED, MIN, MIN.  If you have a real fast machine, you
     may want to try MAX, MAX, MED or even MAX, MAX, MAX.

  EXIT
     Click here to return to the Swing Panel.

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LIE
     Clicking on this box will show the current lie of the ball.

<<G:link013a.pcx:"[GRAPHICS : Lie Option]">>

SETUP
     Clicking on this box brings up the Swing Setup Panel.  Here you
     are able to adjust swing plane, stance, ball position, and club
     face.  Every club (except the putter) has six swing types (setups)
     assigned to it (D, S, F, 1, 2 & CHIP).  An explanation of the physics
     of hitting the ball and ball flight dynamics is outside the scope
     of this game or manual.  We have included these parameters to
     allow the advanced golfer to make changes that may more closely
     approximate his own "real" game. IF YOU DO NOT KNOW WHAT YOU ARE
     DOING, DO NOT CHANGE THESE SETTINGS. If you want to experiment,
     set up a separate player and go to the driving range.  There you
     will be able to make changes and see their effects.  When you're
     finished, you can delete the experimental player from the Player
     File.  Changing every setup is a significant effort since there
     are 20 clubs with 6 swing types for each, or 120 settings. (Refer
     to the heading Types of Swings for more information on the
     standard default settings.) Note: Stance has no real effect on
     the ball in LINKS.  Open or closed stance was included to help
     give the player the look and feel of his/her actual setup.

<<G:link013b.pcx:"[GRAPHIC : Stance Setup Option]">>

WIND INDICATORS
     The Wind Direction Indicator is the yellow arrow at the far
     left edge of the Swing Panel.  When the arrow is pointing down,
     the wind is blowing towards you.  Just to the right is the Wind
     Strength Indicator.  A full yellow bar represents a wind velocity
     of approximately 30 mph.  Wind fluctuations affect the ball while
     it is in flight. Note: Beginner Level players are unaffected by wind.

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POST-SHOT PANEL OPTIONS -

<<G:link014a.pcx:"[GRAPHIC : Post-Shot Panel]">>

     After you have made a shot, the Post Shot Panel will appear.  The
     panel displays information about the shot just made, where the
     ball came to rest, and who's next to hit.  From this point you
     can choose one of the following options:

1. CONTINUE - Continue on to your next shot or to the next player.
2. MULLIGAN - Play another shot from the same location. (Mulligans are
   recorded and displayed on the scorecard.)
3. INSTANT REPLAYS
   FORWARD - View an instant replay of your last shot from above and to the
   right of the normal position.
   REVERSE - View an instant replay of your last shot from the reverse
   angle (looking back towards your hitting position).

BALL IN HAZARD

<<G:link014b.pcx:"[GRAPHIC : Shot in Hazard or O.B.]">>

     If you hit your ball into a hazard, you will be penalized one
     stroke and will be given two options - REHIT or DROP.

   REHIT - Places your ball at the point of your last shot.

   DROP - Places your ball at the point where it crossed into the
   hazard.  LINKS will then allow you to move the ball anywhere you
   choose.  However, the USGA Rules state that you can back up from
   this point as far as you wish, but it must be a straight line with
   the pin.

   NOTE: All brown areas and all water on the course are hazards.

BALL OUT OF BOUNDS
     If your ball lands O.B. (over fences, off the course, etc.), you
     will be penalized one stroke and will have to REHIT from the
     original position.

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OTHER GAME FEATURES -

HITTING FROM ROUGH OR SAND
     Shots hit from the rough or sand will require approximately one
     extra club to achieve the same distance as those hit from the
     fairway.  Shots from the rough will also have reduced backspin.
     Shots from the sand have somewhat greater backspin.

NEXT PLAYER
     LINKS shows which player is up next before the scene is drawn
     so the player can get ready.  LINKS uses the Honor System and
     Who's Farthest Out for tee-off and shot order.

SCORECARD AND SCORECARD PRINTOUT

<<G:link015a.pcx:"[GRAPHIC : Scorecard]">>

     At the completion of a hole, all players having finished, LINKS
     will display the Scorecard for your review. After you've finished
     playing a round, you'll be given an opportunity to print out your
     Scorecard.  Make sure your printer is plugged into LPTI and that
     it is on line.

