

			Last Knight at Camelot (TM)
			===========================

			      User's Guide
			      ============



       Wholesome, Nonviolent Entertainment for the Entire Family!
       ----------------------------------------------------------



			 Adventure LearningWare
			 5667 Snell Ave. No. 236
			   San Jose, CA 95123
				   USA

			      Tel: (408) 224-5519
			      Fax: (408) 224-4455
			   E-mail: 71332.3605@CompuServe.Com
	     WWW: http://ourworld.compuserve.com/homepages/learningware/




			    Table of Contents
			    =================

About Adventure LearningWare . . . . . . . . . . . . . . . . . . 1
Getting Started. . . . . . . . . . . . . . . . . . . . . . . . . 1
The Story. . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Using the Menus. . . . . . . . . . . . . . . . . . . . . . . . . 4
Playing the Game . . . . . . . . . . . . . . . . . . . . . . . . 4
The Main Menu. . . . . . . . . . . . . . . . . . . . . . . . . . 6
The Game Options Menu. . . . . . . . . . . . . . . . . . . . . . 7
The New Player Menu. . . . . . . . . . . . . . . . . . . . . . . 8
Appendix A: The Game Levels. . . . . . . . . . . . . . . . . . . 9
Appendix B: Troubleshooting and Customer Support . . . . . . . . 10
Appendix C: License Agreement. . . . . . . . . . . . . . . . . . 12



The software described in this document is furnished under a license
agreement. The software may be used or copied only in accordance with the
terms of this agreement.

Copyright (c) 1996 Adventure LearningWare. All Rights Reserved.

Adventure LearningWare and Last Knight at Camelot are trademarks of
Adventure LearningWare.
All other brand and product names mentioned in this document are trademarks
or registered trademarks of their respective holders and are hereby
acknowledged.
                                                                   Page 1
		       About Adventure LearningWare
		       ============================

* Adventure LearningWare's primary business is educational software designed
  for the home, the home-school, and the school. Our products contain a
  wealth of educational material, capabilities for customization, record
  keeping, and generation of printed material. Our educational software is
  so playable that we release game versions of it, like the title you are
  playing right now.

Other Products
--------------
* Treasure Hunt Math, elementary math game, ages 6-12.
* Word Games at Camelot, vocabulary-buidling game, ages 8-adult.
  (Based on Last Knight at Camelot.)
* Find out about our latest products and download evaluation copies from our
  home page on the Internet at:

  http://ourworld.compuserve.com/homepages/learningware/


			     Getting Started
			     ===============
System Requirements
-------------------
The minimum requirements to run the program are:
   * 386/16MHz IBM PC or 100% compatible.
   * MS-DOS 3.1
   * 512KB free conventional RAM (640KB total system RAM).
   * VGA graphics card and display.

The following is supported but not required:
   * A Sound Blaster or 100% compatible sound card.
   * Microsoft Windows 3.1 or Windows 95.

Installing the Program
----------------------
The program is a DOS application, but you can choose to install and run it
from Windows. Two different installation programs are provided, one for DOS
and another for Windows.

Please make sure you read, understand, and agree to the terms of the license
agreement in Appendix C before you install or use this program.

Upgrading from an Earlier Version or from a Shareware Evaluation Copy
---------------------------------------------------------------------
If you already have on your hard disk an earlier version of the program or a
shareware evaluation copy, you can choose to install the program to the
existing directory. In this case, the new program files will replace the
older ones.

If you choose instead to install the program to a directory other than the
existing one, you need to copy the configuration file "LKC.CFG" from the old
program's directory to the new installation's directory after the
installation is complete.
                                                                   Page 2
Installing and Starting the Program from Windows
------------------------------------------------
The Windows installation program works from Windows 3.1 and Windows 95.
It copies the files to a directory it creates on your hard disk, and creates
a program group and an icon you can launch the program from.

