CD-ROM INSTALLATION 

To run SHERMAN M4 from the CD-ROM, log onto your 
CD-ROM drive and type GO. 

To create a boot disc for SHERMAN M4 CD-ROM
If you are unable to run Sherman M4 CD-ROM due to ‘insufficient memory, 
you will need to create a Boot Disc. Insert a blank disc to be formatted 
into drive A & type ‘Format A:/S R at the C: prompt. This will create a 
system disc. Having made a system disc create a config.sys file & an 
Autoexec.bat file referring to the suggestions below, using the 
Ms DOS EDIT command.

CONFIG.SYS
DEVICE=c:\dos\himem.sys
DEVICE=c:\dos\emm386.exe noems
dos=high,umb
files=15
buffers=20
devicehigh=c:\cdrom\cdrom.sys /d:cdrom01 /p:340   (1)
devicehigh=c:\dos\dblspace.sys /move   (2)

AUTOEXEC.BAT
lh c:\dos\mouse.com  (3)
lh c:\dos\mscdex /d:cdrom01   (4)
d: 
go

Note:   (1) Replace this line with your specific CD-ROM Driver  
	line (check config.sys)
	(2) You will only need this line if you use DOS 6 with Dblspace. 
	(3) Change this according to where your mouse driver is.
	(4) Modify this line according to your present autoexec.bat on your 
	Hard Disc or system Disc.
	(5) This should be your CD log drive.

Choice of Campaigns
THE ATTACK      The Normandy landing.
THE DEFENSE     The ultimate tank attack in the Ardennes.
THE STRATEGY    The desert with its natural hazards and the Afrika Korps.

normandy campaign
Normandy, June 1944. Your division will fight against General Heinz 
Guderian, originator of the Blitzkreig. This is a campaign with a 
progressive difficulty level.

MISSION 1: Destroy headquarters in C-12 and G-12 and capture camp in E-11.

MISSION 2: Recapture Jeeps from Camp at B-9.

MISSION 3: Support convoy at house in H-7 and head back to camp in F-7.

MISSION 4: Destroy coastal barrier in B-3.

MISSION 5: Liberate village in G-1.

ARDENNES CAMPAIGN

Ardennes, December 1944. You will fight against Gerd Von Rundstedt, 
commander of the Ardennes offensive. The weather conditions are bad, 
morale is low and the Germans will try any tricks to win. There could 
be up to 150 German soldiers infiltrating our troops.

MISSION 1: Get from G-12 to C-14.
MISSION 2: Go to F-9 to refuel.
MISSION 3: Destroy bridge in H-3 and go to south side of bridge in B-3.
MISSION 4: Neutralise enemy camp in D-1, destroying everything.
MISSION 5: Recapture Buissonville (at F-5).

desert campaign

El Alamein, November 1942. You will fight against 
Field-Marshall Erwin Rommel, also known as the Desert Fox. Preserve your 
own retreat, beware of mines and quicksand, and destroy enemy fuel tanks.

MISSION 1: Get from G-0 to C-5. Refuel and destroy the enemy's supplies.
MISSION 2: Defend your position and destroy the six approaching PANZERS.
MISSION 3: Ambush and destroy the enemy between F-6, F-7 or F-8.
MISSION 4: Go to F-10 to refuel.
MISSION 5: Attack and destroy Rommel's camp in B-15.

sergeant buck's advice

 Best to start with the Normandy Campaign.
 Take the tanks out of reach for refueling.
 Computer controlled tanks can't destroy bridges.
 Destroy bridges to avoid being followed.
 There are some ways to go through destroyed bridges.
 You cannot fire from a moving tank.
 You have 5 periscopes in stock.
 Elevate the gun to shoot over obstacles.
 Touch the enemy flag to capture a camp, drive into open end of building to replenish/repair.
 BUNKERS have superior shooting range, and protection from patrols.

main menu

VIEW SHERMAN            Technical specifications of SHERMAN M4.
VIEW ENEMY              Technical specification of enemy.
DEMO MODE               Demonstration of game.
NORMANDY CAMPAIGN       Normandy battle.
ARDENNES CAMPAIGN       Ardennes battle.
DESERT CAMPAIGN         Desert battle.

campaign menu

LEVEL OF REALISM        Allows changes to parameters of a campaign.
MISSION                 Choice of mission (1-5).
ALLIED LOGISTIC         Allows changes to parameters of allied forces.
ENEMY PARAMETERS        Allows changes to parameters of enemy forces.
TO START THE GAME       Start the combat.

controls - from map

SCROLL MAP              Cursor keys, numerical pad or joystick.
SELECT A VEHICLE        Keys 1 to 6 
			(Shermans 1 to 4, Jeeps 5& 6).
VIEW FROM VEHICLE       Return key.
SELECT DESTINATION      Move cursor using Cursor keys, numerical 
			pad or joystick.
ORDER TO MOVE           Spacebar, Return key or fire    button.
CANCEL SELECTION        Key corresponding to selected vehicle.
EXIT MAP                Esc key.

CONTROLS - FROM TANK    

STEERING                        Numerical/cursor keys or joystick.
TO SHOOT                        Fire button or z.

GUN ELEVATION:
JOYSTICK                        Hold down Fire Button + up or down movement.
KEYBOARD                        Hold down SPACEBAR + keys 8 or 2.
F1 or V                         Interior/Exterior View.
F2 or J                         Telescope View (outside view).
F3 or D                         Damage Report.
F4 or C                         Map.
F5                              Forward View.
F6                              Rear View.
F7                              Left View.
F8                              Right View.
F9 or R                         Radio.
F10                             Pause.
Return                          Automatic Pilot (as selected from Map).
Esc                             End of scenario or game.

ARTILLERY       

Move cursor over map to select target (not too close!),  
press fire button/Spacebar. Shells will start landing in about one minute.

SHERMANS AND JEEPS      

Move cursor over map, select 1 to 6 when the 
cursor reaches the desired destination of the vehicle.

END OF MISSION  

Indicates to HQ that mission is over, and you are 
operational. HQ are automatically notified if you do not inform them.




Published under license by Digital Integration Limited.
Action Sixteen is a trademark of Digital Integration Limited. 


	

 