SAVING A GAME IN PROGRESS

<<G:link015b.pcx:"[GRAPHIC : Save Game in Progress]">>

     You can save a game in progress and resume playing at a later
     time.  Simply click on the OPTIONS box in the Swing Panel and
     then select SAVE GAME.  To resume a game, choose RESUME from the
     Main Selection Screen. Note: If you wish to continue play on
     another machine, you will have to copy the GAME FILE (.GAM) as
     well as the appropriate PLAYER FILES (.PLR) and COURSE FILE (.CRS)
     to the other machine.

QUITTING A GAME
     You can terminate play at anytime by clicking on OPTIONS at the
     Swing Panel and then selecting QUIT GAME.

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II. PRACTICE SECTION
     LINKS contains a practice area where you can work on your driving,
     chipping and putting.  Simply follow these steps:

     1. Select PRACTICE from the Main Selection Screen.
     2. Select the PLAYER that is practicing. The program needs to know
     which PLAYER FILE to update in case changes are made to swing setups.
     3. Select DRIVING RANGE or PUTTING AND CHIPPING GREEN.

DRIVING RANGE
     While at the Range, you have access to all normal swing parameters
     (i.e. CLUB, ADDRESS, SETUP, SWING types).  In addition there are
     options to do the following:

GO TO CHIP AND PUTT
     Move to the PUTTING AND CHIPPING GREEN.

SELECT PLAYER
     Change the Player that is practicing.

<<G:link016a.pcx:"[GRAPHIC : Select Player for Practice]">>

<<G:link016b.pcx:"[GRAPHIC : Select Practice Area]">>

CANCEL
     Return to the Main Selection Screen.

PUTTING AND CHIPPING GREEN
     At the practice green, you also have access to all normal swing
     parameters.  In addition you have the ability to change the pin
     (hole) position and your practice position.  The following
     options are available:

CHANGE POSITION
     Change the position of the pin or the golfer.  Clicking on this
     box will bring up a TOP VIEW of the practice area with both
     positions shown as flashing white dots.  You can choose CHANGE
     PIN POSITION or CHANGE PRACTICE POSITION.  In either case, a small
     icon will appear.  Simply move the mouse until the icon is in
     the desired position and press the left button.  When you're
     happy with the new position(s), click on [OK].  Click [CANCEL]
     if you decide not to make any changes.

MOVE TO LAST BALL - Moves you up to the last ball hit and makes that
     your practice position.  Otherwise, you will continue to hit from
     the same position until you select Change Position as described above.

GO TO DRIVING RANGE - Move to the Practice Range.

SELECT PLAYER - Change the Player that is practicing.

CANCEL - Return to the Main Selection Screen.

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III. RESUME SECTION

<<G:link017a.pcx:"[GRAPHIC : Resume Saved Game]">>

     This option allows you to resume a game that has been previously
     saved. (See Saving a Game in Progress.) Clicking on RESUME brings
     up a list of GAMES ON FILE.  Simply select the game you want and
     click [OK]. Note: if you wish to continue play on another machine,
     you will have to copy the GAME FILE (.GAM) as well as the
     appropriate PLAYER FILES (.PLR) and COURSE FILE (.CRS) to the
     other machine.

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IV. PLAYERS SECTION
     This option lets you build and modify your list of potential
     Players.  When a name is added to the list, a file is created
     for that Player that contains his or her preferences for Level,
     Tees, and Clubs.  Clicking on PLAYERS brings up the Add/Modify
     Screen.  The following options are available:

ADD PLAYER
     Add a Player to the PLAYER LIST.  Click here, then type the name
     of the new Player and press [ENTER].  Notice the standard default
     preferences that are displayed in yellow.  To change these
     preferences, simply click on the desired box.  If you wish to
     change your selection of clubs, first de-select the ones you
     don't want, then add the new clubs.

<<G:link018a.pcx:"[GRAPHIC : Add/Modify Player Setup]">>

MODIFY PLAYER
     To modify an existing Player's preferences, simply highlight (click
     on) the name in the PLAYER LIST.  The current preferences for that
     Player will be shown in yellow.  You can make changes as described
     in ADD PLAYER.

