Shattered Steel README.TXT FILE
=============================================

Last Updated    : 9/16/96 by Michael Stragey

Version         : 1.0
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INTRODUCTION
============

	The Year is 2132.  Deep space exploration and colonization have 
become reality.  The human race is growing at an incredible rate; man's 
sphere of influence has been expanding unchallenged for 150 years.  Man's 
universe has split into 2 distinct societies, the highly structured and 
lawful core worlds and the lawless frontier worlds.  The Core Worlds 
represent the best that humanity has to offer; a peaceful application of 
technology used for the betterment of mankind.

	The Frontier Worlds hold the seamy underbelly that the Core Worlds 
want to forget; a greedy race for the elements the Core Worlds need for 
expansion.  Huge mining and manufacturing corporations compete in the 
pillage of the outer worlds purely for the generation of profit.  To maintain 
basic "order" on the outer worlds and to "compete" with rival companies each 
corporation maintains a private force for "problem solving". 

It was in 2102 when these private forces reached the level of companies and 
fleets that the Core Navy stepped in at Tarnok IV.  The Raw Materials division 
of Sato Group wanted Tarnok IV for the vast minerals that could be 
stripped from the planet, while Universal Pharmaceuticals saw the planet for 
its industrial and crop potential.  The legal ownership of the planet had 
been in dispute for more than twenty years so the Sato Group decided to take 
the planet by force and dedicated 75% of their forces to do so.  Universal 
Pharmaceuticals also set in their own force.  As the first shots began to be 
fired,  the 142nd Battle Fleet commanded by Rear Admiral Davies came out of 
HyperSpace.  The Core Navies ships came out with their plasma cannons hot, 
and torpedoes locked.  Without warning the ships opened fire.  When the first 
barrage was over, they had destroyed over three quarters of the ships from 
both companies.  Admiral Davies then demanded a cease fire from all parties.  

	His orders had been given days before when it was decided that such a 
precedent as mass fleet battles by corporations to decide planetary ownership 
could not be set.  The repercussions of this were that the percentage of 
total employees of a corporation dedicated to security could not exceed 1%.  
Furthermore the corporations were only allowed to hire mercenaries if they 
did not employ their own security force, and even then they were restricted 
in the number that could be hired.  Because of these restrictions it became 
necessary for the corporation to hire or employ heavily armored individuals.  
They needed to be able to send in one man where they had previously dedicated 
a thousand.  Therefore each of these individuals needed to be a one man army.  
With enough fire power where they would not need to depend upon reinforcements 
or help in any way.

	The Planet Runner was developed specifically for this purpose.  
The Planet Runner could navigate over most terrain while carrying the fire 
power of a light armored division, and the defense strength of a small battle 
ship.  A modified corvette class starship provided the living quarters for 
the one or two man crew, and a highly functional and adaptable computer that 
could also strip down and rebuild any Planet Runner operating out of the 
corvette.  The back half of the corvette was dedicated to storing parts, and 
repairing and building Planet Runners.  While these one man armies could 
pacify small towns and uprisings single handily, the Core Worlds do not see 
them as a threat and allow their existence.

	You play the role of a freelance mercenary on a limited protection 
contract with a large mining corporation. You operate a Planet Runner used 
for deep recon missions and planetary pacification. You patrol a section near 
the edge of known space which is frequently plagued by pirates and subject to 
frequent raids.  At the start of the game a mining camp on Lanios 3 (a planet 
under your jurisdiction) has stopped following the usual communication 
protocols.  You are called in to investigate.

	The corporation is quite certain that an extensive pirate raid is 
occurring on the surface of Lanios 3, there were numerous disturbances 
reported just prior to the loss of contact.  As per standard defense protocol 
you have been given free reign to react to any threat.



INSTALL INFORMATION
===================

1) You will need to run the Install program either through Win95 autorun, 
double clicking on it from windows, or entering it at the DOS Prompt.  The 
Install program will install Shattered Steel onto your HardDrive and then have 
you configure your Sound Card.

2) The sound card configuration program works reasonably well, however it can 
have problems with autodetecting your sound card and autodetecting more than 
once can cause a crash.  Generally just Auto Detect once, that should configure 
your card correctly.

3) If you are configuring your sound card manually and you have a 16 bit 
sound card, you will need to enter the High DMA Channel for the DMA channel 
entry.  Generally for most 16bit Sound Blaster cards this is 5.

4) To run Shattered Steel, click play on the autorun screen, double click 
on SSTEEL.EXE, or just enter SSTEEL from the DOS prompt in the directory where 
you have installed Shattered Steel.


SYSTEM REQUIREMENTS
===================

General Requirements:

35 Megs of Hard Drive Space (Minimum)
8 Megs of RAM (Win95 users see below)

From Win95:

To run Shattered Steel under Win95 in a DOS BOX you will need at least a 
486 DX2 66MHz machine with 16MEGS of RAM.  However, it is suggested that you 
quit out of all your other applications before playing.  If you only have 
8 Megs of RAM you will need to restart your machine in DOS Mode.  This can be 
done by going to the START Menu and choosing exit.  Then choose the selection 
that allows you to re-boot in DOS Mode. 


