#       all group definitions
#DEBUG LOAD LOCATION
#0       = _smoke

* Friendly Aircraft
1       = f16a,deadair2,f16c,f16d,f16e,f16f
2       = f5esr,deadair2,f5c,f5d,f5e,f5f
3       = f15esr,deadair2,f15c,f15d,f15e,f15f
4       = f18esr,deadair2,f18c,f18d,f18e,f18f
5       = f111,deadair2,f111c,f111d,f111e,f111f
6       = f117,deadair2,NULL,NULL,NULL,f117f
7       = tornado,deadair2,tornadoc,tornadod,tornadoe,tornadof
8       = a4su,deadair2,a4suc,a4sud,a4sue,a4suf
9       = a10esr,deadair2,a10c,a10d,NULL,a10f
10      = b1esr,deadair,b1c,b1d,b1e,b1f 
11      = b52,deadair,b52c,b52d,NULL,b52f
12      = hawkeye,deadair2,hawkeyec,hawkeyed,NULL,hawkeyef
13      = awacs,deadair,awacsc,awacsd,NULL,awacsf
14      = kc10,deadair,kc10c,kc10d,NULL,kc10f
15      = hercules,deadair,herc_c,herc_d,NULL,herc_f

* Threat Aircraft
100     = mig21,deadair2,mig21c,mig21d,mig21e,mig21f
101     = mig23,deadair2,mig23c,mig23d,mig23e,mig23f
102     = mig25,deadair2,mig25c,mig25d,mig25e,mig25f
103     = mig29,deadair2,mig29c,mig29d,mig29e,mig29f
104     = su22,deadair2,su22c,su22d,su22e,su22f
105     = su25,deadair2,su25c,su25d,su25e,su25f
106     = su24,deadair2,su24c,su24d,su24e,su24f
107     = su27,deadair2,su27c,su27d,su27e,su27f
108     = tu16,deadair,tu16c,tu16d,NULL,tu16f
109     = miragef1,deadair2,mir_f1c,mir_f1d,mir_f1e,mir_f1f
            
* Air Launched Weapons
200     = aim9
201     = aim120
202     = aa8   
203     = aa10
204     = agm65,agm65x2,agm65x3
205     = agm88
206     = gbu10
207     = mk82,mk82x2,mk82x3
208     = mk84 
209     = mk20,mk20x2
210     = cbu72,cbu72x2
211     = b61nuclr   
#212    =
#213    =
214     = ecmpod
215     = fueltank  

* Ground Launched Weapons
300     = sa6
301     = sa8
302     = sa9

* Buildings
401     = barracks,deadbui
402     = hqbuild1,deadbui
403     = commbuil,deadbui
404     = aerial,dead
405     = ewsite,deadbui
#sa6
406     = GAINFUL,deadve
407     = aAASITE,deadve
408     = traintar,dead
# Airfield sites
409     = contrt,deadbui
410     = hangar,deadbui
411     = shelter1,deadbui
412     = shelter2,deadbui
413     = ammobunk,deadbui
414     = support1,deadbui
415     = support2,deadbui
#runway
416     = lightest
#416     = explode1
#taxiway
#417     = explode1

#industrial
418     = storage1,deadbui
419     = storage2,deadbui
420     = cracktow,deadbui
421     = chimney,deadbui
422     = cooltowe,deadbui
423     = pipes,dead
424     = factory1,deadbui
425     = factory2,deadbui
426     = derrick,dead
427     = oilpump,dead
#bridges
428     = jumbriFI,deadjubr
429     = conbriFI,deadcobr
430     = metbrIFI,deadmebr
#civilian urban
431     = civbuil1,deadbui
432     = civbuil2,deadbui
433     = VILLAGE
#military urban
434     = militar1,deadbui
435     = militar2,deadbui
436     = palace,deadpal

* Threat Ground Vehicles
437     = t62,deadtank
438     = t69,deadtank
439     = t72,deadtank
440     = apc,deadve
441     = bmp1,deadve
442     = shilka,deadtank
443     = tectran,deadve
444     = scud,deadve
445     = truck,deadve
446     = artiller,dead
447     = artill2,dead
448     = freighte,dead
449     = patrol,dead  
* Friendly Ground Forces
450     = m1a,deadtank
451     = m2brad,deadtank
452     = hummer,deadve
453     = landrvr,deadve

#more enemy models
#sa8
454     = GECKO,deadve
#sa9
455     = gaskin,deadve

460     = landrvr,deadve


* Explosion Sequences

# AA and GA explosions
500     = airexp
#cluster
501     = cluster1,cluster2,cluster3,cluster4,cluster5,cluster6,cluster7,cluster8,cluster9
# AG explosions
502     = explode
# FAE explosion
503     = explode
#Flare
504     = flare
#Chaff
505     = chaff
#Nuclear
506     = nukestem
# Aircraft Target Explosion
507     = explode
# Ground Target Explosion
508     = explode
509     = nuclear

#Gun round  tracer
600     = tracer

#in here whilst waiting for an update from Brian
601     = _smoke
602     = aaa
603     = white

#airfield approach lights
650     = airlit