DELETE PLAYER
     To delete an existing Player from the list, highlight the players
     name (click on it), then click on DELETE PLAYER.

USE DEFAULT SETTINGS
     Click on this box to restore all preferences to the default values.
     Note: This will not return club setups to the default values.  If
     you want to do this, simply delete your current player and create
     a new player of the same name.  Standard club setups are installed
     when a new player is added.

EXIT (ESC)
     Click here when you're done adding or modifying Players.  All
     changes will be saved to disk when you EXIT.

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--Page 19--

SYSTEM Setup Section

<<G:link019a.pcx:"[GRAPHIC : System Setup Screen]">>

     This option allows you to set up your system to use various sound
     boards and to use extended or expanded memory if it is available.

SOUND BOARDS
     If you have one of the listed boards or adapters installed on your
     system, you can play digitized sound through your board.  Simply
     highlight the appropriate box.  Highlight RealSound if you have no
     board. Note: If your Sound Blaster doesn't work, refer to the
     Trouble Shooting Section of this manual for instructions on changing
     the Sound Blaster setup.

SOUND OPTIONS
     If you have a slow machine, you may find that the graphics slow
     down excessively when sound is playing.  If so, you can use SOUND
     OPTIONS to turn off some or all of the sounds.

EXTRA MEMORY
     LINKS is designed to use extended or expanded memory (if available)
     for preloading data, graphics, and sound.  This will significantly
     decrease the time it takes to draw the scene.  If memory is available
     for preloading, the memory box will display YES.  Otherwise the
     memory box will display NO.  Just because memory is installed in
     your machine does not mean it is available.  If you have extended
     memory for example, you must have a memory manager.  One such
     manager is called HIMEM.SYS which should be installed in your
     CONFIG.SYS file.  If you are unsure of how to edit your CONFIG.SYS
     file, refer to your DOS manual or obtain some help from someone who
     knows how to modify the CONFIG.SYS file, otherwise you might mess up
     your machine's configuration.

DISK CACHING
     If you have Disk Caching software installed on your system, it may
     already be using some or all of your extra memory.  In such a case,
     LINKS would not be able to use the memory already set up as a cache.
     You may want to reduce the amount allocated to the cache system and
     leave it as free memory.  LINKS will then be able to use it for pre-
     loading.

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--Page 20--

V. INFO SECTION
     Select this option to review current program update information that
     may not be contained in this manual.

<<G:link020a.pcx:"[GRAPHIC : Information/Update Screen]">>

VI. EXIT SECTION
     EXIT and return to DOS.

--Page 20--
--Page 21--

TROUBLE SHOOTING
     The following are answers to commonly asked questions about LINKS.
     If you are experiencing problems not covered in this section, please
     review the manual thoroughly. 

1. How can I reduce the time it takes to draw the screen?

   a) The most beneficial effect will be to add extended memory to
      your system.  Even if you have 250k of free extended memory, you
      will see a dramatic increase in drawing speed due primarily to
      preloading of objects, data and sound.  One meg of extended memory
      is relatively inexpensive.  Check with your favorite dealer for
      help in adding memory to your computer.  (Note: Refer to the
      SYSTEM Setup Section for more information.)

   b) The next beneficial thing you can do is to change the drawing detail.
      Refer to the DRAWING DETAIL section under OPTIONS for more information.

   c) Get a faster machine.  A 386 25 MgHz with 2 or 3 meg of memory (1.3
      free extended memory) is a great configuration.  Screen redraws
      should be in the range of 10 seconds or less.

2. My game slows down when sound is playing, what should I do?

   a) Turn off some of the sounds (Select OPTIONS in Swing Panel or
      SYSTEM in Main Selection Screen).  Options changes are temporary,
      SYSTEM changes are permanent.

   b) Get a faster computer.

--Page 21--
--Page 22--

3. I want to change my player so that I can play from the Blue Tees
   rather than the Whites.

   a) When the Ready To Play Screen appears click on the Blue Tee Box
      for your player.  This change will be in effect during the current
      game only.

   b) To make a permanent change to your player preferences, select
      PLAYERS from the Main Selection Screen. Then select your player
      from the Player List and click on the Blue Tee box. Then click on
      Exit. The Blue Tee preference will be entered in your permanent
      Player file.

