         The Adventurer's Guide to Standard Weapons and Armour
        =======================================================

               by Robert DeLoura (deloura@noaapmel.govr),
               and Boudewijn Wayers  (dedos1@urc.tue.nl).


To start with, some useful information about your chance to hit and the
damage you do. Your Strength and Dexterity affect your chances to hit
and your amount of damage in combat:

Strength        To-Hit   Damage
~~~~~~~~~~~~~   ~~~~~~   ~~~~~~
01 - 05         -2       -1
06 - 07         -1       normal
08 - 15         normal   normal
16              normal   +1
17              +1       +1
18              +1       +2
18/01 - 18/50   +1       +3
18/51 - 18/75   +2       +3
18/76 - 18/89   +2       +4
18/90 - 18/99   +2       +5
18/**           +3       +6

Dexterity       To-Hit   Damage
~~~~~~~~~~~~~   ~~~~~~   ~~~~~~
01 - 03         -3       normal
04 - 05         -2       normal
06 - 07         -1       normal
08 - 14         normal   normal
15              +1       normal
16              +2       normal
17              +3       normal
18              +4       normal
...             ...      ...
25              +11      normal

The Dexterity part of the table just continues on, with the bonus
To-Hit being (Dexterity - 14), and no damage bonus ever being given for
Dexterity.

A plus on a weapon, pickaxe, or unicorn horn adds to its chance of
hitting. Blessed weapons are +2 To-Hit against Demons and Undead.
Spears and Javelins are +2 to-hit against Xorn, Dragons, Nagas, and
Giants.

A plus on a weapon, pickaxe, or unicorn horn also adds to its damage.

Weapons are -1 to damage for each time they've rusted.

Cream Pies do NO damage.

Leather weapons (bullwhips) do NO damage against thick-skinned
creatures.
  [THICK SKINNED are: Small Mimics, Large Mimics, Giant Mimics, Mumaks,
  Titanotheres, Baluchitheriums, Baby Dragons, Dragons, Earth
  Elementals, Naga Hatchlings, Nagas, Xorn, Skeletons, Wood Golems,
  Clay Golems, Stone Golems, Iron Golems, Horned Devils, Barbed Devils,
  Crocodiles, the Chromatic Dragon (Caveman's Quest Nemesis), and Ixoth
  (Knight's Quest Nemesis).]

Axes and Battle Axes do +d4 (+2.5 avg) damage against wooden
creatures.
  [WOODEN are: Wood Golems.]

Blessed weapons do +d4 (+2.5 avg) damage against Undead and Demons.
  [UNDEAD are: Vampire Bats, all Liches, all Mummies, all Vampires
  including Vlad the Impaler, Barrow Wights, Wraiths, Nazgul, all
  Zombies, Skeletons, Ghosts, and Shades.]
  [DEMONS are: Water Demons, Erinyes, Horned Devils, Succubi, Incubi,
  Barbed Devils, Mariliths, Vrocks, Hezrou, Bone Devils, Ice Devils,
  Nalfeshnee, Pit Fiends, Balrogs, the Minion of Huhetol
  (Archeologist's Quest Nemesis), and Nalzok (Priest's Quest Nemesis).
  Also, the following demon lords and princes: Demogorgon, Juiblex,
  Yeenoghu, Orcus, Geryon, Dispater, Baalzebub, Asmodeus.] [AD&D
  players might think the following creatures are demons, but for the
  purposes of Nethack, they are not: Manes, Homunculi, Imps, Lemures,
  Quasits, and Tengu.]

Silver weapons do +d20 (+10.5 avg) damage against silver-hating
creatures.
  [SILVER-HATING are: All Were-creatures, all Demons, Shades, any
  monster represented by a 'V' (all Vampire types including Vlad), and
  any monster represented by an 'i' EXCEPT for Tengus.]

Shades are a special case. If your weapon is made of silver, it
behaves normally. Otherwise, the base damage for the weapon
(Sdam,Ldam) is ZERO, and the weapon's plus does NOT add (but neither
does the rusting penalty). However, if your weapon is blessed, you
still inflict the +d4 damage. Also, if your weapon is made of Silver,
the silver bonus (+d20) still applies. Bonuses for Strength still seem
to apply, as well. This is why Shades seem to be so hard to kill.

                                  WEAPONS
                                  ~~~~~~~
The table below works as follows:

"Name" is the real name of the weapon. A weapon that has plus signs or
minus signs after its name carries an intrinsic bonus or penalty
To-Hit, due to its ease of use or quality of worksmanship (+1 per plus,
-1 per minus). Please note that named weapons do extra damage, which
hasn't been incorporated in this table. Japanese names have thier own
entry.

