INSTALLATION 

CD-ROM: Log onto your CD-ROM drive and type GO.
PC FLOPPY: Insert disk into drive A:, type TATOU R.


To create a boot disc for NORTH & SOUTH CD-ROM
If you are unable to run NORTH & SOUTH CD-ROM due to insufficient 
memory, you will need to create a Boot Disc. Insert a blank disc to 
be formatted into drive A & type Format A:/S R at the C: prompt. 
This will create a system disc. Having made a system disc create a 
config.sys file & an Autoexec.bat file referring to the suggestions 
below, using the Ms DOS EDIT command.

CONFIG.SYS
DEVICE=c:\dos\himem.sys
DEVICE=c:\dos\emm386.exe noems
dos=high,umb
files=15
buffers=20
devicehigh=c:\cdrom\cdrom.sys /d:cdrom01 /p:340  (1)
devicehigh=c:\dos\dblspace.sys /move  (2)
AUTOEXEC.BAT
lh c:\dos\mouse.com  (3)
lh c:\dos\mscdex /d:cdrom01  (4)
d:  (5)
go

Note:   (1)  Replace this line with your specific CD-ROM Driver 
	     line (check config.sys)

	(2)   You will only need this line if you use DOS 6 with Dblspace. 
	(3)   Change this according to where your mouse driver is.

	(4)   Modify this line according to your present 
	      autoexec.bat on your Hard Disc or system Disc.

	(5)   This should be your CD log drive.

KEYBOARD LAYOUT
		PLAYER 1 (left keys)    PLAYER 2 (right keys)
RETREAT                         q               B
FIRE                            t               z
CHANGE FIGHTING UNIT       Left shift       Right shift
DIRECTION                  W, A, S, Z      
CURSOR KEYS   (up, left, right, down)         (up, left, right, down)

USING THE JOYSTICK 
For 2 players, an extra icon is available on screen. It lets you 
specify who will use the joystick. By default, the Northern (Union) 
player uses the joystick. Click on the South’s gray rectangle to switch. 
If you play alone against the computer, you automatically possess 
the mouse, keyboard 1 and joystick. In a 2 player game, the player 
with the joystick has keyboard 2. The other player has keyboard 1.

THE MENU
(Top) Activate disasters. (Bottom) Arcade or strategy modes.

DIFFICULTY LEVEL - Click on character for difficulty level. 
CORPORAL is difficult, CAPTAIN is easiest.

CHANGE YEAR - Click on year to alter start date. Each reflects 
the actual historical conditions for that year.

1 OR 2 PLAYERS - Click on background to select player vs player, 
player vs computer.

GO - Click on this to start the game.

DISASTERS
INDIANS: May attack armies in neighboring territories. When they 
have spotted their prey they will send smoke signals before launching 
an attack.

STORMS: A storm cloud travels around the map. Any army under the 
cloud is unable to move.

MEXICAN: When Indians are activated, the Mexican will be present. 
If woken he will throw a bomb on Texas just to calm down whatever 
army is there. The army may lose all of its units.

EUROPEAN REINFORCEMENTS:  The side who owns South Virginia will 
receive a ship carrying reinforcements. Once on dry land they will 
constitute an army if there is no army present. If there is an army 
present it will reinforce that army.

UNIT MOVEMENT
The game is organized into player turns, each moving all or some 
of his armies from its current territory to a neighboring territory 
as follows:

A. MOVING TO ANOTHER TERRITORY
Click on the unit you want to move. The territories where your chosen 
unit may move to will flash. Click on the territory you wish to move to. 
The unit moves to the new territory until the next game turn.

B. CANCEL A MOVE
Click on a non-flashing territory and the army will stay in its territory 
- You may still have your game turn.

C. YOU DECIDE NOT TO MOVE ONE OR SEVERAL PARTICULAR UNITS
Only available when ALL movement has been played. When you wish to 
leave remaining armies positioned, click on the Months and Years band 
(screen bottom). It is now your opponent’s turn.

