KSP is a computer program that plays Stone-Scissors-Paper- game against
a human opponent and wins in the long run.

The Rules of Stone-Scissors-Paper: both players (in this case the computer
and you) pick, without each other knowing, one symbol of three: Stone,
Scissors or Paper. If both players picked the same symbol, the result is 
draw. Otherwise other player wins: Stone beats Scissors, Scissors beat
Paper and Paper beats Stone. The winner gets one point.

In this computer version a MATCH lasts three minutes OR until the computer
has got 200 points. During the match, player should try to get as many points
as possible. (The purpose is NOT trying to get more points than computer but
"absolutely" as many as possible.)

Because a game lasts as short as pressing a key, the time should not
represent a problem. However, the computer is able to predict quite
effectively human opponent's key pressing sequences. If more than 300 games
has been played during a match, I have never got more points than computer.

The algorithm for prediction is simple: The computer registers the 
frequencies of four-press-long sequences of the player. As the computer
decides which symbol the player will pick, it simply looks at the three
previous key presses of the player and supposes that the player will pick
the key that has most frequently followed those key presses.

I still want to emphazice that THE COMPUTER DOESN'T CHEAT. So it picks
its symbol independent of player's current choosing, using only "public 
information", players previous chooses.

At the start of each match the computer starts over doing the statistics
about player's moves. Thus, in the beginning of the match you can lead
for a minute, but I promise the computer will catch you later.

You can empty the highscoreboard with the parameter 'null'.