To install the program from Windows:
1. Insert the program disk into the floppy drive.
2. If you are using Windows 3.1, click on File. If you are using Windows 95,
   click on Start.
3. Click on Run.
4. Type A:SETUP in the Command Line text box and press ENTER. (If you
   inserted the diskette in drive B:, substitute B: for A: in the above.)
5. Follow the instructions on the screen.

To start the program from Windows:
Double click the program's icon or shortcut. If you haven't created an icon
for the program, you can use the following procedure to start the program:
1. If you are running Windows 95 click on Start. If you are running
   Windows 3.1 click on File.
2. Click on Run
3. Type C:\LKC\LKC.PIF and press ENTER. (If you installed the program to a
   different drive and/or directory, substitute the correct drive and/or
   directory in the above.)

Note: In case you encounter problems when running the program from Windows,
see Appendix B, "Troubleshooting."

Installing and Starting the Program from DOS
--------------------------------------------
The DOS installation program copies the files to a directory it creates on
your hard disk.

To install the program from DOS:
1. Insert the program disk into the floppy drive.
2. From the DOS prompt, type A:DOSSETUP and press ENTER. (If you inserted the
   diskette in drive B:, substitute B: for A: in the above.)
3. Follow the instructions on the screen.

To start the program from DOS:
1. Change your current directory to the program directory. If you used the
   default path in the installation program, type CD \LKC at the DOS prompt
   and press ENTER.
2. Type LKC and press ENTER.

Signing In
----------
Before you start the game you need to sign in. The New Player menu lists
all players who had signed in before. If you played the game before, your
name is on the list and you can choose it. Use UP ARROW or DOWN ARROW to
select your name, then press ENTER

If this is your first game, you need to enter your name. Use UP ARROW or
DOWN ARROW to select Add a Player, and press ENTER. A text entry box
appears, type your name and press ENTER. The program then displays the
story of the game. Continue to press any key to advance in the story.
                                                                   Page 3
				The Story
				=========

This is the time of King Arthur. A magical time when courageous knights
roamed the land in search of fantastic adventures, defending the weak, and
righting the wrong. Buried treasures, awesome fortunes, and great honors
awaited brave knights who dared to prove their worth.

King Arthur was the fairest and bravest of all kings. He built a
magnificent castle at Camelot. From there he ruled his vast kingdom.
Justice and happiness prevailed.

King Arthur gathered his loyal knights at Camelot. From there they rode
forth to defend the kingdom, slay dragons, and embark on fantastic
adventures. The knights sat at the Round Table, a table that had no special
seat of honor. This meant the knights were all equal and at peace with each
other.

King Arthur needed one more knight to join the Round Table. He turned to
Merlin the enchanter for help. Merlin was the most skilled wizard who ever
lived, and the king's most trusted advisor.

Merlin suggested they organize a contest for the best knights in the
kingdom. Each contestant must brave many dangers, overcome fierce
opponents, and gather hidden treasures. The king liked the idea. He sent
out messengers to the four corners of the kingdom to announce the contest.
The news traveled fast across the land. Many excellent knights came to
Camelot to take on the challenge but none could complete it.

Now, it is your turn!
                                                                   Page 4
			     Using the Menus
			     ===============

Options and commands in the program are organized within menus. A flashing
cursor to the left of menu indicates what item is currently selected. Use
the UP ARROW and DOWN ARROW keys to move the cursor to the item you want to
select. Selecting alone does not initiate an action. You must choose an
item by pressing ENTER when that item is selected to carry out an action.

Some menu items are commands that initiate an action (e.g., Start Game),
others are options that you can set to different values (e.g., Music
On/Off), while others activate a different menu (e.g., Game Options).

Another important key is the ESC key. It is the key at the top left corner
of most keyboards. This key allows you to 'Escape' or cancel the current
activity.

The Help Panel
--------------
An important source of help information is the help panel at the bottom of
your screen. It displays context-sensitive help information. Help messages
typically describe the currently selected menu item, or the available
keyboard commands.