CONQUERING A TERRITORY
6 cases are possible when a unit moves into a territory:

1. Territory is VIRGINIA. It is owned by the first player to move onto it. 
A players flag then appears.

2. Territory is enemy-owned, but currently unoccupied. 
A new army conquers the territory and the enemy flag disappears.  
When new army leaves, its flag will appear.

3. Territory occupied by enemy unit. There will be a battle. 
If attacker wins, territory changes sides.

4. Territory already owned by player. Nothing changes.

5. Territory has a town and is occupied by enemy army. 
The enemy army must be defeated in battle or forced to retreat. 
You must then win the fight in the fort. If you win, your army may stay 
in the territory. If not, it will stay in its original territory.

6. Territory has a town and is enemy-owned but no enemy army present. You       
must win the fort game to conquer the territory. If you fail, your attacking 
army will remain in its original territory.

COMBINING ARMIES TOGETHER
You may wish at sometime to combine your armies. Click on an army and 
move it to an adjacent territory containing an allied army. You may 
move this reinforced army in your next game turn.

ATTACKING AN ENEMY ARMY
Click on the army you want to use, click on the territory containing 
the enemy you wish to attack. The two opposing armies now switch to 
arcade “battle” mode unless players are in strategic mode only. 
If more that one allied unit can move onto the same enemy occupied 
territory, then they may attack the enemy at the same time.

RETREATS
If you are the attacker, your army moves to its original territory.
If you are the defender, the computer moves your army back from the 
front line to one of your territories.

GETTING NEW ARMIES
If two of your towns are connected by railroad, you receive gold 
according to the number of territories you possess. Gold is placed in 
the bank. A new army is created in exchange for 5 bags of gold.  
To move the army into play, click on a flashing territory.

TO COLLECT YOUR ENEMY’S TAXES
Block the line between the enemy towns, so that no link is possible. 
The enemy train will only try to get through once. You will switch to 
Train Arcade Sequence. If you win, the enemy’s taxes arrive in your bank.

TRAIN SEQUENCE
Your objective is to reach the front of the train and overcome the 
driver to stop it. If you fail to climb on, your attempt is over.  
z or Fire button throws a knife or a punch. A clock symbolizes time, 
and a boot represents your progress. In the 2-player version, the 
defenders can send men on the roof.

FORT SEQUENCE
Each player must possess at least two towns which are defended by forts. 
To win the territory you must defeat the army and win the fort game. 
If no enemy currently occupies the territory, you have to take the fort. 
Your objective is to reach the enemy flag at the right-hand side of the 
fort. For the 2-player version the defender can bring on soldiers. 
Avoid guard dogs and boxes of explosives.

THE PITCHED BATTLE
Occurs when two opposing armies occupy the same territory. The 
winner keeps the territory.

CHOOSE THE UNIT: Left s or Right s. Unit is shown by a symbol in 
corner of screen.

MOVING THE UNIT: Artillery moves up or down. Cavalry forwards only 
and infantry any direction.

FIRING AND CHARGING: Artillery - Fire button. Keep button pressed for 
range and release to fire. Cavalry - First button-press positions horses, 
keep pressing for sabre use. Infantry - First press places soldiers into 
position, next press shoots weapons.

CHANGING FORMATION: Direct them once in the opposite direction to 
the direction of their charge for single-file formation.  Repeat for 
Infantry (Vital when crossing bridges)

RETREAT: Press B (keyboard 1) or q (keyboard 2).

SURROUNDING THE ENEMY
To capture a territory without fighting a battle, you can encircle it.  
When enemy territories containing no armies are encircled by you, the 
territories change sides. You cannot surround territories containing towns.   

This product is exempt from classification under UK Law.
In accordance with The Video Standards Council Code of Practice
it is considered suitable for viewing by the age range(s) indicated.

1994 Digital Integration Limited.
Published under license by Digital Integration Limited.
Action Sixteen is a trademark of Digital Integration Limited.

Copying of this software or this document without the permission of 
Digital Integration is strictly prohibited.
	