"Appearance" is what a character who is not knowledgeable about weapons
(tourists for example) would think the weapon was, if this is different
from its normal name. If this space is left blank (--), the item is
recognized by everyone.

"Wt" is Weight.

"Sdam" is the amount of damage it does against man sized or smaller
creatures, and "Ldam" is the amount it does against larger than man
sized creatures. Damage is in "dice". "d6" means a random amount from
1-6, for example.

"Avg Dmg" is the average amount of damage that a +0 weapon of that type
can be expected to inflict IF it hits. Keep in mind that the game
works off a random d20 die roll to determine whether or not a weapon
hits, so taking a weapon's intrinsic plus/minus into account is very
important. A weapon that only averages 5 points of damage, but hits
10% more often might be more valuable than a weapon that averages 6
points of damage, if you really need to hit that monster. The amount
before the slash is the amount it can be expected to inflict on a
man sized or smaller creature, and the amount after the slash is for
Larger than man sized creatures.

The "Metal" column, finally, lists what the weapon is made of. IRON
denotes ferrous metals, including steel. Only IRON weapons can rust.
Only COPPER (including brass) corrodes. Some creatures are extra
vulnerable to SILVER.

Swords                Appearance       Wt   Sdam  Ldam   Avg Dmg   Metal
~~~~~~~~~~~~~~~~~~~~  ~~~~~~~~~~~~~~  ~~~  ~~~~~ ~~~~~~  ~~~~~~~~  ~~~~~~
broadsword            --               70    2d4   d6+1  5.0/4.5   IRON
dwarvish short sword  broad shrt swd   30     d7     d8  4.0/4.5   IRON
elven broadsword      runed broadswd   70  d6+d4   d6+1  6.0/4.5   IRON
elven short sword     runed shrt swd   30     d8     d8  4.5/4.5   IRON
katana (+)            samurai sword    40    d10    d12  5.5/6.5   IRON
long sword            --               40     d8    d12  4.5/6.5   IRON
ninja-to              --               70    2d4   d6+1  5.0/4.5   IRON
orcish short sword    crude shrt swd   30     d5     d8  3.0/4.5   IRON
scimitar              curved sword     40     d8     d8  4.5/4.5   IRON
short sword           --               30     d6     d8  3.5/4.5   IRON
silver saber          --               40     d8     d8  4.5/4.5   SILVER
tsurugi (++)          lng sam. swd     60    d16 d8+2d6  8.5/11.5  METAL
two-handed sword      --              150    d12    3d6  6.5/10.5  IRON
wakizashi             --               30     d6     d8  3.5/4.5   IRON

Polearms              Appearance       Wt   Sdam  Ldam   Avg Dmg   Metal
~~~~~~~~~~~~~~~~~~~~  ~~~~~~~~~~~~~~  ~~~  ~~~~~ ~~~~~~  ~~~~~~~~  ~~~~~~
bardiche              long poleaxe    120    2d4    3d4  5.0/7.5   IRON
bec de corbin         beaked polearm  100     d8     d6  4.5/3.5   IRON
bill-guisarme         hooked polearm  120    2d4    d10  5.0/5.5   IRON
fauchard              pole sickle      60     d6     d8  3.5/4.5   IRON
glaive                sngl-edge pole   75     d6    d10  3.5/5.5   IRON
guisarme              pruning hook     80    2d4     d8  5.0/4.5   IRON
halberd               angled poleaxe  150    d10    2d6  5.5/7.0   IRON
lance                 --              180     d6     d8  3.5/4.5   IRON
lucern hammer         pronged pole    150    2d4     d6  5.0/3.5   IRON
naginata              sngl-edge pole   75     d6    d10  3.5/5.5   IRON
partisan              vulgar polearm   80     d6   d6+1  3.5/4.5   IRON
ranseur               hilted polearm   50    2d4    2d4  5.0/5.0   IRON
spetum                forked polearm   50   d6+1    2d6  4.5/7.0   IRON
trident               --               25   d6+1    3d4  4.5/7.5   IRON
voulge                pole cleaver    125    2d4    2d4  5.0/5.0   IRON

