
                    CHANGES YOU SHOULD KNOW ABOUT:

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version: 2.09
released: Jan-19-1996

 *** NOTICE! Saved characters from previous versions are NOT compatible ***
 ***         with version 2.09!                                         ***

 - brand new hypertext game info browser.

       Press [F1] to start the game info browser. You  will  find  many
       sections and topics concerning the game and learn more and  more
       about The UnReal World. Hypertext links make  it  easy  to  jump
       from  the topic  to another  and see  detailed information about
       some individual matter. All information which  can  be  obtained
       for example from the inventory screen ( by examining items)  can
       be found from the game info browser. Most of the information  in
       the textfile URW.DOC has been transferred to the browser  to  be
       available in the game so  the  documents  do  not  contain  much
       to read anymore - but the browser does.
       Some  game screens also include possibility to activate the game
       info browser immediately from the current topic just by pressing
       [F1]. This shortcut feature is clearly shown in such screens  so
       you can't miss it if it's there.

 - added start-up rookie information.

 - [D]rink natural liquid-command removed and linked to the [q]uaff-command:

      When using [q]uaff-command from now on, you will be asked if  you
      wish to drink some natural liquid available (lakes etc.) or  some
      of your equipment.

 - A legend about the origin of the World added:

      Start game info browser and see WORLD topic.

 - Ranks and rank information removed:

      Something different will be coming to replace ranks.

 - Statistics-screen re-arranged:

       You will now see your character's full physical penalty (injury,
       encumbrance + fatigue) in percents  and  also  percetange  value
       of your injury penalty in together with good  old  Injury-meter.
       Penalty values are shown in the upper right corner of the screen
       like this:
       Carried load: <load in lbs>      [encumbrance penalty]
       Fatigue     : <level of fatigue> [fatigue penalty    ]
       Injury      : <injury meter>     [injury penalty     ]
                                        [===================]
                                       [full physical penalty]
       For more info about penalties, start the game info  browser  and
       type keyword PENALTIES.

 - some config options removed:

       - graphical fonts option removed and forced to be ON:
         Graphical  fonts are  now  always  loaded  when  the  game  is
         started. Some new graphical symbols have also been added.
       - permanent map option removed and forced to be ON.

 - creature revolution:

       - creature behaviour improved:
         Creatures will now react quite much the same  way  they  would
         react in  the  real  world.  There  are  several  patterns  of
         behaviour concenrning escaping,attacking, getting wounded etc.
         Now even approaching  wild  animals  will  cause  somekind  of
         reaction.
       - added new animals:
         squirrel,   rabbit,  fox,  horse (no riding yet though),  pig,
         lynx.
       - removed some (hi)-fantasy creatures which didn't fit  to  the
         UnReal World: trolls, harpies, orcs etc.
       - added diurnal rythm for all the creatures:
         Now you may see an inn getting empty as the people  walk  out
         to get some  sleep,  you  may  encounter  a  stag  having  an
         afternoon nap and you may find villages rather empty as  you
         enter one late at night. Creatures have  different  kind  of
         diurnal rythms: some are active at  the day  (most  people),
         some at the  night, some start seeking  prey  when  the  sun
         sets and/or rises, some spend the whole day sleeping and get
         active at the evening etc. It  brings lots of excitement and
         fun to the game as you learn about different kind of diurnal
         rythms of the creatures.
       - added hearing and smell/taste attributes for creatures:
         Creatures use them  mostly  to  check  out  if  somebody  is
         disturbing their peace while sleeping etc.

 - poisoning improved.

       There is now different levels of poisoning varying  from  nausea
       (which is not lethal at all) to deadly poisoning. So some mildly
       poisonous mushrooms won't make you deadly sick anymore.

 - added armour descriptions.

       When examing  armours  in the inventory screen you will now  see
       description of the armour itself  instead  of  armour  material.
       Description of the armour material can be  however  easily  find
       by following links in the game info browser.

 - added new shop-types.

       - fisherman: sells fish.
       - shipwright: sells sailor equipment; nets, punts etc.
       - miller: sells grain made products: breads, pies, cakes etc.

 - foods rearranged.

       Some new foods, some foods removed, some foods fixed.

 - shop identification improved.

       Every shop has now a sign over their doors indicating which kind
       of goods the shop is shelling.

 - added watercraft: punt.

       Punt is a light watercraft which may be carried  over  the  land
       from a waterway to another. You need a tool  called  'sesta'  to
       move the punt. It's a long staff which is used to shove the punt
       ahead. You can transport heavier loads than you could  carry  by
       loading them in to the punt. In order to use punt;  drop  it  on
       the coast, step in and use sesta.

 - money system improved.

       There are now two kinds of coins;  silver  and  copper  pennies.
       One silver penny is worth of hundred copper pennies.   When  you
       deal with money you don't have to worry about  differenet  kinds
       of coins - the game splits your silver pennies to copper pennies
       if needed. The silver penny is still most usual coin and  copper
       pennies are used only when it  would  be  a  overcharge  to  ask
       somebody to pay a whole silver penny for something.