The Status Panel
----------------
If there is no help available for the currently selected item, the help
panel turns into a status panel. The status panel displays the current
player's name, their score, and the level they are at.


			    Playing the Game
			    ================

Choose Instructions from the Main menu for useful and illustrated help
screens on how to play the game. You can also access those instructions
anytime while playing the game by pressing F1.

Activating the game demo is also a good way to learn about the different
game elements and play.

Your objective in each level is to collect goodies and treasures while
evading your opponents, and find the exit sign to advance to the next level.

The Score Panel
---------------
The score panel is displayed at the bottom of the screen while you are
playing a game. It displays the score, the health meter, and the game level
number.
                                                                   Page 5
Game Control Keys
-----------------
The following keys allow you to control the game play. (The program does
not support a joystick or a mouse.)

* Press LEFT ARROW to move left, RIGHT ARROW to move right, and SHIFT to
  jump.
* Press UP ARROW to look up, climb up, operate a switch, or enter through a
  door.
* Press DOWN ARROW to look down, climb down, or operate a switch.
* Press ESC to bring up the Game Options menu where you can set the game's
  difficulty level, speed, and sound options. You can also use this key to
  pause the game, and when you are ready to continue, choose Resume Game.
  For more information about the Game Options menu, see "The Game Options
  Menu" later in the manual.
* Press F1 to display the game playing instructions.

Game Elements
-------------
* Foes, Food, and Health
Along the way you must avoid different opponents or they will cause you to
lose health points. Eating the food you find replenishes your health. The
health meter on the scoreboard displays how many health units you have
left. If you run out of health units, you will have to restart the level
from the beginning. You will lose all health if you fall into a pool of
water or a pit of spikes (ouch!).

If you encounter a flagpole, raise your flag and you will restart there if
you lose all health instead of restarting from the beginning of the level.

Note: Some opponents have a weakness and you can use your own weight to get
rid of them! Also, some levels contain an invincibility shield that
protects you from all opponents for a limited amount of time.

* Goods and Scoring
The levels are full of goods (shields, swords, daggers, and other knight's
accessories and necessities), collect them for points. Each level also
contains treasures hidden in secret areas.

* Teleports, Switches, and Doors
Some levels contain teleports you can use to enter hidden areas. To use a
teleport, simply run into it. Other levels contain switches you can operate
to open doors, or to make walls or floors appear or disappear. To operate a
switch, stand in front of it and press UP ARROW or DOWN ARROW. On some
levels there are doors that take you inside rooms or huts. To enter through
a door, stand in front of it and press UP ARROW.
                                                                   Page 6
			      The Main Menu
			      =============

The Main menu is the first menu you see when you start the program.

The following describes the items available in the Main menu.

* Start Game:
Start a game. The game starts at the level the player was at last. If you
played the game in its entirety, you get to choose the level to play at.
See Appendix A, "The Game Levels," for a list of the game levels.

Note: There is also an undocumented way to jump to any level:
while in the Main menu, press ALT L.

* Game Options:
Activate the Game Options menu. From that menu you can set the options that
affect game play such as the game's difficulty level and speed, sound
effects, and music. For more information, see "The Game Options Menu" later
in the manual.

* New Player:
Select a different player or to add a new one. For more information, see
"The New Player Menu" later in the manual.

* High Scores:
Display the game's high scores list.

* Story:
Display the story of the game.

* Instructions:
Display the game's playing instructions. You can access those same
instructions while playing the game by pressing F1.

* Demo:
Start a self-running demo of the game in action. It is a great way to learn
about the game play. The demo also starts automatically after a delay if
you don't touch the keyboard while in the Main menu.

