
This level and others will be available at my homepage
http://www2.hawaii.edu/~rnakahar

Why another version of the same map:
        The architecture and weapon placement of this map is exactly the same
        as in qtest1dn.  But the big difference is that this uses quake
        grafx, ripped by Allen H Blum of 3dRealms.  It also has more sound
        effects, sprite grafx, better lighting, and a few bug fixes.
        You should probably have the art file in your duke3d directory or it
        might not work...

CLEFNOTES:
qtest2dn.map
Based on level 1 of QTEST1

The original map was created using a 486slc66.  It took an annoyingly long
time to run from place to place and check Quake's layout.  Unfortunatly, so
much detail was added that it played almost as slow as Quake...
I now run a P100.  =)

Sorry for sprite floors randomly disappearing.  It seems to involve the
points in and around the sprite floor\ceilings, yet I wanted the architecture
to be as accurate as possible to the original so...

Having never played Quake deathmatch (or dukematch even), I don't know where
the Quake player starts are.  I placed a couple randomly around the level.

Mass quantities of pepsi, pizza, and taco dip were consumed during the
creation of this map.

     -Qyv
     rnakahar@hawaii.edu