 - digging improved.

       When digging a solid rock you will now first get a boulder which
       you can break apart or roll away.

 - added traps.

       There is only Fox Trap available so far. Traps  can  be  used in
       hunting or as a tactical weapon in combat situation.  Traps  are
       classified as tools so they must be used by [a]pply command.

       To use trap for hunting:
       - get yourself a trap
       - go to the wilderness
       - set the trap by [a]pply-command.
       That's it. Then just wait for a day or two  (or more)  and  come
       back to see if your trap has been a success:
       - walk (in the wilderness) on the place you left the trap
       - press [Enter] to zoom into terrain
       You will be zoomed into the scenario where your trap is  in  the
       middle of the terrain and possible prey may  be  caught  in  it.
       If your trap hasn't gone off you have to be careful not to  walk
       on it by yourself. Sometimes you just find a trap that has  gone
       off and no prey at all. In that case some far more bigger animal
       than your trap can hold has propably triggered your trap.
       Remember to take your  trap  with  you  before  exiting  to  the
       wilderness again - even if it  hasn' t  been  triggered  yet! You
       have to set your trap again after every time you check it out.

       To use trap as a tactical weapon:
       - get yourself a trap
       - set the trap any place you want but not into the wilderness
       - tempt your enemy to walk on the trap
       - slain the poor thing or do what ever you were up to

       Notice that Fox Trap can hold such creatures as foxes, cats etc.
       but will only slow down and maybe even  provoke such  things  as
       bears, lions etc.
       Readied traps can be triggered by knocking them with some weapon
       or by kicking them etc.

 - Bleeding wound treatment changed:

       [B]-command (Stop bleeding wounds) is no longer in use. Bleeding
       is from now on stopped by using PHYSICIAN-skill just  like  when
       treating any other wounds. When bleeding is  stopped  the  skill
       skill may be used again to treat the wound furthermore.

 - FISHING improved:

       - added new fish-types: pike, perch and roach.
       - added new fishing related item: fishing rod.
       - there is three methods to fish:
         1. netfishing
         2. angling (with fishing rod)
         3. club/spear-fishing: You'll need a staff, spear or  somekind
            of club. The idea is to  knock  down  the  fishes  swimming
            nearby the coast-line.

 - the longknife is from now on called by its ugrian name: "skramasaksi".

 - added cultures:

       Start game info browser with  CULTURES  keyword  for  more info.
       Cultures currently have an  influence  only  in  the  course  of
       character generation (CRTPLR.EXE). There  are   currently  three
       player  selectable   cultures   available.   Different  cultures
       currently affect only to characters attributes, start-up  skills
       and their mastery levels and start-up equipments. In the future,
       cultures will be having a major role in the game.

  - added new weapon: "Kaumolais spear".

  - added new character attribute: Frame.

      Frame tells how the character is bodily build and affects to  the
      character's weight. Frame can be scant, light, average, heavy  or
      massive.
-------------------------------------------------------------------------------
version: 2.08
released: Jul-31-1995

 *** NOTICE! Saved characters from previous versions are NOT compatible ***
 ***         with version 2.08!                                         ***

 - added new command: <3> - Repeat previous combat maneuver

       Once you have attacked your enemy you can repeat the maneuver by
       using this command so  you don't have to enter weapon aspect and
       aiming zone again, only the direction.

 - Skill selection-screen re-arranged.

       Skills can be also selected by letters a-Z  or  by  cursor keys.
       Typing the skill name is no longer in order.

 - new CRTPLR version:

       - skills are selected by typing  two  digit  numbers  instead of
         typing the whole skill name in the option point usage-section.

 - added new skill: CLIMBING.

       All characters learn climbing. Currently you can use it only  to
       climb mountains.

 - mountains improved.

       You just can't walk on them anymore. Now you have  to  climb  on
       them which may be quite risky sometimes.

 - raw meat eating improved.

       It depends on  your will  and  hunger if you can eat raw meat or
       not.

 - FISHING-skill improved.

       Actually only net fishing has been improved: Now you must  leave
       your net into the water for  some  days  before  any  fish  gets
       stucked into it. Picking the net (after  throwing  it  by  using
       FISHING-skill) can be done by regular pick commands: [;] or [,].

 - added a new shop-type: Hideworker.

 - added new items (sold by Hideworkers):

        - Leather Belt
        - Sandals
        - Hunting horn
        - Skin (can usually contain 2-3 litres of liquid)

 - fixed lotsa bugs (I was doing things too hurry. Shame on me!):

       - fixed bug in 'fully healed wound'-notice.
       - fixed some minor bugs concerning corpses.
       - fixed fishing-equipment bug: you can now fish with spears etc.
       - fixed season selection bug in CRTPLR: it had no effect.
       + some minor bugs.
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CHANGES AND NEWS CONCERNING PREVIOUS VERSIONS HAVE BEEN MOVED TO THE TEXT FILE
CALLED OLDNEWS.TXT.
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