* Quit:
Quit the program. You can also press ESC to activate this command. You will
be prompted to confirm your choice.
                                                                  Page 7
			  The Game Options Menu
			  =====================

The Game Options menu is activated from the Main menu. It is also
accessible at any time during game play when you press ESC. From this menu
you can set options related to the game play, such as the game's difficulty
level and speed, sound effects, and music.

The following describes the items available in the Game Options menu.

* Resume Game:
Resume game play. (This option is present only when you are playing a
game.)

* Stop Game:
Stop the game play and go back to the Main menu. Any progress made in the
current game level is lost. (This option is present only when you are
playing a game.)

* Difficulty:
Set the difficulty level of the game play. The more difficult the level,
the smarter your foes are and the faster they move. There are three
settings to choose from: Easy, Average (default), or Hard.

* Speed:
Set the speed of the game play. There are two settings to choose from:
Regular (default), or Slow. The Slow setting has the effect of running the
game in "slow motion." Choose the Slow setting for the less experienced or
younger player who feels that the game plays too fast.

* Sound:
Select the sound effects device. There are three settings to choose from:
-Off: Turns off the sound effects.
-PC Speaker: Plays sound effects through the computer's built-in speaker.
  The PC speaker can only play rudimentary sound effects.
-Sound Card: Plays digitized sound effects through your sound card's
  speakers. This setting is available only if the program detects a Sound
  Blaster or compatible card.

See Appendix B, "Troubleshooting," if you have a sound card and the Sound
Card setting does not appear as a selection or if you have a problem with
the sound generation.

* Music:
Turn the music on or off. This option is available only if the program
detects a Sound Blaster or compatible sound card. When turned on, it plays
a music track through your sound card's speakers.

See Appendix B, "Troubleshooting," if you have a sound card and the Music
option does not appear or if you have a problem with the music generation.
                                                                   Page 8
			   The New Player Menu
			   ===================

The New Player menu lists all players who had signed in before. Choose your
name from that list to continue the game at the point you left off, with
the different options the way they were set the last time you played the
game.

If you need to add a new player, choose Add a Player. A text entry box
appears and you can enter the new player's name. If the New Player list is
full, the selection Add a Player will not show. You need to delete a player
to create room for a new one. Select the player you want to delete and
press DEL. This deletes that player's information and creates a space for a
new one. Now the selection Add a Player appears and you can choose it to
add a new player.

The program keeps track of each player's score and game level using their
sign-in name. The above information, together with the high scores list,
are automatically maintained in a configuration file named LKC.CFG that
exists in the program's directory.
                                                                  Page 9
		       Appendix A: The Game Levels
		      ============================

If you played the game in its entirety, you get to choose the level to play.
There is also an undocumented way to jump to any level: while in the Main
menu, press ALT L. Here is a list of the game levels:

 1 The Plains
 2 The Marshes
 3 The Hills
 4 The Town (1)
 5 The Town (2)
 6 The Drawbridge (1)
 7 The Drawbridge (2)
 8 The Outer Walls
 9 The Curtain
10 The Top of the Outer Walls
11 The Gates
12 The Gatehouse
13 The Sentry Walk
14 The Watchtowers
15 The Courtyard
16 The Gardens
17 The Keep
18 The Hanging Gardens
19 The Great Hall
20 The Hallway
21 Maze of Rooms
22 The Basement
23 The Dungeon (1)
24 Secret Escape Tunnel
25 The North Tower
26 Hidden Passage
27 The Dungeon (2)
28 The South Tower
29 Secret Passage
30 The East Tower
31 The Labyrinth
32 The Deep Dungeon
33 The West Tower
34 The Armory
35 The Grand Puzzle Room
36 The Royal Chamber

                                                                  Page 10
	    Appendix B: Troubleshooting and Customer Support
	    ================================================

* Problem: I can't get sound and/or music from my sound card.

  Make sure your speakers are connected correctly to your sound card and
turned on. Make sure that the Sound option under the Game menu is set to
Sound Card. Also, check that the Music option under the Game menu is set to
On. If the program can't detect a Sound Blaster or compatible card, the
Sound option will not list Sound Card as a selection, and the Music option
will be hidden.