From DOS:

You will need a 486 DX2 66MHz machine with 8 Megs of RAM.


Known Problems:

If you have 8 Megs of RAM and are having problems, free up as much memory as
possible by running a minimal config and autoexec which only loads a mouse
driver and no memory manager.

Under Win95, if the movies appear to be sluggish and you have a double speed 
CD-ROM, go to the Start menu and select Settings, then choose Control Panel, 
from there select System then select the Performance index, within that select 
File System, within that select the CD-ROM index, and there set Optimize 
access pattern for Double speed drives.

If you have a 16bit Creative Labs sound card set to 260 or 280, auto detect
may detect it as a Roland RAP-10. You must use manual setup.

Sidewinder joysticks should use the generic joystick setup option.

Rudder pedals are not supported.

Auto aim is not suggested when using the mouse to control the head movement.

If you are having problems running this game with the graphics card in your 
computer, try the following steps:
1. If you have a VESA VBE driver that came with your graphics card,  
install the driver and try to run the game. Consult the documentation that 
came with your graphics card for installation instructions.
2. If you can not find a VESA VBE driver for your graphics card, call your
graphics card or system manufacturer or dial up their BBS, CompuServe forum or
Internet site. You will most likely be able to download a driver or have them 
send you one by mail.
3. If you do not have a VESA VBE driver for your graphics card or your VESA 
VBE driver does not work with the game, then try the Universal VESA VBE driver,
UniVBE, that was included with this game. To install UniVBE in DOS, run 
INSTALL located in the SciTech directory. To install UniVBE in windows, run
SETUP located in the SciTech directory. Please note that although we have 
included UniVBE for your convenience, this is a shareware product produced by 
another company. If it works for this game and solves compatibility problems 
for you, then you may want to continue using it for this and other games. To
register your copy of UniVBE, follow the instructions on screen during the 
installation process.


PLAY INSTRUCTIONS
=================

The Planet Runner controls much like the player does in DOOM.  The Keypad 
allows the player to move forward and backward, and to turn left and right.  
A few configurations should be done initially to show the extent of play 
controls.

1) Go to the "Go on Campaign Section", this is the main menu for the 
	one-player game.
2) Go to Options and pick your controller type.  

This should configure the program to show off most of what it can do.

You could go to the Arming Screen and change the weapons on your Planet Runner 
at this point, but it is not necessary to play the game.  If you do enter it 
then you will need to click on the EXIT sign to go back to the main menu.

Now go to the Holoprojector Screen off of the Main Screen. Pressing the Mission 
Briefing part of the control panel will give you a quick run down on the 
mission that you are scheduled to go on.  The other option on the control 
panel of the Holoprojector Screen is Intelligence which will allow you to look
at the enemy and friendly units that will be in the mission that you are going 
on.  To actually Launch the mission, you can either click on the Left Side of 
the screen on the Holoprojector Screen, or on the Left Side of the Main Menu.

Once you have entered the mission you will use the arrow keys to move the 
Planet Runner around and the Mouse to fire weapons and move the cockpit.  
This is if you have chosen the mouse and keyboard as your controller type.  
If you look at the radar screen, the pie piece there represents where your 
cockpit is looking.  This will change 
if you move the mouse around, however your Planet Runner will continue to 
move in the same direction.  The direction that your Planet Runner will move 
is represented by the straight line that is going up on the radar screen. 
Press the left mouse button and your lasers will fire.  You will also see a 
count go down on the left side of the cockpit, this is how much laser energy 
you have stored.

If you have chosen a joystick as your controller type then you can move the 
Planet Runner around by pressing forward and turning right or left.  The 
trigger under you index finger will fire your lasers, and the second button 
on top of the joystick will fire the missiles.

Now Press the Space Bar until the Missiles are highlighted in the lower left 
of the cockpit, you can test them by pressing the right mouse button.  One 
missile will fire off for every tap of that button.

You can press f4, to show the map.  The cursor keys will spin this map right 
and left, and zoom in and out.  The Green Dots are friendly units, while the 
red dots represent enemy ones. Press f1 to return to your cockpit view.

Those are the basics, you should be able to get through a number of missions 
using the above controls.


GENERAL PRODUCT LICENSE
=======================
This copy of Shattered Steel (the "Software") is intended solely for your
personal noncommercial home entertainment use. You may not decompile, reverse
engineer, or disassemble the Software, except as permitted by law.  Interplay
Productions and BioWare retain all right, title and interest in the Software 
including all intellectual property rights embodied therein and derivatives 
thereof. The Software, including, without limitation, all code, data structures, 
characters, images, sounds, text, screens, game play, derivative works and all 
other elements of the Software may not be copied, resold, rented, leased, 
distributed (electronically or otherwise), used on  pay-per-play, coin-op or 
other for-charge basis, or for any commercial purpose. Any permissions granted 
herein are provided on a temporary basis and can be withdrawn by Interplay 
Productions at any time.  All rights not expressly granted are reserved. 

