
Name: helix.map (The Double Helix Connection)part two of the Providian story.
Author: Tim Galioto 
E-Mail: blueman@nexusprime.org
Misc Info: Nah!
Description: Homemade level made from the basic duke3d tileset.
<This is a brutal firefight where the player(s)can make the most of natural cover. Of
course, so do the aliens...>
Episode and Level #: User map (how do you assign levels?)
Single Player: Most Certainly!
Dukematch Level: Yes... up to 8 players set.
Co Op: Yep... up to 8 players.
Difficulty settings: Not Implemented

Construction:

Base: New level from scratch 
Editor Used: BUILD of course.
Known Bugs: I think I have squashed them all...but you know how bugs are...

Where to get this map:If you are reading this text, then you probably have it.


Fun stuff: 
The Story:After defeating the Branch Providians in their villa, Duke discovers
that they have been providing the aliens with samples of both human and shark DNA.
Using the GPS map in the Providians captured chopper,Duke finds that it was being shipped
to an abandoned military camp deep in a hidden canyon in South America.(An old leftover from the Drug Wars of the 
20th Century). With aircover from the EDF 3rd Space Marine Squadron, Duke rappels into
the canyon... Ready to rip the aliens a new one.

<This mission is a simple seek and destroy one. Only one problem... The aliens have
superior cover and more than a few tricks up their sleeves.
 Keep moving or you'r sharkfood.



Other Maps: lavilla.map, and ice.map

Legal Mumbo Jumbo: This story and helix.map are the intellectual property of Tim Galioto and 
cannot be ripped,modified,or published for profit without express permission from said author. Distribution of 
helix.map is free to any and all persons as long as this text file (helix.txt) accompanies
it,and no profit is made from distribution.
 
Duke Nukem and the BUILD engine are copyrighted trademarks of 3D Realms inc. 