Spears                Appearance       Wt   Sdam  Ldam   Avg Dmg   Metal
~~~~~~~~~~~~~~~~~~~~  ~~~~~~~~~~~~~~  ~~~  ~~~~~ ~~~~~~  ~~~~~~~~  ~~~~~~
dwarvish spear        stout spear      35     d8     d8  4.5/4.5   IRON
elven spear           runed spear      30     d7     d8  4.0/4.5   IRON
javelin               throwing spear   20     d6     d6  3.5/3.5   IRON
orcish spear          crude spear      30     d5     d8  3.0/4.5   IRON
spear                 --               30     d6     d8  3.5/4.5   IRON

Blunt weapons         Appearance       Wt   Sdam  Ldam   Avg Dmg   Metal
~~~~~~~~~~~~~~~~~~~~  ~~~~~~~~~~~~~~  ~~~  ~~~~~ ~~~~~~  ~~~~~~~~  ~~~~~~
aklys                 thonged club     15     d6     d3  3.5/2.0   IRON
bullwhip              --               20     d2      1  1.5/1.0   LEATHER
club                  --               30     d6     d3  3.5/2.0   WOOD
flail                 --               15   d6+1    2d4  4.5/5.0   IRON
mace                  --               30   d6+1     d6  4.5/3.5   IRON
morning star          --              120    2d4   d6+1  5.0/4.5   IRON
nunchaku              --               15   d6+1    2d4  4.5/5.0   IRON
quarterstaff          staff            40     d6     d6  3.5/3.5   WOOD
rubber hose           --               20     d4     d3  2.5/2.0   ????
war hammer            --               50   d4+1     d4  3.5/2.5   IRON

Other Hand-weapons    Appearance       Wt   Sdam  Ldam   Avg Dmg   Metal
~~~~~~~~~~~~~~~~~~~~  ~~~~~~~~~~~~~~  ~~~  ~~~~~ ~~~~~~  ~~~~~~~~  ~~~~~~
athame (++)           --               10     d4     d3  2.5/2.0   IRON
axe                   --               60     d6     d4  3.5/2.5   IRON
battle-axe            dbl-headed axe  120  d8+d4 d6+2d4  7.0/8.5   IRON
crysknife (+++)       --               20    d10    d10  5.5/5.5   MINERAL
dagger (++)           --               10     d4     d3  2.5/2.0   IRON
dwarvish mattock (-)  heavy pick      120    d12 d8+2d6  6.5/11.5  IRON
elven dagger (++)     runed dagger     10     d5     d3  3.0/2.0   IRON
knife                 --                5     d3     d2  2.0/1.5   IRON
orcish dagger (++)    crude dagger     10     d3     d3  2.0/2.0   IRON
scalpel (++)          --                5     d3     d3  2.0/2.0   IRON
shito                 --                5     d3     d2  2.0/1.5   IRON
stiletto              --                5     d3     d2  2.0/1.5   IRON
worm tooth            --               20     d2     d2  1.5/1.5   ????

Bows                  Appearance       Wt   Sdam  Ldam   Avg Dmg   Metal
~~~~~~~~~~~~~~~~~~~~  ~~~~~~~~~~~~~~  ~~~  ~~~~~ ~~~~~~  ~~~~~~~~  ~~~~~~
bow                   --               30     d6      0  3.5/---   WOOD
crossbow              --               50     d6      0  3.5/---   WOOD
elven bow             runed bow        30     d6      0  3.5/---   WOOD
orcish bow            crude bow        30     d6      0  3.5/---   WOOD
sling                 --                3     d6      0  3.5/---   WOOD
yumi                  long bow         30     d6      0  3.5/---   WOOD

Missile weapons       Appearance       Wt   Sdam  Ldam   Avg Dmg   Metal
~~~~~~~~~~~~~~~~~~~~  ~~~~~~~~~~~~~~  ~~~  ~~~~~ ~~~~~~  ~~~~~~~~  ~~~~~~
arrow                 --                1     d6     d6  3.5/3.5   IRON
crossbow bolt         --                1   d4+1   d6+1  3.5/4.5   IRON
elven arrow           runed arrow       1     d7     d6  4.0/3.5   IRON
orcish arrow          crude arrow       1     d5     d6  3.0/3.5   IRON
silver arrow          --                1     d6     d6  3.5/3.5   SILVER
ya (+)                bamboo arrow      1     d7     d7  4.0/4.0   METAL

Throwing weapons      Appearance       Wt   Sdam  Ldam   Avg Dmg   Metal
~~~~~~~~~~~~~~~~~~~~  ~~~~~~~~~~~~~~  ~~~  ~~~~~ ~~~~~~  ~~~~~~~~  ~~~~~~
boomerang             --                5     d9     d9  5.0/5.0   WOOD
dart                  --                1     d3     d2  2.0/1.5   IRON
shuriken (++)         throwing star     1     d8     d6  4.5/3.5   IRON

