 ===============================================================

Date	               : 02/11/95

Title                  : Courtyard of Death

Filename               : cortdeth.WAD

Author                 : Wayne Lumpkin

Email Address          : cidjervana@aol.com  

                         (note: I will be unable to respond to mail between

                         Jun 95 thru Jul 96 as I will be in Korea)

Misc. Author Info      : Ci Djervana (Shadowspawn) strikes again, and again...

Description            : This file was converted from Slapme3 for Doom ][,

                         Which was converted from Andrew Hulme's Slapme2...

                         It's designed for deathmatch set around a castle 

                         courtyard, and has some beasties added for those of 

                         you who want them around.  It also has a few good 

                         snipe spots and two duck blinds.


Additional Credits to  : Andrew J. Hulme for creating Slapme2 (Slapme3's

                         predecessor, which I built). Gordon Blake (That's 

                         ROOOOOD...) for his ideas and playtesting help. To 

                         Matthew Ayres for writing WADED. Ben Morris for 

                         writing DCK 2.0, it filled in for some of the stuff

                         Waded couldn't do.  And last but not least, Id for 

                         starting this whole mess, and Raven for continuing

                         it...

================================================================

* Play Information *


Episode and Level #    : E1M1

Single Player          : Yes (Too many goodies too early though)

Cooperative 2-4 Player : Yes (Not too fun though, too easy)

Deathmatch 2-4 Player  : Yes

Difficulty Settings    : Mild, but there (4&5 single are kind of tough)

New Sounds             : No

New Graphics           : No

New Music              : No

Demos Replaced         : None



* Construction *


Base                   : Modified SLAPME3.wad

Time taken             : 10+ hours (20+ on the level's father)

Editor(s) used         : WADED 1.81b, DCK 2.0, HEEP v??

Known Bugs             : None (yet)



* Copyright / Permissions *


Authors may use this level as a base to build additional

levels.


You MAY distribute this WAD, provided you include this file, with

no modifications.  You may distribute this file in any electronic

format (BBS, Diskette, CD, etc) as long as you include this file

intact.



* Where to get this WAD *


BBS Numbers:  Software Creations.

              (508) 368-4137

              America OnLine (I hope)

================================================================


Other: Since I lost ALL objects (except for teleports) in the conversion 

I made a few design changes on the level.  The exit to the NW duckblind is 

a lot easier to run over (important if you have a slower computer).  The 

lighting is a little cleaned up in some places.  However I like dark

cubbyholes, so you'll still see them. Now if ID would add a dank odor }:->

All weapons and ammo are in the courtyard.  All health and armor are in the 

castle, with the exception of some on a platform in the courtyard which is 

accessed from the castle (hence no Wings of Wrath).  And all items are on 

platforms accessed from the courtyard.  Hey, everybody has done something 

original but me, till now...  The reason I organized things this way is so 

you have to keep moving from area to area to keep loaded up.  I also added 

two markers for the door to the lava room (where you get access to the NW 

Duckblind), I always thought this room was too easy to get into.


If you pass this to a buddy for a Deathmatch slugfest you may not 

want to let them know (at first) that the Invulnerability Ring on the 

central pillar is unreachable.  Let them bash their brains in a vain 

attempt to get to it... (GRIN)  Just make sure you give them the complete 

cortdeth.zip file after you're done with them.


We are all creatures of the shadows in our hearts, I'm j st proud of it.


Shadowspawn

