 ===============================================================

Title                   : malice.wad (revised version for Heretic

                          of rmh.wad, originally for Doom) 

Author                  : Ryan Hare

Email Address           : rhare@scs.unr.edu

Other Info:             : The initial conversion of rmh.wad (for

                          Doom) to Heretic was done by Mark Lusk.

                          The final, rather extensive editing of 

                          the complete episode was done by Ryan 

                          Hare.

================================================================


* Play Information *


Episode and Level #s    : Episode 1, Missions 1-9

Single Player           : Yes

Cooperative 2-4 Player  : Yes

Deathmatch 2-4 Player   : Yes!

Difficulty Settings     : Yes (all)

New Sounds              : No

New Graphics            : No

Demos Replaced          : Yes, all three


Description:              These wads are designed to be primarily

                          for Deathmatch play, but the author

                          intended for them to be still useful

                          and enjoyable for play by individuals 

                          (or even cooperative mode).  The designs

                          are most conducive towards exciting

                          Deathmatches, and all levels are relatively 

                          compact, but they are set up in such a 

                          way so that the other modes of play are

                          still fun and fast-moving.  



================================================================


* Construction *


Base                    : rmh.wad (for Doom) which was an original

                          episode made from scratch.

Build Time              : For all these wads? A lot!

Editor(s) used          : HEU 5.21h, DCK 2.2, DM2CONV

Known Bugs              : Occasionally, for reasons unknown, the

                          mace on e1m7 sometimes appears as a

                          Disciple. I assume this is a bug in

                          Heretic. Anyway, it is annoying, but

                          it doesn't happen very often.


* Notes *


Heretic does not use any exit signs, as are used for example in Doom, 

so to make up for this I have been consistent with marking an exit, as 

was the case with the original Heretic. Blue glitter, blue key doors, 

the texture called DOOREXIT, and the texture called SW2OFF are all

used to mark exits or access to exits.


In the original Doom, wall textures were used to mark locked doors

(a blue wall texture indicated a blue door, etc.) In Heretic,

these doors are marked with a color-coded statue. Unfortunately,

some of the levels have locked doors in areas that are too tight

to feasibly use these statues to mark the doors. I have used them

whenever possible, but some doors that are locked do not have statues

near them. The auto-map, however, always shows the locked doors and

the key color required to open them.


Level 4 features a switch that creates a step that allows one to

get on top of a well. If this switch is activated more than once,

the step (the bottom step) rises higher. In order to reset the step,

there is a switch in back of the well that lowers the step to the

ground.


Level 8 can not be completed in a Deathmatch game when the -nomonsters

switch is used. This doesn't matter, however, because it's the last level

anyway.


Level 9 is reached from the regular exit on level 6. I didn't feel

like constructing an extra secret exit. The place where the secret

level was on the original rmh.wad (e1m3) has been converted into

a secret room (one returns from level 9 always to level 7 on episode 

1 of Heretic, so the exit to level 9 has to be on level 6.)


* Copyright / Permissions *


Authors may NOT use these levels as a bases to build additional

levels.  


You MAY distribute this WAD, provided you include this file, with

no modifications.  You may distribute this file in  ny electronic

format (BBS, Diskette, CD, etc) as long as you include this file 

intact.


* Where to get this wad * 


ftp sites: ftp.cdrom.com and its mirrors.


BBS: MegaSystem BBS (702-849-2207) and assorted others.


Special thanks to:


Mark Lusk, for doing the intial conversion and giving me the

motivation to get it done. Joe Hansen, for helping me test

and critique the levels.


And of course, to Id software, Raven software, and to the creators

of the utilities used to make these levels.