  The program supports only Sound Blaster and 100% compatible cards. If
your card is not a Sound Blaster made by Creative Labs, Inc., please refer
to your sound card manual for information on how to set it up in a Sound
Blaster compatible mode. Some sound cards require you to load a device
driver at boot time to set it up in a Sound Blaster mode. If your card
cannot be configured as a Sound Blaster compatible card, it will not work
with the program.
Technical note: Your sound card's DMA channel should be set to 1. The IRQ
number can be 2,3,5,7, or 10. Other settings are not supported.

* Problem: I can't get sound and/or music from my sound card when running
from Windows 95:

  Make sure you have a sound device installed under Windows 95. Check the
System Control Panel, or Multimedia Control Panel for your sound card. If
there's no Multimedia Control Panel, Windows 95 doesn't know you have a
sound card. We also recommend that you close all open applications before
you start the program.

* Problem: I can't get sound and/or music from my sound card when running
from Windows 3.1:

  We recommend that you close all open applications before you start the
program. If that doesn't help, exit Windows 3.1 completely (by choosing the
Exit command from the Program Manager's File menu-NOT by double-clicking on
the DOS icon). Any sound problems must be solved in DOS first before you
attempt running this program from Windows 3.1.

  You should be able to successfully run the DOS test and diagnostic
software that came with your sound card and verify that it can generate
sound and music. After you verify that your sound card is working correctly
under DOS in a Sound Blaster compatible mode, start the program. Make sure
that the Sound option under the Game menu is set to Sound Card. Also, check
that the Music option under the Game menu is set to On.

  When you are successful in getting the sound working when running the
program from DOS, you can try to run the program from Windows 3.1 if you
want to. If you still have a problem with the sound only when running from
Windows 3.1, consult the solution to the following problem.
                                                                  Page 11

* Problem: I am running the program from Windows (3.1 or 95) and it is
running erratically or I am encountering errors or lock-ups.

  Always use the PIF (LKC.PIF) to start the program, as opposed to using
the executable (LKC.EXE). We also recommend you close all other
applications before you start the program.

  Since the program is a DOS application, compatibility with all the
different Windows configurations is not guaranteed. The solution may lie in
quitting Windows completely to DOS. To quit Windows 3.1, choose the Exit
command from the Program Manager's File menu (don't double-click the DOS
icon). To quit Windows 95, click the Start button and choose Shut Down,
then choose "Restart the computer in DOS mode." Now start the program from
DOS. For instructions on how to start the program from DOS, see the section
"To start the program from DOS," in the chapter "Getting Started" earlier
in the manual. If the above solves the problem, always quit Windows and
start the program from DOS. When you are done, you can reload Windows by
typing WIN at the DOS prompt.

* Problem: The program gives an error message on start up or fails to
start.

  The program checks if you have the necessary system requirements before
it tries to run. For information about the program's system requirements,
see the section "System Requirements," in the chapter "Getting Started."

  If you start the program from DOS or from Windows 3.1 and it tells you
there is not enough memory, chances are too much of your computer's memory
is being used up by device drivers and TSRs (Terminate and Stay Resident
utilities). Get rid of unnecessary drivers and TSRs by typing REM in front
of the lines that load them in your AUTOEXEC.BAT and CONFIG.SYS system
files, then reboot your computer and try running the program again. You can
also use the DOS utility MemMaker to make more memory available for
applications. Consult your DOS documentation for information about the
MemMaker utility.

* Problem: I have read this troubleshooting section, and the other relevant
sections of the manual, but I still can't solve a problem with the program.

