Title                 : ATOWN.MAP
Author                : Allan Scott
E-mail                : allans@ozemail.com.au
Web Page              : 
Description           : My 2nd DUKE3D Map.  
                        There's not many monsters, as it's intended for DM.
                        If you're going to play network, you might have to
                        put in more DM player starts. (I think there's
                        about 4-5 DM starts already).  2 player modem, no
                        probs.

Additional Credits to : I won't mention Build docs, written like the Deu 
                        docs: 'youfigureitoutionlywritefriggingprograms.' 
                        Thanks to Trev of thassell@mail.powerup.com.au
                        for uploading it around the place.

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* Play Information *

Episode and Level #   : USER MAP, so there's no exit.
Single Player         : Yes
DukeMatch Level       : Yes
Difficulty Settings   : Not implemented

* Construction *

Base                  : New level from scratch
Editor(s) used        : Build on a 486DX100
Known Bugs            : Watch out for the damned swing doors. (They really
                        @#$% me off).  Most have long 'close' delays, except
                        for the one at the back of the bar, so stand in the 
                        street when you open it.   Yeah, and don't stand in
                        front of the trains.
                        Interesting bug:  I left off the 'R' from the trains' 
                        floors/ceilings and the 2 carriage train fired 
                        rockets...

* Where to get this MAP file *

       Powerup.com.au and wherever else Trev sends it...

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