4. When I try to add more than 13 clubs to my bag in the Player Setup
   Screen, it won't allow me to do so.

   a) 13 clubs plus putter are the maximum allowed. You must de-select
      a club (by clicking on it) before you can select another.

5. My shots seem to always go to the right (or left) even though I hit
   the bottom mark on the swing indicator perfectly?

   a) Make sure you've selected S for straight shot.

   b) Choose SETUP from the Swing Panel and adjust your swing plane to
      straight and your club face to square.  Do this by clicking on the
      word SWINGPLANE and on the word CLUBFACE. Note: Club Setup is for
      the advanced player that is familiar with the physics of golf.
      Refer to the section on SETUP for more information.

6. My player sometimes stands for a long time after the ball is hit,
   without moving.  What is wrong?

   a) Some of the terrain in LINKS is quite steep and often the ball
      will continue to roll until it reaches a level spot.  The player
      will stand in the follow-through position until the ball comes to rest.

--Page 22--
--Page 23--

7. My SOUND BLASTER doesn't work.

   a) LINKS assumes the normal default base address and interrupt number
      for the Sound Blaster setup. (Base address = 220H and interrupt #3).
      If your Sound Blaster does not work with LINKS, you may have
      different settings.  Refer to your Sound Blaster documentation to
      determine what your settings are.  You may have to run a program
      called TEST-SBC.EXE which comes with your Sound Blaster.  If your
      settings are different than those shown above, run the utility
      program called SETBLAST.EXE which comes with LINKS.  You will be
      asked to enter the Base Address and Interrupt Number for your card.
      Note: If you delete your LINKS.CFG file or anytime you install
      LINKS, you will have to re-run SETBLAST.EXE.

8. I don't have any sound.  Why not?

   a) Select OPTIONS from the Swing Panel or SYSTEM from the Main
      Selection Screen and turn the sounds ON. (Changes made in the
      Options Panel are for the current round only.)

9. My program keeps crashing.  What is wrong?

   a) You may have memory problems.  Please refer to the Program Update
      Information in the INFO Section of LINKS for more help.


--Page 23--
--Page 24--

		     STEPS FOR CREATING A LINKS BOOT DISK

NOTE:  THESE INSTRUCTIONS ASSUME THAT YOUR COMPUTER USES MSDOS 5.0 OR HIGHER.

 1)  Put a floppy disk into DRIVE A.  You must use DRIVE A and not DRIVE B.
     If you have a low density disk drive, use a low density disk.

 2)  Go to the DOS directory by typing CD\DOS at the C: prompt.

 3)  Format the disk by typing: FORMAT A:/S <ENTER>.  This copies the
     COMMAND.COM from DOS and makes the floppy a system disk.  If you are
     using a low density 5.25" diskette then the command would be:
     FORMAT A:/4/S <ENTER>.  If you are using a low density 3.5" diskette
     then the command would be: FORMAT A:/F:720/S <ENTER>.

 4)  After the disk has been formatted, type COPY HIMEM.SYS A: <ENTER>.
     This copies the file necessary to use the extra RAM on your computer
     to speed up the screen redraws in Links.

 5)  Return to the C: prompt by typing CD.. at the DOS prompt.

 6)  If you use a mouse, find out where the mouse driver is located by
     looking at the CONFIG.SYS file (by typing: TYPE CONFIG.SYS), or at
     the AUTOEXEC.BAT (by typing: TYPE AUTOEXEC.BAT).  Check the file
     name and extension of the mouse driver (if the driver is located in
     the CONFIG.SYS, it will usually be MOUSE.SYS; if the driver is in
     the AUTOEXEC.BAT, it will usually be MOUSE.COM).

 7)  Once you have determined where the mouse driver is located, go to
     that directory by typing CD\{NAME OF DIRECTORY}.  Then type:
     COPY MOUSE.COM A: <ENTER>.

 8)  After copying the mouse driver file to the disk in the A drive,
     change to the A drive by typing A: at the prompt.