You can contact us for technical support in one of the following ways:
  * Send us E-mail at: 71332.3605@CompuServe.Com
    On CompuServe, our ID is: 71332,3605
  * Fax us at: 1 (408) 224-4455
  * Call us at: 1 (408) 224-5519
  * Write use at:
      Adventure LearningWare
      5667 Snell Ave. No. 236
      San Jose, CA 95123
      USA
                                                                  Page 12
		      Appendix C: License Agreement
		      =============================

This License Agreement covers the product "Last Knight at Camelot",
hereinafter referred to as "the software."

License
-------
Adventure LearningWare warrants that it is sole owner of the software and has
full power and authority to grant this license herein without consent of any
other party.

You are licensed to use the software on any one computer at any one time.
This license specifically excludes installing and/or running the software
over a computer network of any kind. Other than what is provided above,
any use or duplication of this software, including copies offered through
sale, loan, rental or gift is a violation of law and subject to both
criminal and civil penalties.

You may transfer the software and license to another party if the other party
agrees to accept the terms and conditions of this License Agreement.
If you transfer the software, you must at the same time either transfer all
copies (whether in printed or machine readable form) to the same party or
destroy any copies not transferred.

All rights not expressly granted here are reserved to Adventure LearningWare.

Term
----
This License Agreement is effective until terminated.  You may terminate it
at any time by returning or destroying the software together will all copies.

This License Agreement will also terminate upon conditions set forth
elsewhere in the License Agreement if you infringe any Adventure LearningWare
copyright or fail to comply with any term or condition of this License
Agreement.

Copyright
---------
The software product, including this manual and the diskette supplied,
is copyrighted and contains proprietary information.  All rights are reserved.
Willful violations of the Copyright Law of the United States of America will
result in civil damages in addition to actual damages and criminal penalties.

Adventure LearningWare reserves the right to make improvements in the product
described in this manual at any time and without notice.
                                                                  Page 13

Limited Warranty
----------------
The software is supplied "as is."  Adventure LearningWare disclaims all
warranties, expressed or implied, including, without limitation, the
warranties of merchantability and of fitness for any purpose.
Adventure LearningWare assumes no liability for damages, direct or
consequential, which may result from the use of the software, even if
Adventure LearningWare has been advised of the possibility of such damages.
In no event shall Adventure LearningWare's liability exceed the purchase
price of this software. Some states do not allow the exclusion or limitation
of incidental or consequential damages, so the above limitation may not apply
to you.

Adventure LearningWare warrants the diskettes on which the software is
recorded to be free from defects in material and faulty workmanship under
normal use for a period of ninety (90) days after the date of original
purchase.  If during this 90 days period a defect in the diskette should
occur, the diskette may be returned for replacement without charge.
Your sole remedy in the event of a defect in a diskette is limited to
replacement of the diskette as provided above.

General
-------
You may not sublicense, assign or transfer the license or the software except
as provided in this agreement.  Any attempt otherwise to sublicense, assign
or transfer any of the rights, duties or obligations hereunder is void.

This License Agreement constitutes the entire agreement between you and
Adventure LearningWare which supersedes any prior agreement, including any
prior license from Adventure LearningWare, or understanding whether written
or oral, relating to the subject matter of this agreement.  The terms and
conditions of this License Agreement shall apply to all orders submitted to
Adventure LearningWare and shall supersede any different or additional terms
on purchase orders.

Whenever possible, each provision of this License Agreement shall be
interpreted in such a manner as to be valid and effective under applicable
law.  If any provision is found to be unlawful, void or, for any reason,
unenforceable, then that provision will be deemed severable from this
License Agreement and shall not affect the validity and enforceability
of remaining portions of this License Agreement.

This License Agreement will be governed by the laws of the state of
California.  Any action or proceeding brought by either party against the
other arising out of or related to this agreement shall be brought only in a
State or Federal court of competent jurisdiction located in Santa Clara
County, California.

Should you have any questions concerning this agreement, you may contact
Adventure LearningWare, 5667 Snell Ave. No. 236, San Jose, CA 95123, USA.