Tools                 Appearance       Wt   Sdam  Ldam   Avg Dmg   Metal
~~~~~~~~~~~~~~~~~~~~  ~~~~~~~~~~~~~~  ~~~  ~~~~~ ~~~~~~  ~~~~~~~~  ~~~~~~
pick-axe              --              100     d6     d3  3.5/2.0   IRON
unicorn horn          --               20    d12    d12  6.5/6.5   BONE

                                  ARMOUR
                                  ~~~~~~
The table below works as follows:

The first column lists the real name of the armour. Note that the
armours are sorted by type of armour (shirts, full armour, cloaks e.a.,
helmets e.a., gloves and gauntlets, boots, and shields), each of which
can be worn exactly once. Tanko, kabuto and yugake are Japanese names
for the same armour that they are mentioned with. An asterisk in the
"Rnd" column means that the appearance (see below) of the item in
question changes from game to game.

"Appearance" is what a character who is not knowledgeable about the
specific type of armour would think the armour was, if this is
different from its normal name. If this space is left blank (--), the
item is recognized by everyone.

"Wt" is weight. "AC" is the number of armour class points you gain
from a +0 version of the piece of armour. The "Metal" column lists
what the armour is made of. IRON denotes ferrous metals, including
steel. Only IRON armour can rust. Only COPPER corrodes.

The "Powers" column, finally, denotes any magical properties the armour
has. The various entries mean the following:

Power	Meaning                            Power   Meaning
~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   ~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~
Shops   Shops charge you more              Int     Enhances your intelligence
Sleep   Sleep resistance                   Str     Enhances your strength
Disint  Disintegration resistance          Dex     Enhances your dexterity
Magic   Magic resistance                   Align   Changes your alignment
Fire    Fire resistance                    Displac Displaces you
Cold    Cold resistance                    Fumble  Makes you fumble a lot
Shock   Shock resistance                   Fast    Speeds you up
Poison  Poison resistance                  WWalk   Makes you walk on water
ESP     Confers Extra Sensory Perception   Jump    You can jump like a knight
Rust    Protects agains rust               Reflect Reflects certain attacks
Protect Gives additional protection        Invis   Makes you invisible
*       Gives some protection against      Stealth Confers stealth
	level draining

Shirts                   Rnd  Appearance        Wt  AC   Metal     Powers
~~~~~~~~~~~~~~~~~~~~~~~  ~~~  ~~~~~~~~~~~~~~~  ~~~  ~~   ~~~~~~~~  ~~~~~~~~~
Hawaiian shirt                --                 5   0   CLOTH     Shops

Dragon armour            Rnd  Appearance        Wt  AC   Metal     Powers
~~~~~~~~~~~~~~~~~~~~~~~  ~~~  ~~~~~~~~~~~~~~~  ~~~  ~~   ~~~~~~~~  ~~~~~~~~~
black dragon scale mail       --                40   9   DRAGHIDE  Disint
blue dragon scale mail        --                40   9   DRAGHIDE  Shock
gray dragon scale mail        --                40   9   DRAGHIDE  Magic
green dragon scale mail       --                40   9   DRAGHIDE  Poison
orange dragon scale mail      --                40   9   DRAGHIDE  Sleep
red dragon scale mail         --                40   9   DRAGHIDE  Fire
white dragon scale mail       --                40   9   DRAGHIDE  Cold
yellow dragon scale mail      --                40   9   DRAGHIDE

black dragon scales           --                40   3   DRAGHIDE  Disint
blue dragon scales            --                40   3   DRAGHIDE  Shock
gray dragon scales            --                40   3   DRAGHIDE  Magic
green dragon scales           --                40   3   DRAGHIDE  Poison
orange dragon scales          --                40   3   DRAGHIDE  Sleep
red dragon scales             --                40   3   DRAGHIDE  Fire
white dragon scales           --                40   3   DRAGHIDE  Cold
yellow dragon scales          --                40   3   DRAGHIDE

Full armour              Rnd  Appearance        Wt  AC   Metal     Powers
~~~~~~~~~~~~~~~~~~~~~~~  ~~~  ~~~~~~~~~~~~~~~  ~~~  ~~   ~~~~~~~~  ~~~~~~~~~
banded mail                   --               350   6   IRON
bronze plate mail             --               450   6   COPPER
chain mail                    --               300   5   IRON      *
crystal plate mail            --               450   7   GLASS     *
dwarvish mithril coat         --               150   6   MITHRIL   *
elven mithril coat            --               150   5   MITHRIL   *
leather armor                 --               150   2   LEATHER
leather jacket                --                30   1   LEATHER
orcish chain mail             crude chain      300   5   IRON      *
orcish ring mail              crude ring       250   2   IRON      *
plate mail / tanko            --               450   7   IRON      *
ring mail                     --               250   3   IRON
scale mail                    --               250   4   IRON
splint mail                   --               400   6   IRON      *
studded leather armor         --               200   3   LEATHER   *