 9)  At the A: prompt type COPY CON CONFIG.SYS <ENTER>.  The cursor will
     go to the next line on the screen and blink.  Type the following
     lines:

	       FILES=30 <ENTER>
	       BUFFERS=30 <ENTER>
	       DEVICE=HIMEM.SYS <ENTER>
	       DOS=HIGH
	  *    DEVICE=MOUSE.SYS <ENTER>
	       <FUNCTION 6 KEY> <ENTER>

	  *    This line is only needed if the mouse driver
	       is a "sys" file.

10)  Again at the A: prompt type:  COPY CON AUTOEXEC.BAT <ENTER>.  The
     cursor again will go to the next line on the screen and blink.  Type
     the following lines:

	       PROMPT $P$G <ENTER>
	  *    MOUSE <ENTER>
	       C: <ENTER> (OR THE DRIVE WHERE LINKS IS FOUND)
	       CD\LINKS <ENTER> (OR THE DIRECTORY PATH FOR LINKS)
	       LINKS <ENTER>
	       <FUNCTION 6 KEY> <ENTER>

	  *    This line is only needed if the mouse driver is a "com" or
	       "exe" file.

11)  Now the computer should be rebooted (reset or turned off then on)
     while leaving the diskette in the A drive.  The computer should boot
     up to DOS, load himem.sys, the mouse driver and go directly to the
     hard disk and load Links.

12)  For those people who are using a disk compression program like
     STACKER or SUPERSTOR, you will need to include the necessary device
     statements in the CONFIG.SYS file on the boot disk which will load
     and mount the STACKER or SUPERSTOR partition. Usually, if you include
     the same statements found in the CONFIG.SYS file on the hard disk in
     the CONFIG.SYS on the floppy, the boot disk will function properly.

In the Links manual it states that Links should not be run from within
Microsoft Windows.  Through extensive experience we also strongly
recommend that you not run Links from within a menuing system because of
these memory requirements.

--Page 24--
--Page 25--

CHAMPIONSHIP COURSE DISKS
     The challenge of golf lies in the variety of courses and type of
     terrain you can play. Our LINKS Course Design Team has traveled into
     the heartland of golf in America to bring you some premier
     championship courses.

FIRESTONE COUNTRY CLUB - Millionaire industrialist Harvey Firestone
     originally created Firestone in 1928 for his employees. Completely
     redesigned in 1959 by Robert Trent Jones, Firestone's South Course
     has become one of the premier stops on the PGA Tour.

BAY HILL CLUB - Arnold Palmer and The Bay Hill Club and Lodge annually
     bring together some of the finest golfers in the world for the
     Nestle Invitational.  Water, unrelenting doglegs and deep bunkers
     add to the challenge of Bay Hill.

PINEHURST COUNTRY CLUB - Pinehurst is recognized as one of the finest
     golf resorts in the world.  Pinehurst #2's championship layout was
     designed by Donald Ross and is said to be his finest work.  Rolling
     terrain, tree-lined fairways and undulating greens add to the
     challenge of this beautiful course.

HYATT DORADO BEACH - The Hyatt Dorado Beach East Course is one of the
     world's greatest seaside links.  This 6985 yard Par 72 Robert Trent
     Jones masterpiece is located in one of the most beautiful tropical
     settings in the Caribbean.  From awesome seaside holes to the deep
     lush jungle, Dorado Beach is incredibly beautiful.

BARTON CREEK COUNTRY CLUB - The Tom Fazio Course at Barton Creek is
     nestled in the famous hill country of central Texas, presents
     visual splendor of a different type.  Fazio exploited Barton
     Creek's natural beauty integrating ponds, streams and even
     waterfalls into his design.

TROON NORTH COUNTRY CLUB - Troon North is an immaculate oasis poured
     over the lush Senorian desert in central Arizona. Sandstone pillars
     and large cactus come into play on a number of fairways. Each hole
     at Troon is a very private golf experience as the layout doesn't
     allow views from one hole to another yet it maintains outrageous
     views of the surrounding area.

     ...AND MORE CHAMPIONSHIP COURSES TO COME.

     You can play each of these courses in the comfort of your home
     or office.  LINKS Championship Course have a suggested retail of
     $24.95.  Contact your local software dealer or call ACCESS for
     more information on these and future championship courses for LINKS.

--Page 25--