Modem and Network Play
If the Software contains modem or network play, you may play the Software via 
modem transmission with another person or persons directly without 
transmission through a third party service or indirectly through a third party 
service only if such service is an authorized licensee of  Interplay.  For the 
purposes of this license, a "third party service" refers to any third party 
service which provides a connection between two or more users of the Software, 
manages, organizes, or facilitates game play, translates protocols, or 
otherwise provides a service which commercially exploits the Software, but 
does not include a third party service which merely provides a telephonic 
connection (and nothing more) for modem or network play.  Authorized licensee 
services are listed on the Interplay Productions World Wide Web Site located 
at http://www.interplay.com. This limited right to transmit the Software 
expressly excludes any transmission of the Software or any data streams 
thereof on a commercial basis, including, without limitation, transmitting the 
Software by way of a commercial service (excepting those specific commercial 
services licensed by Interplay) which translates the protocols or manages or 
organizes game play sessions.  If you would like information about obtaining a 
pay-for-play or commercial license to the Software, please call Interplay 
Productions at (714) 553-6655.

Acceptance of License Terms
By purchasing and retaining this Software, you assent to the terms and 
restrictions of this limited license.  If you do not accept the terms of this 
limited license, you must return the Software together with all packaging, 
manuals and other material contained therein to the store where you purchased 
the Software for a full refund.
		

INTERPLAY SUPPORT INFORMATION (United States)
=============================================

Hours:			8:00 am to 6:00 pm Pacific Time M-F

Telephone:              (714)553.6678

Fax:                    (714)252.2820  Att: Customer Service



Internet E-mail:        support@interplay.com 

Web Site:               http://www.interplay.com

BBS: Telnet:            199.182.211.86 or bbs.interplay.com

Modem Phone #:          (714)252.2822

American On-line:       Keyword INTERPLAY or E-mail IPTECH

Compuserve:             GO GAMBPUB or E-mail 76702,1342

GEnie:                  Type M805;1

Prodigy:                E-mail PLAY99B

FTP Site:               ftp.interplay.com



INTERPLAY SUPPORT INFORMATION (United Kingdom)
==============================================

Write to:               Customer Support
			Interplay Productions, Ltd.
			Harleyford Manor
			Harleyford
			Henley Road
			Marlow
			Buckinghamshire
			SL7 2DX
			ENGLAND

Telephone:              +44 (0) 1628 423723
Fax:                    +44 (0) 1628 487752




VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV

                     NEW STUFF ADDED BY BIOWARE

Single Player Anarchy
==================================================

Single Player Anarchy has been added.  This option allows you to play 
anarachy missions against the computer player bots. You can play both
straight anarchy (dog eat dog) or team play.  Team play allows you to
assign computer bots to various teams (including yours).  Of course you
are sooo good you will want to try 8 against 1 ;) .


Movie Configuration
==================================================

You can change the type of movies displayed after installation by running
the MVSET.EXE (dos) or MVSETWIN.EXE (Windows, Windows 95).  Both these
programs allow you select either 'Full Screen' or 'Small Window' movies.


Overriding the No Redbook CD Audio and no 640x480 options
==================================================
While we recommend that 8 or 12 meg machines do not run in the 640 x 480
mode, you can override the default settings by removing the -no640 line
in the SSTEEL.INI file.

If you selected the "8 or 12 meg" option and installed under Windows, 
the Redbook CD Audio will have been disabled.  You can override the default
setting by removing the -noCD option from SSTEEL.INI file.


Windows 95 Sound Settings and Plug and Play cards
==================================================

If you have a plug and play sound card, Windows 95 will often remap the 
address, DMA and IRQ to settings that are different than those used under
DOS.  If this is the case, and the sound card configuration program does
not autodetect correctly, you will have to manually enter the settings.

You can find what settings have been assigned by Windows 95 by running
'Control Panel', selecting 'System', selecting the 'Device Manager' tab.
From the list of hardware devices double click the 'Sound, video and 
Game controlers' entry.  At this point your sound card should be listed.
Select your sound card and press the 'Properties' button. A new window
will appear.  Select the 'Resources' tab.  A list box will appear with
the addresses, IRQ's and DMA chanels that your sound card is currently
using.


Addition Undocumented Commands
==============================

Shattered Steel contains a number of secret commands that the advanced 
player will want to utilize.  Included among these commands are:

[Tab] Key pauses the game
[F9]  Toggles between graphic resolutions.
[F10] Captures a screen shot that is saved in the root directory.
[Enter] During single player game play this allows you to enter special
phrases which can result in interesting events.


Network Play
============

Players are able to log onto games already in progress at any time during an
Anarchy game but only during the loading and launching sequence in Co-op
games.

Individuals that have ISA Intel Pro\10 Network cards should turn off 
concurrent processing on the advance settings menu using the utilities that
are sent with the card.