Cloaks e.a.              Rnd  Appearance        Wt  AC   Metal     Powers
~~~~~~~~~~~~~~~~~~~~~~~  ~~~  ~~~~~~~~~~~~~~~  ~~~  ~~   ~~~~~~~~  ~~~~~~~~~
cloak of displacement     *   piece of cloth    10   1   CLOTH     * Displac
cloak of invisibility     *   opera cloak       10   1   CLOTH     * Invis
cloak of magic resist     *   ornamental cope   10   1   CLOTH     * Magic
cloak of protection       *   tattered cape     10   3   CLOTH     * Protect
dwarvish cloak                hooded cloak      10   0   CLOTH     *
elven cloak                   faded pall        10   1   CLOTH     * Stealth
mummy wrapping                --                 3   0   CLOTH     *
oilskin cloak                 slippery cloak    10   1   CLOTH     * Rust
orcish cloak                  coarse mantlet    10   0   CLOTH     *

Helmets e.a.             Rnd  Appearance        Wt  AC   Metal     Powers
~~~~~~~~~~~~~~~~~~~~~~~  ~~~  ~~~~~~~~~~~~~~~  ~~~  ~~   ~~~~~~~~  ~~~~~~~~~
dented pot                    --                10   1   IRON
dwarvish iron helm            hard hat          40   2   IRON
elven leather helm            leather hat        3   1   LEATHER
fedora                        --                 3   0   CLOTH
helm of brilliance        *   etched helmet     50   1   IRON      Int
helm of opp align         *   crested helmet    50   1   IRON      Align
helm of telepathy         *   visored helmet    50   1   IRON      ESP
helmet / kabuto           *   plumed helmet     30   1   IRON
orcish helm                   iron skull cap    30   1   IRON

Gloves and Gauntlets     Rnd  Appearance        Wt  AC   Metal     Powers
~~~~~~~~~~~~~~~~~~~~~~~  ~~~  ~~~~~~~~~~~~~~~  ~~~  ~~   ~~~~~~~~  ~~~~~~~~~
gauntlets of dexterity    *   fencing gloves    10   1   LEATHER   Dex
gauntlets of fumbling     *   padded gloves     10   1   LEATHER   Fumble
gauntlets of power        *   riding gloves     30   1   IRON      Str
leather gloves / yugake   *   old gloves        10   1   LEATHER

Boots                    Rnd  Appearance        Wt  AC   Metal     Powers
~~~~~~~~~~~~~~~~~~~~~~~  ~~~  ~~~~~~~~~~~~~~~  ~~~  ~~   ~~~~~~~~  ~~~~~~~~~
elven boots               *   mud boots         15   1   LEATHER   Stealth
fumble boots              *   riding boots      20   1   LEATHER   Fumble
high boots                    jackboots         20   2   LEATHER
iron shoes                    hard shoes        50   2   IRON
jumping boots             *   hiking boots      20   1   LEATHER   Jump
levitation boots          *   snow boots        15   1   LEATHER   Levit
low boots                     walking shoes     10   1   LEATHER
speed boots               *   combat boots      20   1   LEATHER   Fast
water walking boots       *   jungle boots      20   1   LEATHER   WWalk

Shields                  Rnd  Appearance        Wt  AC   Metal     Powers
~~~~~~~~~~~~~~~~~~~~~~~  ~~~  ~~~~~~~~~~~~~~~  ~~~  ~~   ~~~~~~~~  ~~~~~~~~~
dwarvish roundshield          large round      100   2   IRON
elven shield                  blue and green    50   2   IRON
large shield                  --               100   2   IRON
orcish shield                 red-eyed shield   50   1   IRON
shield of reflection          polished silver   50   2   SILVER    Reflect
small shield                  --                30   1   WOOD
Uruk-hai shield               white-handed      50   1   IRON

